Legal UTR... algumas coisas que chamaram minha atenção:
- Negativamente:
- Flags are close together, felt about the same distance as the flags in Harvest Day from Bad Company 2. The rest of the map was very big.
- The close proximity of the flags, coupled with a lot of players and vehicles resulted in some tense action between the flags, like a melting pot of vehicles, soldiers, explosions and gunfire.
Ou seja... espero que eles aumentem a distância entre as bandeira com algum Patch... o que adianta um mapa gigantesco se a zona de ação fica toda presa no mesmo lugar?
- Positivamente:
- The graphics are awesome, everything is detailed and crisp. The forest areas with a lot of trees and shadows looked just as good as Crysis. Water effects were the best I’ve ever seen.
- You can spawn in vehicles now, e.g. you can spawn in a jet on the runway.
- Weapons felt more realistic than Bad Company 2. They’re less “violent”, with less muzzle flash. They felt, sounded and handled realistically (BC2 weapons are almost cartoonish by comparison).
- The game just felt like a proper sequel to Battlefield 2. I played Bad Company 2 the night before, and BF3 is totally different. There’s an atmosphere and feeling of war and combat that was in BF2 and something BC2 couldn’t replicate.
Gráficos parecidos com Crysis e a água mais realistica que o kra já viu!!! Chupaaa Iw!!! Kkk...
Armas mais realisticas, e o que os saudosistas mais queriam, BC2 e BF3 não têm nada haver...
Setembrão ta chegando!!!!!
The PC system was powered by two Nvidia GTX 580 cards in SLI.
Outro detalhe as maquinas que rodaram o jogo tinha SLI de GTX 580, então o jogo não vai ser tão leve assim !!

Os devs sempre demonstram seus jogos no que há de melhor em hardware ou alguém esperava que eles fossem usar uma VGA mid para demonstrar um jogo que nem finalizado foi? :yes:



