galera, alguem ai teve problema de performance com esse jogo?
pq aki independente da configuração o jogo cai pra 10 frames as vezes, e isso é insuportavel!
queria saber se é algum bug, se é o jogo!
estava tentando jogr hoje e de repente o jogo volta pra o windows e da uma mensagem de erro la referente ao kernel32.dll
Sera q te alguma coisa a ver?
e olha o q apareceu depois q eu comecei a jogar la nos arkivos do jogo!
CORE (Build #8500,Aug 13 2006 03:55:03) : STARTED : Sat Dec 16 01:14:38 2006
Cwd C:\Arquivos de programas\Cenega\El Matador
Machine info 1023 MB RAM
CPU features: GenuineIntel MMX SSE SSE2
Using FAST MALLOC allocator
Using DX9 renderer
Compiled with STL port
Compiled with hash_map support
Compiled with STL-custom allocator
------ FileSystem init ------
Filesystem "C:\Arquivos de programas\Cenega\El Matador\localized.dat" mounted, 1521 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data_textures.dat" mounted, 3070 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data_cached.dat" mounted, 1002 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data5.dat" mounted, 6491 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data4.dat" mounted, 24471 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data3.dat" mounted, 1181 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data2.dat" mounted, 153 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data1.dat" mounted, 2707 files
Cannot open file: "C:\Arquivos de programas\Cenega\El Matador\PROFILES\usuario-f411510\core.exec"
Cannot create cache folder ""
2257 l-strings loaded from "LANGUAGE\stringtab.txt"
15 DDE definition file(s) loaded, 0 error(s)
77 entity definition file(s) loaded, 0 error(s)
Core: 62 pluggable factories registered
0 "*.dc_def" files processed, 0 error(s)
2 material definition file(s) loaded, 0 error(s)
108 kB used for light occlusion cache
CHLSL_Renderer: 8192 max_vis_nodes, 8192 max_vis_sh_nodes, 4096 max_vis_lm_nodes, 4096 max_ratoms
CSklWeightMgr: "DATA\SKELETONS\FACIAL.SKL_DEF" processed
CSklWeightMgr: "DATA\SKELETONS\HELICOPTER.SKL_DEF" processed
CSklWeightMgr: "DATA\SKELETONS\HELPERS.SKL_DEF" processed
CSklWeightMgr: "DATA\SKELETONS\LODS.SKL_DEF" processed
4 skeleton definition files processed, 0 errors
0 database file(s) loaded in 0.452 second(s)
18 sound definition files processed, 0 errors
OpenAL sound system init
"OpenAL device script initialized"
OpenAL soundsystem: opened device "Generic Software"
OpenAL soundsystem: opened Generic Software, spec version 1.1
OpenAL soundsystem: renderer: Software (1.1)
OpenAL soundsystem: vendor : Creative Labs Inc.
OpenAL soundsystem: ext : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
OpenAL soundsystem: using EAX2.0
OpenAL soundsystem: 64 sources allocated, 64 3D channels
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death01.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death02.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death03.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death04.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death05.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death06.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death07.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death08.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death09.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death10.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death11.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\WEAPONS\grenade_launcher\reload.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FX\explosion_01.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FX\explosion_02.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FX\explosion_03.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\WEAPONS\pancor\reload.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\metal.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\metal2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\metal3.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise1.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise3.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise4.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise5.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise6.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise7.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise8.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise9.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise10.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain01.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain02.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain03.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain04.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain05.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain06.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain07.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain08.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain09.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain10.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain11.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain12.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\COMMANDS\command1.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\COMMANDS\command2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\WEAPONS\rocket_launcher\reload.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water1.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water3.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water4.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight1.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight3.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight4.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight5.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight6.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight7.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight8.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight9.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight10.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\grass.wav file not found
634 sounds taking 39568 kB precached in 3.325 second(s)
1508 lipsync sentences loaded in 0.245 second(s)
Cannot open file: "C:\Arquivos de programas\Cenega\El Matador\autoexec.script"
ATI HW instancing hack supported
ATI DST shadow mapping supported: smap16(1), smap32(0)
CHLSL_Renderer: running on DX9 device
Initialized occlusion query visibility filter: 2048 queries allocated
Loading DATA\HLSL10\shading_ati_sm_2_b.fxc
Loading DATA\HLSL10\system.fxc
Loading DATA\HLSL10\shadows.fxc
Loading DATA\HLSL10\img_process.fxc
WARNING: HLSL std param not present "World"
WARNING: HLSL std param not present "View"
WARNING: HLSL std param not present "Proj"
WARNING: HLSL std param not present "ViewProj"
Loading DATA\HLSL10\lightmap_ati_sm_2_b.fxc
CRTechTree::Init: 1 rendering techniques scanned
Missing r-technique T_LMAP
Missing r-technique T_LMAP_LIGHT0_DBG
Missing r-technique T_LMAP_LIGHT1_DBG
Missing r-technique T_LMAP_LIGHT2_DBG
Missing r-technique T_LMAP_LIGHT3_DBG
Missing r-technique T_LMAP_LIGHT4_DBG
CHLSL_Renderer: undefined rendering technique "T_FILL_SB"
CHLSL_Renderer: undefined rendering technique "T_BLUR_FAKE_SMAP"
CHLSL_Renderer: undefined rendering technique "T_BOX_FILTER"
CSBRender: elements buffer 264 kB
SB r-elements cache: 2427 items, 256 kB
CSM: using "PIXELFORMAT_F32R32G32B32A" (16 bpp) fmt for s-tex
CSMapSuperSurface: NULL render target extension supported = 1
CSMapSuperSurface: 2046 x 1364 DEPTH_FMT_ATI_16), 2033 MB (0 c-rects)
12.0 MB occupied by DSM cache
CSM: r_base 20.000, max_r 1250.000
Initialized post-FX render target 1016x741, fmt PIXELFORMAT_A8R8G8B8IXELFORMAT_DEPTH24STENCIL8, 5.7 MB
Loading of 40 deffered texture(s) took 0.295 second(s)
Initialized post-FX render target 1024x768, fmt PIXELFORMAT_A8R8G8B8IXELFORMAT_DEPTH24STENCIL8, 6.0 MB
23 UI definition file(s) loaded, 0 error(s)
WARNING: PlayMusic(): "lev13_amb01.ogg" BPM not specified !
"DATA\SOUNDS\MUSIC\LEV13_AMB01.OGG" length = 2::1.022
pq aki independente da configuração o jogo cai pra 10 frames as vezes, e isso é insuportavel!
queria saber se é algum bug, se é o jogo!
estava tentando jogr hoje e de repente o jogo volta pra o windows e da uma mensagem de erro la referente ao kernel32.dll
Sera q te alguma coisa a ver?
e olha o q apareceu depois q eu comecei a jogar la nos arkivos do jogo!
CORE (Build #8500,Aug 13 2006 03:55:03) : STARTED : Sat Dec 16 01:14:38 2006
Cwd C:\Arquivos de programas\Cenega\El Matador
Machine info 1023 MB RAM
CPU features: GenuineIntel MMX SSE SSE2
Using FAST MALLOC allocator
Using DX9 renderer
Compiled with STL port
Compiled with hash_map support
Compiled with STL-custom allocator
------ FileSystem init ------
Filesystem "C:\Arquivos de programas\Cenega\El Matador\localized.dat" mounted, 1521 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data_textures.dat" mounted, 3070 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data_cached.dat" mounted, 1002 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data5.dat" mounted, 6491 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data4.dat" mounted, 24471 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data3.dat" mounted, 1181 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data2.dat" mounted, 153 files
Filesystem "C:\Arquivos de programas\Cenega\El Matador\data1.dat" mounted, 2707 files
Cannot open file: "C:\Arquivos de programas\Cenega\El Matador\PROFILES\usuario-f411510\core.exec"
Cannot create cache folder ""
2257 l-strings loaded from "LANGUAGE\stringtab.txt"
15 DDE definition file(s) loaded, 0 error(s)
77 entity definition file(s) loaded, 0 error(s)
Core: 62 pluggable factories registered
0 "*.dc_def" files processed, 0 error(s)
2 material definition file(s) loaded, 0 error(s)
108 kB used for light occlusion cache
CHLSL_Renderer: 8192 max_vis_nodes, 8192 max_vis_sh_nodes, 4096 max_vis_lm_nodes, 4096 max_ratoms
CSklWeightMgr: "DATA\SKELETONS\FACIAL.SKL_DEF" processed
CSklWeightMgr: "DATA\SKELETONS\HELICOPTER.SKL_DEF" processed
CSklWeightMgr: "DATA\SKELETONS\HELPERS.SKL_DEF" processed
CSklWeightMgr: "DATA\SKELETONS\LODS.SKL_DEF" processed
4 skeleton definition files processed, 0 errors
0 database file(s) loaded in 0.452 second(s)
18 sound definition files processed, 0 errors
OpenAL sound system init
"OpenAL device script initialized"
OpenAL soundsystem: opened device "Generic Software"
OpenAL soundsystem: opened Generic Software, spec version 1.1
OpenAL soundsystem: renderer: Software (1.1)
OpenAL soundsystem: vendor : Creative Labs Inc.
OpenAL soundsystem: ext : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
OpenAL soundsystem: using EAX2.0
OpenAL soundsystem: 64 sources allocated, 64 3D channels
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death01.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death02.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death03.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death04.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death05.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death06.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death07.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death08.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death09.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death10.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\death11.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\WEAPONS\grenade_launcher\reload.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FX\explosion_01.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FX\explosion_02.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FX\explosion_03.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\WEAPONS\pancor\reload.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\metal.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\metal2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\metal3.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise1.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise3.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise4.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise5.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise6.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise7.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise8.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise9.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\SURPRISE\surprise10.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain01.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain02.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain03.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain04.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain05.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain06.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain07.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain08.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain09.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain10.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain11.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\HURT\pain12.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\COMMANDS\command1.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\COMMANDS\command2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\WEAPONS\rocket_launcher\reload.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water1.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water3.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\water4.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight1.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight2.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight3.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight4.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight5.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight6.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight7.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight8.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight9.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\CHARACTERS\ENEMY\FIGHT\fight10.wav file not found
CEngineCore::LoadFile():: DATA\SOUNDS\FOOTSTEPS\grass.wav file not found
634 sounds taking 39568 kB precached in 3.325 second(s)
1508 lipsync sentences loaded in 0.245 second(s)
Cannot open file: "C:\Arquivos de programas\Cenega\El Matador\autoexec.script"
ATI HW instancing hack supported
ATI DST shadow mapping supported: smap16(1), smap32(0)
CHLSL_Renderer: running on DX9 device
Initialized occlusion query visibility filter: 2048 queries allocated
Loading DATA\HLSL10\shading_ati_sm_2_b.fxc
Loading DATA\HLSL10\system.fxc
Loading DATA\HLSL10\shadows.fxc
Loading DATA\HLSL10\img_process.fxc
WARNING: HLSL std param not present "World"
WARNING: HLSL std param not present "View"
WARNING: HLSL std param not present "Proj"
WARNING: HLSL std param not present "ViewProj"
Loading DATA\HLSL10\lightmap_ati_sm_2_b.fxc
CRTechTree::Init: 1 rendering techniques scanned
Missing r-technique T_LMAP
Missing r-technique T_LMAP_LIGHT0_DBG
Missing r-technique T_LMAP_LIGHT1_DBG
Missing r-technique T_LMAP_LIGHT2_DBG
Missing r-technique T_LMAP_LIGHT3_DBG
Missing r-technique T_LMAP_LIGHT4_DBG
CHLSL_Renderer: undefined rendering technique "T_FILL_SB"
CHLSL_Renderer: undefined rendering technique "T_BLUR_FAKE_SMAP"
CHLSL_Renderer: undefined rendering technique "T_BOX_FILTER"
CSBRender: elements buffer 264 kB
SB r-elements cache: 2427 items, 256 kB
CSM: using "PIXELFORMAT_F32R32G32B32A" (16 bpp) fmt for s-tex
CSMapSuperSurface: NULL render target extension supported = 1
CSMapSuperSurface: 2046 x 1364 DEPTH_FMT_ATI_16), 2033 MB (0 c-rects)
12.0 MB occupied by DSM cache
CSM: r_base 20.000, max_r 1250.000
Initialized post-FX render target 1016x741, fmt PIXELFORMAT_A8R8G8B8IXELFORMAT_DEPTH24STENCIL8, 5.7 MB
Loading of 40 deffered texture(s) took 0.295 second(s)
Initialized post-FX render target 1024x768, fmt PIXELFORMAT_A8R8G8B8IXELFORMAT_DEPTH24STENCIL8, 6.0 MB
23 UI definition file(s) loaded, 0 error(s)
WARNING: PlayMusic(): "lev13_amb01.ogg" BPM not specified !
"DATA\SOUNDS\MUSIC\LEV13_AMB01.OGG" length = 2::1.022