[TÓPICO OFICIAL] The Witcher 3: Wild Hunt

DuarteFortini

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Pessoal, craftei o set do grifo ontem, porem achei o do urso mais dahora. Se eu vender/desmontar o do grifo, consigo montar ele de novo depois?

Outra coisa: O nível de dificuldade no início do jogo eh muito mais divertido..:feelbad:
 

Derfel_Cadarn

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Pessoal, craftei o set do grifo ontem, porem achei o do urso mais dahora. Se eu vender/desmontar o do grifo, consigo montar ele de novo depois?

Outra coisa: O nível de dificuldade no início do jogo eh muito mais divertido..:feelbad:

Pode vender de boa,quando quiser fazer ela de novo é só ter os materiais necessários.
 

Doltrake

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Geralt will not longer interact with candles near chests and other interactive elements.
General stability and performance improvements
Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
Improved camera smoothness
Performance improvements during some cutscenes.
Fixed case where game was crashing on loading a save in certain situations
Various bug fixes and user experience improvements in GUI panels.
Fixed issue where some players were unable to run after Wandering in the Dark quest
Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
Fixed issue where Player was unable to move freely during Blindingly Obvious quest
Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
Fixed issue where Player could get trapped in Turseach castle ruins
Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
Fixed issue where Player was unable to talk or interact with certain NPCs
Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
Fixed issue where player was unable to use certain actions after Carnal Sins quest
Fixed issue where Geralt was sometimes unable to mount Roach
Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest

The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch.

Isso foi postado por um dos desenvolvedores no fórum oficial, mas não é o changelog final, o patch trouxe mais coisas.




Queria saber também. Procurei nos menus e não achei nada.


Pelo que percebi, eles também aumentaram a fonte das letras das descrições e nos livros e colocaram tipo um contraste preto pra chamar um pouco mais atenção e deixar mais fácil para ler.
 

julianlazare

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Boa notícia: Patch 1.05 // Má notícia: Estou trabalhando.
No aguardo do patch notes.
 

darkkinder

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PC Patch 1.05 changelog

Patch 1.05 has just gone LIVE for PC and should be available for download everywhere now. Please find the complete list of changes below:
  • Fixes a possible exploit by preventing certain drowners from respawning infinitely.
  • Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
  • Merchants now offer more weapon types.
  • Rebalances the prices of maps that can be purchased from merchants.
  • Clarifies a number of crafting diagrams.
  • Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
  • Increases the variety of loot dropped throughout the game.
  • Increases the variety of items available in shops.
  • Shops now only offer weapons with levels matching or exceeding the player character level.
  • Slightly reduces the amount of coin dropped from chests and monsters.
  • Deploys the Bovine Defense Force Initiative.
  • Fixes an issue where runestones could not be upgraded to greater runestones.
  • Reduces the spawn time of selected groups of NPCs.
  • Geralt no longer interacts with candles placed near chests and other openable objects.
  • Improves the smoothness of camera movement.
  • Fixes a number of issues related to horseback riding.
  • Fixes an issue where the player could not deflect arrows/bolts at longer distances.
  • Introduces a number of fixes in in-game communities.
  • Introduces a number of fixes related to combat.
  • Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
  • Fixes an issue where Geralt was sometimes unable to mount Roach.
  • Improves Geralt's movement, especially when he swims.
  • Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
  • Fixes a number of issues related to Vitality regeneration.
  • Fixes an issue whereby certain actions could be randomly blocked during gameplay.
  • Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
  • Fixes a number of minor tooltip and wording bugs.
  • Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.
  • Introduces a number of additional fixes to alt + tabbing.
  • Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
  • Introduces a number of general stability and performance improvements.
  • Fixes an issue where in certain situations the game could crash while a save was being loaded.
  • Adds some missing translations in localized versions.
  • Ciri can no longer unlock fast travel points.
  • Improves the behavior of sails when viewed from longer distances.
  • Improves performance in selected scenes and cutscenes.
  • Fixes an issue where clouds and fog could flicker on some hardware configurations.
  • Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
  • Removes repeated sound cues on entry into GUI panels a second time.
  • Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
  • Improves the scale of selected elements of the GUI and HUD.
  • Introduces a number of bug fixes and user experience improvements in the GUI panels.
  • Introduces a number of small changes in the UI for gwent.
  • Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
  • Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
  • Adds an information prompt and Journal entries related to new DLC packages.
  • Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
  • Introduces a number of fixes in key bindings.
  • Introduces new filters for the Alchemy and Crafting panels.
  • Fixes a number of minor issues where music tracks were not triggered in their designated locations.
  • Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
  • Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
  • Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
  • Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
  • Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
  • Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
  • Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
  • Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
  • Geralt can now always play gwent with Madame Serenity.
  • Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
  • Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
  • Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
  • Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
  • Fixes an issue where some players experienced an infinite loading screen during the King's Gambit quest.
  • Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
  • Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
  • Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
  • Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
  • Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
  • Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
  • Fixes an issue where the player could not fast travel under certain rare circumstances.
  • Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
  • The player can no longer take on the Apiarian Phantom contract multiple times.
  • Fixes an issue where some players could not progress during the Broken Flowers quest.
  • Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
  • Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
  • Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
  • Fixes an issue in the Greedy God quest where the player could kill a monster twice.
  • Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
  • Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
  • Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.

http://thewitcher.com/news/view/1052
http://forums.cdprojektred.com/threads/45989-Patch-1-05-for-PC-out-now!?p=1752274#post1752274
 

Vektorios

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Quem lembra desse gif?

Alguem sabe o local exato?

Eu testei aqui em outro lugar ... olha o resultado.

oGZ9w9c.gif


[video=youtube;kNk6hwZTQjM]https://www.youtube.com/watch?v=kNk6hwZTQjM[/video]

Vou testar no mesmo lugar depois e com a mesma roupa pra ver.
 

GuilhermeTSP

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Quem lembra desse gif?

Alguem sabe o local exato?

Eu testei aqui em outro lugar ... olha o resultado.

http://i.imgur.com/oGZ9w9c.gif

[video=youtube;kNk6hwZTQjM]https://www.youtube.com/watch?v=kNk6hwZTQjM[/video]

Vou testar no mesmo lugar depois e com a mesma roupa pra ver.
O da gif ficou bem melhor, mas é outro local.
 

L...

Grande FDP.
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05/11/2011
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PC Patch 1.05 changelog

Patch 1.05 has just gone LIVE for PC and should be available for download everywhere now. Please find the complete list of changes below:
  • Fixes a possible exploit by preventing certain drowners from respawning infinitely.
  • Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
  • Merchants now offer more weapon types.
  • Rebalances the prices of maps that can be purchased from merchants.
  • Clarifies a number of crafting diagrams.
  • Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
  • Increases the variety of loot dropped throughout the game.
  • Increases the variety of items available in shops.
  • Shops now only offer weapons with levels matching or exceeding the player character level.
  • Slightly reduces the amount of coin dropped from chests and monsters.
  • Deploys the Bovine Defense Force Initiative.
  • Fixes an issue where runestones could not be upgraded to greater runestones.
  • Reduces the spawn time of selected groups of NPCs.
  • Geralt no longer interacts with candles placed near chests and other openable objects.
  • Improves the smoothness of camera movement.
  • Fixes a number of issues related to horseback riding.
  • Fixes an issue where the player could not deflect arrows/bolts at longer distances.
  • Introduces a number of fixes in in-game communities.
  • Introduces a number of fixes related to combat.
  • Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
  • Fixes an issue where Geralt was sometimes unable to mount Roach.
  • Improves Geralt's movement, especially when he swims.
  • Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
  • Fixes a number of issues related to Vitality regeneration.
  • Fixes an issue whereby certain actions could be randomly blocked during gameplay.
  • Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
  • Fixes a number of minor tooltip and wording bugs.
  • Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.
  • Introduces a number of additional fixes to alt + tabbing.
  • Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
  • Introduces a number of general stability and performance improvements.
  • Fixes an issue where in certain situations the game could crash while a save was being loaded.
  • Adds some missing translations in localized versions.
  • Ciri can no longer unlock fast travel points.
  • Improves the behavior of sails when viewed from longer distances.
  • Improves performance in selected scenes and cutscenes.
  • Fixes an issue where clouds and fog could flicker on some hardware configurations.
  • Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
  • Removes repeated sound cues on entry into GUI panels a second time.
  • Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
  • Improves the scale of selected elements of the GUI and HUD.
  • Introduces a number of bug fixes and user experience improvements in the GUI panels.
  • Introduces a number of small changes in the UI for gwent.
  • Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
  • Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
  • Adds an information prompt and Journal entries related to new DLC packages.
  • Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
  • Introduces a number of fixes in key bindings.
  • Introduces new filters for the Alchemy and Crafting panels.
  • Fixes a number of minor issues where music tracks were not triggered in their designated locations.
  • Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
  • Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
  • Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
  • Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
  • Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
  • Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
  • Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
  • Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
  • Geralt can now always play gwent with Madame Serenity.
  • Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
  • Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
  • Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
  • Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
  • Fixes an issue where some players experienced an infinite loading screen during the King's Gambit quest.
  • Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
  • Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
  • Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
  • Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
  • Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
  • Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
  • Fixes an issue where the player could not fast travel under certain rare circumstances.
  • Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
  • The player can no longer take on the Apiarian Phantom contract multiple times.
  • Fixes an issue where some players could not progress during the Broken Flowers quest.
  • Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
  • Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
  • Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
  • Fixes an issue in the Greedy God quest where the player could kill a monster twice.
  • Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
  • Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
  • Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.

http://thewitcher.com/news/view/1052
http://forums.cdprojektred.com/threads/45989-Patch-1-05-for-PC-out-now!?p=1752274#post1752274

:notbad:

E eu sem tempo de jogar pra conferir.
 

Vektorios

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Entrei pra testar e apareceu essa imagem, alguem sabe do que se trata?

40E9D251CB9CCC245E5B499918FECCA65F02AEA3





Ainda por novigrad rapidinho e notei uma pequena mudança, os homem da *** me atacavam sempre no mesmo lugar e nunca sumiam, passei lá agora e não estavam ( mas eu nao lembro se matei eles no save anterior...)
 

gabrielduartee

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PC Patch 1.05 changelog
  • Geralt no longer interacts with candles placed near chests and other openable objects.
  • Fixes a number of issues related to horseback riding.
  • Improves Geralt's movement, especially when he swims.
:full::full:


  • Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow. :wat:
  • Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
Acabou a mamata :haha:

No mais, belo patch:megusta:
 
Última edição:

Panda

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•Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.

Bom que deram uma ajeitada nisso.
 

Leandro

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Algum vendedor em Novigrad que paga bem por armaduras e tal? Tem um (Elfo?) mas que tem uma quest junta e eu não queria fazer ela ainda pelo nível mais alto.

O que vende bolinhos.

Voltei em White Orchard porque tenho uma chave de lá e que não vendi até hoje. 56 horas carregando a chave.
 

gabrielduartee

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JeanMCC

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Algum vendedor em Novigrad que paga bem por armaduras e tal? Tem um (Elfo?) mas que tem uma quest junta e eu não queria fazer ela ainda pelo nível mais alto.

O que vende bolinhos.

Voltei em White Orchard porque tenho uma chave de lá e que não vendi até hoje. 56 horas carregando a chave.

recomendo tentar a quest desse cara pois a recompensa é muito boa. voce ganha
uma das melhores espadas de aço do jogo ao conclui-la.
 

Metal4ever

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Rio de janeiro-bangu
pra quem testou o update teve alguma melhora? e os loadings diminuirão?
 

Guest

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Terminei o modo campanha, que jogo :megusta:

Uma pergunta:
Para quem já finalizou o jogo, onde encontro a Yennefer e a Triss? O Dandelion e o Zoltan sei que estão no Alecrim & Tomilho
 

JeanMCC

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Terminei o modo campanha, que jogo :megusta:

Uma pergunta:
Para quem já finalizou o jogo, onde encontro a Yennefer e a Triss? O Dandelion e o Zoltan sei que estão no Alecrim & Tomilho

Quando você conclui o jogo e continua o save, todos os NCPs "mais chegados" somem do jogo. Sim , é isso mesmo o que vc leu, eles simplismente somem do jogo porque a CDPR teve preguiça de colocar diálogos que fossem coerentes com o que acontece no final, muitas variáveis e tal, então eles preferiram dar um "sumiço" no pessoal. Infelizmente.
 

Guest

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Quando você conclui o jogo e continua o save, todos os NCPs "mais chegados" somem do jogo. Sim , é isso mesmo o que vc leu, eles simplismente somem do jogo porque a CDPR teve preguiça de colocar diálogos que fossem coerentes com o que acontece no final, muitas variáveis e tal, então eles preferiram dar um "sumiço" no pessoal. Infelizmente.

Aff, então só ficou o Dandelion e o Zoltan mesmo? :fovhappy:
 

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