• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

[XONE] Forza Motorsport 7 - [ TÓPICO OFICIAL ]

Não vi nada sobre voltar os efeitos visuais nas pista tipo spot de luz nas arquibancadas e postes
 
Mais um update e nada de arrumarem os efeitos gráficos na pista do jogo.
 
Forza Motorsport 7 April 2019 Update

The next update of Forza Race Regulations, an amazing Spotlight car, audio improvements, and more make up just part of the list of great stuff coming to Forza Motorsport 7 players with the April 2019 update. Arriving on April 2, this update follows our huge March update, which introduced Forza Race Regulations into the game for the very first time. In the April 2019 update, we’re pushing forward with the next evolution of the system, along with a host of other improvements to the game.

Let’s look at the details, starting with this month’s Spotlight car, which will be very familiar to Forza Horizon 4 players.

Spotlight Car: 2018 McLaren Senna
Ayrton Senna was one of the greatest McLaren drivers of all time. To honor his accomplishments on the race track, McLaren has built the ultimate track car. Just because the Senna is street legal by no means implies it belongs among civilized vehicles. The Senna has largest power-to-weight ratio and is one of the lightest and most driver-focused cars McLaren has ever built. Simply put, it is the new benchmark for the manufacturer that brought the world the mold-breaking F1 and P1. If the Senna body appears fragmented, it is due to the deliberate purpose of every panel. “Form follows function” is the McLaren mantra that delivers an end result that is not only stunning in appearance but one that delivers uncompromised downforce and aerodynamics, all the while reducing weight and increasing performance. One crack of the Iconel and titanium exhaust will tell you McLaren has created a legend worthy of its legendary namesake.

903543a1-6956-4e73-85bb-850b661f3d41.jpg


Forza Race Regulations – April
Last month we introduced the first version of Forza Race Regulations (FRR) to Forza Motorsport 7 with the release of a private beta hopper, available only to Turn 10 staff and invited Forza players. While the team at Turn 10 has been collecting feedback from the private beta, they’ve also been continuing to work on new FRR features. With the April update, FRR will see several improvements from what was playable in March. Along with updated and improved UI (see below for more details), penalties will now affect a player’s final race results on the post-race leaderboard. Note that, as of the April update, a player’s final position on the leaderboard in an FRR-enabled hopper will not affect their grid placement at the start of the next race. Look for that to come in a future FRR update.

Among the UI updates to Forza Race Regulations, players will notice that we have removed the “Under Investigation” language and provided a better understanding of when a penalty has been applied or not after leaving the track. In the post-race screen, the number of penalties each player has received is now noted, as well as the total penalty time. Because penalties will now affect final race positions, the leaderboard will also show positions changed due to penalty time in the post-race leaderboard screen.

In addition to the player facing updates to FRR above, Turn 10 continues to make behind-the-scenes improvements to the system. Notable for April is the ability to make lobby rule-set configurable on the server side, instead of requiring a full update. This change will allow the team to be nimbler in setting up FRR lobby rules in the future as we continue to test and develop the FRR feature set.

For players looking to try out Forza Race Regulations for themselves, a public beta hopper is on its way in April. Stay tuned to Forza social channels, as well as the Week in Review here on FM.net, for more details on the public beta hopper in the weeks ahead. Once the new public beta hopper is available, we will be creating a dedicated thread on the Forza Forums for players who want to provide specific feedback for the Turn 10 team. Look for that link once the public beta hopper is live.

Audio Improvements
This month’s update brings with it some car engine audio improvements in the game. These changes have come about based on feedback from the Forza community and they affect numerous cars in the game. Notably, the team has reworked some V12 engine audio using new source material to provide better definition between manufacturers, including Ferrari, Lamborghini, and Aston Martin V12 engines. The team has also made engine audio updates to fix bugs or introduce new source material for several models, including Mazda 2-rotor engines, and various Porsche and Nissan models.

Unlocking Exclusive Cars
As of Tuesday’s update, we’re unlocking the majority of previously locked “exclusive” cars in Forza Motorsport 7, allowing players to purchase these cars as they would any other car in the game. Here’s the list of cars being unlocked:

Unlocked Cars
1995 BMW 850CSi Forza Edition
1991 BMW M3 Forza Edition
2016 Cadillac ATS-V Forza Edition
2012 Cadillac Escalade ESV Forza Edition
1957 Chevrolet Bel Air Forza Edition
1970 Chevrolet Chevelle Super Sport 454 Forza Edition
1964 Chevrolet Impala Super Sport 409 Forza Edition
1988 Chevrolet Monte Carlo Super Sport Forza Edition
2014 Chevrolet Super Sport Forza Edition
1969 Dodge Charger Daytona HEMI Forza Edition
2013 Dodge Dart GT Forza Edition
2012 Ferrari 599XX Evoluzione
1956 Ford F-100 Forza Edition
2017 Ford F-150 Raptor Forza Edition
2017 Ford F-150 Raptor Project Scorpio Edition
1981 Ford Fiesta XR2 Forza Edition
1995 Ford Mustang Boss 302 Forza Edition
1993 Ford SVT Cobra R Forza Edition
2014 Ford FPV Limited Edition Pursuit Ute Forza Edition
1946 Ford Super Deluxe Woody Wagon Forza Edition
1977 Holden Torana A9X Forza Edition
1997 Honda Civic Type R Forza Edition
2016 Honda Civic Type R Forza Edition
1993 Jaguar XJ220 Forza Edition
1999 Lamborghini Diablo GTR
2016 Mazda MX-5 Forza Edition
2013 Mercedes-Benz A 45 AMG Forza Edition
2016 Mercedes-Benz C 63 AMG S Coupe Forza Edition
2012 Mercedes-Benz C 63 AMG Coupé Black Series Forza Edition
1965 MINI Cooper S Forza Edition
2012 MINI John Cooper Works GP Forza Edition
1987 Pontiac Firebird Trans Am GTA Forza Edition
1980 SUBARU BRAT GL Forza Edition
1998 SUBARU Impreza 22B STi Forza Edition
1998 TVR Cerbera Speed 12

The only cars that will remain locked in Forza Motorsport 7 will be the pre-order cars, and any cars that are part of the Forza Driver’s Cup career reward structure.

Elsewhere in the update, players will now able to jump to manufacturer in the car select screen, allowing them to more easily find the cars they’re looking for. We’ve also fixed issues and made improvements to several tracks in the game, specifically Brands Hatch, Daytona, and Rio. For more details on these and other fixes, see our April 2019 Release Notes, which can be found on the Forza Support Site.

Forza Monthly | April
We’ll be running through the highlights of the Forza Motorsport 7 April 2019 update in our next edition of “Forza Monthly” which will air at 11 a.m. Pacific on Monday, April 15. In addition to discussion of the April update for Forza Motorsport 7 and more news from around the world of Forza, we’ll also be joined by Formula Drift driver Vaughn Gittin Jr., who will be making his debut appearance on the show. It’s all happening on the Forza Mixer, Twitch, and YouTube channels on April 15, so don’t miss it!

068ede73-9733-4386-81ee-3dcce591418d.jpg


https://www.forzamotorsport.net/en-us/news/fm7_april2019_update
 
FM7 Release Notes: April 2019

The April 2019 update for Forza Motorsport 7 arrives on April 2 and is bringing new features and fixes to the game. See the official announcement for details on all the new features coming into the game. Below, see details on the April 2019 fixes and improvements to the game.

GENERAL
  • Fixed an issue where the Logitech G920 wheel would pull left when the center spring and damper settings were set to 0.
  • Fixed an issue with the Logitech G920 wheel where the wheel would rotate and lock to full left during the “3-2-1” race countdown sequence.
  • Fixed an issue where players would encounter “soft lock” after completing an Autocross Rivals event and then attempt to continue past the event result screen.
  • Fixed an issue where leaderboard times from Class-based Rivals events were pulling data from non-Rivals event leaderboards, thus projecting inaccurate ghost car laps for players.
  • Added a “Don’t Show Message Again” option for the car-specific wheel tuning tutorial flyout.
  • Removed duplicate cars from appearing in Replays when racing against no Drivatars in Free Play.
TRACKS
  • Fixed an issue on Rio reverse ribbons where invisible collision would cause player to crash when driving close or rubbing against the barrier.
  • Fixed an issue on Daytona where part of the track environment is missing when in tuning and upgrade menus.
  • Fixed an issue where dirty lap indicator would not show on the mini scoreboard in the Public Multiplayer Open Track Day Meetup hopper.
  • Fixed an issue where Brands Hatch pit exit would jostle the player’s car upon exiting and before player gained control of vehicle.
FORZA RACE REGULATIONS
  • With the Public Beta hopper (coming soon in Forza Motorsport 7) players’ accrued FRR penalties will now affect their final race placement in a race. (Note that these FRR penalties will not affect a player’s starting grid position in the subsequent race. This functionality will appear in a future FRR update).
AUDIO
  • We have made several audio improvements with the April 2019 update based on community feedback. Some highlights:
    • Reworked some V12 engine audio files
    • Individual engine audio updates for several other cars to fix bugs or use new source material, including for the Mazda 2-rotor engines, as well as various Porsche and Nissan engine updates.

Fonte: https://support.forzamotorsport.net/hc/en-us/articles/360021058693-FM7-Release-Notes-April-2019
 
Forza Motorsport 7 April 2019 Update

May is home to the Indianapolis 500, one of the biggest races in the world, and we’re celebrating everything IndyCar with the May 2019 update for Forza Motorsport 7. This month’s update brings a collection of IndyCar race cars both new and old (plus a pace car for good measure), as well as a Indy-themed events, including a Bounty Hunter competition starring ten of the biggest names in the IndyCar series.

The May update also brings new features to Forza Race Regulations (FRR) as part of Turn 10’s ongoing development of the FRR feature set, as well as some fixes and improvements to the game which are detailed in this month’s Release Notes.



Let’s kick off this IndyCar-themed update with a look at the Spotlight Cars that are available for free.

2019 Dallara DW12 with Universal Aero Kit
Since 2012, the Dallara DW12 chassis has been the standard for IndyCar, used by every team in the series. It was named after driver Dan Wheldon who performed the final testing on it before he was tragically killed in the last race of the 2011 season. There have been different underbody kits available for super speedways or road courses and the aerodynamics have changed over the years. Since 2018 the Universal Aero Kit has been in use. This eliminated the airbox and rear-wheel guards and optimizes downforce via ground effects rather than additional wings.

The cars are powered by twin-turbo V6 engines produced by Honda or Chevrolet. Depending on the venue, they can be tuned to put out more than 600 horsepower. Combine that with an overall weight of just over 1,500 pounds and you have an amazing power-to-weight ratio. The cars, drivers, and great American race courses make this series an American racing cornerstone that is punctuated by the Indianapolis 500, with the 103rd running of “The Greatest Spectacle in Racing” taking place on May 26th.

With the May update’s IndyCar Spotlight Car collection, you will find the following models:

2019 Honda #15 Rahal Letterman Lanigan Racing Dallara -- Driven by Graham Rahal and powered by Honda.
240c385b-7316-4681-a25e-06a705f486ac.jpg


2019 Honda #9 Chip Ganassi Racing Dallara -- Driven by five-time series champion Scott Dixon and powered by Honda.
88e0122c-d6c5-443b-8973-25ebff24a338.jpg


2019 Chevrolet #2 Team Penske Dallara -- Driven by 2017 series champion Josef Newgarden and powered by Chevrolet.
06fe24a8-52bd-43cf-a544-c409aff02c5f.jpg


2019 Chevrolet #22 Team Penske Dallara -- Driven by 2016 series champion Simon Pagenaud and powered by Chevrolet.
9617d42a-342b-4fdc-aac1-3d124ed08e32.jpg


Plus, these classic and current icons of the history of racing at the Brickyard.

1969 Ford Brawner Hawk III
In the 1969 Indy 500, the Brawner Hawk III was nearly left by the wayside before having a chance to shine, thanks to the four-wheel-drive Ford-powered Lotus of Colin Chapman. Fortunately for Hawk III developer Clint Brawner the Lotus failed, causing driver Mario Andretti to crash and the Lotus to be withdrawn. Brawner had the Hawk III ready, with its sturdy chassis and improved Ford turbo V8. With Andretti behind the wheel, the red STP-liveried Hawk III qualified second, just behind A.J. Foyt. Andretti took the lead after the green flag fell and. while he had to run slower to maintain engine temperatures, the Hawk III outlived both Foyt’s Coyote/Ford and Wally Dallenbach’s Eagle/Offenhauser. Andretti would win the 1969 Indianapolis 500, two full laps ahead of second place Dan Gurney, marking his first and only Indy 500 win. This version of the Brawner Hawk is complete with a special 50th anniversary livery, celebrating the half-century mark since Andretti’s historic Indy 500 win in this very car.

5c2f7b15-4e40-47b3-b294-4e4c193902a5.jpg


2018 Corvette ZR1 Pace Car
It's the third year in a row that a Corvette will pace "The Greatest Spectacle in Racing." That is the sixteenth time a Corvette has paced the race, and the thirtieth time a Chevrolet has had the honor. Not bad for a race that has been running for more than a century. This unique Forza Indy 500 Pace Car starts with a Corvette ZR1. That’s 650 horsepower under the hood as well as magnetic ride control and all the goodies of the top model. It would be more than enough to lead the pack at the Brickyard, or much of the competition you might pit it against in Forza.

4365c7e3-95f0-410b-91e6-3f41fbb0c5a1.jpg


Forza Motorsport 7 Updates – Ghosting & Private Lobbies
In April Turn 10 launched the first public beta for Forza Race Regulations. With the May update, the team has added additional FRR functionality that players will be able to take advantage of. First up, lapped players will now be ghosted in both single- and multiplayer modes in the game (excluding lobbies like drift, tag or meetups).

Second, players are able to enable the FRR rule-set in private lobbies. Note that, when setting up FRR-enabled private lobbies, players will only be able to toggle FRR rules on or off. Finally, the May update will see more granular FRR penalty times (now measured in .25-second increments), a direct adjustment to penalties based on feedback from the community.

Elsewhere with the May update, we’ve made some notable improvements to other aspects of the game, including adding a Spectate ticker to timed races, addressing several issues with car headlights in the game, and fixing a stability issue PC version of the Forza Motorsport 7 free trial.

IndyCar Bounty Hunter
As part of our May celebration of all things IndyCar, we’re holding a special Bounty Hunter event with the launch of the May update. For this Bounty Hunter, players will be driving the 2019 IndyCar of their choice on the Brickyard Speedway. Your competition? Ten real-life IndyCar drivers and owners who, in addition to prepping for the big race on May 26, will also be testing their skills in Forza 7 against the entire Forza Community.

8aad27fd-c558-47e0-838e-0d641f591e5e.jpg


Here’s the lineup of IndyCar Bounties, along with their Xbox Gamertags (be sure to add each to your friends list!), and the associated rewards for beating each driver’s final time.

Driver Gamer Tag Reward #1 Reward #2
Jack Harvey Jharvey42 2011 Audi #2 Audi Sport Team Jest R15++ TDI 100,000 CR
James Hinchliffe Hinchcliffe5 1996 Ferrari F50 GT 100,000 CR
Conor Daly ConorDaly22 1967 Honda RA300 100,000 CR
Josef Newgarden JNRACERTPX2 2017 Chevrolet #2 Team Penske Indycar 100,000 CR
Spencer Pigot spigot07 1976 McLaren #11 Team McLaren M23 100,000 CR
Simon Pagenaud Darthpag22 2013 SRT #91 SRT Motorsport GTS-R 100,000 CR
Colton Herta ColtonHerta 2016 Pagani Huayra BC 100,000 CR
Santino Ferrucci SFerrucci19 1967 Brabham BT24 100,000 CR
Matheus Leist Leist4 1981 BMW M1 100,000 CR
George Michael Steinbrenner IV SteinbrennerIV 1950 Alfa Romeo 158 100,000 CR
Participation 2017 Chevrolet #4 AJ Foyt Enterprises Indycar 500,000 CR

The May IndyCar Bounty Hunter will last through the month of May, ending on June 5, at midnight UTC time. In addition to he Bounty Hunter event, look for a new Spotlight Rivals event going starring the 1969 Brawner Hawk III on the Sonoma Grand Prix circuit, as well as a new IndyCar Division Hopper starring the 2019 cars.

https://www.forzamotorsport.net/en-us/news/fm7_may2019_update
 
FM7 Release Notes: May 7th, 2019

The May 2019 update for Forza Motorsport 7 will launch on May 7 and features new Forza Race Regulations features, including ghosted back-markers and the ability to use FRR rulesets in private multiplayer lobbies, among other improvements. See the official announcement for details on all the new features coming into the game.

Below, see details on the May 2019 fixes and improvements to the game.

Version Number
  • PC: 1.295.960.2
  • Xbox: 1.295.960.0
HEADLIGHTS

  • Fixed an issue where headlights on some cars would not turn on during races and/or while in the pre-race lobby.
  • Fixed an issue where, if a player is in a night race with a car that had pop-up headlights, then attempted to switch to another car, then backed out to keep the original car, the headlights would close and not illuminate during the race.
  • Fixed an issue where a player car’s headlights would not function after entering Test Drive then changing to a car with similar headlights.
FORCE FEEDBACK

  • Fixed an issue where tuning the Force Feedback scale would also scale the max torque output, causing the FFB to clip at earlier values when a player scaled the setting down.
GENERAL

  • Fixed an issue where, when a player sets HUD Options –> Ghost to ON, the player’s hot lap ghost will appear on track and the start of the race, with the ghost remaining stationary on the track until the player completed at least one lap.
  • Fixed an issue where, in Free Play, if an AI driver wins race and then the player selected “Restart Race” in the post-race menu, the AI driver’s car would appear as transparent in the podium screen.
TRACKS

  • LAGUNA SECA: Removed false anti-cheat tire wall shadow. Also added a drift zone before Andretti Hairpin.
  • SUZUKA: Removed false anti-cheat tire wall shadows. Also changed default lap count for Suzuka East Circuit lap count from two laps to four laps.
  • HOMESTEAD: Removed collision mesh for previously removed anti-cheat tire wall. Fixed an issue with some tire walls on wet ribbons, which lacked collisions and featured one-sided textures.
PC

  • Fixed an issue with the PC version of the Forza Motorsport 7 free trial version crashing.
MULTIPLAYER

  • Added ticker to Timed Races.

https://support.forzamotorsport.net/hc/en-us/articles/360022803633-FM7-Release-Notes-May-7th-2019
 
Forza Motorsport 7 April 2019 Update

May is home to the Indianapolis 500, one of the biggest races in the world, and we’re celebrating everything IndyCar with the May 2019 update for Forza Motorsport 7. This month’s update brings a collection of IndyCar race cars both new and old (plus a pace car for good measure), as well as a Indy-themed events, including a Bounty Hunter competition starring ten of the biggest names in the IndyCar series.

The May update also brings new features to Forza Race Regulations (FRR) as part of Turn 10’s ongoing development of the FRR feature set, as well as some fixes and improvements to the game which are detailed in this month’s Release Notes.



Let’s kick off this IndyCar-themed update with a look at the Spotlight Cars that are available for free.

2019 Dallara DW12 with Universal Aero Kit
Since 2012, the Dallara DW12 chassis has been the standard for IndyCar, used by every team in the series. It was named after driver Dan Wheldon who performed the final testing on it before he was tragically killed in the last race of the 2011 season. There have been different underbody kits available for super speedways or road courses and the aerodynamics have changed over the years. Since 2018 the Universal Aero Kit has been in use. This eliminated the airbox and rear-wheel guards and optimizes downforce via ground effects rather than additional wings.

The cars are powered by twin-turbo V6 engines produced by Honda or Chevrolet. Depending on the venue, they can be tuned to put out more than 600 horsepower. Combine that with an overall weight of just over 1,500 pounds and you have an amazing power-to-weight ratio. The cars, drivers, and great American race courses make this series an American racing cornerstone that is punctuated by the Indianapolis 500, with the 103rd running of “The Greatest Spectacle in Racing” taking place on May 26th.

With the May update’s IndyCar Spotlight Car collection, you will find the following models:

2019 Honda #15 Rahal Letterman Lanigan Racing Dallara -- Driven by Graham Rahal and powered by Honda.
240c385b-7316-4681-a25e-06a705f486ac.jpg


2019 Honda #9 Chip Ganassi Racing Dallara -- Driven by five-time series champion Scott Dixon and powered by Honda.
88e0122c-d6c5-443b-8973-25ebff24a338.jpg


2019 Chevrolet #2 Team Penske Dallara -- Driven by 2017 series champion Josef Newgarden and powered by Chevrolet.
06fe24a8-52bd-43cf-a544-c409aff02c5f.jpg


2019 Chevrolet #22 Team Penske Dallara -- Driven by 2016 series champion Simon Pagenaud and powered by Chevrolet.
9617d42a-342b-4fdc-aac1-3d124ed08e32.jpg


Plus, these classic and current icons of the history of racing at the Brickyard.

1969 Ford Brawner Hawk III
In the 1969 Indy 500, the Brawner Hawk III was nearly left by the wayside before having a chance to shine, thanks to the four-wheel-drive Ford-powered Lotus of Colin Chapman. Fortunately for Hawk III developer Clint Brawner the Lotus failed, causing driver Mario Andretti to crash and the Lotus to be withdrawn. Brawner had the Hawk III ready, with its sturdy chassis and improved Ford turbo V8. With Andretti behind the wheel, the red STP-liveried Hawk III qualified second, just behind A.J. Foyt. Andretti took the lead after the green flag fell and. while he had to run slower to maintain engine temperatures, the Hawk III outlived both Foyt’s Coyote/Ford and Wally Dallenbach’s Eagle/Offenhauser. Andretti would win the 1969 Indianapolis 500, two full laps ahead of second place Dan Gurney, marking his first and only Indy 500 win. This version of the Brawner Hawk is complete with a special 50th anniversary livery, celebrating the half-century mark since Andretti’s historic Indy 500 win in this very car.

5c2f7b15-4e40-47b3-b294-4e4c193902a5.jpg


2018 Corvette ZR1 Pace Car
It's the third year in a row that a Corvette will pace "The Greatest Spectacle in Racing." That is the sixteenth time a Corvette has paced the race, and the thirtieth time a Chevrolet has had the honor. Not bad for a race that has been running for more than a century. This unique Forza Indy 500 Pace Car starts with a Corvette ZR1. That’s 650 horsepower under the hood as well as magnetic ride control and all the goodies of the top model. It would be more than enough to lead the pack at the Brickyard, or much of the competition you might pit it against in Forza.

4365c7e3-95f0-410b-91e6-3f41fbb0c5a1.jpg


Forza Motorsport 7 Updates – Ghosting & Private Lobbies
In April Turn 10 launched the first public beta for Forza Race Regulations. With the May update, the team has added additional FRR functionality that players will be able to take advantage of. First up, lapped players will now be ghosted in both single- and multiplayer modes in the game (excluding lobbies like drift, tag or meetups).

Second, players are able to enable the FRR rule-set in private lobbies. Note that, when setting up FRR-enabled private lobbies, players will only be able to toggle FRR rules on or off. Finally, the May update will see more granular FRR penalty times (now measured in .25-second increments), a direct adjustment to penalties based on feedback from the community.

Elsewhere with the May update, we’ve made some notable improvements to other aspects of the game, including adding a Spectate ticker to timed races, addressing several issues with car headlights in the game, and fixing a stability issue PC version of the Forza Motorsport 7 free trial.

IndyCar Bounty Hunter
As part of our May celebration of all things IndyCar, we’re holding a special Bounty Hunter event with the launch of the May update. For this Bounty Hunter, players will be driving the 2019 IndyCar of their choice on the Brickyard Speedway. Your competition? Ten real-life IndyCar drivers and owners who, in addition to prepping for the big race on May 26, will also be testing their skills in Forza 7 against the entire Forza Community.

8aad27fd-c558-47e0-838e-0d641f591e5e.jpg


Here’s the lineup of IndyCar Bounties, along with their Xbox Gamertags (be sure to add each to your friends list!), and the associated rewards for beating each driver’s final time.

Driver Gamer Tag Reward #1 Reward #2
Jack Harvey Jharvey42 2011 Audi #2 Audi Sport Team Jest R15++ TDI 100,000 CR
James Hinchliffe Hinchcliffe5 1996 Ferrari F50 GT 100,000 CR
Conor Daly ConorDaly22 1967 Honda RA300 100,000 CR
Josef Newgarden JNRACERTPX2 2017 Chevrolet #2 Team Penske Indycar 100,000 CR
Spencer Pigot spigot07 1976 McLaren #11 Team McLaren M23 100,000 CR
Simon Pagenaud Darthpag22 2013 SRT #91 SRT Motorsport GTS-R 100,000 CR
Colton Herta ColtonHerta 2016 Pagani Huayra BC 100,000 CR
Santino Ferrucci SFerrucci19 1967 Brabham BT24 100,000 CR
Matheus Leist Leist4 1981 BMW M1 100,000 CR
George Michael Steinbrenner IV SteinbrennerIV 1950 Alfa Romeo 158 100,000 CR
Participation 2017 Chevrolet #4 AJ Foyt Enterprises Indycar 500,000 CR

The May IndyCar Bounty Hunter will last through the month of May, ending on June 5, at midnight UTC time. In addition to he Bounty Hunter event, look for a new Spotlight Rivals event going starring the 1969 Brawner Hawk III on the Sonoma Grand Prix circuit, as well as a new IndyCar Division Hopper starring the 2019 cars.

https://www.forzamotorsport.net/en-us/news/fm7_may2019_update

Atualização top do deus das pistas :mr:
 
Forza Motorsport 7 June 2019 Update

Brian Ekberg
Monday, June 3, 2019
Forza Race Regulations updates are at the heart of the June 2019 update for Forza Motorsport 7, which arrives on Tuesday, June 4. Since the public beta launch of Forza Race Regulations (FRR), the team at Turn 10 has been working diligently behind the scenes on the system, building new features and making rules tweaks in order to get the best out of the FRR features. While highly anticipated features such as collision-based penalties are still being worked on, this month the team has introduced several new features to FRR.

Let’s take a look at what’s new with FRR in June:

Podium/Grid Seeding
With the June update, players’ positions on the podium will be based on total time including any penalties earned during the race. In addition, players’ starting grid position for the subsequent race will now take into consideration their total time, including any penalties earned during the previous race.

Track Cutting Enumeration
The FRR system will now keep track of and display track cut incidents when a player cuts multiple corners in a row before returning to the track and allowing the FRR system to resolve time penalties. These sequences of penalties will be displayed to the player using an “X2, X3, etc.” enumerator.

FRR HUD Settings
Players can now choose to enable or disable penalty notifications in the game’s HUD settings.

Exploit Fixes
We’ve fixed some previous exploits in the FRR system with this update, including:

1) Infractions that occur before the Finish Line are now accumulated in the aggregate Penalty Time per player.

2) Addressing an issue where players could DNF the entire lobby by excessively cutting the track.

FRR Spectate
Players can now spectate FRR-enabled lobbies, including the public beta FRR hopper.

FRR Ruleset Changes
In addition to working on new Forza Race Regulations features, the team is also consistently looking at rule set tweaks that can be made to improve the experience for players in FRR-enabled lobbies and events. For example, last week the team made a ruleset change addressing issues around players accruing penalties at corner exit and when going off the track on a long straight. In addition, the team removed the penalty incurred for overtaking cars while off track.

As we continue to optimize the FRR ruleset and features, we welcome feedback from the Forza community. Share your thoughts with the current state of FRR by posting your feedback in our dedicated June FRR thread in the Forza Forums. While comments are always welcome, video is even better. If you’ve got a link to a video that highlights an issue with FRR from experience in an FRR-enabled lobby, feel free to share it so our development team can get a better view of what you’re seeing on the track.

https://www.forzamotorsport.net/en-us/news/fm7_june2019_update
 
FM7 Release Notes: June 3rd, 2019

The June update for Forza Motorsport 7 is now live. This month’s update includes work on Forza Race Regulations features and ruleset changes, as well as some quality of life improvements and track updates. For more information on the Forza Race Regulations updates for June in the game, check out our full announcement on FM.net.

FORZA RACE REGULATIONS
Fixed an issue where a player gained a track cut penalty when passing another player when both are off track.

Fixed an issue where the “OFF TRACK” notification did not leave HUD while in Test Drive inside the FRR Cycled Production Beta Hopper.

Fixed an issue where, when a player is playing in an FRR-enabled lobby with friction assist enabled, remaining off track incurs zero penalty time.

Fixed an issue where, in an FRR-enabled race, the end-of-race timer was not delayed by the accumulated penalty time if the user in 1st place did not re-enter the track before the finish line after excessive track cuts, DNFing the lobby.

GENERAL
Added icon for “Jump to Manufacturer” inside of Marketplace/Cars menu.

Fixed an issue where track assets would unload in Free Play or in Test Drive during the pre-race as part of the Forza Driver’s Cup campaign.

Fixed an issue where players can edit a locked tune by setting the setup minimum PI restriction higher than the car’s stock PI.

Addressed LOD visibly popping on several tracks, including Bathurst, Indianapolis GP, Sonoma Full, Lime Rock Full, Maple Valley Full, and Nürburgring Full.

https://support.forzamotorsport.net/hc/en-us/articles/360024365713-FM7-Release-Notes-June-3rd-2019
 
A Turn10 tá usando demais FM7 pra testar coisas pro próximo jogo... talvez seja bom pro próximo mas péssimo pra esse
Faz tempo q não tem uma novidade interessante nesse jogo e eu queria pelo menos uma expansão e, nada
 
Forza Motorsport 7 July 2019 Update

The work on Forza Race Regulations (FRR) in Forza Motorsport 7 continues with the July 2019 update! This month, we’re introducing the first iteration of collision-based penalties – known in game as “Avoidable Contact” – into the FRR feature set. In July, the implementation of FRR avoidable contact penalties will be focused on penalizing the most egregious examples of contact (i.e. intentional ramming) in the game. The system will do so by considering several factors when judging contact between cars, including speed, position, and how the struck car is affected by the contact (i.e. whether it went off track, into a wall, etc.)

With the July update, the FRR development team has been intentional in trying to penalize the most obvious examples of ramming. Our goal has been to avoid “false positives” collision penalties as much as possible. As a result, players will notice that certain contact between cars that might realistically be deemed a penalty is not called out as in July.

ad83a102-0da9-467f-b3ff-b8528eaebcd7.jpg


July’s new FRR updates will be playable in both the Forza Race Regulations Cycled Production public hopper, as well as in private lobbies, where players have the option to enable the FRR ruleset.

In addition to the feature work around Avoidable Contact FRR penalties, the July 2019 update also introduces some changes to the game, including some updates to Free Play Drift event settings, FRR-related audio and UI improvements, and an update to the Mini Leaderboard where both distance and time penalties are shown at once, instead of flipping between the two.

Finally, a word about the future for Forza Motorsport 7. Development on Forza 7, including further Forza Race Regulations features, will culminate with next month’s August 2019 update. Of note, the August update will feature race disqualifications based on accumulated penalty times. Look for more detail on how this will work next month.

While August will be the final update for Forza Motorsport 7, we are still eager to hear your feedback about FRR as we continue the development and evolution of the Forza Race Regulation feature looking ahead. As in the past, we encourage Forza players to submit their feedback via a dedicated thread in the Forza Forums.

https://www.forzamotorsport.net/en-us/news/fm7_july2019_update
 
Forza Motorsport 7 July 2019 Update Release Notes

This month’s update includes work on Forza Race Regulations features, as well as UI and localization updates. For more information on the Forza Race Regulations updates for July in the game, check out our full announcement on FM.net.

Fixed an issue where, when assists were set to “Fuel & Tires”, the tire damage showed up in race, but fuel percentage did not.

End condition for Drift races is now set to “Number of Laps” by default (rather than “Time”).

In lap-based Drift events, scoring options is now set to “Bigger is Better” and “Compare Best Lap Scores” by default.

Fixed an issue where the Distance Ahead HUD display in Free Play would not display in a race with zero Drivatars.

https://support.forzamotorsport.net/hc/en-us/articles/360025888233-FM7-Release-Notes-July-1st-2019
 
Última edição:
Forza 8 é o foco da Turn 10 após terminar o suporte a Forza 7

Desde o lançamento em Outubro de 2017 que a Turn 10 Studios tem apoiado Forza Motorsport 7 com novos conteúdos e actualizações.

Hoje, 6 de Agosto, a companhia encerrá esse ciclo e apresentará a última actualização para o aclamado jogo da Xbox Game Studios, quase dois anos depois do lançamento.

Forza 7 receberá a última actualização que inclui o novo Porsche 718 Cayman GT4 Clubsport, melhorias na interface e a introdução de regras que ditam a desqualificação nas corridas.
Esta actualização de Agosto de 2019 ficará marcada pela chegada do novo Porsche, mas também pelos novos Regulamentos das Corridas Forza, que visará os jogadores que acumulam penalidades de 10 segundos.

Estes jogadores serão colocados inicialmente num estado de aviso e serão consequentemente removidos da corrida se mantiverem o comportamento anti-desportivo.

Forza 7 também receberá novas funcionalidades pensadas para a comunidade, como a mini tabela de pontuações, que será apresentada no canto inferior esquerdo do teu ecrã - apresentará a distância entre carros, em segundos.

O encerrar do suporte a Forza 7 também significa que a Turn 10 se poderá focar totalmente em Forza MotorSport 8.

"Após quase dois anos de suporte pós-lançamento, o trabalho em Forza MotorSport 7 concluiu oficialmente e a Turn 10 muda o seu foco para o próximo jogo na série."

"Com mais talento do que nunca, combinado com um renovado foco no design centrado no jogador e uma modernizada abordagem à construção de pistas, é finalmente hora de colocar os olhos no futuro e aguardar pela novíssimo jogo Forza Motorsport."




 
FM7 August 2019 Update

A new race-ready Porsche car and some eagerly anticipated improvements to Forza Race Regulations (FRR) are at the heart of the August 2019 update for Forza Motorsport 7. Arriving on August 6, this is the final update for Forza Motorsport 7, culminating nearly two full years of post-release support for the game. In the world of FRR, this update introduces FRR disqualifications for the first time. In addition, there are also some new goodies in the Forza 7 UI that have come highly requested from the Forza community, including interval gaps in seconds and FRR-related information when spectating races.

Let’s break down all the details of the August 2019 update, starting with a look at this month’s free car, the 2019 Porsche 718 Cayman GT4 Clubsport.



2019 Porsche #4 Porsche Motorsport 718 Cayman GT4 Clubsport
The “718” moniker added to the fourth generation Cayman harkens to the 1957-1962 mid-engine Porsche racer that made its mark in motorsport history. This GT4 Clubsport is a true track-only competitor, so the rebirth of the hallowed development number is a good fit. This time around the simplicity of the original model gives way to the benefits of technology to deliver fast and capable results. For perfect balance, the 3.8-liter naturally aspirated flat-six is mounted amidships, facing backwards (when compared to a 911 engine) with the transmission in the rear. Weight savings is partially realized through a sustainable natural-fiber weave in the doors and aero. From nose to tail this is a single-seat, race-ready track car (complete with escape hatch!) from the winningest marque in racing history. If that doesn’t sum up what this car is capable of, there is only one other thing that will: driving it.




Forza Race Regulations: Disqualifications
Over the past few months, the rollout of FRR features has been the primary focus of the Forza Motorsport 7 development team. From its beginnings as a private beta to last month’s addition of collision-based penalties, the team has taken a measured approach to introducing each new aspect of FRR to the wider Forza community. That long string of Forza Race Regulations work in Forza 7 culminates here in August with the long-awaited introduction of race disqualifications into the mix.

With the August 2019 update, players in FRR-enabled hoppers who accumulate a total of 12 seconds of penalties in a race will immediately and automatically be removed from the current race and be placed back into the Hopper Select screen. Players who are disqualified and removed from races will see a message explaining that they have been removed from the race. After accumulating 10 seconds of penalties in a race – the game will note that players have been placed in “Probation,” a warning state before disqualification at 12 seconds of penalties. Once disqualified, that player is able to matchmake for a subsequent race.

The 12-second time accumulation is the result of a great deal of in-house testing from the Forza 7 team, who were determined to find a balance between a time penalty total that was difficult for well-meaning but lesser-skilled players to accumulate, while still punishing griefers or rammers who want to ruin the races of others online. A few caveats regarding penalty times and accumulations: First, because there is no way to reduce penalty time in a race, once a player has entered the “Probation” period (after accumulating 10 seconds of penalties), there is no way to reset that and remove “Probation” status until the race is complete. Secondly, once a new race is started, penalties are completely reset for all players in the lobby. Finally, players in private FRR-enabled lobbies will not have control over disqualification time thresholds. However, players can choose to disable disqualification in the private lobby race setup menu.

Mini Leaderboard Interval Gap & Spectate in Ticker
A pair of UI improvements are also arriving this month, both highly requested from the Forza Community. First up, the Mini Leaderboard (seen in the lower left-hand side of the screen when racing) will now show distance between cars in seconds. The time interval will become the new default setting with the August 2019 update, but players can set the previous interval (feet/meters) via the HUD options menu. Forza Race Regulations information, including penalties and disqualification state, will now also be viewable in the Horizontal Ticker when in Spectate mode.

For more details on the August 2019 update, check out the full Release Notes on the Forza Support site.

If you have feedback on the August 2019 Forza Race Regulations update for Forza Motorsport 7, you can send it our way by posting in our dedicated FRR thread on the Forza Forums. While the August 2019 update is the final update for Forza Motorsport 7, feedback from the community is welcome as the team at Turn 10 continues the work to evolve and improve FRR features for the future.

 
FM7 Release Notes: August 5th, 2019

August Release Notes

This month’s update includes work on Forza Race Regulations features and ruleset changes, as well as some quality of life improvements. For more information on the August 2019 update for Forza Motorsport 7 check out our full announcement on FM.net.

FORZA RACE REGULATIONS
Fixed an issue where a player would receive a Track Cut penalty on a turn extension where they lost time on a lap.
Fixed an issue where, if a player joined an FRR-enabled lobby and then spectates the race, the Penalty Time would not update for the spectator unless that race earns another penalty.

MULTIPLAYER
Fixed an issue where, in a cycled car hopper, players who were in Spectate when switching to the next race would appear in the lobby and not be forced into a valid car, thus delaying the loading of the lobby into the race.
Fixed an issue where players could edit a locked tune by setting a race’s minimum PI restriction higher than the stock PI.
Players can no longer set FRR ruleset in a private MP lobby when game type is set to Drift.
Fixed an exploit where players could download a tune, then enter the Body Kit menu, remove the tune, select the “revert to last used tune tile” and reset the PI without removing the tune.
Fixed an exploit where, in a public MP hopper, players could highlight the body kit from the Body Kit menu, allow the lobby countdown timer to start the race, in order to have the body kit installed but PI to remain stock.
Fixed an issue where, in a private MP lobby with multiple driver groups, the host received the incorrect braking line if another player joined and changed driver groups and cars/class.

CARS
Renamed the 2008 Porsche #7 Penske Racing RS Spyder Evo to the 2008 Porsche RS Spyder Evo.
Removed race team markers from base livery of 2008 Porsche RS Spyder Evo.
Renamed the 1973 Porsche #6 Penske Sunoco 917/30 Can-Am Spyder to the 1973 Porsche 917/30 Can-Am Spyder.
Removed livery and sponsor logos from the 1973 Porsche 917/30 Can-Am Spyder.

 
alguém aqui sabe a quantidade de níveis tem a Liga no online?

Exemplo to no nível profissional e pra cima tem a Elite, sabem quantas mais, ou todos os níveis?
 

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