Impressão de um cara que já está jogando Until Dawn.
Here you go:
I love horror movies/games and I miss games with a fixed camera perspective, so I might not be 100% objective, but I really like the game so far. I've played around 2 hours after ignoring all trailers etc. and so far, Until Dawn reminds me of Heavy Rain/Obscure/Visual Novels(choices).
The game starts off pretty slow (after [Story Spoiler]
and takes its time to establish the characters during the tutorial episode(s), at least by horror movie standards. The graphics look great and the frame rate is pretty stable; most of the animation and voice acting is good, though there are some lines that feel off and I've seen a few over-acted animations so far that I'm pretty sure will be turned into gifs. The actors are well cast, the atmosphere/setting is terrific and the devs clearly watched a lot of old horror movies. People who are not accustomed to a fixed camera might find it annoying from time to time.
There's a motion control and a standard control option, I picked the latter. [Game-mechanic spoiler]
One thing that took me by surprise was [Story/Game-mechanic spoiler]
Right now, I'm not sure how I feel about the [Story/Game-mechanic spoiler]
I haven't seen enough of them play out to say if they will give away too much or not.
I love horror movies/games and I miss games with a fixed camera perspective, so I might not be 100% objective, but I really like the game so far. I've played around 2 hours after ignoring all trailers etc. and so far, Until Dawn reminds me of Heavy Rain/Obscure/Visual Novels(choices).
The game starts off pretty slow (after [Story Spoiler]
the flashback opening)
There's a motion control and a standard control option, I picked the latter. [Game-mechanic spoiler]
There are some fair QTEs, but sometimes you also have to aim or hold the controller still (even with the standard control option). The game also lets you know that sometimes, not doing/choosing anything can be the right thing to do. The game switches between playable characters even during one episode, you walk around, inspect stuff with x, pick it up with R2 and rotate it with the right analog stick. Similiar to the Order, but here it serves a purpose because you can find hidden clues. There's a list of possible clues to find and I must have missed some even though I played pretty slowly and was actively looking for them. The game tells you that finding more clues will give you a better chance of solving the mystery behind the killings.
One thing that took me by surprise was [Story/Game-mechanic spoiler]
Peter Stormare playing a psychoanalyst who shows up between "episodes" of the game and asks you questions about your (the player's) fears, anxieties and how you feel about people. It reminds me a lot of Silent Hill: Shattered Memories and I really like that story-telling device. There’s also something off about him/the analyst setup and I can’t wait to see how this will play out
Right now, I'm not sure how I feel about the [Story/Game-mechanic spoiler]
totems you find throughout the game (collectibles like the coffee mugs in Alan Wake). They foreshadow a possible outcome of events and depending on their color, those flash-forwards are about the death of your character, a friend who's at risk, but also about good events that might occur.


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