Horror veteran Barker game for 'Jericho' thriller is a Hollywood Reporter story (thanks Shacknews) revealing development of Clive Barker's Jericho, an M-rated title in the works at Codemasters in collaboration with the author slated for release late next year on PCs and "next-generation" consoles:
Barker said he is "involved every step of the way," exchanging drawings and story ideas with Codemasters.
"I don't want to give too much away just yet, but the concept is that somewhere in northern Africa there is a walled city which is not just a walled city but walls within walls within walls," Barker said. "It's like Russian dolls, spaces within each other, and trapped inside each space is a slice of time where the warriors of good have gone against ultimate evil and have lost."
It's that fourth dimension that makes Jericho more than a maze. The first battles encountered on the quest are against relatively modern imprisoned soldiers, while further in are World War I infantrymen, Crusaders and other warriors, each drawn from an earlier historical era than the last. "Some are evil, some are not, and you have to make up your own mind," Barker said.
"It becomes a more primal experience as well, because the means of combat become more crude and the people become in a way simpler," he said. "I think the player is going to get quite a series of spectacles because they get closer to something that makes the devil look like Pollyanna."
bom, vcs lembram do Clive Barker's Undying né???
putz, ja ta na minha lista de mais esperado, nao importa a espera aff
Barker said he is "involved every step of the way," exchanging drawings and story ideas with Codemasters.
"I don't want to give too much away just yet, but the concept is that somewhere in northern Africa there is a walled city which is not just a walled city but walls within walls within walls," Barker said. "It's like Russian dolls, spaces within each other, and trapped inside each space is a slice of time where the warriors of good have gone against ultimate evil and have lost."
It's that fourth dimension that makes Jericho more than a maze. The first battles encountered on the quest are against relatively modern imprisoned soldiers, while further in are World War I infantrymen, Crusaders and other warriors, each drawn from an earlier historical era than the last. "Some are evil, some are not, and you have to make up your own mind," Barker said.
"It becomes a more primal experience as well, because the means of combat become more crude and the people become in a way simpler," he said. "I think the player is going to get quite a series of spectacles because they get closer to something that makes the devil look like Pollyanna."
bom, vcs lembram do Clive Barker's Undying né???
putz, ja ta na minha lista de mais esperado, nao importa a espera aff