Me desculpe, mas quais interfaces do "Atlas"..vc se diz os monolitos na superficie dos planetas? A "Anomalia" no espaço aonde vc encontra o Nada e o Apolo? Eu fui nas duas e as duas funcionaram.
Estou seguindo a estória do Artemis e explorando na medida do possivel...muito bacana os planetas que estou encontrando, visualmente muito diferentes do que exista antes do 1.3. Estruturas tambem muito diferentes em cada lugar
E pra quem não sabe no steam há o beta experimental, aonde os updates mais recentes são lançados por ele. Pra quem ta com problemas no jogo pode ajudar..ou criar outros....
O codigo é
3xperimental
detalhes desse update:
Changes on Experimental - Update 1.3 Atlas Rises
Hi everyone!
IMPORTANT:Please keep discussion on this thread focussed around Experimental - posts should only be made if you've played on Experimental and have feedback (this helps us understand better if the fixes we've made are helping). If you'd like to report bugs you're experiencing in the LIVE game, please use either the Tech Support forum, or report the bug to us here:
https://hellogames.zendesk.com/hc/en-us
Thanks for sharing all of your feedback so far! We're updating our Experimental branch now with a few fixes, as detailed below:
- Fixed an issue that caused cargo slots not to unlock following purchase
- Players who've unlocked all general exosuit slots can now unlock tech and cargo slots as intended
- Fixed an issue that caused claiming a new base to stop NPC missions from working
- Fixed an issue preventing players from being able to finish the farmer and exocraft missions
- The Base terminus will now display mission objectives, allowing you to pick the correct system, and it will no longer forget mission critical systems. Note: this fix will prevent players from coming across the issue, however may not fix it for those who've already experienced it. A fix for everyone will follow soon.
- Fixed issue requiring creative mode players to complete mercenary missions
- Fixed a rare issue causing players with multiple ships in a freighter to spawn on top of each other
- Fixed an issue that caused custom waypoints to over ride the Atlas Path in the Galactic Map
- Standing will now be correctly rewarded for guild missions
- Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
- Fixed an issue that allowed players to miss Atlas Stations and thus block their atlas path progress. This fix will prevent players from coming across the issue, a fix for those who've already experienced it will follow.
- Players will no longer be prevented from progressing when sent to an Atlas Station as part of the story
- NPC base missions requiring you to destroy a depot should no longer send you to a destroyed depot
- The power of the Analysis Visor upgrades has been significantly increased, resulting in much higher rewards when scanning with flora or fauna upgrades
- Fixed an issue causing waypoint lines not to draw in the galactic map
- Fixed some rare crashes
The experimental version can be accessed using this access code: 3xperimental
Please let us know in this thread if any of the issues above persist when playing on experimental.
I'll go ahead and keep this thread updated with any new changes on Experimental as they come in - so be sure to check back from time to time.