• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

[TÓPICO OFICIAL] No Man's Sky: Endurance

INTRODUCING UPDATE 1.3

Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more.

This update marks the one year anniversary of No Man’s Sky, and a lot has changed. Please see Pathfinder and Foundation for previous major updates. This is the next step on our journey.

A NEW STORY

In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new interdimensional race have appeared. Glitches are causing ancient portals to activate. Our story brings a new context, quest system and branching narrative to No Man’s Sky. 30 hours of new story content. Double the lore and interactions of the existing game. Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the redemption of the Gek, and the meaning of sixteen… After Waking Titan, Atlas Rises.

NEW WORLDS

The variety and visual quality of planetary biomes has been improved. Explore rare new exotic planet types as you journey toward the galactic core.

CRASHED FREIGHTERS

  • Discover and scavenge lost cargo from gigantic crashed Freighters on planetary surfaces.
  • Use the terrain manipulator to excavate buried resources in the region.
  • Complete Salvage missions for Guild rewards.
MISSION SYSTEM

  • Visit the new Mission Agent in Space Stations to pick up unique and rewarding new tasks.
  • Missions are constantly generated, and cater to all play styles (scanning, trading, combat and exploration).
  • New NPC guilds have been introduced, each with standing and objectives.
  • Build your standing with numerous NPC guilds and unlock more difficult, more rewarding missions.
INTERSTELLAR TRADING

  • New economic variables bring new depth to trading between star systems.
  • Star systems are now classed based on their economic strengths and weaknesses.
  • New trade goods have been added. Meet supply and demand by purchasing goods at a low price, and hauling them to economically favourable systems.
  • A tiered crafting system allows increasingly valuable products to be crafted by combining harvestable materials.
  • Gas harvesters have been introduced, allowing explorers to extract valuable elements from a planet’s atmosphere to use in crafting.
  • Combine crafted products to create increasingly valuable items that can be sold on the Galactic Marketplace.
  • New maintenance interactions have been introduced for all harvesting equipment, bringing more depth to farming, mining and harvesting.
ANALYSIS VISOR

  • Analysis Visors have been re-calibrated to show more information and offer better rewards for scanning.
  • Analyse resources before harvesting for to gain alternative resources from mining.
  • See more information about each discovery.
  • Scanning Flora and Fauna now yields increased rewards.
  • Specialised analysis visor upgrades can be equipped to further improve effectiveness.
TERRAIN EDITING

  • Transform the ground beneath your feet using the new terrain editing Multi-Tool enhancement.
  • Add or remove terrain to mould the landscape as you see fit, anywhere on any planet.
  • Choose from a number of materials, shapes and sizes to sculpt your unique creations.
  • Form terrain around your base to make it feel like part of the environment.
PORTALS

  • Ancient portals can now be activated. Revisit previous planets, others bases or jump randomly to new worlds.
  • Learn the language of portals by unlocking mysterious glyphs as you journey through the universe.
  • Interact with a portal and input a specific combination of glyphs to quick travel to a specific planet.
  • Share glyph combinations with the community to help others travel quickly to specific planets and points of interest.
SPACE COMBAT

  • A number of improvements have been made to space flight and combat.
  • Enemy artificial intelligence has been overhauled, and new difficulties have been added.
  • Ship manoeuvrability has been improved, bringing more skill to dog-fighting.
  • Devastating rockets can be equipped to ships and upgraded for even greater firepower.
  • A new HUD has been introduced to improve the experience of space combat. This includes a communicator, which can be used to advance mission steps, or even to hail pirates before they attack.
LOW FLIGHT

  • Atmospheric low flight assist now allows players to cruise above the terrain.
  • Low flight and improved flight control make in-atmosphere dog fighting more likely and exciting.
  • Warning: crashing into obstacles will cause damage to your ship. If your ship is destroyed, you’ll need to repair it before leaving the planet.
JOINT EXPLORATION

  • Glitches in the simulation have begun to appear.
  • Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
  • While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.
  • While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.
  • Use portals to quickly travel to more populated planets, or to meet up with friends.
NEW SHIPS

  • New Class S ship designs have been introduced, and can be found roaming the galaxy. Interact with their owners to view, and offer to buy their ship.
  • Wealthier systems have more expensive, higher class ships.
QUALITY OF LIFE

  • Temperature measurement has been converted from Celsius to Fahrenheit based on locale.
  • Summon your ship from anywhere on a planet’s surface using your quick menu.
  • Specific Technology and Cargo inventories have been added to improve inventory management.
  • Playstation 4 players can now adjust their field of view via the options menu.
  • Jump between systems from the comfort of your Freighter. Just interact with the hologram on your bridge, and select a location to travel to.
  • Landing your ship no longer auto-ejects you from the cockpit. Take time to survey the planet before exiting.
GENERATION

  • A regenerated system adds wealth, economy and conflict levels to star systems.
  • To control this the Galaxy Map has been overhauled, improving navigation and providing access to key information.
  • Install galactic technology to be able to filter the map by lifeform, wealth and economy.
  • Improved waypointing, and navigation allows you to see your journey so far, from beginning to end.
  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters
SPACE

  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids
GALACTIC MAP

  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map flythrough
  • Improved distribution of different coloured stars
  • Added interstellar scan events
STARSHIPS

  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code
UI

  • A new mission log allows you to view your pending missions, and to decide which to track.
  • The discovery page gives a clearer and visually improved view of your journey.
  • An in-game guide has been added, offering numerous gameplay explanations and tips, for new and returning explorers.
  • Journey milestone page has been updated to show progress toward guild specific milestones.
  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface
GRAPHICS

  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props
AUDIO

  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations
LANGUAGE

  • Various minor language fixes and improvements
 
parece que o jogo tá chegando perto do que deveria ser no lançamento. Tem até um protótipo de multiplayer agora
 
Agora sim começa-se a pintar um quadro ao qual eu considere comprar esse jogo.

Vem desconto!
 
Fui todo animado ver o update e não saiu pra pc ainda... sacanagem, pessoal do ps4 já ta se encontrando por lá


Cadê o @almostpilot , deve ter melado as calças com o update
 
Já saiu o update na steam, puts eu tô muito feliz com update, colocaram algumas coisa que queria faz tempo.
Sean mandou bem, tenho acompanhado o hype train no reddit e tenho quase certeza que ele fica de f5 lá kkk
༼ つ ◕◕ ༽つ

Se gostarem da nova versão do jogo não esqueçam de reavaliar na steam ;)
 
http://www.nomanssky.com/atlas-rises-update/

:magico:

Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more.

Procedural missions System!!!:allgoods:




A lista desse update é demais! Vejam o video.


Ao menos dessa vez o hype foi recompensado. Estou jogando The Division de novo, mas como o que realmente interessa são os Global Events que duram uma semana por mês terei tempo para NMS :freddy:
 
Ér... Tô vendo que voltarei a jogar hard no PC. kkkkkkk
 
O Conteudo que era pra ter sido colocado no game desde o lançamento sai 1 ano depois, não vlw
 
Agora que saiu do Early Access eu compro....com aquele descontinho de 50% e vodka.
:melior4::full:

Edit: Daily Deal na Steam com 60% melior
:mr2:
 
Última edição:
Agora sim, vou voltar a jogar assim que finalizar o Hellblade.
 
O Conteudo que era pra ter sido colocado no game desde o lançamento sai 1 ano depois, não vlw
bom, antes tarde do que nunca né, ainda mais com 1 trilhao de jogos abandonados que temos hoje em dia
 
Não entendi. A pessoa nao vai jogar, por que se passou um ano e só agora que veio um update supermassivo, sendo que antes, teve 2 updates bons ? ué. ༼ つ ◕_◕ ༽つ
 
INTRODUCING UPDATE 1.3

Update 1.3, Atlas Rises, brings a brand new and overhauled central storyline, portals, a new procedural mission system, trade improvements, system economies, joint exploration and more.

This update marks the one year anniversary of No Man’s Sky, and a lot has changed. Please see Pathfinder and Foundation for previous major updates. This is the next step on our journey.

A NEW STORY

In the Atlas Rises story, the fabric of existence is starting to falter. A mysterious new interdimensional race have appeared. Glitches are causing ancient portals to activate. Our story brings a new context, quest system and branching narrative to No Man’s Sky. 30 hours of new story content. Double the lore and interactions of the existing game. Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the redemption of the Gek, and the meaning of sixteen… After Waking Titan, Atlas Rises.

NEW WORLDS

The variety and visual quality of planetary biomes has been improved. Explore rare new exotic planet types as you journey toward the galactic core.

CRASHED FREIGHTERS

  • Discover and scavenge lost cargo from gigantic crashed Freighters on planetary surfaces.
  • Use the terrain manipulator to excavate buried resources in the region.
  • Complete Salvage missions for Guild rewards.
MISSION SYSTEM

  • Visit the new Mission Agent in Space Stations to pick up unique and rewarding new tasks.
  • Missions are constantly generated, and cater to all play styles (scanning, trading, combat and exploration).
  • New NPC guilds have been introduced, each with standing and objectives.
  • Build your standing with numerous NPC guilds and unlock more difficult, more rewarding missions.
INTERSTELLAR TRADING

  • New economic variables bring new depth to trading between star systems.
  • Star systems are now classed based on their economic strengths and weaknesses.
  • New trade goods have been added. Meet supply and demand by purchasing goods at a low price, and hauling them to economically favourable systems.
  • A tiered crafting system allows increasingly valuable products to be crafted by combining harvestable materials.
  • Gas harvesters have been introduced, allowing explorers to extract valuable elements from a planet’s atmosphere to use in crafting.
  • Combine crafted products to create increasingly valuable items that can be sold on the Galactic Marketplace.
  • New maintenance interactions have been introduced for all harvesting equipment, bringing more depth to farming, mining and harvesting.
ANALYSIS VISOR

  • Analysis Visors have been re-calibrated to show more information and offer better rewards for scanning.
  • Analyse resources before harvesting for to gain alternative resources from mining.
  • See more information about each discovery.
  • Scanning Flora and Fauna now yields increased rewards.
  • Specialised analysis visor upgrades can be equipped to further improve effectiveness.
TERRAIN EDITING

  • Transform the ground beneath your feet using the new terrain editing Multi-Tool enhancement.
  • Add or remove terrain to mould the landscape as you see fit, anywhere on any planet.
  • Choose from a number of materials, shapes and sizes to sculpt your unique creations.
  • Form terrain around your base to make it feel like part of the environment.
PORTALS

  • Ancient portals can now be activated. Revisit previous planets, others bases or jump randomly to new worlds.
  • Learn the language of portals by unlocking mysterious glyphs as you journey through the universe.
  • Interact with a portal and input a specific combination of glyphs to quick travel to a specific planet.
  • Share glyph combinations with the community to help others travel quickly to specific planets and points of interest.
SPACE COMBAT

  • A number of improvements have been made to space flight and combat.
  • Enemy artificial intelligence has been overhauled, and new difficulties have been added.
  • Ship manoeuvrability has been improved, bringing more skill to dog-fighting.
  • Devastating rockets can be equipped to ships and upgraded for even greater firepower.
  • A new HUD has been introduced to improve the experience of space combat. This includes a communicator, which can be used to advance mission steps, or even to hail pirates before they attack.
LOW FLIGHT

  • Atmospheric low flight assist now allows players to cruise above the terrain.
  • Low flight and improved flight control make in-atmosphere dog fighting more likely and exciting.
  • Warning: crashing into obstacles will cause damage to your ship. If your ship is destroyed, you’ll need to repair it before leaving the planet.
JOINT EXPLORATION

  • Glitches in the simulation have begun to appear.
  • Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together.
  • While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky.
  • While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers.
  • Use portals to quickly travel to more populated planets, or to meet up with friends.
NEW SHIPS

  • New Class S ship designs have been introduced, and can be found roaming the galaxy. Interact with their owners to view, and offer to buy their ship.
  • Wealthier systems have more expensive, higher class ships.
QUALITY OF LIFE

  • Temperature measurement has been converted from Celsius to Fahrenheit based on locale.
  • Summon your ship from anywhere on a planet’s surface using your quick menu.
  • Specific Technology and Cargo inventories have been added to improve inventory management.
  • Playstation 4 players can now adjust their field of view via the options menu.
  • Jump between systems from the comfort of your Freighter. Just interact with the hologram on your bridge, and select a location to travel to.
  • Landing your ship no longer auto-ejects you from the cockpit. Take time to survey the planet before exiting.
GENERATION

  • A regenerated system adds wealth, economy and conflict levels to star systems.
  • To control this the Galaxy Map has been overhauled, improving navigation and providing access to key information.
  • Install galactic technology to be able to filter the map by lifeform, wealth and economy.
  • Improved waypointing, and navigation allows you to see your journey so far, from beginning to end.
  • Balanced freighter prices
  • Fixed collision on freighter bridge
  • Added freighter classes
  • Added ability to warp in your freighter
  • Fixed floating turrets on capital freighters
SPACE

  • Improved space heavy air
  • Added requirement to scan planets in order to reveal their names
  • Improved planet name display as you enter orbit
  • Fix for massive carve radius when mining asteroids
GALACTIC MAP

  • Updated galactic map UI
  • Improved galactic map controls
  • Improved star names gathered in galaxy map flythrough
  • Improved distribution of different coloured stars
  • Added interstellar scan events
STARSHIPS

  • Added ability to summon your ship from the quick menu
  • Refined ship reticules
  • Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship
  • Added new ship technology
  • Balanced space combat
  • Balanced ship weapons and technology
  • Updated ship weapon projectile effects
  • Updated ship hit direction markers
  • Improved flare graphics on ships
  • Improved loot containers dropped by AI ships
  • Improved effects on damaged AI ships
  • Balanced crashed ships broken slots and repair costs
  • Added a more convenient swap inventory button for moving items between new/crashed ships and storage units
  • Updated design of Atlas pass icons
  • Added ability to look around the cockpit when landed
  • Allowed player to remain in ship cockpit after landing
  • Improved spawning and distribution of AI ships
  • Improved ship altimeter
  • Added in-ship communicator
  • Added button prompt for ship zoom
  • Fixed a bug where your ship could become invisible by visiting the galactic map
  • Improved Pirate systems including the ability to negotiate or call in support
  • Added low flight mode
  • Improved landing code
UI

  • A new mission log allows you to view your pending missions, and to decide which to track.
  • The discovery page gives a clearer and visually improved view of your journey.
  • An in-game guide has been added, offering numerous gameplay explanations and tips, for new and returning explorers.
  • Journey milestone page has been updated to show progress toward guild specific milestones.
  • Divided options menu into several pages
  • Revised Journey page
  • New Gek, Korvax and Vy’keen medals
  • New medals for the merchant, mercenary and explorer guilds
  • Revised log page
  • Fixed animation on markers as they are removed
  • Improved binocular UI
  • Updated journey milestone icons
  • Overhauled discovery log
  • Added cardinal directions to compass
  • Added distance markers to compass
  • Fix for “redeem content” showing twice on Steam menu
  • New trade and product icons
  • Revised combat ship markers
  • Improved ship tracking arrows when flying away from targets
  • Overhauled conversation interface
GRAPHICS

  • Improved HBAO filtering around edges
  • Improved TAA handling of grass blade edges
  • Introduced depth of field effect during interactions
  • Added LOD meshes and imposters to various props
  • Fixed texturing on the buildable door
  • Reduced HBAO shimmer
  • Reduced shadow acne
  • Fixed artifacts with imposter shadows
  • Improved double-sided normals for foliage
  • Improved terrain texturing and texture blending
  • Improved grass colour blending and integration with terrain
  • Improved grass and leaf materials
  • Improved colour palettes across several biomes
  • Improved planet night skies
  • Fixed z-fighting on small glowing plants
  • Various graphics optimisations and fixes
  • Visual improvements to Atlas stations
  • Replaced all terrain textures with higher detail and quality variants
  • Added new higher detail foliage variants to several biomes
  • Upgraded textures on several cave props
AUDIO

  • Four new sets of soundscapes by 65 Days of Static
  • Reworked space combat audio
  • Reworked space explosions
  • Added new ship weapon sounds
  • Added weird biome soundscape
  • Added new music and sound effects for story mode
  • Lots of new UI sounds
  • Minor mix changes and optimisations
LANGUAGE

  • Various minor language fixes and improvements


Vou até reinstalar o jogo pra conferir. Gostei do que li nas mudanças.
 
Olha.... recomecei o jogo, do zero mesmo
Esta bem diferente do que era... esta mais explicado, mais "detalhado"

Estou gostando viu... bem diferente de como era antes, nao sei explicar direito hahahaha mas ta diferente
 
Joguei 3 horas direto após meses sem jogar. Tô gostando das novidades!
 
Agora sim começa-se a pintar um quadro ao qual eu considere comprar esse jogo.

Vem desconto!
Acabou de entrar em 60% off na Steam. Sai 52 reais.

Pela primeira vez também estou cogitando fortemente a ideia de pegar esse jogo.
 
Pelo que eu vi parece que tem como visitar os planetas pelos glifos nos portais

PI7cg77bxiu5jWC50MMkwb1LgnQ-XZ7CuGsqpoXR004.jpg


VOU ACHAR UM PLANETA MANEIRO E MONTAR A BASE DO ADRENA E POSTO AQUI PRA QUEM QUISER VIR CAMBADA :nothing:
 
Última edição:
Pelo que eu vi parece que tem como visitar os planetas pelos glifos nos portais

PI7cg77bxiu5jWC50MMkwb1LgnQ-XZ7CuGsqpoXR004.jpg


VOU ACHAR UM PLANETA MANEIRO E MONTAR A BASE DO ADRENA E POSTO AQUI PRA QUEM QUISER VIR CAMBADA :nothing:
ué agora da pra fazer isso?

Virou finalmente, meio que um online com mundo aberto, ou universo aberto?
 
Estou aqui simplesmente sem palavras! Simplesmente épico, muito mais do que eu esperava, e olha que acompanhei o ARG desde o primeiro dia! Só quem curtiu o jogo desde o inicio e jogou ele todo este 1 ano sabe o que este update significa! Muitas possibilidades futuras ainda! NO MANS SKY esta bem vivo! waking titan!!!!!

https://www.nomanssky.com/atlas-rises-update/

Já saiu o update na steam, puts eu tô muito feliz com update, colocaram algumas coisa que queria faz tempo.
Sean mandou bem, tenho acompanhado o hype train no reddit e tenho quase certeza que ele fica de f5 lá kkk
༼ つ ◕◕ ༽つ

Se gostarem da nova versão do jogo não esqueçam de reavaliar na steam ;)

Somos tres então. Esperava um bom update mas nada perto do que veio agora. A HG mandou muito bem!

Fui todo animado ver o update e não saiu pra pc ainda... sacanagem, pessoal do ps4 já ta se encontrando por lá


Cadê o @almostpilot , deve ter melado as calças com o update

Pelo jeito vc não viu meu post de logo cedo. Postei o link do patch notes e o video, mas tive que sair pra trabalhar e cheguei agora há pouco. Mas realmente impressionado com o trabalho deles. E como vc disse tem um protótipo de multiplayer agora....

Joguei 3 horas direto após meses sem jogar. Tô gostando das novidades!

Agora eu vou ler cada detalhe dos patch notes, baixar o update e dar uma jogada!!

Que bom que a HG ficou quieta e foi só trabalhando. O bom é que fica a certeza de que futuros updates e DLC's virão porque esse é um jogo que tem muito espaço ainda para crescer e se aperfeiçoar.
 
Última edição:
Fechando wildlands voltarei so pela campanha ! :allgoods:
 
Bom dia a todos !
Depois de jogar umas 4 horas a fio, vou deixar minhas humildes considerações sobre o início de jogo do novo update!
A primeira coisa que me chamou a atenção é de como o jogo esta rodando mais fluído no meu computador, todo tempo rodando sempre na casa de 55-60fps sem nunca dar nenhum engasgo neste tempo. Neste período pulei nos 5 planetas de meu sistema inicial e todos rodando bem liso!
Logo após o que mais chama atenção é como o gráfico do jogo evoluiu, em todos sentidos. Texturas lindas, iluminação, partículas...agora sim muito bem feitas!
Houve também uma enorme melhoria na ( qualidade de vida ) do jogo, a jogabilidade ficou legal, muito mais dinâmica.

Não posso comentar a respeito das missões, pois ainda não cheguei nesta parte, pois comecei o jogo novamente e hoje passei todo tempo explorando meu sistema natal, mais pelo que tenho lido a respeito parecem estar bem legais!
Grande jogo pessoal, evoluindo consideravelmente!

Fotinho para ilustrar!

675507E78E10A0B45B6D29A448039D52EEF192B9
 
Realmente pelo que pouco que joguei (1 hora), virou um jogo muito melhor. Diálogos mais interessantes, funcionalidades coerentes. Estou gostando.
 

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