Isso. Mas quando soltaram não dizia que era Kit, por isso muitos acabaram achando que seria full e dai veio as dúvidas de se realmente terá jogo 100% full a partir do Subnautica. Pode ter sido apenas um erro deles mesmo, mas vamos ver dia 14 como vai ser.
to ligado, mas sei lá.... todo ano os caras adiam, parece star citizen
to na espera desse último level desde 2012...... parece um jogo à parte de tanto tempo q tão demorando pra terminar
quando lançaram o black mesa oficialmente no steam eu até pensei em zerar de novo mas fiquei xen vontade
Vídeo sensacional Chico, obrigado por compartilhar.
Não tinha visto este vídeo, ativou altas lembranças boas na minha mente de quando jogava Doom.
Foi o primeiro jogo que joguei em um PC (apesar do Wolfenstein vir antes) e lembro que quando ganhei um N64, minha tia deu a fita Doom 64 por fora.
Na época eu achava uma loucura esse jogo.
Muito bom Kenshirou.
Para mim essa notícia foi ótima! Joguei no Sega Saturn só o primeiro e me divertia pra caramba.
Fico imaginando esse jogo atualizado, vai ficar show!
Vídeo sensacional Chico, obrigado por compartilhar.
Não tinha visto este vídeo, ativou altas lembranças boas na minha mente de quando jogava Doom.
Foi o primeiro jogo que joguei em um PC (apesar do Wolfenstein vir antes) e lembro que quando ganhei um N64, minha tia deu a fita Doom 64 por fora.
Na época eu achava uma loucura esse jogo.
Muito bom Kenshirou.
Para mim essa notícia foi ótima! Joguei no Sega Saturn só o primeiro e me divertia pra caramba.
Fico imaginando esse jogo atualizado, vai ficar show!
Bem essa, Saturn e Dreamcast tão recheados de jogaços relativamente desconhecidos, aquela cruzada nos dedos pra titia sega da uma animada e fazer mais remakes desses jogaços, mesmo mega drive tem mta perola perdida, imagine um remake do jogo Chakan, agora que dark souls e jogos com mais "dificuldade" estão novamente com mais atenção da galera.
The Epic Store, In Its Current State, is Not Good for Anyone.
Indie devs like myself have always likened to be the scrappy underdogs underneath the machine. While AAA game companies make their dollar to dollar decisions on using nylon for their $200 Collectors Edition bag to save a few bucks or revamp their loot box structure to better their game (in the face of outright hostile feedback), we, the Indie Devs, make games from the heart™. That’s not to say there aren’t some cold, calculating moves done in the background, but for the most part indies have enjoyed existing outside the large, lumbering business of games, while utilizing the exact same delivery structures to sell to consumers, whether that’s the PlayStation Store, Steam, you name it. Its why game fans like us nod our heads at Call of Duty making the most money ever for another holiday, or Xbox Game Pass adding a million subscribers, but can feel warm, cozy, even excited about the latest indie dev making the most money ever with their Switch port, or a new breakout hit exploding out of Early Access. It feels good when indies win, especially at a time where its never been more difficult to survive as one.
Perhaps it was under that guise of warm, cuddly feelings that Epic, flush with cash from Fortnite, announced their own PC game launcher store. Their proposal to devs was simple: you could be earning 88% instead of 70%, complete with a curated store and access to the potentially second biggest audience on PC right now. This, coming off the news of Steam offering financial breaks to the highest earners of Steam, all but ignoring a majority of indie devs, was primed to make the biggest splash possible. With a flurry of games announced as Epic exclusives at the Game Awards, the headlines practically write themselves: Steam, growing complacent with the lack of competition, suddenly has a new rival that makes more money for indie devs. It’s a win-win for all the hard-working indies, for the spirit of competition to make others react in business-positive ways, and for gamers everywhere.
As the launch of the Epic store unfolds and I’ve learned more about the dynamics of each store, I have come to the following conclusion: the Epic Store, in its current state, is not good for anyone. Not for customers, not for competition, and potentially not even for indie devs.
The Epic Store, In Its Current State, is Not Good for Anyone.
Indie devs like myself have always likened to be the scrappy underdogs underneath the machine. While AAA game companies make their dollar to dollar decisions on using nylon for their $200 Collectors Edition bag to save a few bucks or revamp their loot box structure to better their game (in the face of outright hostile feedback), we, the Indie Devs, make games from the heart™. That’s not to say there aren’t some cold, calculating moves done in the background, but for the most part indies have enjoyed existing outside the large, lumbering business of games, while utilizing the exact same delivery structures to sell to consumers, whether that’s the PlayStation Store, Steam, you name it. Its why game fans like us nod our heads at Call of Duty making the most money ever for another holiday, or Xbox Game Pass adding a million subscribers, but can feel warm, cozy, even excited about the latest indie dev making the most money ever with their Switch port, or a new breakout hit exploding out of Early Access. It feels good when indies win, especially at a time where its never been more difficult to survive as one.
Perhaps it was under that guise of warm, cuddly feelings that Epic, flush with cash from Fortnite, announced their own PC game launcher store. Their proposal to devs was simple: you could be earning 88% instead of 70%, complete with a curated store and access to the potentially second biggest audience on PC right now. This, coming off the news of Steam offering financial breaks to the highest earners of Steam, all but ignoring a majority of indie devs, was primed to make the biggest splash possible. With a flurry of games announced as Epic exclusives at the Game Awards, the headlines practically write themselves: Steam, growing complacent with the lack of competition, suddenly has a new rival that makes more money for indie devs. It’s a win-win for all the hard-working indies, for the spirit of competition to make others react in business-positive ways, and for gamers everywhere.
As the launch of the Epic store unfolds and I’ve learned more about the dynamics of each store, I have come to the following conclusion: the Epic Store, in its current state, is not good for anyone. Not for customers, not for competition, and potentially not even for indie devs.