Battlefield 3 - [ TÓPICO OFICIAL ]

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vpmedici

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Alguem do [OUT] Poderia colocar meu nome la no forum... Nao recebi o e-mail pra ativar ainda:fuuu:... e nao queria ficar de fora ...
Valeu ai =)
 

luky22

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Olá amigos;

A DICE fez alguma atualização de algum patch hoje? Aqui fui abrindo o origin e atualização foi começando não sei de que mas atualizou alguma coisa no meu jogo.
 

kbecker

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olhei as páginas atrás e não encontrei as alterações por esse patch de hj...então aqui segue...se já postaram em outro lugar desculpe.

Patch notes for Nov 22 patch
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
 

niciusvi

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battlelog.battlefield.com
olhei as páginas atrás e não encontrei as alterações por esse patch de hj...então aqui segue...se já postaram em outro lugar desculpe.

Patch notes for Nov 22 patch
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.

The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.

We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process.


---- Client-Side Changes:

-- Visuals, Stability and Performance Fixes:

• General performance and loading time improvements
• “Black Screen” fix for an issue occurring on some PC Configurations
• Stereo and Rendering Support for Nvidia and AMD Graphics Cards
• Adjusted the “stuttering” encountered on some PC configurations.
• Fixed several Crashes when joining MP and Co-Op sessions
• Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
• Fixed visual corruption issues on certain Nvidia Cards
• Improved loading times for certain textures
• Added console command “GameTime.MaxVariableFps” to limit max FPS

-- Balance and Gameplay Adjustments (PC)

• Fixed a problem with high speed mouse movement
• Added back some missing Growlers on Kharg Island Conquest Large
• Added back EOR sound for SQDM and TDM
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!)
• Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
• Fixed a problem with revived players not suffering suppression
• Fixed a problem with the camera when being revived in COOP
• Added joystick deadzone setting
• Fixed sound for when climbing ladders
• Fixed an issue with some weapon sounds in first person
• Fixed a swim sound loop error
• Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
• Increased the damage of Helicopter Miniguns against jeeps.
• Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control.
• Increased the damage of the 44 Magnum slightly.
• Increased the range and minimum damage of the .357 Round from the MP412 Rex.
• Increased the range of all .45cal and 9mm weapons.
• Slightly increased the range of the P90 and MP7 and PDW-R.
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range.
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles.
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons.
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft.
• Increased the damage and range of the 40mm BUCK rounds.
• Reduced the damage .50cal weapons do against Helicopters.
• Updated T90 canister shell tweaks to match Abrams canister shells
UI Changes (PC)
• Added round duration and ticket summary at EOR
• Advanced squad polish – should be more intuitive
• Significant changes to the Join Squad functionality (see below)
• Fixed a problem regarding keybindings while playing
• You should now get a better error message when being disconnected via Battlelog

---- Server Update Highlights

• EOD Bot exploit fix
• Several crash fixes
• Anti-stat padding measures taken, disallowing ranked servers to run obscure settings
• Improved team kill kick configuration
• Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings


-- Share your profile and stats with new Battlelog functionality

• Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter
• User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL
• Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server


-- Quick notes on Squad changes in the Nov 22 update

• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man squad
• Reset Privacy flag from Private to Public when squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad Selection screen
• Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text


-- A detailed look at Squad refinements

A detailed look at Squad refinements

Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates.

First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen.

For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.

After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.

Legal, diminuiram o dano da SCAR-H e da G3, mas a USAS-12 continua a mesma apelação de sempre. :poker:


PS: Aqui o jogo sempre atualiza sozinho em quanto eu durmo. :haha:
 

Spartacus

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Bom, o jogo ja terminou o update aqui, foram 483.7MB. Uma coisa não posso reclamar da Origin, veio no talo o download a 4.5MB/s
Agora vou testar, como ja disseram acima se estabilizarem mais o jogo ja ficarei mais feliz do que qualquer outra mudança
 

SuperR0ck

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Registrado
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Mano o server tá bom do jeito que tá,mas só acho que tem que ter doritos maluco!pensa comigo,em um mapa como Operation Firestorm pra quem pilota os Jets ou Havoc o doritos é muito necessario ajuda bastante.:poker:

Concordo 100% Jhoe para este caso que tu falou. De jato principalmente pois eu acho foda matar alguém em terra com eles.
O ideal seria existir um sistema diferente para heli e jatos que não influencie os Doritos da infantaria, por exemplo, Little Bird e Z-11 poderiam ter Spot automático de inimigos uma vez que são helicópteros de cobertura área e não de destruição como o Havoc e Viper.

Lembrando que temos Doritos ON no minimap!

Faltou umas alterações...
caramba enfraqueceram AA e stinguer, sendo que é impossível acertar os Jets com flares...
Não mexeram nos Tanks, que vão continuar de pepel... perdeu a graça de jogar de blindado nesse jogo
Sem falar nos slots VIPs...
Ta foda :fuuu:
Ainda bem que enfraqueceram o AA e Stinger ... estava foda ficar no ar.
Era apontar pra cima e um passarinho cair...
Derrubar heli e jato não pode ser fácil !

E uma pena mesmo não terem colocado o Slot VIP ...

Como vai funcionar esse amistoso?
Te fiz uma pergunta sobre o amistoso do OuT na página passada.

Então Didjo,
é uma amistoso organizado com misto do OuT e o pessoal do Adrena.
O server será fechado para o jogo, para uma melhor de 3 partidas.

Cadastro e mais detalhes:
Aqui: www.out-clan.com (Sub-forum "Battlefield 3" -> "1º Amistoso OuT/Adrena de Battlefield 3")


TODOS são bem vindos !

Já temos 16 confirmados de 40 vagas.


Alguem do [OUT] Poderia colocar meu nome la no forum... Nao recebi o e-mail pra ativar ainda:fuuu:... e nao queria ficar de fora ...
Valeu ai =)
Feito!
Mas deixe teu post lá pra confirmar!
 
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Dead Echo

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LoL, aqui logou no battlelog de um manolo russo, comofas?
 

Jhoe555

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Mato grosso
Doritos não vai rolar Jhoee, desiste, muito apelão e acaba com o elemento surpresa... É a coisa mais nada a ver deste jogo!

Abraço!

Ok no Problem!continuarei minha jogatina intensa até meus olhos secarem em servers gringos!:megusta:
 

gladiadors

Banido
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Pra quem ta com a versão russa qual foi o tamnaho do download?
 

AllanziN

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gladiadors

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luky22

O importante e que o Amor venceu 🙄🙄🙄
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Olá amigos;

Minha opinião como a de muitos por ai, depois desse patch o jogo ficou mais nítido, mas de quebra retiraram quase todas as sombras, e me parece que o jogo ficou um pouco mais lento, vcs tiveram essa mesma impressão? Outra coisa e que agora quando vai mudar de mapa essa porra trava td aqui ai tenho que dar um Ctrl +alt+del pra finalizar a tarefa.
 

R4ZiEL

Clique aqui
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Começo os problemas pós patch aqui!!! :lied:

Tento entrar em algum server o jogo carrega e no mcom aparece para eu entrar mas quando click a tela fica toda preta e nao posso fazer nada!!

Isso acontecia as vezes antes do pach mas agora nao estou mais conseguindo entrar.

OBS: Meu jogo é a versão russa e baixou 700 e poucos mb!!

Alguem com mesmo problema??
 

AllanziN

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Leonardo

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1.5GB de patch aqui... :poker:
 

Dead Echo

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Mesmos bugs até agora... Essa DICE ta de sacanagem...
 

HigaSeiti

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Lendo as correções do patch, tava super feliz aqui pensando: "agora sim", mas lendo o feedback do povo aqui no fórum, brochei legal... Só posso testar depois das 13:30...
 

pinguim5

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Para quem ta com a versão Russa é só baixar no forum da CD-key brasil uma atualização pro patch de linguagem. Aqui pela primeira vez completei 3 partidas seguidas, sem dc. Mas os serves ainda estão com um pouco de lag, rollback e tal. Mas só de ter acabado o disconnect ta bom demais, já que antes eu não conseguia jogar 10 min.

MEGAUPLOAD - The leading online storage and file delivery service

Esse é o link da atualização do patch de linguagem.
 

Romullo7

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pow aq ta sendo 2,5gb de atualizaçao :poker:

É isso mesmo ??:fuuu:

bdec7f39eb.png
 

luky22

O importante e que o Amor venceu 🙄🙄🙄
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Olá amigos;

Pó esse patch matou tudo aqui agora, essa porra agora trava pra mudar de mapa, toda vez que vai mudar de mapa trava td, a unica coisa que gostei foi que os Crash pelo menos aqui não deu mais, só eu reparei isso, ou alguém mais?
 

interplay

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Aqui depois da atualizaçao, sou desconectado da EA, a tela do jogo fica preta mas rola o som do jogo e nao consigo jogar, tirando isso, esta tudo normal...nao jogo....

Bem, depois que desinstalei a traduçao, voltou a funcionar...no meu caso...
 
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Dead Echo

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Lendo as correções do patch, tava super feliz aqui pensando: "agora sim", mas lendo o feedback do povo aqui no fórum, brochei legal... Só posso testar depois das 13:30...

Agora voce tem uma resposta um pouco mais "precisa" sobre o erro, mas no geral é a mesma coisa, pelo menos pra mim e pra maioria do pessoal no forum do Battlelog
 
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