• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

Qual o Ranking de desempenho das VGAs ?

israelbr

Member
Registrado
Ai galera, varias pessoas inclusive eu devem estar muito interessadas um um ranking de VGA com seus respectivos desempenhos.
Assim fica mais facil pra galera pesquisar qual VGA comprar.
Eu preciso da ajuda de vocês para montar um ranking, obviamente cada VGA em seu stock, nada de OC.
Se for entrar no mérito das OC ja era, nunca vai acabar.
Então porfavor me ajude ai.

:yes:
 
Pelo menos as TOP eu sei ( acho :p): (da mais forte pra mais fraca) 8800 Ultra -> 8800 GTX -> HD 2900XT -> 8800 GTS 640 -> 8800GTS 320 -> 7950GX2 -> X1950XTX.

Daí pra baixo a lista fica muito comprida :p :lol:
 
The video cards are ranked by their performance

nVidia

6800 LE 128/256MB (320/700) (2.56/22.4) (AGP/PCIe) 256-bit
- 8 pixel processors – 8 TMUs - 8 ROPs - 4 vertex processors
It can often be softmodded into a 6800. If one is especially lucky 16 pixel processors can be within reach. The 6800 LE has GDDR memory. Out of box performance is a bit faster than a 9800 Pro, but if the softmod is a success a major performance boost is to be expected.

6800 XT 128/256/512MB (325/700) (2.6/22.4) (AGP/PCIe) 256-bit
- 8 pixel processors – 8 TMUs – 8 ROPs - 4 vertex processors
This card is performance wise pretty identical to a 6800 LE. The AGP version can be unlocked to 12x1 and 6 vertex processors. It’s advised to choose models with GDDR3 memory rather than GDDR if overclocking is important to you.

6600 GT 128/256MB (500/900 (1000 PCIe)) (2.0/16.0) (AGP/PCIe) 128-bit
- 8 pixel processors - 8 TMUs - 4 ROPs - 3 vertex processors
The high core and memory (GDDR3) frequency mostly eliminates architectonical deficiencies (4 ROPs, 3 vertex shader units and 128-bit memory). It’s about 20% faster than a 9800. The performance difference between the AGP- and PCIe version is negligible. It can’t be softmodded. The 6600 GT is a better deal than a 6800 LE if you don’t like to mod a card.

6800 128/256MB (325/700) (3.9/22.4) (AGP/PCIe) 256-bit
- 12 pixel processors – 12 TMUs – 8 ROPs - 5 vertex processors
16 pixel processors and 6 vertex processors can be achieved though a softmod if you’re successful. Slow GDDR memory prevents high frequencies therefore crippling performance when compared to a 6800 GT. It’s about 15 % faster than a 6600 GT, but struggles to keep up with faster cards like: X800 XL and 6800 GT.

6800 GS 256/512MB (350 (425 PCIe)/1000) (5.1/32.0) (AGP/PCIe) 256-bit
- 12 pixel processors – 12 TMUs – 8 ROPs - 5 vertex processors
The PCIe version is marginally slower than a 6800 GT and the performance hit is a bit larger if AA and AF are used. The AGP version is even slower due to the lower core frequency. The performance is quite an achievement when you look at the apparent weak architecture when compared to a 6800 GT. 16x1 and 6 vertex processors can be achieved for the AGP version through a softmod.

6800 GT 256MB (350/1000) (5.6/32.0) (AGP/PCIe) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
The card is substantially faster than a 6800. GDDR3 memory can achieve higher frequencies than the slower GDDR which cards like LE and NU are equipped with. An unmodded X800 Pro is a bit slower.

6800 Ultra 256MB (400/1100) (6.4/35.2) (AGP/PCIe) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
The only difference between an Ultra and a GT is the higher frequencies and marginally higher voltage (0.1 V).

These cards are a bit special
- Asus V9999 6800 GT 128MB (350/700) (5.6/22.4) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
The core is based upon the one used in a 6800 GT. Therefore has it 16 pixel processors, but the performance is crippled by the slow GDDR memory. It’s substantially faster (~15 %) than a 6800 because of obvious reasons.

- MSI NX6800-TD 128MB (350/700) (5.6/22.4) (AGP) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
The core is based upon the one used in a 6800 GT. It’s very important to note that this card must be softmodded before having 16x1 and 6x1. The performance is crippled by the slow GDDR memory. It’s softmodded substantially faster (~15 %) than a 6800 because of obvious reasons. It runs cooler due to a good copper cooler and has therefore often a better overclocking ability.

- Asus V9999 6800 256MB Gamer Edition (350/1000) (2.8/32.0) 256-bit
- 12 pixel processors – 12 TMUs – 8 ROPs – 5 vertex processors
The GE has identical frequencies as a 6800 GT, but is crippled by having only 12 pixel processors. You can achieve 16 pixel processors through a softmod. It’s a bit slower than an X800 Pro.

G7X

7300 GT 256MB (350/667) (1.4/10.7) (PCIe) 128-bit DLDVI
- 8 pixel processors – 8 TMUs – 4 ROPs - 5 vertex processors
It’s marginally slower than a X1600 Pro, thus it being a bit slower than a 6600 GT. Slow GDDR2 memory cripples performance.

7600 GS 256/512MB (400/800) (3.2/12.8) (AGP/PCIe) 128-bit DLDVI
- 12 pixel processors – 12 TMUs – 8 ROPs - 5 vertex processors
Performance wise is the card pretty identical to a 6800. This means ~15 % faster than a 6600 GT.

7600 GT 256MB (560/1400) (4.48/22.4) (AGP*/PCIe) 128-bit DLDVI
- 12 pixel processors – 12 TMUs – 8 ROPs - 5 vertex processors
It’s a bit faster than a 6800 Ultra and therefore is it natural to compare it to a 7800 GS. The X1800 GTO has a similar performance. Good overclocker.
* Leadtek WinFast A7600 GT TDH and XFX 7600 GT

7800 GS 256MB (375/1200) (3.0/38.4) (AGP) 256-bit DLDVI
- 16 pixel processors – 16 TMUs – 8 ROPs - 6 vertex processors
This video card is a bit faster than a 6800 Ultra and the performance is equal an X800 XT PE. Games using HDR with FP blending (like Far Cry) can increase the performance gap to 50 % when compared to a 6800 Ultra. The card can’t be softmodded.

7800 GT 256MB (400/1000) (6.4/32.0) (PCIe) 256-bit DLDVI
- 20 pixel processors – 20 TMUs – 16 ROPs - 7 vertex processors
The card can’t be softmodded to a GTX. The performance can vary from -10% to plus 40 % (1600x1200) higher than a 6800 Ultra. It’s natural to see this card as a replacement for the 6800 Ultra on the PCIe marked.

7800 GTX 256MB (430/1200) (6.88/38.4) (PCIe) 256-bit DLDVI
- 24 pixel processors – 24 TMUs – 16 ROPs - 8 vertex processors
Performance wise is it a bit weaker than 6800 Ultra SLI. If any pixel shader intensive games are used it truly shines and is then marginally faster. X1800 XT 256MB is a bit faster.

7900 GS 256MB (450/1320) (7.2/42.2) (PCIe) 256-bit D-DLDVI
- 20 pixel processors – 20 TMUs – 16 ROPs - 7 vertex processors
The performance is pretty equal a 7800 GTX.

7900 GT 256MB (450/1320) (7.2/41.6) (PCIe) 256-bit D-DLDVI
- 24 pixel processors – 24 TMUs – 16 ROPs - 8 vertex processors
It’s a bit faster than a 7800 GTX. An X1800 XT 256MB is marginally faster. Good overclocker.

7950 GT 256/512MB (550/1400) (8.8/48.8) (AGP*/PCIe) 256-bit HDCP D-DLDVI
- 24 pixel processors – 24 TMUs – 16 ROPs - 8 vertex processors
The card is about 20% faster than a 7900 GT and a bit weaker than the X1900 XT 256MB.
* XFX

7900 GTO 512MB (650/1320) (10.4/42.2) (PCIe) 256-bit DLDVI
- 24 pixel processors – 24 TMUs – 16 ROPs - 8 vertex processors
It’s a bit weaker than a X1900 XT 256MB in performance.

7800 GTX 512MB (550/1700) (8.8/54.4) (PCIe) 256-bit DLDVI
- 24 pixel processors – 24 TMUs – 16 ROPs - 8 vertex processors
A 7900 GTX is a bit faster. It’s marginally slower than an X1900 XT 512MB.

7900 GTX 512MB (650/1600) (10.4/51.2) (PCIe) 256-bit D-DLDVI
- 24 pixel processors – 24 TMUs – 16 ROPs - 8 vertex processors
Performance wise is it substantially (~30 %) faster than a 7900 GT. ATI matches it with the X1900 XTX which is marginally faster.

7950 GX2 512MB (500/1200) (8.0/38.4) (PCIe) 256-bit HDCP D-DLDVI
- 24 pixel processors – 24 TMUs – 16 ROPs - 8 vertex processors (per GPU)
It’s important to emphasize that this “card” uses SLI technology with its ups and downs (e.g. 512MB, not 1024MB). 7900 GT SLI is a bit weaker and the gap usually widens even further at extreme resolutions and/or settings. Motherboard and bios compatibility.

These cards are a bit special
Galaxy 7300 GT 256MB (500/1400) (2.0/22.4) (PCIe) 128-bit DLDVI
- 8 pixel processors – 8 TMUs – 4 ROPs - 5 vertex processors
The performance is similar to 7600 GS / X1600 XT. GDDR3 memory and a good core make it possible to achieve such high frequencies.
- Gainward BLISS 7800 GS SILENT 512MB (425/1200) (6.8/38.4) (AGP) 256-bit DLDVI
- 20 pixel processors – 20 TMUs – 16 ROPs - 7 vertex processors
This is essentially a 7800 GT disguised as a 7800 GS. A 7800 GTX (reference frequencies) is about 15 % faster.
- Gainward BLISS 7800 GS+ SILENT 512MB (450/1250) (7.2/40.0) (AGP) 256-bit DLDVI
- 24 pixel processors – 24 TMUs – 16 ROPs - 8 vertex processors
This is essentially a 7900 GT disguised as a 7800 GS. Because of the slower memory frequency it's marginally slower.

G8X

8500 GT 256/512MB (450/900/800) (1.8/12.8) (PCIe) 128-bit D-DLDVI
- 16 unified processors – 8 TMUs – 4 ROPs
It’s about as fast as an X1600 Pro thus a bit slower than the 6600 GT. Performance is still unsure because of few reviews.

8600 GT 256MB (540/1180/1400) (4.32/22.4) (PCIe) 128-bit D-DLDVI
- 32 unified processors – 16 TMUs – 8 ROPs
The performance is about the same as a 7800 GT which in turn puts it ~15% above a 7600 GT. An 8600 GTS is about 15% faster.

8600 GTS 256MB (675/1450/2000) (5.4/32.0) (PCIe) 128-bit DL-HDCP D-DLDVI
- 32 unified processors – 16 TMUs – 8 ROPs
The performance is similar to a 7900 GS.

8800 GTS 320MB (500/1200/1600) (10.0/64.0) (PCIe) 320-bit HDCP D-DLDVI
- 96 unified processors – 24 TMUs – 20 ROPs
The only thing separating it from the regular GTS is the lower amount of memory. The result of this is a performance bottleneck which is often apparent even at a low resolution (1280x1024 ~5%) and greater at higher resolutions (1600x1200 ~10%). The card is still faster than the X1950 XTX, about 15% in average.

8800 GTS 640MB (500/1200/1600) (10.0/64.0) (PCIe) 320-bit HDCP D-DLDVI
- 96 unified processors – 24 TMUs – 20 ROPs
It’s a bit faster than a 7950GX2, while 20-25% faster than the X1950 XTX. Good overclocker. Great potential (read the ”Unified Shader Architecture” section).

8800 GTX 768MB (575/1350/1800) (13.8/86.4) (PCIe) 384-bit HDCP D-DLDVI
- 128 unified processors – 32 TMUs – 24 ROPs
The card is a bit faster than X1950 XTX CrossFire or about 65% when compared to a single card. Great potential (read the ”Unified Shader Architecture” section).

8800 Ultra 768MB (612/1500/2160) (14.7/103.7) (PCIe) 384-bit HDCP D-DLDVI
- 128 unified processors – 32 TMUs – 24 ROPs
It’s about 10% faster than the GTX.

ATI

X800 SE 128/256MB (425/800) (3.4/22.4) (AGP/PCIe) 256-bit
- 8 pixel processors – 8 TMUs – 8 ROPs - 6 vertex processors
This card has the same amount of pixel processors as a 6800 LE but the performance is pretty equal to a 6600 GT. A 6800 is a better choice.

X800 GT 128/256MB (475/980) (3.8/24.96) (AGP/PCIe) 256-bit
- 8 pixel processors – 8 TMUs – 8 ROPs - 6 vertex processors
This card can have cores based upon: R420 (X800 series), R423 (X800XT PCIe) and R480 (X850-series) which have achieved too low frequencies or have defect shader units. ATI sells these cards as an X800 GT. The card is pretty equal a 6600 GT in performance. R480 cores are most often to find among the 256 MB variants – some of these can be softmodded.

X800 256MB (400/700) (4.8/22.4) (AGP/PCIe) 256-bit
- 12 pixel processors – 12 TMUs – 12 ROPs - 6 vertex processors
It has the same amount of pixel processors as a 6800 and the performance is also very similar.

X800 GTO 128MB/256MB (400/980) (4.8/31.36) (AGP/PCIe) 256-bit
- 12 pixel processors – 12 TMUs – 12 ROPs - 6 vertex processors
The performance is a bit better than cards like X800 and 6800. It is quite unlikely today that you are able to softmod the Connect3D version into a X850 XT.

X800 Pro 256MB (475/900) (5.7/28.8) (AGP/PCIe) 256-bit
- 12 pixel processors – 12 TMUs – 12 ROPs - 6 vertex processors
You can’t softmod it to 16 pixel processors like the vivo edition. There is a chance for success if a hardmod is preformed. An X800 Pro is much faster than a 6800 LE and a fair bit faster than a 6800. The 6800 GT is a bit faster.

X800 Pro VIVO 256MB (475/900) (5.7/28.8) (AGP/PCIe) 256-bit
- 12 pixel processors – 12 TMUs – 12 ROPs - 6 vertex processors
There is a good chance to successfully softmod it to a XT PE. It has then no problems keeping up with either 6800 GT or 6800 Ultra.
NB! The PCIe version is supposed to be cut by a laser. If you a lucky a hardmod might be successful.

X850 Pro 256MB (520/1080) (6.24/34.56) (AGP/PCIe) 256-bit
- 12 pixel processors – 12 TMUs – 12 ROPs - 6 vertex processors
This is an X800 Pro on steroids. The performance is about 5-10 % faster than a X800 Pro but is still a bit weak when compared to a 6800 GT. X850 Pro usually overclock a bit better than a X800 XL therefore nullifying the lead. The VIVO version can be softmodded to a X850 XT PE.

X800 GTO² 256MB (400/980) (6.4/31.36) (PCIe) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
This card has a R480 core which was not found suited to become a X850XT/XT PE. The performance is about the same as an X800 XL. Now ships with 16 pixel processors.

X800 XL 256/512MB (400/1000) (6.4/32.0) (AGP/PCIe) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
It performs a bit better than an X850 Pro. The card has a pretty similar performance as a 6800 GT.

X800 XT 256MB (500/1000) (8.0/32.0) (AGP/PCIe) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
The X800 XT performs similar to a 6800 Ultra.

X800 XT PE 256MB (520/1120) (8.32/35.85) (AGP/PCIe) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
A XT PE is a bit faster than a 6800 Ultra.

X850 XT 256MB (520/1080) (8.32/34.56) (AGP/PCIe) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
This is the steroid version of X800 XT. It uses the R480 core which is slightly higher clocked. The X850 XT performs about 3 % faster than its predecessor. An X850 XT is therefore marginally faster than a 6800 Ultra.

X850 XT PE 256MB (560/1180) (8.64/37.76) (AGP/PCIe) 256-bit
- 16 pixel processors – 16 TMUs – 16 ROPs - 6 vertex processors
This is the steroid version of X800 XT PE. It uses the R480 core which is slightly higher clocked.

R5X0

X1600 Pro 128/256MB (500/780) (2.0/12.5) (AGP/PCIe) 128-bit DLDVI
- 12 pixel processors – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex processors
A 6600 GT is a bit faster.

X1300 XT 128-512MB (500/800) (2.0/12.8) (AGP/PCIe) 128-bit DLDVI
- 12 pixel processors – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex processors
Essentially a X1600 Pro using a new core.

X1600 XT 128/256MB (590/1380) (2.36/22.1) (PCIe) 128-bit DLDVI
- 12 pixel processors – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex processors
The performance is similar to a 6800. It’s most likely crippled by only having 4 TMUs and 4 ROPs. When more pixel shader intensive games are released an increase in performance is expected.

X1650 Pro 256MB (600/1400) (2.4/22.4) (AGP/PCIe) 128-bit DLDVI
- 12 pixel processors – 4 TMUs – 4 ROPs – 8 z compare units - 5 vertex processors
It’s essentially an X1600 XT using a new core.

X1650 XT 256MB (575/1350) (4.6/21.6) (AGP/PCIe) 128-bit DLDVI Native CF
- 24 pixel processors – 8 TMUs – 8 ROPs - 8 vertex processors
The performance is pretty equal a 7600 GT.

X1800 GTO 256MB (500/1000) (6.0/32.0) (PCIe) 256-bit D-DLDVI
- 12 pixel processors – 12 TMUs – 8 ROPs – 8 vertex processors
The card is a bit faster than a 6800 Ultra and performs similar as a 7600 GT. Some cards can be softmodded.

X1800 XL 256MB (500/1000) (8.0/32.0) (PCIe) 256-bit D-DLDVI
- 16 pixel processors – 16 TMUs – 16 ROPs - 8 vertex processors
It’s a bit slower than a 7800 GT.

X1950 GT 256MB (500/1200) (6.0/38.4) (AGP*/PCIe) 256-bit HDCP D-DLDVI Native CF
- 36 pixel processors – 12 TMUs – 12 ROPs - 8 vertex processors
A bit faster than a 7900 GS.
* Sapphire and Palit

X1900 GT 256MB (575/1200) (6.9/38.4) (PCIe) 256-bit D-DLDVI
- 36 pixel processors – 12 TMUs – 12 ROPs - 8 vertex processors
An X1800 XT 256MB is marginally faster while the 7900 GT has about the same speed. When more pixel shader intensive games are released an increase in performance is expected. Some cards can be softmodded.

X1900 GT 256MB (512/1315) (6.1/42.1) (PCIe) 256-bit HDCP D-DLDVI
- 36 pixel processors – 12 TMUs – 12 ROPs - 8 vertex processors
This is the new revision of X1900 GT which features a better cooler and HDCP support. The changed frequencies have little to say for its performance.

X1950 Pro 256/512MB (580/1400) (6.9/44.2) (AGP/PCIe) 256-bit HDCP* D-DLDVI Native CF
- 36 pixel processors – 12 TMUs – 12 ROPs - 8 vertex processors
The performance is marginally better than a X1900 GT which in turn puts it side by side a X1800 XT 256MB.
* Till now everybody includes it despite the fact that this isn’t obligatory.

X1800 XT 256/512MB (625/1500) (10.0/48.0) (PCIe) 256-bit D-DLDVI
- 16 pixel processors – 16 TMUs – 16 ROPs - 8 vertex processors
In general the performance is a bit faster than a 7800 GXT and marginally faster than a 7900 GT. When equipped with 512 MB of VRAM it often pulls further ahead, especially at high resolutions.

X1900 XT 256MB (625/1450) (10.0/46.4) (PCIe) 256-bit D-DLDVI
- 48 pixel processors – 16 TMUs – 16 ROPs - 8 vertex processors
The only thing separating it from a regular X1900 XT is less memory available. The performance is usually affected – thus revealing that 256MB is often a bottleneck for such a fast card. The severity will of course vary from game and setting used but a ~10% hit isn’t unusual in newer games. To summarize the performance: about 5% faster than a 7950 GT.

X1950 XT 256/512MB (625/1800) (10.0/57.6) (AGP*/PCIe) 256-bit D-DLDVI
- 48 pixel processors – 16 TMUs – 16 ROPs - 8 vertex processors
Speed wise is it pretty equal a X1900 XT 512MB, which in turn shows a bottleneck caused by low amount of memory (read also X1900 XT 256MB). It’s the fastest card using the AGP interface.
* GeCube

X1900 XT 512MB (625/1450) (10.0/46.4) (PCIe) 256-bit D-DLDVI
- 48 pixel processors – 16 TMUs – 16 ROPs - 8 vertex processors
The card is substantially (~25%) faster than a X1800 XT 512MB, although it can’t entirely match a 7900 GTX. The performance is marginally better than a 7800 GTX 512 MB. When more pixel shader intensive games are released an increase in performance is expected.

X1900 XTX 512MB (650/1550) (10.4/49.6) (PCIe) 256-bit D-DLDVI
- 48 pixel processors – 16 TMUs – 16 ROPs - 8 vertex processors
It’s a bit faster than an X1900 XT and marginally faster than a 7900 GTX. When more pixel shader intensive games are released an increase in performance is expected.

X1950 XTX 512MB (650/2000) (10.4/64.0) (PCIe) 256-bit HDCP D-DLDVI
- 48 pixel processors – 16 TMUs – 16 ROPs - 8 vertex processors
Even though the GDDR4 memory offers unparalleled memory bandwidth it still isn’t all that much faster than an X1900 XTX – only about 5% in average.

R6X0

HD 2900 XT 512MB (742/1650) (11.9/105.6) (PCIe) 512-bit DL-HDCP D-DLDVI
- 320 unified processors – 16 TMUs – 16 ROPs
The 8800 GTS 640MB has about the same performance.
 

Users who are viewing this thread

Voltar
Topo