• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

[TÓPICO OFICIAL] Grim Dawn

Eu farmei afinidade com a facção de Malmouth justamente pra conseguir essa poção de XP, sobre o set creio que é o famoso set de lokarr. Li que era dificil dropar, como voce conseguiu?

Ele sempre dropa uma peça e é comum cair peças repetidas eu tive que matar ele 9 vezes pra fechar o set de 4 partes, a dificuldade dele depende da sua classe, eu tenho um Witch Hunter focado em dano de vitality onde é praticamente impossível já com um Conjurer focado em pets a batalha dura menos de 20 segundos.
 
Estou level 90, mas estou meio enjoado de jogar campanha.
Vou focar um pouco no crucible e shattered realm, quando começa a dropar os itens de set nesses modos de jogo?
Outra coisa, rola usar poção de XP nesses modos de jogo ou ela não funciona?
 
O Grim Dawn recebeu ontem um patch bem interessante com uma grande quantidade de melhorias.
Joguei por duas horas testando as novidades e gostei bastante.

Dentre a dezenas de mudanças deste patch, eu curti muito algumas mais simples como:
  • Exibição da barra de saúde sobre os inimigos;
  • Coleta automática para materiais;
  • Bônus no ganho de experiência por jogar no Veteran ou Elite;

São muitas mudanças e como lista é bem extensa, tive que colocar o log completo no SPOILER:


Grim Dawn V1.1.4.0 Changelog

Grim Dawn's huge free feature update is now live, which marks a significant step forward in the game’s evolution. The v1.1.4.0 update includes major improvements to the game engine which not only means significant performance gains but also enhanced skill effects and dynamic lights that really make the combat come to life.

The patch comes packed with quality of life improvements players have been asking for, including monster health bars, search functions for items and auto-looting for materials and consumables.

We are thrilled to get this update into players’ hands. It has been a labor of love that puts Grim Dawn at the best it’s ever been!

V1.1.4.0

[Special Thanks]
The team wishes to express our sincere gratitude to the modding community for not only providing our players with new content to enjoy but also new features and utilities that they otherwise would not have access to.

With today's update in particular, we wish to thank GlockenGerda for their hard work in creating Grim Internals and inspiring the team to incorporate several quality of life features that have proven to be a staple within the playerbase. We hope that these now baseline features will be a boon to all of our players!

[Deferred Rendering]
With this patch, you can now toggle Deferred Rendering under the Video Options.

Deferred Rendering utilizes additional graphics memory to reduce total draw calls per frame by around 30% or more. This should result in a decent performance increase, especially at high video settings. Complex scenes, such as Devil’s Crossing and parts of Fort Ikon, should see the largest gains.

With Deferred Rendering also come additional video setting levels: Very High for Reflections and Particles. With Particles set to Very High, you can enjoy awesome lighting effects on various spells and abilities that will make combat at night and in undergrounds especially dynamic!

*Note: Deferred Renderring does require DirectX 11, so if you are running DirectX 9, you will not be able to toggle this setting. Deferred Rendering also uses FXAA Anti-Aliasing, so that option becomes a toggle rather than a drop-down when the new renderer is enabled.*

[Update to Game Difficulty]
With this patch, the base game has received a substantial balancing overhaul of Normal/Veteran and Elite difficulties, over 1800 database records in all!

We felt that, over time, the base game's difficulty has waned significantly relative to the power growth of player characters, and even compared to the Ashes of Malmouth and Forgotten Gods expansions.

We've narrowed the gap between the expansion content and the base game content, meaning that the lower levels should feel more exhilarating to play and the jump between difficulties will be much smoother.

Does this mean the endgame has gotten more difficult? Well, yes and no. No because we focused balancing on the early game (roughly levels 1-60), but yes because we've updated old monster and boss encounters to deal damage in line with expansion enemies. All in all, the challenge should feel more consistent!


[Major New Features]
  • Auto-Loot for Components, Consumables and Crafting Materials is now available! Simply toggle the option in in the Game Options! Partial Components that are looted are now automatically merged with other Partial Components in your inventory.
  • Monster Health Bars are now available! To enable them, open the Game Options menu and select your desired settings under the HUD tab. Monster HUD has been overhauled with updated visuals.
  • Game Options menu has been updated with a new tab. The General tab has been split into Gameplay and Interface for better organization, and also cause General was ready to explode with options.
  • The Crafting UI now has a Search Bar to filter through your blueprints based on name or specific stats, similar to the Devotion search. Owners of the Ashes of Malmouth expansion now have a Search Bar within the Stash, which will highlight items based on your parameters.

[Shattered Realm]
  • Slathsarr Aethergaze's poison pools now have a 50% shorter duration in the Shattered Realm.

[Crucible]
  • You can now select which Crucible map you wish to play, or Random Map, when launching the Crucible.

[Art]
  • Boneback rats & Rifthounds have received a visual update to bring them up to our modern standards, just as many early game enemies did before them!
  • Spell FX override priority has been reversed. Now the last override applied take precedence, meaning item skill modifiers with fx updates (ex. Callidor's Tempest) will take priority over transmuter visuals (ex. Wrath of Agrivix).
  • Updated Spell FX for many projectiles, explosions and ground effects used by player and monster skills.
  • Updated Spell FX for many toggled and activated buff skills from masteries and items to reduce blowout and improve visuals.
  • Updated FX for Feet trails to reduce blowout.
  • Updated FX for Flames of Ignaffar & Transmuters to reduce blowout & improve visuals.
  • Updated FX for Olexra's Flash Freeze to be a little...cooler.
  • Updated FX for Panetti's Replicating Missile.
  • Updated FX for Rune of Kalastor & fragments to reduce blowout.
  • Updated FX for Sigil of Consumption, sigil texture & Transmuters to reduce blowout & improve visuals.
  • Updated FX for Trozan's Sky Shard to reduce blow-out and improve visuals.
  • Updated various basic damage effects.

[Animation]
  • Adjusted Female idle poses to improve posture and remove issue with loincloths sticking out strangely on armor.

[Tech]
  • Fixed several issues that caused monster health to desync in Multiplayer (ie. client would see less/more health on a monster than it actually had).

[Game]
  • Veteran Difficulty now grants a 10% Experience Gain bonus. This bonus is multiplicative with Experience Gain gear.
  • Increased Experience Gain on Elite difficulty
  • Improved stats on fixed item quest rewards (ex. so that they are more beneficial for the content that follows.
  • Reduced Ruined Devotion Shrine requirements on Elite and Ultimate difficulty. With the advent of the Difficulty Skip Merits, we feel that this will make the leveling experience smoother and not make going back to Normal difficulty to grab shrines feel as advantageous.
  • All Component Blueprints now generate Complete Components, rather than Partial Components. Required materials updated accordingly.

[Itemization]
Rune Augments - increased Travel Distance on Rush Runes and reduced Travel Distance on Teleport Runes. Increased damage and utility on all Runes.
All Legendary Shields that deal non-Physical damage have had their base damage changed to the appropriate damage type (ex. a Vitality shield now deals Vitality damage rather than Physical damage)
Relic - Annihilation: added 8% Energy Cost Reduction, removed Cunning. Granted skill is now a proc triggering off attacks, damage and cooldown adjusted accordingly.
Relic - Bane: added 4% Offensive Ability and 4% Attack damage Converted to Health, removed Offensive Ability. Added Attack damage Converted to Health on the skill proc.
Relic - Dreeg's Affliction: reduced Cooldown and increased damage on the granted skill. With Forgotten Gods, now has additional % Retaliation damage Added to Attack.
Relic - Ignaffar's Combustion: removed % Attack/Cast Speed
Relic - Necrosis: granted skill now reduces all non-physical Resists by -10%
Relic - Nemesis: increased Defensive Ability Reduction applied by the pet to 150
Relic - Oblivion: granted skill is now spammable, values adjusted accordingly
Relic - Uroboruuk's Reaping: increased damage on the granted skill
Relic - Yugol's Hunger: increased damage on the granted skill
Faction - Blazerush: increased % Attack Speed to 22%, replaced bonuses and modifier for Grenado with support for Flame Touched.
Faction - Bloodborer: increased % Attack Speed to 18%, replaced Pierce damage with Bleed damage. Increased Bleed damage modifier for Storm Spread to 120. Replaced Pierce damage modifier for Phantasmal Blades with an 8% Weapon damage modifier.
Faction - Corruptian: added 4% Cooldown Reduction
Faction - Hex Launcher: increased % Cast Speed to 18%
Faction - Nightstalker Pendant: added 100 Frostburn / 3s modifier for Rune of Hagarrad and increased its % Crit damage modifier to 12%. Increased the Frostburn modifier for Ring of Steel to 200 / 3s and increased its % Crit damage modifier to 12%
Faction - Rancor: reduced % Physical Resist to 6%. Reduced % Bleed Resist Reduction modifier for Devouring Swarm to -10% and its Bleed damage modifier to 50. Increased bonus to Shaman Skills to +2 and reduced bonus to Devouring Swarm to +2.
Faction - The Desolator: increased % Attack Speed to 24%, Defensive Ability to 55 and increased bonus to Flashbang to +3
Faction - Vampirris: increased Chaos damage modifier for Reap Spirit to 122-450
Faction - Witch's Moon: increased Frostburn damage modifier for Ring of Steel to 220, replaced Pierce damage modifier for Rune of Hagarrad with Cold damage
Faction - Wrathguard: increased Pierce damage and % Attack Speed on the granted skill
Faction Augment - Ateph's Promise: increased Health to 350 and % Defensive Ability to 3%
Faction Augment - Malmouth's Heart: replaced % Bleed Resist with Health
Faction Augment - Solael's Glare: replaced % Bleed Resist with % Pierce Resist
Faction Augment - Witch's Black Flame: replaced % Petrify Resist with % Stun Resist
Monster Infrequent - increased Skill bonuses on all two-handed Monster Infrequents to +4, if they are not already
Monster Infrequent - redesigned bonuses on all Monster Infrequent Belts. Each belt now grants +1 to a mastery and offers conversion.
Monster Infrequent - Alkamos' Scythe: added 15% Chance of 100% Cooldown Reduction modifier for Blitz
Monster Infrequent - Alkamos' Warsword: added 15% Chance of 100% Cooldown Reduction modifier for Vire's Might. Increased % of Fire dealt as Cold modifier for Pneumatic Burst and added a 32 Cold damage modifier for it.
Monster Infrequent - Basilisk Fang: added 100% of Physical dealt as Acid modifier for Aegis of Menhir
Monster Infrequent - Korvan Eldritch Halberd: added modifiers for Smite
Monster Infrequent - Korvan Storm Halberd: increased Cooldown Reduction modifier for Primal Strike to -0.7s
Monster Infrequent - Packla's Skins: increased Vitality damage modifier for Wendigo Totem to 100 and replaced its Run Speed Reduction modifier with 15% Fumble/Projectile Fumble / 2s modifiers
Monster Infrequent - Packla's Visage: increased % Bleed Resist Reduction modifier for Siphon Souls to -12%
Monster Infrequent - Troll Bonecrusher: added modifiers for Feral Hunger
Component - Bloodied Crystal: reduced % Bleed Resist to 12%

Legendary Non-Set Items
Amarastan Crusher: bonuses redesigned around spammable Amarasta's Blade Burst
Arcanum Electrollis: added Electrocute damage, 30% Electrocute Duration and 45% of Cold dealt as Lightning
Brutallax: increased % Pierce Ratio to 50%, damage adjusted accordingly
Cindercore: increased % Burn Duration to 50% and increased Offensive Ability to 80
Cinderplate Girdle: added 3% Offensive Ability and increased % Crit damage to 7%, reduced Cooldown on the skill proc
Conduit of Night Whispers: added 100% of Acid dealt as Lightning modifier to the Lightning Shadow Strike variant
Conduit of Undying Whispers: updated Blight Fiend variant to be Vitality themed
(Mythical) Covenant of the Three: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
Crimson Spike: reduced % Pierce Ratio to 10%, damage adjusted accordingly, added 13 Vitality damage
Deathguard Sigil: updated skill proc to have more appropriate damage types
(Mythical) Decree of Aldritch: increased Cooldown Reduction for Devastation to -1.2s
Dracarris: added +2 to Flame Touched, removed +1 to Hellfire Mine. Increased % Chance on Kill for the skill proc to 100%.
Dreadscorcher: now deals pure Aether damage, damage adjusted accordingly. Increased bonus to Inquisitor and Arcanist skills to +2. Conversion replaced with Fire dealt as Aether.
(Mythical) Eldritch Gaze: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
Embercore Shoulderguard: added Fire damage, 3% Attack Speed and 25% of Lightning dealt as Fire, increased Burn damage on the skill proc. Removed Physical damage
Entropic Coil: reduced Burn damage on the skill proc
Farath's Cube: increased % Crit damage to 12%, % Offensive Ability to 4% and % Health to 4% and increased Cold damage modifiers for Flames of Ignaffar and Panetti's Replicating Missile to 82 and 60, respectively
Fateweaver's Mantle: skill proc now activates at 45% Health, instead of when Crit, Cooldown adjusted accordingly
Fiend's Resolve: updated skill proc values
Gavel of Ravenous Souls: replaced Conversion with 45% of Fire dealt as Physical
Gildor's Pulverizer: increased Skill bonuses to +4, increased Resist Reduction modifier for Grenado to 28 and added a matching modifier for Vire's Might
Gutsmasher: increased bonus to Soldier Skills to +2 and Skill Bonuses to +4, increased % Attack Speed to 24% and increased % Health to 8%. Increased Bleed damage modifier for Eye of Reckoning to 210.
Hellscourge: increased Offensive Ability to 70, increased All Resist Reduction modifier for Sigil of Consumption to 22 and increased damage on the skill proc
Horns of Korvaak: added Petrify and % Elemental Damage Reduction to the skill proc. Cooldown reduced on the high level version.
Judgment of Empyrion: added % Lightning damage and 15% of Physical dealt as Fire. Updated Conversion to 45% of Chaos dealt as Lightning. Updated values on the granted skill. Removed % Physical damage.
Korvan Wyrm: added +1 to Shaman skills
Lifeblaze Mantle: increased Offensive Ability to 40, added 3% Cast Speed, removed Conversion. Increased Damage and reduced Cooldown on the skill proc.
Mark of Consumption: reduced % Attack damage Converted to Health modifier for Phantasmal Blades to 4% and its Bleed damage modifier to 40
Mythical Abyssal Mask: added 4% Cast Speed
Mythical Adversary: increased bonuses to Class Skills to +2, reduced bonuses to Improved Casing and Shattering Blast to +2
Mythical Aldanar's Vanity: increased Offensive and Defensive Ability to 130
Mythical Amatok's Step: added 26% Aether Resist
Mythical Anderos' Amplifier: reduced Fire damage modifier for Mortar Trap to 55
Mythical Arcanum Electrollis: added Electrocute damage, 120% Electrocute Duration, 45% of Cold dealt as Lightning and increased Offensive Ability to 90
Mythical Bane of the Winter King: increased bonus to Shaman Skills to +2
Mythical Basilisk Claw: added 12 Acid damage modifier for Blood of Dreeg and increased its Cooldown Reduction modifier to -2.5s. Added 1200 Poison Retaliation / 5s modifier for Blade Barrier and increased its Cooldown Reduction modifier to -2.5s.
Mythical Blood Orb of Ch'thon: added 550 Health and +1 to Shaman Skills. Added % damage bonuses to the granted skill.
Mythical Bloodsong: reduced % Bleed Duration to 33% and reduced Bleed damage on the skill proc
Mythical Boneshatter Treads: increased % Physical Resist to 4% and % Bleed Resist to 28%
Mythical Boneweave Girdle: added 5% Physical Resist, increased Offensive Ability to 110 and increased bonus to Siphon Souls to +3
Mythical Boots of Primordial Rage: added 30% Stun Resist
Mythical Brutallax: increased % Pierce Ratio to 50%, damage adjusted accordingly. Increased Offensive Ability to 88. Adjusted Bleed damage modifier for Amarasta's Quick Cut to 120 / 2s.
Mythical Butcher of Burrwitch: reduced Bleed damage and reduced Bleed damage on the skill proc
Mythical Chilldread Mantle: increased Offensive Ability to 75, added 30% Stun Resist and reduced Cooldown on the skill proc
Mythical Chillflame Evoker: increased % Attack/Cast Speed to 18%
Mythical Codex of Eternal Storms: increased Offensive Ability to 122
Mythical Codex of Lies: increased % Crit damage modifier for Albrecht's Aether Ray to 15%
Mythical Codex of Truths: increased Cooldown Reduction modifier for Horn of Gandarr to -2s and increased Lightning damage modifier for Judgment to 90-300
Mythical Crimson Spike: reduced % Pierce Ratio to 10%, damage adjusted accordingly. Added 21 Vitality damage. Increased Attack damage Converted to Health modifier for Ring of Steel to 20% and increased Heal modifier for Wendigo Totem to 3% + 300.
Mythical Crown of the Revenant King: added 4% Attack Speed and increased Vitality damage modifier for Smite to 110
Mythical Death's Reach: increased Skill bonuses to +4. Added -10% Vitality/Bleed Resist Reduction modifiers for Bloody Pox and Devouring Swarm.
Mythical Death Omen: added +1 to Necromancer skills
Mythical Devil's Cage Hauberk: increased Health to 900
Mythical Deviltongue: increased % Attack Speed to 18%
Mythical Dracarris: added +2 to Flame Touched, removed +1 to Hellfire Mine. Increased % Chance on Kill for the skill proc to 100% and adjusted its values. Increased % Attack Speed modifier for Summon Hellhound to 22%.
Mythical Dread-Mask of Gurgoth: fixed missing Lightning damage modifier for Mortar Trap
Mythical Dreadscorcher: now deals pure Aether damage, damage adjusted accordingly. Increased bonus to Inquisitor and Arcanist skills to +2 and added +2 to Necromancer skills, increased Skill bonuses to +4. Conversion replaced with Fire dealt as Aether.
Mythical Earthshatter Treads: updated values on the granted skill
Mythical Earthsplitter: reduced Cooldown on the skill proc
Mythical Entropic Coil: reduced Burn damage on the skill proc
Mythical Evoker of Elgoloth: increased bonus to Savagery to +4
Mythical Executioner's Judgment: increased % Attack Speed to 10% and increaed bonus to Deadly Momentum to +4
Mythical Fateweaver's Mantle: skill proc now activates at 45% Health, instead of when Crit, Cooldown adjusted accordingly
Mythical Fiendscale Jacket: increased Health to 950, increased damage on the skill proc and added Defensive Ability Reduction to it
Mythical Fiendflesh Greaves: added 350 Health
Mythical Fiend's Resolve: increased % Attack and % Cast Speeds to 22%, updated skill proc values
Mythical Frostdread Cuirass: increased % Bleed Resist to 40%
Mythical Galewind Treads: added 50% Freeze Resist, removed % Cold Resist
Mythical Gavel of Ravenous Souls: replaced Conversion with 45% of Fire dealt as Physical, added 100% of Vitality dealt as Physical modifier for Siphon Souls
Mythical Guardian of Death's Gates: increased bonus to Necromancer Skills to +2 and increased bonuses to Bonds of Bysmiel and Field Command to +4
Mythical Guillotine: added 4% Offensive Ability, increased bonus to Class Skills to +2, increased % Bleed Duration to 150%, . Updated the skill proc and increased its activation chance to 50%.
Mythical Gutripper: added +2 to Shaman skills and added a 120 Bleed damage / 1s modifier for Grasping Vines, increased bonuses to Deadly Momentum and Fighting Form to +4
Mythical Hagarradian Enforcer: increased % Attack Speed to 14%
Mythical Inashkor's Head: increased % Attack and % Cast Speeds to 22%
Mythical Inashkor's Corrupted Head: increased % Attack and % Cast Speeds to 22%
Mythical Judgment of Empyrion: added % Lightning damage and 15% of Physical dealt as Fire. Updated Conversion to 45% of Chaos dealt as Lightning. Updated values on the granted skill. Removed % Physical damage.
Mythical Leviathan: increased bonus to Amarasta's Blade Burst to +4. Increased Physical damage modifier for Amarasta's Blade Burst to 110, adjusted values on the granted skill.
Mythical Lifeblaze Mantle: increased Offensive Ability to 66, added 4% Cast Speed and 4% Physical Resist, removed Conversion. Increased Damage and reduced Cooldown on the skill proc.
Mythical Lifegiver Signet: increased Defensive Ability to 55 and increased Proc Chance on the skill proc to 15%
Mythical Korvan Wyrm: added +2 to Shaman and Inquisitor skills. Increased Physical damage modifier for Primal Strike to 240.
Mythical Mark of Calamitous Desires: reduced Fire damage modifier for Mortar Trap to 80
Mythical Mark of Kalastor: increased Offensive Ability to 85
Mythical Mark of Ulzuin: increased Offensive Ability to 85
Mythical Maw of Despair: added 26 Aether damage modifier for Field Command
Mythical Morguul's Mortality: added Vitality Decay damage
Mythical Murmur's Kiss: added 60 Offensive Ability, increased bonus to Lethal Assault to +3 and increased damage on the skill proc
Mythical Nadaan's Reach: reduced Bleed damage modifier for Ring of Steel to 140 / 3s
Mythical Night's Embrace: added -6% Cold/Pierce Resist modifiers for Veil of Shadows. Removed % Resist Reduction from the granted skill.
Mythical Nightshade's Reach: increased damage on the skill proc
Mythical Northern Wyrm: increased Class Skill bonuses to +2
Mythical Nosferattis: added 10% Physical and 35% Bleed Resists for pets, increased Bleed damage for pets to 14 / 3s
Mythical Obsidian Juggernaut: replaced bonus to Fighting Form with +2 to Soldier Skills, increased bonus to Hellfire Mine to +4
Mythical Pagar's Betrayal: increased % Retaliation damage added to Attack modifier for Flames of Ignaffar to 8%
Mythical Pandemic: added 4% Cooldown Reduction
Mythical Pestilence of Dreeg: added Conversion based on the Plague it rolls
Mythical Quillthrower of Dreeg: increased bonus to Occultist Skills to +2
Mythical Rune of Elgoloth: reduced Lightning damage modifier for Mortar Trap to 1-100 and added 100% of Physical dealt as Lightning modifier for it
Mythical Runeguard Greaves: added 22% Chaos Resist
Mythical Shadowflame Mantle: added 4% Physical Resist, removed % Cold Resist
Mythical Shroud of Illusion: added 25% of Aether dealt as Elemental, replaced bonus to Aura of Conviction with +2 to Aura of Censure
Mythical Silverbolt: increased bonus to All Skills to +3
Mythical Skybreach Bulwark: increased Defensive Ability to 150
Mythical Speaker for the Dead: increased Offensive Ability to 90
Mythical Spelldrinker: replaced bonuses to Blast Shield and Conversion with +3 to Thermite Mine and Arcane Will
Mythical Spiritseeker Cord: added 35% Pierce and Poison Resists for pets
Mythical Soullance: increased bonuses to Skills to +4 and adjusted values on the skill proc
Mythical Starfury Emerald: added 5% Cooldown Reduction
Mythical Stonefist Rebuke: increased Physical damage modifier for Forcewave to 100
Mythical Stormbearers: increased % Vitality Resist to 35%
Mythical Stormreaver: increased bonus to Inquisitor Skills to +2
Mythical Stormweave Armor: added 3% Physical Resist, increased Offensive Ability to 90 and Defensive Ability to 60
Mythical Tainted Ruby of Gar'dal: increased damage on the skill proc and added % Damage Reduction to it
Mythical Temporal Arcblade: increased Skill bonuses to +4
Mythical Timewarped Walkers: added 24% Bleed Resist
Mythical Tome of Atonement: increased % Damage Modified modifier for Dreeg's Evil Eye to 100%
Mythical Turion's Reprisal: increased % Retaliation Damage added to Attack modifier for Blackwater Cocktail to 12%
Mythical Venomancer's Guile: added 25% of Chaos dealt as Acid, increased Acid damage modifier for Bloody Pox to 55
Mythical Venomancer's Raiment: increased Offensive Ability to 80, updated Conversion to 25% of Elemental dealt as Acid
Mythical Venomspine Greaves: increased Defensive Ability to 80 and updated values on the skill proc
Mythical Vestments of the Great Guardian: added 25% of Chaos dealt as Acid
Mythical Vileblood Mantle: updated the skill proc
Mythical Voice of Dreeg: added 25% of Chaos dealt as Acid
Mythical Voidmancer's Cord: added 35% Pierce Resist for pets
Mythical Voidwalker Footpads: increased % Chaos and % Vitality Resists to 40%
Mythical Vortex of Souls: added 8% Physical Resist
Mythical Watcher of Erulan: increased % Physical Resist to 16% and % Total Speed to 15% on the granted skill
Mythical Whisperer of Secrets: increased Health to 480 and Offensive Ability to 96
Mythical Windshear Greaves: increased % Physical Resist to 4% and % Poison Resist to 33%
Mythical Wraithwalkers: added 30% Stun Resist
Mythical Wrath of Tenebris: increased bonus to Occultist Skills to +2
Mythical Wretched Tome of Nar'adin: added 45% of Chaos dealt as Acid and increased Poison Duration to 100%. Increased Acid damage modifier for Dreeg's Evil Eye to 35 and reduced its Poison Duration modifier to 50%
Mythical Wyrmscale Footguards: added 50% Stun and Petrify Resists
Nightclaw: added 4% Cooldown Reduction. Increased Bleed damage to 28, Attack Speed to 18% and increased Bleed damage on the skill proc.
Nosferattis: added 8% Physical Resist for pets
Obsidian Juggernaut: replaced bonus to Fighting Form with +2 to Soldier Skills
Pack of Treacherous Means has been refocused on its original direction of Pierce damaged ranged play. A new belt, ~~Pack of Treacherous Memes~~ Pack of Deadly Means has been added to the loot pool that enables the dual-wield direction from v1.1.3.0.
Pandemic: fixed unintentionally low % Vitality/Vitality Decay bonuses and increased % Poison/Vitality Decay Duration to 100%
(Mythical) Shar'Zul's Worldeater: increased bonus to Soldier Skills to +2
Shroud of Illusion: added 25% of Aether dealt as Elemental, replaced bonus to Aura of Conviction with +2 to Aura of Censure
Spark of Reality: increased Chaos damage to 5-39, added 1.2s Duration modifier for Mirror of Ereoctes
Spelldrinker: replaced bonus to Conversion with +3 to Arcane Will
Spiritseeker Cord: added 30% Pierce Resist for pets
(Mythical) Soulrend: increased bonus to Phantasmal Armor to +4, added +2 to Necromancer skills, adjusted values on the skill proc
Tainted Ruby of Gar'dal: increased damage on the skill proc and added % Damage Reduction to it
The Butcher of Burrwitch: reduced Bleed damage and reduced Bleed damage on the skill proc
The Guillotine: increased bonus to Shaman Skills to +2, updated the skill proc and increased its activation chance to 50%
Venomancer's Raiment: increased Offensive Ability to 50, updated Conversion to 25% of Elemental dealt as Acid
Venomtongue Mantle: increased Health to 405 and increased damage on the skill proc
Wyrmscale Footguards: added 50% Stun Resist

Legendary Set Items
Allagast's Masterpiece Set: increased Lightning damage modifier for Trozan's Sky Shard to 30-180, reduced Aether damage modifier for Storm Box of Elgoloth to 110
Allagast's Robe: increased bonus to Shattered Star to +3
Allagast's Stormbinder: increased Aether damage modifier for Trozan's Sky Shard to 145
Allagast's Stormgem: increased bonus to Shattered Star to +3
Blightlord's Hood: swapped conversion with Shoulders
Blightlord's Mantle: swapped conversion with Helm
Bloodrager's Frenzy Set: removed % Crit damage from the skill proc
Bloodrager's Endless Frenzy Set: removed % Crit damage and reduced % Damage bonuses on the skill proc
Bonemonger Set: added 26 All Resist Reduction / 3s modifier for Smite
Bonemonger's Chestguard: added 4% Physical Resist and 4% Attack Speed, removed % Vitality Resist
Bonemonger's Hood: increased % Vitality Resist to 32%
Bonemonger's Shoulderguard: added +3 to Resilience, removed bonus to Shattering Smash
Chillwhisper Set: reduced Cold damage modifier for Blade Spirit to 155
Dark One Set: added support for Shaman mastery skills throughout the set and its pieces
Dark One's Hood: increased Vitality damage modifier for Bloody Pox to 66
Deathguard Set: increased % Crit damage modifier for Shadow Strike to 25%
Deathmark's Shadow Set: reduced % Physical Resist to 10%
Mythical Deathmarked Claw: reduced Attack damage Converted to Health modifier for Whirlwind Death to 8%
Deception of Dreeg Set: added 6% Physical Resist and 50% of Chaos dealt as Acid
Mythical Black Gem of Dreeg: added 25% of Chaos dealt as Acid
Demonslayer's Defense: reduced % Physical Resist on the granted skill
Demonslayer's Life-Ender: reduced % Weapon damage and % damage bonus against Chthonics on the skill proc
Invoker's Elements Set: reduced % Resist Reduction on the skill proc to -15%
Invoker's Will Set: reduced % Resist Reduction on the skill proc to -15%
Korba's Fury Set: increased % Physical Resist to 12%, increased Cold damage modifier for Savagery to 35
Korba's Decapitator: reduced Bleed damage, added Cold damage, added % Attack damage Converted to Health to the skill proc
Korba's Frenzy: added Bleed damage, added % Attack damage Converted to Health to the skill proc
Korba's Hood: reduced Cold damage to 8
Light's Guardian Set: reduced Lightning damage modifier for Storm Box of Elgoloth to 150
Mythical Demonslayer's Defense: reduced % Physical Resist on the granted skill
Mythical Demonslayer's Life-Ender: reduced % Weapon damage and % damage bonus against Chthonics on the skill proc
Mythical Infernal Knight's Faceguard: added 120 Burn / 2s modifier for Judgment
Nature's Avenger Set: increased % Health Regeneration to 50%
Avenger's Armor: increased Health Regeneration to 25
Avenger's Crusher: Increased bonus to Brute Force to +4 and % Attack Speed to 18%. Increased % Weapon damage modifier for Upheaval to 66%. Fixed skill proc not piercing through enemies, swapped its Pierce damage for Physical and reduced its cooldown.
Avenger's Girdle: increased Health Regeneration to 32
Avenger's Pauldrons: increased Health Regeneration to 20
Pyran's Ruminations Set: increased All Resist Reduction modifier for Devastation to 26 and increased Health Regeneration to 100. Reduced Fire damage modifier for Summon Guardian of Empyrion to 100 and reduced its % Resist Reduction modifiers to -8%.
Pyran's Effigy: increased Burn damage modifier for Devastation to 80, reduced Fire damage modifier for Mortar Trap to 80, removed % Fire Resist Reduction modifier for Summon Guardian of Empyrion
Pyran's Mantle: added 200 Health
Pyran's Vestments: fixed missing Energy Regeneration
Pyran's Visage: added 20% Aether Resist and 4% Physical Resist, removed % Elemental Resist and Health Regeneration. Increased Fire damage modifier for Devastation to 70.
Radaggan's Folly Set: added 100% of Fire dealt as Acid modifier for Sigil of Consumption and increased its Cooldown Reduction modifier to -1.5s. Replaced bonus to Mark of Torment with +3 to Ill Omen. Replaced modifier for Spectral Binding with -15% Poison Resist Reduction and 180 Acid damage modifiers for Ill Omen.
Radaggan's Gem: Replaced modifier for Spectral Binding with -15% Poison Resist Reduction, 70 Acid damage and 100% of Cold dealt as Acid modifiers for Ill Omen
Radaggan's Shroud: replaced bonus to Mark of Torment with +2 to Ill Omen
Rage of Agrivix Set: increased % Fire Resist Reduction modifier for Siphon Souls to -20% and increased the Aether damage modifier for Vindictive Flame to 140
Mythical Codex of Agrivix: added 55 Aether damage modifier for Siphon Souls
Mythical Arcane Shard of Agrivix: replaced bonus to Harbinger of Souls with +2 to Siphon Souls
Rotgheist Set: increased % Weapon damage modifier for Dreeg's Evil Eye to 60% and increased Acid damage for Vire's Might to 180
Rotgheist Emblem: increased Vitality damage modifier for Dreeg's Evil Eye to 33
Rotgheist Mask: replaced % Crit damage with 5% Cooldown Reduction. Replaced modifiers for Dreeg's Evil Eye with a 20% Crit damage modifier for it. Increased % Attack damage Converted to Health modifier for Primal Strike to 8%.
Rotgheist Shoulderguard: increased % Aether and Bleed Resists to 28%
Runebinder's Gem: increased Cold damage modifier for Rune of Hagarrad to 46
Runebinder's Hat: increased Fire damage modifier for Rune of Kalastor to 60
Sentinel of the Three Set: increased % Retaliation added to Attack modifiers for Counter Strike and Vire's Might to 12% and 24%, respectively
Targo's Craft Set: increased Internal Trauma damage modifier for Amarasta's Blade Burst to 260 and reduced its duration to 2s. Added skill proc.
Targo's Mallet: increased Physical damage and Internal Trauma modifiers for Blade Arc to 70, added 80 Physical damage modifier for Amarasta's Blade Burst
Targo's Shoulderguard: added 30% of Elemental dealt as Physical
The Cyclone Set: increased Fire damage modifier for Thermite Mine to 220
Cyclone Mark: reduced Lightning damage modifier for Thermite Mine to 1-150
The Korvan Dunefiend Set: added 22 Acid damage modifier for Blood of Dreeg and removed its Offensive Ability modifier. Added +1.2s Cooldown and 75% Damage modifier modifiers for Shadow Strike and removed its Energy Cost Reduction modifier. Swapped Lightning to Pierce Conversion for Lightning to Acid Conversion on the set and its pieces.
Dunefiend's Mask: added Health to granted passive skill, added 55 Offensive Ability modifier for Blood of Dreeg
Dunefiend's Blade: increased % Weapon damage modifier for Shadow Strike to 35% and added -15% Energy Cost modifier for it
Dunefiend's Slicer: increased % Weapon damage modifier for Shadow Strike to 35% and added -15% Energy Cost modifier for it
The Mageslayer Set: increased Elemental dot modifiers for Flames of Ignaffar to 80
Mageslayer's Armguard: increased % Cast Speed to 16%
The Venomblade Pact Set: revised set and its items to support 2 masteries, adding support for Occultist. In some cases, skill bonuses were replaced.
The Vileblade Pact Set: revised set and its items to support 3 masteries, adding support for Occultist. In some cases, skill bonuses were replaced.
The Voidsoul Set: added 12-100 Chaos damage modifier for Flames of Ignaffar
Trozan's Mantle: added 4% Physical Resist, removed % Cold Resist
Trozan's Skybreach Set: added support for Occultist mastery skills throughout the set and its pieces
Mythical Trozan's Mantle: added 4% Physical Resist and increased Health to 440, removed % Cold Resist
Ulzuin's Infernal Avatar Set: reduced % Weapon damage modifier for Canister Bomb to 14%
Mythical Ulzuin's Flamespreader: removed Fire damage modifier for Canister Bomb and added the Conversion modifier from the Headguard
Mythical Ulzuin's Headguard: reduced Burn damage modifier for Canister Bomb to 50 and moved its Conversion modifier to the Flamespreader
Valguur's Hunger Set: added 6% Attack damage Converted to Health, 100 Vitality damage and 100% of Fire dealt as Vitality damage modifiers for Sigil of Consumption. Moved 50 Vitality damage modifier for Storm Totem to Valguur's Gems.
Valguur's Focus: increased Vitality damage modifier for Sigil of Consumption to 75
Valguur's Gems: added 50 Vitality damage modifier for Storm Totem that was originally on the set bonus
Virtue's Light Set: reduced % Shield Block damage to 15% and Health to 8%
Visor of Octavius: removed % Physical Resist
Voidsoul Armor: updated Conversion to Elemental dealt as Chaos
Voidsoul Bulwark: increased % Chaos/Vitality Resist Reduction on the skill proc to -15%
Voidsoul Visage: added 10% Weapon damage modifier for Flames of Ignaffar

Epic Items
Anchorite's Leg Armor: added 18% Elemental Resist, removed % Fire/Lightning Resists
Band of Wandering Souls: added 15% Aether Resist, removed % Cold Resist
Blazeguard Arbiter: added 25% Elemental Resist and 280 Health, removed % Fire/Lightning Resists
Blazethread Sash: added 200 Health and 24% Elemental Resist, removed % Fire/Lightning Resists
Chillmane Mantle: added 26% Elemental Resist, removed % Cold Resist
Chillsurge Ring: added 15% Elemental Resist, removed % Cold Resist
Circlet of Burning Rage: added 20% Bleed Resist, removed % Fire Resist
Desecrator Treads: added 15% Elemental Resist, removed % Fire Resist
Dreadweave Girdle: added 30% Aether Resist, removed % Cold Resist
Empowered Anchorite's Leg Armor: added 30% Elemental Resist, removed % Fire/Lightning Resists
Empowered Anchorite's Seal: added 15% Elemental Resist, removed % Fire Resist
Empowered Band of Black Ice: added 18% Bleed Resist, removed % Cold Resist
Empowered Chillsurge Ring: added 22% Elemental Resist, removed % Cold Resist
Empowered Crest of the Black Legion: added 600 Health, removed % Fire Resist
Empowered Guardsman's Breastplate: added 25% Elemental Resist, removed % Fire Resist
Empowered Guardsman's Helm: added 25% Elemental Resist, removed % Lightning Resist
Empowered Guardsman's Spaulders: added 25% Elemental Resist, removed % Cold Resist
Empowered Lorekeeper's Band: added 22% Elemental Resist, removed % Lightning Resist
Empowered Nighthunter's Chestguard: added 20% Elemental Resist, removed % Cold Resist
Empowered Twilight Signet: added 20% Elemental Resist, removed % Cold Resist
Empowered Windborne Greaves: added 15% Aether Resist
Faith's Guard: added 40% Chaos Resist, removed % Fire/Lightning Resists
Frostshard Crown: added 20% Vitality Resist, removed % Cold Resist
Glory of the Silver Knight: added 30% Bleed Resist, removed % Fire Resist
Guardsman's Breastplate: added 15% Elemental Resist, removed % Fire Resist
Guardsman's Helm: added 15% Elemental Resist, removed % Lightning Resist
Guardsman's Spaulders: added 15% Elemental Resist, removed % Cold Resist
Legionnaire's Triumph: added 25% Vitality Resist, removed % Fire Resist
Lorekeeper's Band: added 12% Elemental Resist, removed % Lightning Resist
Mythical Anarchy: adjusted chance of Chaos damage to 25% of 80-160
Mythical Anchorite's Leg Armor: added 33% Elemental Resist, removed % Fire/Lightning Resists
Mythical Anchorite's Seal: added 18% Elemental Resist, removed % Fire Resist
Mythical Band of Black Ice: added 18% Bleed Resist, removed % Cold Resist
Mythical Band of Wandering Souls: added 18% Aether Resist, removed % Cold Resist
Mythical Blazeguard Arbiter: added 28% Elemental Resist and 560 Health, removed % Fire/Lightning Resists
Mythical Blazethread Sash: added 350 Health and 26% Elemental Resist, removed % Fire/Lightning Resists
Mythical Bonesnap Gavel: reduced Physical damage to 14-42 and adjusted chance of Internal Trauma damage to 25% of 140 / 5s
Mythical Chillmane Mantle: added 28% Elemental Resist, removed % Cold Resist
Mythical Chillsurge Ring: added 24% Elemental Resist, removed % Cold Resist
Mythical Crest of the Black Legion: added 800 Health, removed % Fire Resist
Mythical Desecrator Treads: added 18% Elemental Resist, removed % Fire Resist
Mythical Dreadweave Girdle: added 33% Aether Resist, removed % Cold Resist
Mythical Faith's Guard: added 44% Chaos Resist, removed % Fire/Lightning Resists
Mythical Frostshard Crown: added 22% Vitality Resist, removed % Cold Resist
Mythical Glory of the Silver Knight: added 33% Bleed Resist, removed % Fire Resist
Mythical Legionnaire's Triumph: added 28% Vitality Resist, removed % Fire Resist
Mythical Lorekeeper's Band: added 24% Elemental Resist, removed % Lightning Resist
Mythical Molten Walkers: added 24% Vitality Resist
Mythical Nighthunter's Chestguard: added 22% Elemental Resist, removed % Cold Resist
Mythical Notched Bone of a Thousand Deaths: reduced Pierce damage to 28 and reduced % Crit damage on the granted skill
Mythical Sacred Hammer of Eternal Wrath: adjusted chance of Electrocute damage to 25% of 80-160 / 3s
Mythical Shadeleather Leggings: added 30% Elemental Resist, removed % Cold Resist
Mythical Shadowfiend's Cord: reduced % Pierce and Vitality Resists for pets to 25%
Mythical Spinecarver: reduced Physical damage to 14-42 and adjusted chance of Bleed damage to 25% of 100 / 3s
Mythical Spiritcrusher: reduced Vitality damage to 28
Mythical Star of Frozen Skies: added 28% Vitality Resist, removed % Lightning Resist, reduced % Cold Resist to 45%
Mythical Stormtouched Chains: added 480 Health, removed % Lightning Resist
Mythical Vestments of Mourning: added 30% Chaos Resist, removed % Cold Resist
Notched Bone of a Thousand Deaths: reduced % Crit damage on the granted skill
Ring of Valiance: added 18% Elemental Resist and 44% Pierce Resist, removed % Fire/Lightning Resists
Shadeleather Leggings: added 25% Elemental Resist, removed % Cold Resist
Shadowfiend's Cord: reduced % Pierce Resist for pets to 20%
Signet of Valiance: added 18% Elemental Resist, removed % Cold Resist
Spinecarver: adjusted chance of Bleed damage to 25% of 50 / 3s
Star of Frozen Skies: added 25% Vitality Resist, removed % Lightning Resist, reduced % Cold Resist to 40%
Stormtouched Chains: added 300 Health, removed % Lightning Resist
The Stormserpent Set: increased Resist Reduction on the skill proc to 20
The Triumvirate (all versions): added % Elemental Resist, removed % Lightning Resist
Vestments of Mourning: added 28% Chaos Resist, removed % Cold Resist

[Class & Skills]
Devotion
Living Shadow: reduced Bleed damage

Soldier
Blade Arc: normalized animation speed across all weapon groups. Previously, two-handed melee was up to 20% faster than dual-wield/one-handed. All weapon groups now match the two-handed speed.

Demolitionist
Canister Bomb: reduced Burn damage scaling with rank
Improved Casing: reduced Internal Trauma damage scaling with rank
Flashbang: increased base chance of Confuse to 33% and reduced its scaling such that it returns to its original value by rank 12.
Mortar Trap: reduced damage scaling with rank
The Big One: increased Damage scaling with rank. Slow now scales with rank.
Shattering Blast: increased Internal Trauma scaling with rank, particularly at ultimate ranks
Thermite Mine: mines are now placed instantly around the target location, rather than thrown, similar to Inquisitor's Runes.
Vindictive Flame: increased Health Regeneration scaling with rank
Ulzuin's Wrath: increased base damage

Occultist
Sigil of Consumption: added Vitality Decay damage
Destruction: increased Fire damage scaling with rank, particularly at ultimate ranks, added % Vitality damage

Nightblade
Amarasta's Blade Burst: increased Frostburn damage scaling with rank, particularly at ultimate ranks
Amarasta's Quick Cut: increased base % Weapon damage to 70% and adjusted scaling such that it returns to its original values by rank 8
Blade Spirit: reduced Bleed damage scaling with rank
Frenetic Throw: increased % Weapon damage penalty to -55%
Lethal Assault: reduced Acid/Cold damage scaling with rank to 52 by rank 12, 116 by max ultimate rank.
Shadow Strike: reduced Cooldown to 3.5s, energy cost reduced accordingly. Increased % Weapon damage scaling at ultimate ranks to 385% by max ultimate rank.
Nidalla's Justifiable Ends: increased Poison damage scaling with rank, particularly at ultimate ranks. Increased Cooldown Reduction scaling at ultimate ranks to -1.8s by max ultimate rank.
Nightfall: Radius now scales with rank, increased base % Weapon damage by 10%, increased Frostburn and Vitality Decay damage scaling with rank

Shaman
Primal Strike: reduced base Energy Cost by 10
Thunderous Strike: reduced % Energy Cost Reduction to 55%
Torrent: increased minimum Lightning damage by 20. Increased base % Weapon damage to 18% and reduced its scaling such that it returns to its original value by rank 12.
Wendigo Totem: increased Duration to 15s, reduced base Energy Cost by 10. Increased base Heal to 2% + 60 and adjusted its scaling such that it returns to its original value by rank 12. Increased Vitality damage scaling with rank, particularly at ultimate ranks and added Vitality Decay damage.
Blood Pact: increased Chance of Attack damage Converted to Health to 100% and reduced its values accordingly. Increased Vitality Decay/Bleed Duration scaling at ultimate ranks to 70% by max ultimate rank.

Arcanist
Arcane Will: increased % Health Treshold to 75%
Fabric of Reality: added % Damage to Aetherials and Chthonics. Removed % Energy Leech.
Iskandra's Elemental Exchange: added % Elemental damage from Overload
Overload: added Offensive Ability, moved % Elemental damage to Iskandra's Elemental Exchange
Elemental Balance: added Elemental Dot Duration
Maiven's Sphere of Protection: removed Damage Penalty
Conversion: Slow Resist scaling increased to match the other Resists
Mental Alacrity: increased Energy scaling with rank to 1200 by rank 10, 3025 by max ultimate rank. Increased % Cast Speed scaling at ultimate ranks to 18% by max ultimate rank.
Reckless Power: increased Aether damage scaling with rank, added Chance of Stun Retaliation, removed Burn Duration

Inquisitor
Infernal Purge: increased % Crit damage scaling with rank to 50% by rank 12, 70% by max ultimate rank
Rune of Hagarrad: reduced Point-Blank damage penalty to 25%

Necromancer
Harbinger of Souls: added Vitality damage

Oathkeeper
Ascension: reduced % All damage to match the % All Retaliation damage
Celestial Presence: reduced Radius scaling with rank to 4.0 by rank 12, 4.5 by max ultimate rank. Reduced % Resist Reduction to 30% by rank 12, 40% by max ultimate rank.
Eye of Reckoning: reduced % Weapon damage and Physical damage scaling at ultimate ranks
Shattering Smash: increased % Weapon damage by 5% and increased Physical damage scaling with rank
Tectonic Shift: increased % Physical damage scaling with rank to 108% by rank 12, 198% by max ultimate rank, increased Bleed damage scaling at ultimate ranks


FONTE: https://steamcommunity.com/app/219990/discussions/0/2944710017702327086/
 
Última edição:
Amigos,

Na promoção ele costuma custar quanto?
O jogo base pega 75% de desconto em algumas sales.
Ficando o preço final com desconto:
  • Brasil sai por R$ 11,49
  • Argentina sai por R$ 6,12

Uma dica, utilize sempre o site https://steamdb.info para saber o desconto máximo que o jogo já teve, qual época e valor nos outros países.
 
Vi que está em promo.
Como funciona o end game desse jogo? Estilo D3 e PoE?
 
É um PoE que pode ser jogado offline, sei que tem algumas salas onde pessoal faz trade. Eu particularmente nunca fiz isso. Tenho 150hs de jogo e um char level 100 e ainda parece que não aproveitei nada do jogo.
Porque é grande cara, são dezenas de classes e pelo menos uma centena de builds.
Você joga offline e quando tem internet ele sincroniza o jogo na nuvem.

Tem um baita end-game que até hoje ainda não explorei totalmente.

Compra o jogo base, as duas expansões e o crucible. Vale cada centavo.
 
As exps complementam o jogo base ou é conteúdo pra depois tipo o reaper of souls? Pensando em voltar pro joguinho mas só tenho o base.
 
Elas adicionam conteúdo ao jogo base, adicionando conteúdo a main quest, classes e itens. Alem de conteúdo end-game, no caso da shattered realm que foi adicionada na forgotten gods
--- Post duplo é unido automaticamente: ---

 
Grim Dawn Update V1.1.5.0


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The moment has arrived at last. Grim Dawn’s largest free content update ever is here!

With v1.1.5.0, Grim Dawn has received a staggering update to itemization, over 6000 database changes. If that alone were not enough, v1.1.5.0 also features the Tomb of the Heretic roguelike dungeon for Forgotten Gods and a series of smaller dungeons that will lead you on a quest to uncovering its entrance.
The claim that this is Grim Dawn’s largest update ever is no exaggeration. For just a taste of all that’s in store for you, you can read the changelog bellow:

[Updated Epic Items]
  • With this update, we have made significant changes to Epic items. Epics did not receive as much balancing love as Legendary items over the years, and that changes with v1.1.5.0.
  • We went through hundreds of items to make them more exciting to discover and to make them more interesting for builds. While Epics are not intended to compete with Legendaries for endgame purposes, we felt that it wouldn't hurt to give them a bit of a bump!
  • As with Rare Affixes, these changes were done for all levels, so that getting unique items even while you level feels awesome and exciting!
  • As almost every Epic item in the game has been updated in some way, there were far too many to list in the patch notes. Check out the items in game and enjoy!

[Updated Rare Affixes]
  • Another major balancing pass of this patch involves Rare Affixes. We went through every Rare Affix in the game and made some degree of adjustments to most of them.
  • Sometimes it was as simple as increasing the values on certain attributes, but many saw entirely new stats added that should make more affixes not only viable but also more exciting to find.
  • These changes were done for all levels of play, not just endgame, so that discovering new gear as you level up is that much more enticing.
  • As almost every Rare affix in the game has been updated in some way, there were far too many to list in the patch notes. Check out the items in game and enjoy!

[Updated Common Weapons]
  • The last portion of our balancing pass was for common weapons to have an improved sense of progression between tiers. In the process, a couple lower level tiers were removed entirely (any unused appearances are now available at the Fort Ikon Vendor that sells Commonly Good Looks).
  • Any items from the removed tiers in your inventory will remain, but are tagged as "Obsolete".
  • You will find that almost all common weapons have had their damage increased and the gap in base damage between common weapons and Legendaries is now gone by max level.

[Major New Features]
  • Riggs at the Conclave of the Three is ready to collect on his debt. If you've taken him up on his offer and completed the main story of Forgotten Gods, you may wish to speak with him again to avoid...unfortunate consequences of not repaying your debt!
  • The path to a new roguelike dungeon, the Tomb of the Heretic, has been discovered within the Korvan lands. Getting inside, however, may not be so simple!
  • The Tomb of the Heretic content update features 12 new bosses and mini-bosses, 4 new Monster Infrequents, 8 new Epic items and a staggering 18 new Legendary items, most of which are found only within the new roguelike dungeon!
  • The Coven of Ugdenbog now sells an Invisible Medal illusion at their Quartermaster.
  • Loyalty has its dividends! Owners of the Loyalist Item Pack #2 should stop by Lancel the Knight to claim a ferocious new look: armor and weapons of the Great Wolf!

[Shattered Realm]
  • Death's Waystones are now available for brave souls that seek ultimate glory. Death's Waystones enable you to proceed to Shards 80 and beyond, but with loot disabled. To unlock Death's Waystones, you must clear Shard 80 or higher and claim your rewards.
  • Bosses now spawn more spread out rather than in a single cluster
  • Reduced maximum number of Essence of the Shattered Realm stacks at higher shards to up to 10
  • New foes from the Tomb of the Heretic roguelike dungeon can now spawn in the Shattered Realm
  • Shrine of Oleron blessing now also gives a bonus to Retaliation damage

[Crucible]
  • Reduced % Crowd Control Resistance from the Unstoppable Mutator for monsters by 5% on Gladiator difficulty
  • Infernal Pylon: reduced % Damage Reduction at Tier 1
  • Storm Pylon: reduced Resist Reduction at Tier 1

[Tech]
  • Fixed an issue with in-game cinematics freezing. If this issue persists, please report it as a new bug.
  • Improved scrolling for long lists.
  • Fixed "Always Show Monster Health Bars" toggle not working properly.

[Game]
Increased Rare item drop rates in Challenge areas (including Roguelike dungeons), particularly the drop rate of double Rare items.
The Undead faction has been renamed to 'Arkovian Undead' for clarity (this distinction was already made in the faction's description).
Removed loot penalty on some Nemesis bosses in the campaign. Previously, some Nemesis bosses had reduced loot drops due to them being relatively easier to find, however with changes to spawn locations on other Nemesis, this difference is no longer as dramatic and the penalty is no longer necessary.
Reduced Monster base % Chaos Resist on Elite and Ultimate difficulties
Reduced % Crowd Control Resistance from the Unstoppable Mutator for monsters by 5% on Ultimate difficulty. This applies within the Shattered Realm as well.
A new NPC at the Conclave of the Three now offers a breadcrumb quest to introduce you to Difficulty Merits.

[Itemization]
This update includes over 6000 changes to items at all levels, including a major overhaul to most Epics and Rare Affixes. Due to the scope of the changes, most individual adjustments are not listed in this changelog.
Increased base weapon damage on all Monster Infrequents to match Legendary items of similar level
Increased base weapon damage on all Epic uniques to match Legendary items of similar level
Reduced % Attack and % Cast Speed on weapon Magic Affixes and Epic weapons, at lower levels only (~1-50). At low levels, % Attack/Cast Speed can present such a significant DPS increase that they stifle the gear progression and make it difficult to find upgrades (except a higher level weapon with the same speed affix). Endgame gear is unaffected by this change.
Relic - Annihilation: increased Burn damage on the skill proc
Relic - Dreeg's Affliction: increased % Acid and % Vitality damage. Added 4% Physical Resist and 22 Defensive Ability. Removed % Poison Resist.
Faction - Cult of Dreeg: added a new Legendary blueprint at Revered for a two-handed sword
Faction - Aetherbolt Pendant: reduced Lightning damage modifier for Albrecht's Aether Ray to 15-100
Faction - Malmouth Rifle: increased % Pierce Ratio to 50%, damage adjusted accordingly
Faction - Mark of Burning Shadows: added 33% Stun Resist
Faction - Mark of the Farseer: added 33% Freeze Resist
Faction - Occulant: increased % Attack Speed to 16%
Faction - Solael Arbalest: removed % Pierce Ratio, damage adjusted accordingly
Faction - The Desolator: reduced Fire damage and reduced % Weapon damage on the Bursting Round modifier to 40%, increased bonus to Bursting Round to +4
Faction - Wrathguard: added +1 to Demolitionist Skills
Magic Suffix - Mending: increased Health Regeneration
Magic Suffix - Renewal: increased Health Regeneration
Crafting - Updated stats on low level crafted items with base stats.
Crafting - Nimble Crest: added 15% Poison Resist, 15% Vitality Resist and 15% Bleed resist. Removed % Dodge Chance and Defensive Ability
Crafting - Puppetmaster Links: added 15% Stun and Freeze Resist for pets, removed Offensive and Defensive Ability
Crafting - Trollheart Waistguard: added 10% Aether Resist
Crafting - Watcher Crest: added 10% Vitality Resist
Crafting - Reinforced Shell: reduced number of Battered Shells required to craft to 1
Crafting - Resilient Plating: updated recipe to require 3 Scavenged Plating and no Battered Shell
Crafting - Rotten Heart: reduced number of Frozen Hearts required to craft to 1
Crafting - Serrated Shell: reduced number of Battered Shells required to craft to 1
Crafting - Spined Carapace: reduced number of Battered Shells required to craft to 1

Monster Infrequents
Added % Physical Resist to all variants of Nemesis shoulders
Aetherwarped Cleaver: added +2 to Belgothian's Shears
Alkamos' Scythe: added Offensive Ability
Alkamos' Warsword: added % Attack damage Converted to Health
Ascendant Authority: added % Chaos Resist
Ascendant Conduit: added % Chaos Resist
Ascendant Cowl: added +2 to Summon Briarthorn
Ascendant Hood: added +2 to Inquisitor Seal
Ascendant Pauldrons: added % Bleed Resist and +3 to Raging Tempest
Ascendant Shoulderguards: added +3 to Soul Harvest and +3 to Shadow Strike
Ascendant Source: added % Chaos Resist
Ascended Casque: added +3 to Maiven's Sphere of Protection and +3 to Spectral Binding. Increased % Attack Speed modifier for Maiven's Sphere of Protection to 8%
Ascended Diadem: added % Vitality Resist and +2 to Stormcaller's Pact
Ascended Epaulets: added % Pierce Resist and +3 to Flame Touched
Ascended Shoulderplates: added % Chaos Resist, +3 to Distortion, +3 to Storm Box of Elgoloth and swapped Pierce to Aether Conversion with 30% of Elemental dealt as Aether. Removed Aether damage.
Ascended Vestment: added +3 to Panetti's Replicating Missile and increased bonus to Inquisitor Seal to +3
Barthollem's Gavel: added % Chaos Resist and replaced bonus to Righteous Fervor with +4 to Judgment
Barthollem's Warmaul: added % Chaos Resist
Bloodlord's Blade: added % Attack Speed and +2 to Witchfire
Bloodsworn Codex: added % Stun Resist for pets
Bloodsworn Repeater: added +2 to Possession and increased Cooldown Reduction modifier for Doom Bolt to -0.6s
Bloodsworn Scepter: added +2 to Destruction and a 100% of Fire dealt as Chaos modifier for Sigil of Consumption
Bloodsworn Signet: added 4% Physical Resist for pets
Bloodsworn Vestments: added +3 to Hellfire Mine and +3 to Flames of Ignaffar
Boneblade: added % Chaos Resist
Bonespike: added Offensive Ability, reduced Duration modifier for Ravenous Earth to 1s
Bysmiel-Sect Legguards: added % Trap Resist
Chosen Epaulets: added % Aether and +3 to Arcane Will
Chosen Gaze: added +2 to Forcewave
Chosen Mask: added +2 to Thermite Mine
Chosen Raiment: added +3 to Dreeg's Evil Eye, +3 to Ravenous Earth and swapped Aether to Acid Conversion with 30% of Vitality dealt as Acid. Removed bonus to Vulnerability.
Chosen Robes: added % Freeze Resist and +3 to Lightning Tether, increased bonus to Albrecht's Aether Ray to +3
Chosen Spaulders: added +3 to Ignition and swapped Acid to Elemental Conversion with 30% of Pierce dealt as Elemental
Chosen Visage: added +2 to Summon Hellhound
Coerced Wraith: added Offensive Ability
Crimson's Arcane Scepter: added % Health
Crimson's Vile Scepter: added % Health
Cronley's Signet: added +3 to Laceration and +3 to Circle of Slaughter
Death-Watcher Pendant: added +2 to Call of the Grave and +2 to Mogdrogen's Pact
Dermapteran Slicer: added Health
Dreeg-Sect Legguards: added % Stun Resist
Ellena's Necklace: added +2 to Veil of Shadow and +2 to Star Pact
Fleshwarped Bulwark: added % Physical Resist and +3 to Heart of the Wild, increased bonus to Mogdrogen's Pact to +3 and increased Health Regeneration
Fleshwarped Casque: added % Elemental Resist and +3 to Overload
Fleshwarped Conflagrator: added % Pierce Resist and +4 to Overload. Added 10% Physical Resist modifier for Arcane Will.
Fleshwarped Incinerator: added % Pierce Resist and +4 to Rune of Kalastor
Fleshwarped Pauldrons: added % Pierce Resist
Fleshwarped Platemail: added % Chaos Resist and +3 to Oak Skin
Fleshwarped Shard: added Health, reduced % Crit damage modifier for Albrecht's Aether Ray to 10%
Fleshwarped Tome: reduced Aether damage modifier for Albrecth's Aether Ray to 66
Galakros Dread Plating: added +3 to Reaping Strike and +3 to Overload
Galakros Singed Plating: added % Stun Resist and +3 to Rune of Kalastor
Gargoyle Gaze: added % Chaos Resist and +2 to Rune of Hagarrad
Gargoyle Spines: added Offensive Ability and +3 to Blitz
Gargoyle Visage: added % Chaos Resist and +3 to Feral Hunger
Gollus' Ring: added +3 to Mogdrogen's Pact and +3 to Vindictive Flame, increased Health Regeneration
Groble Death Effigy: added % Chaos Resist
Groble Ember Effigy: added % Vitality Resist
Groble Sand Effigy: replaced % Physical damage with % Vitality damage, added % Aether Resist
Groble Sky Effigy: added % Poison Resist
Groble Stone Effigy: added % Pierce Resist and % Aether damage
Groble Toxic Effigy: added % Aether Resist
Gulgazor's Heart: added +2 to Horn of Gandarr and +2 to Bursting Round
Haunted Shoulderpad: added % Elemental damage and +3 to Brimstone and increased bonus to Word of Pain to +3
Haunted Vestment: added % Stun Resist and +3 to Spectral Wrath
Ikrix Scale: added +3 to Overguard
Incendiary Casque: added % Chaos Resist and +2 to Fire Strike, removed % Fire Resist
Incendiary Shoulderplates: added % Chaos Resist and +3 to Inferno
Kilrian's Skullbreaker: added % Attack Speed
Korvan Armor: added % Stun Resist
Korvan Casque: added % Chaos Resist and +3 to Laceration
Korvan Gaze: added % Chaos Resist and +3 to Nidalla's Hidden Hand
Korvan Helm: added % Chaos Resist and +3 to Second Rite
Korvan Pauldrons: added % Elemental Resist and +3 to Dreeg's Evil Eye
Korvan Plating: added % Stun Resist, Energy Regeneration and +3 to Hungering Reach. Swapped Pierce to Vitality Conversion with 30% of Aether dealt as Vitality.
Korvan Spaulders: added % Elemental Resist and +3 to Zolhan's Technique
Kra'vall Shoulderguards: added % Elemental Resist
Kra'vall Shoulderpads: added +3 to Emboldening Presence
Kymon's Badge: added +3 to Grenado
Living Ring: added +3 to Iskandra's Elemental Exchange and +3 to Word of Agony
Loghorrean's Corruption: added % Defensive Ability and increased Skill Bonuses to +3
Loxmere's Frostblade: added +2 to Nidalla's Justifiable Ends
Malkadarr's Dreadblade: added % Chaos Resist and +2 to Necrotic Edge
Messenger's Blaze Cannon: added +2 Distance and 40% Weapon damage modifiers for Vire's Might
Milton's Casque: added % Aether Resist
Murderer's Breastplate: added +3 to Shadow Strike and +3 to Dual Blades, removed bonus to Resilience
Murderer's Cowl: added +2 to Blade Trap and +2 to Ring of Steel
Murderer's Epaulets: added Offensive Ability and +3 to Phantasmal Blades
Mutant Bludgeon: added +2 to Rending Force
Obsidian War Cleaver: added % Vitality Resist
Overseer Eye: added % Cast Speed
Packla's Skins: added +3 to Tenacity of the Boar, +3 to Blood Pact and increased Health Regeneration
Packla's Visage: added +3 to Heart Seeker and +3 to Blood Boil
Pit Master's Axe: added +2 to Anatomy of Murder
Pulsing Shard: added % Chaos Resist
Putrid Necklace: added +2 to Blood of Dreeg and +2 to Iskandra's Elemental Exchange
Rolderathis' Tome: added Offensive Ability and % Pierce Resist, reduced Coldown Reduction modifier for Trozan's Sky Shard to -0.4s
Salazar's Sovereign Blade: added % Cooldown Reduction, increased damage dealt by the summoned pet
Segarius' Sacred Blade: added % Chaos Resist
Segarius' Tainted Blade: added % Cast Speed
Servitor's Cleaver: added +2 to Flame Touched
Solael-Sect Legguards: added % Freeze Resist
Spectral Arbalest: added % Poison Resist and +4 to Spectral Binding
Spectral Battle Axe: added % Vitality damage and 4% Cooldown Reduction
Spectral Bludgeon: added % Frostburn Duration
Spectral Crown: added % Physical Resist for pets and +3 to Manipulation, removed % Current Life Resist
Spectral Longsword: added % Health
Spectral Warmaul: added Offensive Ability
Troll Skullcrusher: added +4 to Feral Hunger
Ugdenbog Bilelauncher: added 20% Weapon damage modifier for Amarasta's Blade Burst, replaced bonus to Word of Renewal with +4 to Blood of Dreeg
Ugdenbog Boltthrower: added Pierce damage
Ugdenbog Chillstrife: reduced % Cold Resist Reduction modifier for Veil of Shadow to -8%
Ugdenbog Flamethrower: added +4 to Grenado
Ugdenbog Repeater: added +2 to Field Command
Valaxteria's Arcane Robes: added % Slow Resist and +3 to Elemental Balance
Valaxteria's Skytorn Robes: added % Slow Resist and +3 to Torrent
Vilgazor's Heart: added +2 to Ring of Steel and +2 to Amarasta's Quick Cut
Warden's Judgment: added % Physical and % Aether Resists for pets, removed Aether damage. Replaced bonus to Arcane Will with +2 to Iskandra's Elemental Exchange
Wendigo Barb: added Acid damage and increased Cooldown Reduction modifier for Blood of Dreeg to -4s
Wendigo Claw: added Bleed damage
Yeti Horn: added % Electrocute Duration
Zarthuzellan's Archive: added % Burn Duration
Zarthuzellan's Codex: added % Burn Duration

Legendary Non-Set Items
Beronath, Reforged: added % Retaliation damage penalty to the granted skill
Chilling Grip of Hagarrad: reduced bonus to Biting Cold to +3
Codex of Truths: replaced % Cast Speed with 55 Offensive Ability. Updated granted skill.
Conduit of Destructive Whispers: updated Mortar Trap modifier to +4s Duration and -0.5s Cooldown. +1 Summon Limit modifier has been moved to another item.
Conduit of Divine Whispers: increased damage on the Eye of Reckoning and Ascension variants
Divinesteel Hauberk: added 50% Stun Resist
Eldritch Gaze: increased Chaos damage modifier for Blade Arc to 80 and increased % Shield Damage Blocked modifier for Possession to 25%
Hellscourge: updated values on skill proc
Horns of Korvaak: reduced Cooldown on skill proc
Ixillor's Rageflame: updated values on skill proc
Lacerator Girdle: updated values on the skill proc
Mythical Beronath, Reforged: added % Retaliation damage penalty to the granted skill
Mythical Chilling Grip of Hagarrad: reduced bonus to Biting Cold to +3
Mythical Codex of Lies: reduced % Crit damage modifier for Albrecht's Aether Ray to 10%
Mythical Codex of Truths: added +1 Summon Limit modifier for Mortar Trap. Replaced % Cast Speed with 105 Offensive Ability. Updated granted skill.
Mythical Crimson Lotus: increased Offensive Ability to 90
Mythical Deviltongue: increased Offensive Ability to 72
Mythical Divinesteel Hauberk: added 50% Stun Resist and added % Physical Resist to granted skill
Mythical Exterminus: added 12 Fire damage and 100% of Lightning dealt as Fire modifiers for Fire Strike
Mythical Fiendscale Jacket: added 25% Freeze Resist
Mythical Flames of Wrath: fixed incorrect Modifier being assigned for Summon Guardian of Empyrion
Mythical Gutripper: increased Bleed damage modifier for Grasping Vines to 240 / 1s
Mythical Ixillor's Rageflame: updated values on skill proc
Mythical Korvoran's Chestguard: added 25% Stun Resist
Mythical Leggings of Arcane Currents: added 20% Freeze Resist
Mythical Mark of Kalastor: added 33% Stun Resist
Mythical Murmur's Kiss: added 4% Cast Speed and increased Offensive Ability to 90
Mythical Pack of Deadly Means: added +3 to Ravenous Earth
Mythical Reaper of the Accursed: increased Duration on the granted skill to 3s
Mythical Reign of Ice and Fire: increased Cooldown on the skill proc to 1.2s
Mythical Riftwarped Grasp: added -15% Energy Cost modifier for Doom Bolt
Mythical Rimestone Legguards: added 20% Stun Resist
Mythical Rune Armor of Ignaffar: added 25% Stun Resist
Mythical Runebrand Leggings: added 30% Stun Resist for pets and increased % Offensive Ability for pets to 7%, removed chance of Retaliation for pets
Mythical Sash of the Bloodlord: added 90 Offensive Ability, removed Energy
Mythical Sash of the Immortal Sage: added 40% Freeze Resist, replaced % Fire/Lightning Resist with 100% Elemental Resist
Mythical Shroud of Illusion: added 40% Stun and Freeze Resists
Mythical Speaker for the Dead: increased % Cold Resist Reduction modifier for Ill Omen to -18%
Mythical Spellgaze: added % Aether damage
Mythical Stormseer Sapphire: reduced Lightning damage modifier for Albrecht's Aether Ray to 8-90
Mythical Temporal Arcblade: fixed the skill proc's cooldown being lower than its duration (which effectively gave it 100% uptime)
Mythical Thread of Mortality: reduced Cooldown on the skill proc to 2s
Mythical Tome of Atonement: replaced % Elemental damage with % Fire/Burn damage
Mythical Venomancer's Raiment: added 25% Stun Resist
Ravager's Dreadgaze (Flesh Version): increased % Health to 12%
Reaper of the Accursed: increased Duration on the granted skill to 3s
Reign of Ice and Fire: increased Cooldown on the skill proc to 1.2s
Runebrand Leggings: added 25% Stun Resist for pets and increased % Offensive Ability for pets to 5%, removed chance of Retaliation for pets
Sash of the Bloodlord: added 48 Offensive Ability, removed Energy
Sash of the Immortal Sage: added 30% Freeze Resist, replaced % Fire/Lightning Resist with 84% Elemental Resist
Spellgaze: added % Aether damage
Stormheart: reduced Cooldown on the skill proc
Temporal Arcblade: fixed the skill proc's cooldown being lower than its duration (which effectively gave it 100% uptime). This issues was only present in Ashes of Malmouth and not the base game.
Tome of Atonement: replaced % Elemental damage with % Fire/Burn damage

Legendary Set Items
Allagast's Masterpiece Set: reduced Aether damage modifier for Storm Box of Elgoloth to 80, reduced % Lightning damage modifier for Deadly Aim to 120% and removed its Duration modifier
Deception of Dreeg Set: increased % Physical Resist to 12%, % Cast Speed to 25% and increased Chance to Pass through Enemies modifier for Dreeg's Evil Eye to 66%
Mythical Hood of Dreeg: increased Offensive Ability to 65
Mythical Black Gem of Dreeg: added 20% Stun and Freeze Resists
Invoker's Will Set: added 40 Fire damage modifier for Panetti's Replicating Missile
Light's Guardian Set: reduced Lightning damage modifier for Storm Box of Elgoloth to 120
Mythical Demonslayer's Defense: reduced Vitality damage modifier for Blade Spirit to 70
Mythical Infernal Knight's Faceguard: reduced Burn damage modifier for Judgment to 75 / 3s
Nature's Avenger Set: increased Activation chance on the skill proc to 50% and removed its % Attack Speed bonus
Avenger's Crusher: increased % Attack Speed to 25%. Increased Activation chance on the skill proc to 25% and increased its travel distance.
Radaggan's Folly Set: increased Offensive Ability to 70
Radaggan's Mantle: added 40 Defensive Ability
Rotgheist Set: increased % Weapon damage modifier for Dreeg's Evil Eye to 70%, increased Vitality damage modifier for Primal Strike to 220 and increased Acid damage modifier for Vire's Might to 220
Rotgheist Chestguard: increased Defensive Ability to 70
Rotgheist Emblem: increased % Attack damage Converted to Health modifier for Vire's Might to 8%
Rotgheist Mask: increased Offensive Ability to 45
Rotgheist Shoulderguard: increased Offensive Ability to 45
Shattered Guardian Set: reduced % Damage Modifier on the granted skill to 22%
The Clairvoyant's Focus Set: reduced % Offensive Ability on the skill proc to 8%. Increased Aether damage modifiers for Doom Bolt and Reap Spirit to 200
Mythical Clairvoyant's Wand: reduced Aether damage modifier for Albrecht's Aether Ray to 50
The Infernal Champion Set: increased % Health bonus to 10%
Mythical Infernal Knight's Jacket: increased Health to 750

[Class & Skills]
Devotion
Affliction: updated bonuses to focus more on Retaliation, Vitality damage and Crits
Autumn Boar: added 55 Defensive Ability and increased % All Retaliation damage to 60%. Removed % Fire Resist, % Stun Duration, Internal Trauma damage and Chance of Bleed Retaliation.
Dire Bear: added 2% Defensive Ability and 15 Defensive Ability and increased Armor to 140. Removed % Constitution and % Internal Trauma damage.
Eye of the Guardian: increased Defensive Ability to 12
Manticore: added 4% Physical Resist, reduced % Poison Resist to 10%
Panther: increased Offensive Ability to 48, removed % All damage
Rattosh, the Veilwarden: increased Offensive Ability to 75
Raven: added 3% Offensive Ability and increased Offensive Ability to 25. Reduced Spirit to 15 and removed % All damage.
Revenant: reduced % Attack and % Cast Speed to 4% and % Damage to Undead to 10%
Rhowan's Crown: added 20 Defensive Ability
Solael's Witchblade: replaced % Fire Resist with 15 additional Defensive Ability
Solemn Watcher: reduced % Defensive Ability to 4%
Targo the Builder: increased Defensive Ability to 55
Typhos, Jailor of Souls: updated bonuses to focus more on Offensive Ability for players/pets
Scales of Ulcama: added 5% Attack damage Converted to Health, 20 Offensive Ability and 30 Defensive Ability. Rearranged some of the existing bonuses. Reduced % Health to 4% and removed % All damage.
Acid Spray: increased Acid damage and distance
Guardian's Gaze: increased % Weapon damage to 20% and added 5% Attack damage Converted to Health
Maul: increased Physical damage scaling with rank
Raise the Dead: reduced All Resist Reduction duration to 1s
Tip the Scales: added % Weapon damage, increased Resist Reduction, increased Activation chance and reduced Cooldown

Demolitionist
Explosive Strike: Physical damage is now dealt 100% of the time, damage adjusted accordingly

Occultist
Blood Burst: increased % Weapon damage scaling with rank to 30% by rank 12, 40% by max ultimate rank and increased Acid damage scaling with rank. Reduced Energy Cost scaling with rank.
Terrifying Gaze: reduced Energy Cost scaling with rank

Nightblade
Frenetic Throw: replaced 100% Cooldown Reduction with -3s Cooldown (no net change, skill remains spammable), increased % Total Damage penalty to -55%

Arcanist
Reckless Power: increased % Attack/Cast Speed scaling with rank to 14% by rank 12, 20% by max ultimate rank

Inquisitor
Aura of Conviction: removed % Elemental dot damage bonuses
Flames of Ignaffar: increased area of the damage cone. Increased % Weapon damage scaling with rank to 42% by rank 16, 58% by max ultimate rank.
Null Field: added -10% Attack Speed penalty
Storm Box of Elgoloth: reduced Lightning damage scaling at ranks 12+
Lightning Tether: reduced damage tic rate by 10%
Word of Pain: now lasts a fixed 8 seconds, rather than duration scaling with rank. Added % Attack Speed Reduction.
Word of Agony: significantly increased Radius scaling with rank
Death Sentence: now also increases Duration by 4 seconds

Necromancer
Call of the Grave: increased % Crit damage scaling for pets at ultimate ranks to 30% by max ultimate rank
Ill Omen: now reduces All damage rather than just Physical damage. Increased damage scaling with rank
Harbinger of Souls: increased % Attack/Cast Speed scaling with rank to 14% by rank 12, 20% by max ultimate rank
FONTE: https://steamcommunity.com/app/219990/discussions/0/1657817111849847755/
 
Grim Dawn Update V1.1.5.0


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The moment has arrived at last. Grim Dawn’s largest free content update ever is here!

With v1.1.5.0, Grim Dawn has received a staggering update to itemization, over 6000 database changes. If that alone were not enough, v1.1.5.0 also features the Tomb of the Heretic roguelike dungeon for Forgotten Gods and a series of smaller dungeons that will lead you on a quest to uncovering its entrance.
The claim that this is Grim Dawn’s largest update ever is no exaggeration. For just a taste of all that’s in store for you, you can read the changelog bellow:

[Updated Epic Items]
  • With this update, we have made significant changes to Epic items. Epics did not receive as much balancing love as Legendary items over the years, and that changes with v1.1.5.0.
  • We went through hundreds of items to make them more exciting to discover and to make them more interesting for builds. While Epics are not intended to compete with Legendaries for endgame purposes, we felt that it wouldn't hurt to give them a bit of a bump!
  • As with Rare Affixes, these changes were done for all levels, so that getting unique items even while you level feels awesome and exciting!
  • As almost every Epic item in the game has been updated in some way, there were far too many to list in the patch notes. Check out the items in game and enjoy!

[Updated Rare Affixes]
  • Another major balancing pass of this patch involves Rare Affixes. We went through every Rare Affix in the game and made some degree of adjustments to most of them.
  • Sometimes it was as simple as increasing the values on certain attributes, but many saw entirely new stats added that should make more affixes not only viable but also more exciting to find.
  • These changes were done for all levels of play, not just endgame, so that discovering new gear as you level up is that much more enticing.
  • As almost every Rare affix in the game has been updated in some way, there were far too many to list in the patch notes. Check out the items in game and enjoy!

[Updated Common Weapons]
  • The last portion of our balancing pass was for common weapons to have an improved sense of progression between tiers. In the process, a couple lower level tiers were removed entirely (any unused appearances are now available at the Fort Ikon Vendor that sells Commonly Good Looks).
  • Any items from the removed tiers in your inventory will remain, but are tagged as "Obsolete".
  • You will find that almost all common weapons have had their damage increased and the gap in base damage between common weapons and Legendaries is now gone by max level.

[Major New Features]
  • Riggs at the Conclave of the Three is ready to collect on his debt. If you've taken him up on his offer and completed the main story of Forgotten Gods, you may wish to speak with him again to avoid...unfortunate consequences of not repaying your debt!
  • The path to a new roguelike dungeon, the Tomb of the Heretic, has been discovered within the Korvan lands. Getting inside, however, may not be so simple!
  • The Tomb of the Heretic content update features 12 new bosses and mini-bosses, 4 new Monster Infrequents, 8 new Epic items and a staggering 18 new Legendary items, most of which are found only within the new roguelike dungeon!
  • The Coven of Ugdenbog now sells an Invisible Medal illusion at their Quartermaster.
  • Loyalty has its dividends! Owners of the Loyalist Item Pack #2 should stop by Lancel the Knight to claim a ferocious new look: armor and weapons of the Great Wolf!

[Shattered Realm]
  • Death's Waystones are now available for brave souls that seek ultimate glory. Death's Waystones enable you to proceed to Shards 80 and beyond, but with loot disabled. To unlock Death's Waystones, you must clear Shard 80 or higher and claim your rewards.
  • Bosses now spawn more spread out rather than in a single cluster
  • Reduced maximum number of Essence of the Shattered Realm stacks at higher shards to up to 10
  • New foes from the Tomb of the Heretic roguelike dungeon can now spawn in the Shattered Realm
  • Shrine of Oleron blessing now also gives a bonus to Retaliation damage

[Crucible]
  • Reduced % Crowd Control Resistance from the Unstoppable Mutator for monsters by 5% on Gladiator difficulty
  • Infernal Pylon: reduced % Damage Reduction at Tier 1
  • Storm Pylon: reduced Resist Reduction at Tier 1

[Tech]
  • Fixed an issue with in-game cinematics freezing. If this issue persists, please report it as a new bug.
  • Improved scrolling for long lists.
  • Fixed "Always Show Monster Health Bars" toggle not working properly.

[Game]
Increased Rare item drop rates in Challenge areas (including Roguelike dungeons), particularly the drop rate of double Rare items.
The Undead faction has been renamed to 'Arkovian Undead' for clarity (this distinction was already made in the faction's description).
Removed loot penalty on some Nemesis bosses in the campaign. Previously, some Nemesis bosses had reduced loot drops due to them being relatively easier to find, however with changes to spawn locations on other Nemesis, this difference is no longer as dramatic and the penalty is no longer necessary.
Reduced Monster base % Chaos Resist on Elite and Ultimate difficulties
Reduced % Crowd Control Resistance from the Unstoppable Mutator for monsters by 5% on Ultimate difficulty. This applies within the Shattered Realm as well.
A new NPC at the Conclave of the Three now offers a breadcrumb quest to introduce you to Difficulty Merits.

[Itemization]
This update includes over 6000 changes to items at all levels, including a major overhaul to most Epics and Rare Affixes. Due to the scope of the changes, most individual adjustments are not listed in this changelog.
Increased base weapon damage on all Monster Infrequents to match Legendary items of similar level
Increased base weapon damage on all Epic uniques to match Legendary items of similar level
Reduced % Attack and % Cast Speed on weapon Magic Affixes and Epic weapons, at lower levels only (~1-50). At low levels, % Attack/Cast Speed can present such a significant DPS increase that they stifle the gear progression and make it difficult to find upgrades (except a higher level weapon with the same speed affix). Endgame gear is unaffected by this change.
Relic - Annihilation: increased Burn damage on the skill proc
Relic - Dreeg's Affliction: increased % Acid and % Vitality damage. Added 4% Physical Resist and 22 Defensive Ability. Removed % Poison Resist.
Faction - Cult of Dreeg: added a new Legendary blueprint at Revered for a two-handed sword
Faction - Aetherbolt Pendant: reduced Lightning damage modifier for Albrecht's Aether Ray to 15-100
Faction - Malmouth Rifle: increased % Pierce Ratio to 50%, damage adjusted accordingly
Faction - Mark of Burning Shadows: added 33% Stun Resist
Faction - Mark of the Farseer: added 33% Freeze Resist
Faction - Occulant: increased % Attack Speed to 16%
Faction - Solael Arbalest: removed % Pierce Ratio, damage adjusted accordingly
Faction - The Desolator: reduced Fire damage and reduced % Weapon damage on the Bursting Round modifier to 40%, increased bonus to Bursting Round to +4
Faction - Wrathguard: added +1 to Demolitionist Skills
Magic Suffix - Mending: increased Health Regeneration
Magic Suffix - Renewal: increased Health Regeneration
Crafting - Updated stats on low level crafted items with base stats.
Crafting - Nimble Crest: added 15% Poison Resist, 15% Vitality Resist and 15% Bleed resist. Removed % Dodge Chance and Defensive Ability
Crafting - Puppetmaster Links: added 15% Stun and Freeze Resist for pets, removed Offensive and Defensive Ability
Crafting - Trollheart Waistguard: added 10% Aether Resist
Crafting - Watcher Crest: added 10% Vitality Resist
Crafting - Reinforced Shell: reduced number of Battered Shells required to craft to 1
Crafting - Resilient Plating: updated recipe to require 3 Scavenged Plating and no Battered Shell
Crafting - Rotten Heart: reduced number of Frozen Hearts required to craft to 1
Crafting - Serrated Shell: reduced number of Battered Shells required to craft to 1
Crafting - Spined Carapace: reduced number of Battered Shells required to craft to 1

Monster Infrequents
Added % Physical Resist to all variants of Nemesis shoulders
Aetherwarped Cleaver: added +2 to Belgothian's Shears
Alkamos' Scythe: added Offensive Ability
Alkamos' Warsword: added % Attack damage Converted to Health
Ascendant Authority: added % Chaos Resist
Ascendant Conduit: added % Chaos Resist
Ascendant Cowl: added +2 to Summon Briarthorn
Ascendant Hood: added +2 to Inquisitor Seal
Ascendant Pauldrons: added % Bleed Resist and +3 to Raging Tempest
Ascendant Shoulderguards: added +3 to Soul Harvest and +3 to Shadow Strike
Ascendant Source: added % Chaos Resist
Ascended Casque: added +3 to Maiven's Sphere of Protection and +3 to Spectral Binding. Increased % Attack Speed modifier for Maiven's Sphere of Protection to 8%
Ascended Diadem: added % Vitality Resist and +2 to Stormcaller's Pact
Ascended Epaulets: added % Pierce Resist and +3 to Flame Touched
Ascended Shoulderplates: added % Chaos Resist, +3 to Distortion, +3 to Storm Box of Elgoloth and swapped Pierce to Aether Conversion with 30% of Elemental dealt as Aether. Removed Aether damage.
Ascended Vestment: added +3 to Panetti's Replicating Missile and increased bonus to Inquisitor Seal to +3
Barthollem's Gavel: added % Chaos Resist and replaced bonus to Righteous Fervor with +4 to Judgment
Barthollem's Warmaul: added % Chaos Resist
Bloodlord's Blade: added % Attack Speed and +2 to Witchfire
Bloodsworn Codex: added % Stun Resist for pets
Bloodsworn Repeater: added +2 to Possession and increased Cooldown Reduction modifier for Doom Bolt to -0.6s
Bloodsworn Scepter: added +2 to Destruction and a 100% of Fire dealt as Chaos modifier for Sigil of Consumption
Bloodsworn Signet: added 4% Physical Resist for pets
Bloodsworn Vestments: added +3 to Hellfire Mine and +3 to Flames of Ignaffar
Boneblade: added % Chaos Resist
Bonespike: added Offensive Ability, reduced Duration modifier for Ravenous Earth to 1s
Bysmiel-Sect Legguards: added % Trap Resist
Chosen Epaulets: added % Aether and +3 to Arcane Will
Chosen Gaze: added +2 to Forcewave
Chosen Mask: added +2 to Thermite Mine
Chosen Raiment: added +3 to Dreeg's Evil Eye, +3 to Ravenous Earth and swapped Aether to Acid Conversion with 30% of Vitality dealt as Acid. Removed bonus to Vulnerability.
Chosen Robes: added % Freeze Resist and +3 to Lightning Tether, increased bonus to Albrecht's Aether Ray to +3
Chosen Spaulders: added +3 to Ignition and swapped Acid to Elemental Conversion with 30% of Pierce dealt as Elemental
Chosen Visage: added +2 to Summon Hellhound
Coerced Wraith: added Offensive Ability
Crimson's Arcane Scepter: added % Health
Crimson's Vile Scepter: added % Health
Cronley's Signet: added +3 to Laceration and +3 to Circle of Slaughter
Death-Watcher Pendant: added +2 to Call of the Grave and +2 to Mogdrogen's Pact
Dermapteran Slicer: added Health
Dreeg-Sect Legguards: added % Stun Resist
Ellena's Necklace: added +2 to Veil of Shadow and +2 to Star Pact
Fleshwarped Bulwark: added % Physical Resist and +3 to Heart of the Wild, increased bonus to Mogdrogen's Pact to +3 and increased Health Regeneration
Fleshwarped Casque: added % Elemental Resist and +3 to Overload
Fleshwarped Conflagrator: added % Pierce Resist and +4 to Overload. Added 10% Physical Resist modifier for Arcane Will.
Fleshwarped Incinerator: added % Pierce Resist and +4 to Rune of Kalastor
Fleshwarped Pauldrons: added % Pierce Resist
Fleshwarped Platemail: added % Chaos Resist and +3 to Oak Skin
Fleshwarped Shard: added Health, reduced % Crit damage modifier for Albrecht's Aether Ray to 10%
Fleshwarped Tome: reduced Aether damage modifier for Albrecth's Aether Ray to 66
Galakros Dread Plating: added +3 to Reaping Strike and +3 to Overload
Galakros Singed Plating: added % Stun Resist and +3 to Rune of Kalastor
Gargoyle Gaze: added % Chaos Resist and +2 to Rune of Hagarrad
Gargoyle Spines: added Offensive Ability and +3 to Blitz
Gargoyle Visage: added % Chaos Resist and +3 to Feral Hunger
Gollus' Ring: added +3 to Mogdrogen's Pact and +3 to Vindictive Flame, increased Health Regeneration
Groble Death Effigy: added % Chaos Resist
Groble Ember Effigy: added % Vitality Resist
Groble Sand Effigy: replaced % Physical damage with % Vitality damage, added % Aether Resist
Groble Sky Effigy: added % Poison Resist
Groble Stone Effigy: added % Pierce Resist and % Aether damage
Groble Toxic Effigy: added % Aether Resist
Gulgazor's Heart: added +2 to Horn of Gandarr and +2 to Bursting Round
Haunted Shoulderpad: added % Elemental damage and +3 to Brimstone and increased bonus to Word of Pain to +3
Haunted Vestment: added % Stun Resist and +3 to Spectral Wrath
Ikrix Scale: added +3 to Overguard
Incendiary Casque: added % Chaos Resist and +2 to Fire Strike, removed % Fire Resist
Incendiary Shoulderplates: added % Chaos Resist and +3 to Inferno
Kilrian's Skullbreaker: added % Attack Speed
Korvan Armor: added % Stun Resist
Korvan Casque: added % Chaos Resist and +3 to Laceration
Korvan Gaze: added % Chaos Resist and +3 to Nidalla's Hidden Hand
Korvan Helm: added % Chaos Resist and +3 to Second Rite
Korvan Pauldrons: added % Elemental Resist and +3 to Dreeg's Evil Eye
Korvan Plating: added % Stun Resist, Energy Regeneration and +3 to Hungering Reach. Swapped Pierce to Vitality Conversion with 30% of Aether dealt as Vitality.
Korvan Spaulders: added % Elemental Resist and +3 to Zolhan's Technique
Kra'vall Shoulderguards: added % Elemental Resist
Kra'vall Shoulderpads: added +3 to Emboldening Presence
Kymon's Badge: added +3 to Grenado
Living Ring: added +3 to Iskandra's Elemental Exchange and +3 to Word of Agony
Loghorrean's Corruption: added % Defensive Ability and increased Skill Bonuses to +3
Loxmere's Frostblade: added +2 to Nidalla's Justifiable Ends
Malkadarr's Dreadblade: added % Chaos Resist and +2 to Necrotic Edge
Messenger's Blaze Cannon: added +2 Distance and 40% Weapon damage modifiers for Vire's Might
Milton's Casque: added % Aether Resist
Murderer's Breastplate: added +3 to Shadow Strike and +3 to Dual Blades, removed bonus to Resilience
Murderer's Cowl: added +2 to Blade Trap and +2 to Ring of Steel
Murderer's Epaulets: added Offensive Ability and +3 to Phantasmal Blades
Mutant Bludgeon: added +2 to Rending Force
Obsidian War Cleaver: added % Vitality Resist
Overseer Eye: added % Cast Speed
Packla's Skins: added +3 to Tenacity of the Boar, +3 to Blood Pact and increased Health Regeneration
Packla's Visage: added +3 to Heart Seeker and +3 to Blood Boil
Pit Master's Axe: added +2 to Anatomy of Murder
Pulsing Shard: added % Chaos Resist
Putrid Necklace: added +2 to Blood of Dreeg and +2 to Iskandra's Elemental Exchange
Rolderathis' Tome: added Offensive Ability and % Pierce Resist, reduced Coldown Reduction modifier for Trozan's Sky Shard to -0.4s
Salazar's Sovereign Blade: added % Cooldown Reduction, increased damage dealt by the summoned pet
Segarius' Sacred Blade: added % Chaos Resist
Segarius' Tainted Blade: added % Cast Speed
Servitor's Cleaver: added +2 to Flame Touched
Solael-Sect Legguards: added % Freeze Resist
Spectral Arbalest: added % Poison Resist and +4 to Spectral Binding
Spectral Battle Axe: added % Vitality damage and 4% Cooldown Reduction
Spectral Bludgeon: added % Frostburn Duration
Spectral Crown: added % Physical Resist for pets and +3 to Manipulation, removed % Current Life Resist
Spectral Longsword: added % Health
Spectral Warmaul: added Offensive Ability
Troll Skullcrusher: added +4 to Feral Hunger
Ugdenbog Bilelauncher: added 20% Weapon damage modifier for Amarasta's Blade Burst, replaced bonus to Word of Renewal with +4 to Blood of Dreeg
Ugdenbog Boltthrower: added Pierce damage
Ugdenbog Chillstrife: reduced % Cold Resist Reduction modifier for Veil of Shadow to -8%
Ugdenbog Flamethrower: added +4 to Grenado
Ugdenbog Repeater: added +2 to Field Command
Valaxteria's Arcane Robes: added % Slow Resist and +3 to Elemental Balance
Valaxteria's Skytorn Robes: added % Slow Resist and +3 to Torrent
Vilgazor's Heart: added +2 to Ring of Steel and +2 to Amarasta's Quick Cut
Warden's Judgment: added % Physical and % Aether Resists for pets, removed Aether damage. Replaced bonus to Arcane Will with +2 to Iskandra's Elemental Exchange
Wendigo Barb: added Acid damage and increased Cooldown Reduction modifier for Blood of Dreeg to -4s
Wendigo Claw: added Bleed damage
Yeti Horn: added % Electrocute Duration
Zarthuzellan's Archive: added % Burn Duration
Zarthuzellan's Codex: added % Burn Duration

Legendary Non-Set Items
Beronath, Reforged: added % Retaliation damage penalty to the granted skill
Chilling Grip of Hagarrad: reduced bonus to Biting Cold to +3
Codex of Truths: replaced % Cast Speed with 55 Offensive Ability. Updated granted skill.
Conduit of Destructive Whispers: updated Mortar Trap modifier to +4s Duration and -0.5s Cooldown. +1 Summon Limit modifier has been moved to another item.
Conduit of Divine Whispers: increased damage on the Eye of Reckoning and Ascension variants
Divinesteel Hauberk: added 50% Stun Resist
Eldritch Gaze: increased Chaos damage modifier for Blade Arc to 80 and increased % Shield Damage Blocked modifier for Possession to 25%
Hellscourge: updated values on skill proc
Horns of Korvaak: reduced Cooldown on skill proc
Ixillor's Rageflame: updated values on skill proc
Lacerator Girdle: updated values on the skill proc
Mythical Beronath, Reforged: added % Retaliation damage penalty to the granted skill
Mythical Chilling Grip of Hagarrad: reduced bonus to Biting Cold to +3
Mythical Codex of Lies: reduced % Crit damage modifier for Albrecht's Aether Ray to 10%
Mythical Codex of Truths: added +1 Summon Limit modifier for Mortar Trap. Replaced % Cast Speed with 105 Offensive Ability. Updated granted skill.
Mythical Crimson Lotus: increased Offensive Ability to 90
Mythical Deviltongue: increased Offensive Ability to 72
Mythical Divinesteel Hauberk: added 50% Stun Resist and added % Physical Resist to granted skill
Mythical Exterminus: added 12 Fire damage and 100% of Lightning dealt as Fire modifiers for Fire Strike
Mythical Fiendscale Jacket: added 25% Freeze Resist
Mythical Flames of Wrath: fixed incorrect Modifier being assigned for Summon Guardian of Empyrion
Mythical Gutripper: increased Bleed damage modifier for Grasping Vines to 240 / 1s
Mythical Ixillor's Rageflame: updated values on skill proc
Mythical Korvoran's Chestguard: added 25% Stun Resist
Mythical Leggings of Arcane Currents: added 20% Freeze Resist
Mythical Mark of Kalastor: added 33% Stun Resist
Mythical Murmur's Kiss: added 4% Cast Speed and increased Offensive Ability to 90
Mythical Pack of Deadly Means: added +3 to Ravenous Earth
Mythical Reaper of the Accursed: increased Duration on the granted skill to 3s
Mythical Reign of Ice and Fire: increased Cooldown on the skill proc to 1.2s
Mythical Riftwarped Grasp: added -15% Energy Cost modifier for Doom Bolt
Mythical Rimestone Legguards: added 20% Stun Resist
Mythical Rune Armor of Ignaffar: added 25% Stun Resist
Mythical Runebrand Leggings: added 30% Stun Resist for pets and increased % Offensive Ability for pets to 7%, removed chance of Retaliation for pets
Mythical Sash of the Bloodlord: added 90 Offensive Ability, removed Energy
Mythical Sash of the Immortal Sage: added 40% Freeze Resist, replaced % Fire/Lightning Resist with 100% Elemental Resist
Mythical Shroud of Illusion: added 40% Stun and Freeze Resists
Mythical Speaker for the Dead: increased % Cold Resist Reduction modifier for Ill Omen to -18%
Mythical Spellgaze: added % Aether damage
Mythical Stormseer Sapphire: reduced Lightning damage modifier for Albrecht's Aether Ray to 8-90
Mythical Temporal Arcblade: fixed the skill proc's cooldown being lower than its duration (which effectively gave it 100% uptime)
Mythical Thread of Mortality: reduced Cooldown on the skill proc to 2s
Mythical Tome of Atonement: replaced % Elemental damage with % Fire/Burn damage
Mythical Venomancer's Raiment: added 25% Stun Resist
Ravager's Dreadgaze (Flesh Version): increased % Health to 12%
Reaper of the Accursed: increased Duration on the granted skill to 3s
Reign of Ice and Fire: increased Cooldown on the skill proc to 1.2s
Runebrand Leggings: added 25% Stun Resist for pets and increased % Offensive Ability for pets to 5%, removed chance of Retaliation for pets
Sash of the Bloodlord: added 48 Offensive Ability, removed Energy
Sash of the Immortal Sage: added 30% Freeze Resist, replaced % Fire/Lightning Resist with 84% Elemental Resist
Spellgaze: added % Aether damage
Stormheart: reduced Cooldown on the skill proc
Temporal Arcblade: fixed the skill proc's cooldown being lower than its duration (which effectively gave it 100% uptime). This issues was only present in Ashes of Malmouth and not the base game.
Tome of Atonement: replaced % Elemental damage with % Fire/Burn damage

Legendary Set Items
Allagast's Masterpiece Set: reduced Aether damage modifier for Storm Box of Elgoloth to 80, reduced % Lightning damage modifier for Deadly Aim to 120% and removed its Duration modifier
Deception of Dreeg Set: increased % Physical Resist to 12%, % Cast Speed to 25% and increased Chance to Pass through Enemies modifier for Dreeg's Evil Eye to 66%
Mythical Hood of Dreeg: increased Offensive Ability to 65
Mythical Black Gem of Dreeg: added 20% Stun and Freeze Resists
Invoker's Will Set: added 40 Fire damage modifier for Panetti's Replicating Missile
Light's Guardian Set: reduced Lightning damage modifier for Storm Box of Elgoloth to 120
Mythical Demonslayer's Defense: reduced Vitality damage modifier for Blade Spirit to 70
Mythical Infernal Knight's Faceguard: reduced Burn damage modifier for Judgment to 75 / 3s
Nature's Avenger Set: increased Activation chance on the skill proc to 50% and removed its % Attack Speed bonus
Avenger's Crusher: increased % Attack Speed to 25%. Increased Activation chance on the skill proc to 25% and increased its travel distance.
Radaggan's Folly Set: increased Offensive Ability to 70
Radaggan's Mantle: added 40 Defensive Ability
Rotgheist Set: increased % Weapon damage modifier for Dreeg's Evil Eye to 70%, increased Vitality damage modifier for Primal Strike to 220 and increased Acid damage modifier for Vire's Might to 220
Rotgheist Chestguard: increased Defensive Ability to 70
Rotgheist Emblem: increased % Attack damage Converted to Health modifier for Vire's Might to 8%
Rotgheist Mask: increased Offensive Ability to 45
Rotgheist Shoulderguard: increased Offensive Ability to 45
Shattered Guardian Set: reduced % Damage Modifier on the granted skill to 22%
The Clairvoyant's Focus Set: reduced % Offensive Ability on the skill proc to 8%. Increased Aether damage modifiers for Doom Bolt and Reap Spirit to 200
Mythical Clairvoyant's Wand: reduced Aether damage modifier for Albrecht's Aether Ray to 50
The Infernal Champion Set: increased % Health bonus to 10%
Mythical Infernal Knight's Jacket: increased Health to 750

[Class & Skills]
Devotion
Affliction: updated bonuses to focus more on Retaliation, Vitality damage and Crits
Autumn Boar: added 55 Defensive Ability and increased % All Retaliation damage to 60%. Removed % Fire Resist, % Stun Duration, Internal Trauma damage and Chance of Bleed Retaliation.
Dire Bear: added 2% Defensive Ability and 15 Defensive Ability and increased Armor to 140. Removed % Constitution and % Internal Trauma damage.
Eye of the Guardian: increased Defensive Ability to 12
Manticore: added 4% Physical Resist, reduced % Poison Resist to 10%
Panther: increased Offensive Ability to 48, removed % All damage
Rattosh, the Veilwarden: increased Offensive Ability to 75
Raven: added 3% Offensive Ability and increased Offensive Ability to 25. Reduced Spirit to 15 and removed % All damage.
Revenant: reduced % Attack and % Cast Speed to 4% and % Damage to Undead to 10%
Rhowan's Crown: added 20 Defensive Ability
Solael's Witchblade: replaced % Fire Resist with 15 additional Defensive Ability
Solemn Watcher: reduced % Defensive Ability to 4%
Targo the Builder: increased Defensive Ability to 55
Typhos, Jailor of Souls: updated bonuses to focus more on Offensive Ability for players/pets
Scales of Ulcama: added 5% Attack damage Converted to Health, 20 Offensive Ability and 30 Defensive Ability. Rearranged some of the existing bonuses. Reduced % Health to 4% and removed % All damage.
Acid Spray: increased Acid damage and distance
Guardian's Gaze: increased % Weapon damage to 20% and added 5% Attack damage Converted to Health
Maul: increased Physical damage scaling with rank
Raise the Dead: reduced All Resist Reduction duration to 1s
Tip the Scales: added % Weapon damage, increased Resist Reduction, increased Activation chance and reduced Cooldown

Demolitionist
Explosive Strike: Physical damage is now dealt 100% of the time, damage adjusted accordingly

Occultist
Blood Burst: increased % Weapon damage scaling with rank to 30% by rank 12, 40% by max ultimate rank and increased Acid damage scaling with rank. Reduced Energy Cost scaling with rank.
Terrifying Gaze: reduced Energy Cost scaling with rank

Nightblade
Frenetic Throw: replaced 100% Cooldown Reduction with -3s Cooldown (no net change, skill remains spammable), increased % Total Damage penalty to -55%

Arcanist
Reckless Power: increased % Attack/Cast Speed scaling with rank to 14% by rank 12, 20% by max ultimate rank

Inquisitor
Aura of Conviction: removed % Elemental dot damage bonuses
Flames of Ignaffar: increased area of the damage cone. Increased % Weapon damage scaling with rank to 42% by rank 16, 58% by max ultimate rank.
Null Field: added -10% Attack Speed penalty
Storm Box of Elgoloth: reduced Lightning damage scaling at ranks 12+
Lightning Tether: reduced damage tic rate by 10%
Word of Pain: now lasts a fixed 8 seconds, rather than duration scaling with rank. Added % Attack Speed Reduction.
Word of Agony: significantly increased Radius scaling with rank
Death Sentence: now also increases Duration by 4 seconds

Necromancer
Call of the Grave: increased % Crit damage scaling for pets at ultimate ranks to 30% by max ultimate rank
Ill Omen: now reduces All damage rather than just Physical damage. Increased damage scaling with rank
Harbinger of Souls: increased % Attack/Cast Speed scaling with rank to 14% by rank 12, 20% by max ultimate rank
FONTE: https://steamcommunity.com/app/219990/discussions/0/1657817111849847755/
Ah, droga, e eu aqui sem computador pra jogar
 
Pessoal eu tentei jogar a um tempo atras e acabei largando mao (acho q a build q eu escolhi nao foi uma boa opçao pra primeiro char).

Pesquisando um pouco na epoca eu vi q tinha algumas builds especificas q o pessoal usava pra upar mais facil e rapido e chegava no end game com essas builds e usava elas pra farmar o Gear da build que queriam fazer realmente.

Acredito q a melhor forma de iniciar o primeiro char no jogo e levar ate o endgame sem sofrer tanto, seja utilizando algumas dessas builds..

Voces sabem me dizer quais sao as melhores builds pra fazer isso, upar facil/rapido sem se preocupar com gear e etc e q consiga fazer o "endgame" sem muito investimento e conseguir farmar o gear pras builds q eu venha a querer realmente fazer ??.
 
Pessoal eu tentei jogar a um tempo atras e acabei largando mao (acho q a build q eu escolhi nao foi uma boa opçao pra primeiro char).

Pesquisando um pouco na epoca eu vi q tinha algumas builds especificas q o pessoal usava pra upar mais facil e rapido e chegava no end game com essas builds e usava elas pra farmar o Gear da build que queriam fazer realmente.

Acredito q a melhor forma de iniciar o primeiro char no jogo e levar ate o endgame sem sofrer tanto, seja utilizando algumas dessas builds..

Voces sabem me dizer quais sao as melhores builds pra fazer isso, upar facil/rapido sem se preocupar com gear e etc e q consiga fazer o "endgame" sem muito investimento e conseguir farmar o gear pras builds q eu venha a querer realmente fazer ??.

Eu comecei fazendo uma build de Pets, estou no trabalho agora, mas quando chegar em casa atualizo o post com o link de exemplo no www.grimtools.com
 
Meu primeiro char eu tava seguindo uma build, mas aí não tava aprendendo nada do jogo.
Comecei um necromancer sozinho, sem guia.
Agora criei um ocultista. To curtindo mais.
 
Pessoal, comprei o jogo base hoje, é necessário ter as dlc já de inicio ou consigo ir levando até o end game do jogo base?
 
Grim Dawn Definitive Edition DISPONÍVEL


If you’ve ever been on the fence or feeling like you’ve been missing out from all the awesome additions Grim Dawn has had over the years, there has never been a better time to hop in with the Grim Dawn Definitive Edition!

5f08e52d9fb6545009ec124e35ea2b37550abf6e.jpg


Included are the base game, the Ashes of Malmouth and Forgotten Gods expansions and the Crucible game mode DLC, which means you’ll be ready to jump into the endgame with all the other players with just one simple purchase!

Grim Dawn has been a tremendous adventure for us here at Crate Entertainment and this bundle puts in perspective just how much work went into it. We want to thank all of our fans that have been with us along the journey and shared news of Grim Dawn with their friends.

There are still more great things to come, including an Xbox port, so stay tuned for future updates! But in the meantime, enjoy the massive additions and improvements of our largest free content update ever, v1.1.5.0!


Página na Loja Steam:



SOBRE ESTE PACOTE

Enter the apocalyptic fantasy world of Grim Dawn with the definitive collection!

With this bundle you can complete your existing Grim Dawn collection or start fresh, enjoying all the combined gameplay enhancing features and content that we've added to the base game with Ashes of Malmouth and Forgotten Gods.

Expansion features you can enjoy from the start, with a new character, include:
  • Additional Character Classes
  • Gear Appearance Customization with the Illusionist
  • Movement Skills
  • Equipment Skill Modifiers
  • Additional Side-Content accessible prior to finishing the original game's main quest line.
  • Enter the Crucible, an alternate game mode, for quick experience and loot

Develop complex characters, gather hundreds of exotic unique items and make difficult decisions that affect the characters you meet with permanent consequences as you explore a vast world filled with countless foes and massive dungeons. Ally yourself with numerous factions or become the bane of your enemies to face off against their most powerful agents.

The Grim Dawn Definitive Edition includes:
  • Grim Dawn
  • Grim Dawn: Ashes of Malmouth
  • Grim Dawn: Forgotten Gods
  • Grim Dawn: Crucible

Note: Loyalist Item Packs are sold separately and are not included in this bundle.

vZdpLvq.jpg
IeBOXrl.jpg
 
Pessoal eu tentei jogar a um tempo atras e acabei largando mao (acho q a build q eu escolhi nao foi uma boa opçao pra primeiro char).

Pesquisando um pouco na epoca eu vi q tinha algumas builds especificas q o pessoal usava pra upar mais facil e rapido e chegava no end game com essas builds e usava elas pra farmar o Gear da build que queriam fazer realmente.

Acredito q a melhor forma de iniciar o primeiro char no jogo e levar ate o endgame sem sofrer tanto, seja utilizando algumas dessas builds..

Voces sabem me dizer quais sao as melhores builds pra fazer isso, upar facil/rapido sem se preocupar com gear e etc e q consiga fazer o "endgame" sem muito investimento e conseguir farmar o gear pras builds q eu venha a querer realmente fazer ??.


Eu comecei seguindo essa build: https://www.grimtools.com/calc/q2m1jvn2

PS.: Desculpa não postar antes, mas ontem foi corrido...
 
Grim Dawn Definitive Edition DISPONÍVEL


If you’ve ever been on the fence or feeling like you’ve been missing out from all the awesome additions Grim Dawn has had over the years, there has never been a better time to hop in with the Grim Dawn Definitive Edition!

5f08e52d9fb6545009ec124e35ea2b37550abf6e.jpg


Included are the base game, the Ashes of Malmouth and Forgotten Gods expansions and the Crucible game mode DLC, which means you’ll be ready to jump into the endgame with all the other players with just one simple purchase!

Grim Dawn has been a tremendous adventure for us here at Crate Entertainment and this bundle puts in perspective just how much work went into it. We want to thank all of our fans that have been with us along the journey and shared news of Grim Dawn with their friends.

There are still more great things to come, including an Xbox port, so stay tuned for future updates! But in the meantime, enjoy the massive additions and improvements of our largest free content update ever, v1.1.5.0!


Página na Loja Steam:



SOBRE ESTE PACOTE

Enter the apocalyptic fantasy world of Grim Dawn with the definitive collection!

With this bundle you can complete your existing Grim Dawn collection or start fresh, enjoying all the combined gameplay enhancing features and content that we've added to the base game with Ashes of Malmouth and Forgotten Gods.

Expansion features you can enjoy from the start, with a new character, include:
  • Additional Character Classes
  • Gear Appearance Customization with the Illusionist
  • Movement Skills
  • Equipment Skill Modifiers
  • Additional Side-Content accessible prior to finishing the original game's main quest line.
  • Enter the Crucible, an alternate game mode, for quick experience and loot

Develop complex characters, gather hundreds of exotic unique items and make difficult decisions that affect the characters you meet with permanent consequences as you explore a vast world filled with countless foes and massive dungeons. Ally yourself with numerous factions or become the bane of your enemies to face off against their most powerful agents.

The Grim Dawn Definitive Edition includes:
  • Grim Dawn
  • Grim Dawn: Ashes of Malmouth
  • Grim Dawn: Forgotten Gods
  • Grim Dawn: Crucible

Note: Loyalist Item Packs are sold separately and are not included in this bundle.

vZdpLvq.jpg
IeBOXrl.jpg
Era um pacote assim que eu tava esperando pra pegar as dlcs. :megusta:
 
Galera, teve uma mudança nos últimos meses na jogabilidade? Eu passei um tempo sem jogar, agora que to com um notebook melhor fui voltar e estou tendo dificuldades. Eu jogo no touchpad do note e tal, só que fazia isso antes no outro note e conseguia jogar tranquilo. Já agora esta complicado, sinto o personagem meio travado quando enfrento os inimigos, vi duas opções no menu que provavelmente era em relação a isso, mas mesmo assim ainda estou achando diferente de como era antes.

Edit: Fui jogar com o joystick e estava normal como antes. O que tem me incomodado mais é o fato que no touchpad se estiver atacando pra um lado, eu não consigo mudar a direção dos ataques enquanto não parar de atacar, já no joystick é só rodar o analogico que o personagem vira também. O problema está no touchpad mesmo, ou no mouse também não da mais pra virar enquanto ataca?
 
Última edição:
UP pq esse merece.

Mais alguem ai de Warder?
 
Necessariamente preciso me alistar a uma facção? Por mim ambas explodiam.
 
Necessariamente preciso me alistar a uma facção? Por mim ambas explodiam.
Geralmente facção é útil pra quando você precisa de equipamentos. Se tua build não precisar de equips de facção, então não se preocupe.

Mas é bom ter boa pontuação com algumas porque vendem blueprints boas, de relics e components.
 

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