[TÓPICO OFICIAL] Assassin's Creed Origins

Ubisoft claims that Assassin’s Creed Origins’ protection does not have any perceptible effect on performance

http://www.dsogaming.com/news/ubiso...rotection-not-perceptible-effect-performance/
Ata.

e nada do update pra diminuir o uso da cpu? aqui ta batendo quase 90 graus o meu i7 4790 a 100%
Eles além do Denuvo (protege contra pirataria) estão usando uma outra parada que protege o Denuvo conforme pode ler nesse link.
http://www.dsogaming.com/news/rumou...additional-cpu-usage-assassins-creed-origins/

É possivel, mas não garantido, que quando conseguirem crackear tirem esses troços e deixem o jogo mais leve pra CPU. No reddit tem um monte de gente comentando sobre isso.



O jogo tá lindão, mas não sei se meu I5 4440 vai dar conta, quem sabe eles tiram esse vmprotect até o final do ano e dá pra comprar esse jogo em uma promo de natal nem que seja com uns 10% de desconto.
 
Realmente unica coisa que não curti foi o sistema/movimentação de combate. Podiam ter deixado igual do Syndicate, que pra mim foi o melhor gameplay de combate de toda a série.

:magico:
CcwIeFF.jpg

Oi3kvZL.jpg
 
Caramba. Joguei ontem a noite. Só parei mesmo porque estava quase desmaiando. Ainda bem que nao errei em comprar esse jogo...por não ter jogado os anteriores. Jogaço. Cheio de conteúdo o game.

Até.
 
Tirando isso, alguém sabe se o mapa libera inteiro? Pq rapaz.. o jogo é grande se for tudo aquilo heim, 30h e so liberei umas 4 regiões e ainda ficou secundária para traz.
Creio que todas liberam. Já fui em mais da metade delas.

Só não fui em todas porque algumas são nível 37+, e aí vou esperar chegar lá pra tentar. Estou chegando nesse nível, então não deve demorar muito.
 
O problema é que nenhum crack "remove" proteção nenhuma, apenas burla ela, fazendo pensar que está tudo certo.
Mesmo que saia pirata, o jogo não vai ter menos uso de CPU. Só a Ubisoft mesmo que tem esse tipo de controle, seja via otimização do jogo ou da proteção.
:joia:

Não vai mudar a performance, o crack não tira o denuvo. Mas esse é um baita tiro no pé na Ubisoft, pq se não é o drm, ela tá afirmando que o jogo tá mal otimizado

exatamente, ou é a proteção extra ou é má otimização, logo logo aparece o real motivo rsrs
 
saiu um update de 1.70gb alguém ai testou?
 


Ubi-QuB3 said:4 Hours Ago
  1. Assassin's Creed Origins - 1.03 Patch Notes [live on PC/PS4]
    Hey everyone,

    This is to let you know that the 1.03 patch is now live on PC & PS4 (except Japanese version). The Xbox One and the Japanese PS4 patch will follow at a later date. Please stay tuned for further information.

    Patch Size:
    Xbox One: 1.8GB
    PS4: 1.5GB
    Uplay PC: 1.3GB | Steam: 1.1GB

    Please find the latest changes below.

    Patch Highlights
    New Photo mode effects: Implemented multiple effect types in Photo Mode including: depth of field, exposure, vignette, temperature, tint, saturation, and noise

    System
    • Improved stability and performance
    • Improved some visuals and looting issues on incapacitated or dead NPCs
    • Fixed multiple loading issues when getting back to playable character after using Senu
    • [PC] Fixed various issues in VRAM Meter
    • [PC] Fixed various issues in multi-monitor mode

    Graphics & Audio
    • [Xbox One X][PS4 Pro] Added HDR TV support
    • [Xbox One X] Added 4K support on Xbox One X
    • [Xbox One X] Added Dolby Atmos support
    • Added audio feedback on conflict warning
    • Added audio feedback when sheathing and unsheathing weapons with Aya
    • Added splashing sound when falling in water while mounted
    • Integrated Japanese voice overs in Military points of interest in certain languages
    • Fixed issue where dialogue lines could play twice
    • [PC] Fixed geometric explosions and artifacts after applying options without restart of the game

    World
    • Improved some textures stretches and flickers
    • Improved the world visual when riding horse at high speed
    • Improved multiple spawning positions for NPCs and animals
    • Improved level of details in different locations
    • Fixed multiple lighting issues
    • Fixed some floating objects
    • Fixed water visual close to ships at night
    • Fixed looting issue on a chest inside Cyrene Barracks

    Gameplay
    • Added parry ability to the playable character, Aya
    • Added rumble and visual feedback to Charge Heavy Attack while mounted
    • Allowed player to Assassinate an enemy while in fight with another group of enemies
    • Allowed Kill Loot ability in bare handed combat
    • Improved playable character, NPCs, and animal navigation
    • Improved NPCs reactions
    • Improved smoke bomb throwing usability
    • Improved spawn locations when reloading checkpoint in the Cyrene region
    • Improved controls on mount
    • Balanced damages when executing an Overpower Chain Throw
    • Prevented sandstorm from appearing over water
    • Prevented performing Overpower ability on allies
    • Prevented playable character from changing stance during dialogue scenes
    • Fixed various issues with the playable character being stuck in overheat stance, in haystacks, or in the world geometry under certain circumstances
    • Fixed an issue preventing players from picking up arrows in some circumstances
    • Fixed an issue preventing players from interacting with loot bags dropped inside cages
    • Fixed an issue where screen would briefly turn black when entering pause menu while in Stone Circle activity
    • Fixed an issue where the thrown weapon could sometimes not hit the intended enemy when using the Overpower Chain Throw ability
    • Fixed an issue with Critical Attack ability where playable character could sometimes not reach his target
    • Fixed an issue with caged lions attacks not dealing any damage
    • Fixed an issue with Ledge Assassination on sleeping enemies
    • Fixed an issue with Sickle Swords, Heavy Blunt & Scepter Classes not able to transition from Charged Heavy Attack to Charged Light Attack
    • Fixed the visual effect on Sickle Sword's Charged Light Attack
    • Fixed an issue where arrows could sometimes not hit a moving enemy when locked on him
    • Fixed some inconsistencies when using the Parry ability with Sickle Swords
    • Fixed the weapon rotation when releasing a Charged Heavy Attack
    • Fixed the camera movement while being locked on to an enemy
    • Fixed an issue where the playable character could lose health when parrying
    • Fixed an issue with Captains’ throwing knives not dealing damage
    • Fixed an issue where player could not loot animals in water while being on ground
    • Fixed an issue where playable character would leave shield stance upon throwing a Smoke Bomb following a Dash action
    • Fixed an issue where the hidden blade would lose its upgrades upon respawning
    • Fixed an issue preventing the predator bow to hit targets in water
    • Fixed multiple issues with counterweights in Adorer of Thoth Tomb

    Quests
    • Improved various cinematic transitions
    • Improved level of detail during several cinematic sequences
    • Improved NPC behavior in the Amanai Cave during the "Water Rats" quest
    • Improved cinematic during "The Lizard's Mask" quest
    • Improved multiple spawned positions for NPCs and animals in quests
    • Altered Present Day to prevent Leyla from taking unwanted paths back to the Animus
    • Fixed issue with the interaction with NPCs the Cat and Mouse quest
    • Fixed out of bound issues in Present Day
    • Fixed an issue where enemies would enter into conflict with playable character during the walk and talk for "Old Times" quest
    • Fixed an issue where Jeska would run after stray hippo's during "Smoke over water" quest
    • Fixed an issue where cinematic would not end unless skipped during "Taste of Her Sting" quest
    • Fixed an issue where Gennadios could stay stuck on horse during "Gennadios the Phylakitai" quest
    • Fixed the cinematic trigger during the boss fight of "The Lizard's Mask" quest
    • Fixed an issue where assassination celebration would appear prematurely during "The Battle of the Nile" quest
    • Fixed an issue preventing the world from loading properly during “The Final Weighing” quest
    • Fixed an issue where Taharqa could stop moving during "The Scarab's Lies" quest
    • Fixed an issue where Nikias would spawn far away from chariot after failing during "Wild Ride" quest
    • Fixed an issue where the playable character could remain stuck in a dialogue scene in "What's Yours Is Mine" quest
    • Fixed an issue where "Pompeius Magnus" quest would not appear in the "Completed" section of the Quest Log
    • Fixed an issue that could cause an infinite loading after completing "May Amun Walk Beside You" quest
    • Fixed an issue where the beggar could remain stuck while climbing a rock near Omorfi Villa in ’A Dream of Ashes’’ quest
    • Fixed issues with unwanted NPCs or animals appearing in cinematics camera shots
    • Fixed an issue where Meketre could not enter in combat mode during "The Hungry River" quest
    • Fixed an issue sometime preventing the interaction with Hotephres in ‘’Shadya’s Rest’’ quest
    • Fixed an issue where playable character would light himself on fire when lighting some torches
    • Fixed an issue that could prevent the final part of "Aya" quest from starting
    • Fixed an issue that could prevent Nikias from mounting chariot during "Wild Ride" quest
    • Fixed an issue that could prevent Bayek from interacting with chests while holding his gear during "The Scarab’s Lies" quest
    • Fixed an issue that could cause the hay bundles to fall out of world during "Abuse of Power" quest
    • Fixed an issue where Bayek could be killed during a black screen transition when completing ‘’The Scarab’s lies’’ quest
    • Fixed various issues preventing objectives from updating in various quests

    Activities
    • Increased Rewards in Hippodrome and Arena
    • Fixed an issue where the recover prompt would disappear too fast in Hippodrome
    • Fixed an issue with the Leaderboard not updating properly in the Arena or Hippodrome
    • Fixed an issue that could prevent the player from progressing after the Duelist I encounter in the Arena
    • Fixed the Arena’s entry gate that could remain open

    User Interface
    • Added back button icon to locked menu pages
    • Added category filters in the Gear page of the Store
    • Added a completed activity panel to some activity locations
    • Added indication of the currently equipped gear in the shop upgrade menu
    • Added a hold gauge to ‘Follow Road’ input representation
    • Implemented camera roll in Photo Mode
    • Implement multiple effect types (depth of field, exposure, vignette, temperature, tint, saturation, noise) in Photo Mode
    • Improved Photo Mode grid to follow ‘Rule of Thirds’ principle
    • Disabled Photo Mode when in Stone Circles
    • Disabled critical messages when in Photo Mode
    • Disabled filter selection during composition mode in Photo Mode
    • Fixed issue where placing a waypoint on a photo thumbnail would display an infinite loading symbol
    • Improved the loot icon when purchasing a Heka Chest
    • Updated the Tame Animal ability description in the Ability Tree menu
    • Reduced text size in Arena wave display to prevent display issues in some languages
    • Corrected the number of Completed Quests visible in its section of the Quest Log menu
    • Fixed some critical message from appearing even if HUD is set to minimal
    • Fixed health bar display when aiming at Ptolemaic Champions
    • Fixed missing Quest Icon in Daily Quest
    • Fixed issue preventing research folders from opening in Present Day menu
    • Fixed material icons display when deploying Senu
    • Fixed an issue where the combat feedback could remain visible
    • Fixed an issue where the "God Slayer" Ubisoft Club Action and Badge were not unlocked upon meeting the proper requirements
    • Fixed an issue where world map would be desaturated if opened inside a tomb
    • Fixed inconsistencies in crafted gear preview stats when item was already fully upgraded
    • Fixed refresh issue where the Ancient Maps Pack remains present in the Store after purchasing any other Map
    • Fixed last row of the Trinkets menu not being displayed correctly in inventory page of the menu
    • Fixed several issues with suggested level for quests in the menu
    • Fixed ellipsis glyph in Japanese, Korean, and Traditional Chinese fonts
    • Fixed various visual and functionality, menu issues
    • [PC] Added Very Low value for Clutter Graphics option
    • [PC] Added tooltip images for all Graphics options
    • [PC] Added Lock Sensitivity option
    • [PC] Improved M&K controls in Photo-Mode, Eagle Mode and Stone Circles
    • [PC] Improved warning feedback on key mapping repetition
    • [PC] Removed the option to control quality level of Global Illumination
    • [PC] Hid the playable character from the Performance Tool page
    • [PC] Fixed overlapping button icons in the Block and Aim tutorial text when dual keys are assigned to these action
    • [PC] Fixed the Tobii Eye Auto Pause function when Auto Pause Delay is set to 5/5
 
Última edição:
"Still can't hear dialog during cutscenes using Logitech. JUST ASK LOGITECH FOR A PATCH!!!! THIS IS UNACCEPTABLE!!

I honestly hate playing with speakers on or even use my old Hyperxcloud."


Isso aí é true?
 
Nem ia comprar a season pass. Mas vou comer comprar logo logo. Jogão me prendeu como witcher3 me prendeu

Você percebe a influencia de The Witcher em muita coisa, até a nudez parece que abriu espaço (não sei se já jogou a missão dos Poetas quando rola comemoração), mas ainda sinto muito nesse jogo o fator repetição, ficar fazendo a mesma coisa 50x nas quests secundárias, além de terem perdido a chance de acabar com a linearidade do jogo, vc não toma decisão nenhuma, só joga (mesmo em quests secundárias). Claro, defeitos pequenos, mas no geral é um puta jogo! Valeu os 150 temers
 
Você percebe a influencia de The Witcher em muita coisa, até a nudez parece que abriu espaço (não sei se já jogou a missão dos Poetas quando rola comemoração), mas ainda sinto muito nesse jogo o fator repetição, ficar fazendo a mesma coisa 50x nas quests secundárias, além de terem perdido a chance de acabar com a linearidade do jogo, vc não toma decisão nenhuma, só joga (mesmo em quests secundárias). Claro, defeitos pequenos, mas no geral é um puta jogo! Valeu os 150 temers
É que AC é um jogo de ação com mundo aberto. Neste último game, ele aumentou os elementos de RPG. Mas não é um RPG puro.

E isso é bom. Ele teve influência visível de jogos como Witcher 3, mas não devemos esperar um clone. O game ficou no meio do caminho entre um jogo linear e um RPG comum. E essa é a proposta do jogo.

Não devemos procurar um jogo em outro. Este game é um AC que teve melhorias. Simples assim.
 
Me rendi! Comprei hoje. Não aguentei o hype.
 
Apesar de achar que a Ubisoft tem dificuldade em simplificar o hud, informações das missões, uso e layout geral dos controles, tá gostoso jogar.

Graficamente a Ubisoft já tinha se especializado em cidades. Não tem as mesma qualidade das texturas do último, mas tá lindo. O mais bonito ainda acho o Unity. Mas esse acredito que será o mais divertido.
 
Pessoal, tenho um 4670k@ 4.4hz + GTX 1080 FTW2. Gostaria de saber de alguém q está jogando com uma config similar, se o uso alto do CPU está causando problemas em áreas populosas (li q Alexandria é bem pesado). Estou pensando em comprar mas esse Denuvo + VRM aí me deixou com pé atrás. Obrigado.
 
Última edição:
Eai o patch melhorou algo?
 
"Still can't hear dialog during cutscenes using Logitech. JUST ASK LOGITECH FOR A PATCH!!!! THIS IS UNACCEPTABLE!!

I honestly hate playing with speakers on or even use my old Hyperxcloud."


Isso aí é true?
Sim, to tendo que jogar nas caixinhas pq as vozes nao saem no G933 aqui.
 
ta foda jogar com o cpu batendo 85 graus
 
Alguem sabe como ativar FPS dentro do jogo?
Uso o NZXT Cam aqui mas não ta mostrando nada
 

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