sem querer te tirar xangai... mas acho que é verdade...
Uma GTX vai sobrar pro Crysis Full otimizado
Shack: Is there dedicated support for 64-bit and dual- and quad-core processors, and if so how does the game distribute its tasks? Do you suggest a higher-clocked dual-core over a quad-core, or is quad-core performance enough to give it the edge?
Cevat Yerli: We support both 64-bit and multi-cores. Multi-core will be beneficial in the experience, particularly in faster but also smoother framerates. 64-bit and higher memory will yield quicker loading times. We recommend quad core over higher clock.
Shack: Do you have any insight to how well the upcoming range of cards will support Crysis, not just on the high end but lower down the ladder as well?
Cevat Yerli: Very, very well. Stay tuned for more on this. In mid November you will see the new NVidia cards. They are a blast for Crysis and really, really very good deals.
Bom, Cevat (o dono do jogo) recomenda quad cores em vez de dual cores ultra overclockados e as proximas vgas da nvidia são suficientes pra Crysis.
Então não confio nesse cara que jogou o demo! :yes:
Mais outra:
Shack: How significant are differences between the DX9 and DX10 versions of the game? Are there any actual gameplay distinctions?
Cevat Yerli: For single-player the difference is only in visual quality, there are no gameplay differences. Visually the imagery has more depth though 3D post processing, looks more cinematic through motion blur systems interacting and surfaces are more crisper in detail and 3D. The lighting and post processing goes through an extended next-generation HDR rendering system.
In multiplayer when you qualify for very-high settings, that is high-end DX10, you will experience tangible gameplay improvements that actually make tactical difference and lets you feel like you play single player in terms of cinematic experience.