Esse cara do code postou um teste e observações que eu achei interessante. Ele é do Code.
https://forums.frontier.co.uk/showthread.php?t=200444
"Hello Elite Dangerous Community,
I have done the following experiment with SCB change, hull tanking, and module integrity and share my findings:
1. Using one SCB requires Heat Sink to prevent overheating in a non-combat situation.
2. Module integrity is terrible, hull reinforcement packages don't help.
3. Armor is effective in terms of increasing the overall health, but not in protecting modules.
4. Module damage is RNG based, meaning even if you hit the module, there's a possibility of it not counting.
5. Cutter's drives are invulnerable to incoming fire (I see what you did there FD, I know you like the Empire, but let's not take it this far, shall we
?)
6. Overheating module damage is overkill, firing two SCBs (6A and 5B requires two heat sinks to compensate and still overheat and cause EVERYTHING to go out of control and die.)
7. Reboot and repair your thrusters make them go flight assist off despite showing that the fly assist is on. This throw your ship into a state where its UI shows flight assist on in your throttle control (meaning it gives you control for throttling forward and backward instead of instant movement like FAO), when it is actually flight assist off. So when you try to break, you have to throttle back into reverse to even get it moving. And regular throttle movement like 25% forward/0% throttle don't work in this state.)
Conclusions:
Heat generated from SCB is way too high, armor doesn't help modules, weird flight assist off with flight assist on throttle AI when repair and reboot, Cutter's drives are invincible from incoming fire. Large ships are now out of the picture for any large scale combat with these recent changes, please re-consider and adjust these changes.
Special thanks to Capn' Murica' for his help:
0:00 Heat sinks and SCB usage
4:04 Thruster module integrity check
5:50 FSD module integrity check
9:33 Power Plant module integrity check
11:18 Me getting cooked up in a Conda (Don't ever use 6A 5B together even with with heat sinks... even sitting still...)
21:11 The weird FAO/FA thing after rebooting
28:45 Ramming Speed! (Actual ramming test a bit in at 30:54)
31:30 Physics, all the bouncing physics!
32:35 The invincible thrusters on the Cutter! (Ahem ahem FD... please, we all love the Empire, but this... this is too much...)
33:40 All the deadly incoming fire passing through the invincible Cutter thrusters, quite the firework.
36:22 At least the FSD is vulnerable on the Cutter
38:19 Me getting abused in a Conda ;-;
38:50 Conda drive
41:00 Conda FSD
41:42 Conda Power Plant
Sincerely,
Gluttony Fang"
https://forums.frontier.co.uk/showthread.php?t=200444
"Hello Elite Dangerous Community,
I have done the following experiment with SCB change, hull tanking, and module integrity and share my findings:
1. Using one SCB requires Heat Sink to prevent overheating in a non-combat situation.
2. Module integrity is terrible, hull reinforcement packages don't help.
3. Armor is effective in terms of increasing the overall health, but not in protecting modules.
4. Module damage is RNG based, meaning even if you hit the module, there's a possibility of it not counting.
5. Cutter's drives are invulnerable to incoming fire (I see what you did there FD, I know you like the Empire, but let's not take it this far, shall we
6. Overheating module damage is overkill, firing two SCBs (6A and 5B requires two heat sinks to compensate and still overheat and cause EVERYTHING to go out of control and die.)
7. Reboot and repair your thrusters make them go flight assist off despite showing that the fly assist is on. This throw your ship into a state where its UI shows flight assist on in your throttle control (meaning it gives you control for throttling forward and backward instead of instant movement like FAO), when it is actually flight assist off. So when you try to break, you have to throttle back into reverse to even get it moving. And regular throttle movement like 25% forward/0% throttle don't work in this state.)
Conclusions:
Heat generated from SCB is way too high, armor doesn't help modules, weird flight assist off with flight assist on throttle AI when repair and reboot, Cutter's drives are invincible from incoming fire. Large ships are now out of the picture for any large scale combat with these recent changes, please re-consider and adjust these changes.
Special thanks to Capn' Murica' for his help:
0:00 Heat sinks and SCB usage
4:04 Thruster module integrity check
5:50 FSD module integrity check
9:33 Power Plant module integrity check
11:18 Me getting cooked up in a Conda (Don't ever use 6A 5B together even with with heat sinks... even sitting still...)
21:11 The weird FAO/FA thing after rebooting
28:45 Ramming Speed! (Actual ramming test a bit in at 30:54)
31:30 Physics, all the bouncing physics!
32:35 The invincible thrusters on the Cutter! (Ahem ahem FD... please, we all love the Empire, but this... this is too much...)
33:40 All the deadly incoming fire passing through the invincible Cutter thrusters, quite the firework.
36:22 At least the FSD is vulnerable on the Cutter
38:19 Me getting abused in a Conda ;-;
38:50 Conda drive
41:00 Conda FSD
41:42 Conda Power Plant
Sincerely,
Gluttony Fang"










