*** Pessoal como já vim aqui flar pouco do problema de BUG de FPS que estou tendo...
Me passaram um comando mat_info para ter informações mais precisas de como meu game está rodando, ALGUÉM QUE CONHEÇA TAIS INFORMAÇÕES PARA DIZER SE ESTÁ TUDO CERTO OU TEM ALGO ERRADO QUE ESTÁ RESULTANDO NO MEU PROBLEMA PODERIA OLHAR:?
ShaderAPI: shaderapidx9.dll
Shader API Driver Info:
Driver : nvldumd.dll Version : 6755489636230835
Driver Description : NVIDIA GeForce GTX 1070
Chipset version 4318 7041 1651783746 161
Display mode : 1920 x 1080 @144Hz (BGRX8888)
Vertex Shader Version : 3.0 Pixel Shader Version : 3.0
Device Caps :
CANBLTSYSTONONLOCAL Y CANRENDERAFTERFLIP Y HWRASTERIZATION Y
HWTRANSFORMANDLIGHT Y NPATCHES N PUREDEVICE Y
SEPARATETEXTUREMEMORIES N TEXTURENONLOCALVIDMEM Y TEXTURESYSTEMMEMORY N
TEXTUREVIDEOMEMORY Y TLVERTEXSYSTEMMEMORY Y TLVERTEXVIDEOMEMORY Y
Primitive Caps :
BLENDOP Y CLIPPLANESCALEDPOINTS N CLIPTLVERTS Y
COLORWRITEENABLE Y MASKZ Y TSSARGTEMP Y
Raster Caps :
FOGRANGE Y FOGTABLE Y FOGVERTEX Y ZFOG Y WFOG Y
MIPMAPLODBIAS Y WBUFFER N ZBIAS Y ZTEST Y
Size of Texture Memory : -1024 kb
Max Texture Dimensions : 16384 x 16384
Max Texture Aspect Ratio : *16384*
Max Textures : 8
Texture Caps :
ALPHA Y CUBEMAP Y MIPCUBEMAP Y SQUAREONLY N
vendor id: 0x10de
device id: 0x1b81
SHADERAPI CAPS:
m_NumSamplers: 16
m_NumVertexSamplers: 4
m_HasSetDeviceGammaRamp: no
m_SupportsPixelShaders_2_b: yes
m_SupportsShaderModel_3_0: yes
m_SupportsCompressedVertices: 1
m_bSupportsAnisotropicFiltering: yes
m_nMaxAnisotropy: 16
m_MaxTextureWidth: 16384
m_MaxTextureHeight: 16384
m_MaxTextureAspectRatio: 16384
m_MaxPrimitiveCount: 16777215
m_ZBiasAndSlopeScaledDepthBiasSupported: yes
m_NumPixelShaderConstants: 224
m_NumVertexShaderConstants: 256
m_NumBooleanVertexShaderConstants: 16
m_NumIntegerVertexShaderConstants: 16
m_TextureMemorySize: -1048576
m_MaxNumLights: 4
m_MaxVertexShaderBlendMatrices: 53
m_SupportsMipmappedCubemaps: yes
m_nDXSupportLevel: 95
m_PreferDynamicTextures: yes
m_MaxUserClipPlanes: 6
m_SupportsSRGB: yes
m_HDRType: HDR_TYPE_INTEGER
m_UseFastClipping: no
m_pShaderDLL:
m_bNeedsATICentroidHack: no
m_bDisableShaderOptimizations: no
m_MaxSimultaneousRenderTargets: 4
m_bPreferZPrepass: no
m_bSuppressPixelShaderCentroidHackFixup: no
m_bPreferTexturesInHWMemory: no
m_bPreferHardwareSync: yes
m_bSupportsNPO2Textures: yes
m_bUnsupported: no