[TÓPICO OFICIAL] The Witcher 3: Wild Hunt

gabrielduartee

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marcha da morte é o da morte permanente???

Ta louco que eu iria jogar nesse se fosse permanente :haha:

só é mais dificil, mas pode morrer a vontade
 

Michel027

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O patch melhorou a experiência do jogo? Digo, não só a experiência da XP... mas do jogo inteiro mesmo. :haha:
 

Leandro

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O patch melhorou a experiência do jogo? Digo, não só a experiência da XP... mas do jogo inteiro mesmo. :haha:

Pra mim é a mesma coisa desde o lançamento. :haha:

Não notei grandes novidades. Performance sempre foi boa, os cavalos continuam burros, os rabos dos cavalos quando em trote parecem uma vareta (RDR anos atrás fez algo melhor, muito melhor). De resto é um problema aqui e ali que até agora não entendi, mas são casos isolados.
 

22ken

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Michel027

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Pra mim é a mesma coisa desde o lançamento. :haha:

Não notei grandes novidades. Performance sempre foi boa, os cavalos continuam burros, os rabos dos cavalos quando em trote parecem uma vareta (RDR anos atrás fez algo melhor, muito melhor). De resto é um problema aqui e ali que até agora não entendi, mas são casos isolados.

:haha::haha:

Então vou continuar com meu save normal mesmo. :joia:
 

Vektorios

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joguei no nivel medio aqui e realmente achei as taticas de batalha dos bandidos muito boas,pra mim o problema é que se os inimigos sao muitos e do mesmo nivel ou um pouco mais e dasafiador,mas caso chegue nivel 40 pra cima :pff: fica facil independente da tatica,bom irei rejogar no nivel dificil pra ver como fica,alguns dizem que aumentam a saude dos inimigos :megusta::megusta::megusta: engraçado que mesmo no nivel medio de dificuldade exatamente no inicio do game em pomar branco ate lobos me davam trabalho:poker:depois fui atras dos "?" criei coragem e comecei a caçar monstros com ate 10 niveis acima e derrepente o game ficou facil:hmm:

Rpz, eu discordo em partes... é claro que vc LVL alto vai matar facilmente os inimigos de lvl baixo.

Agora pega um demonio lvl alto pra tu ver, um hit e vc morre.

Veja:

[video=youtube;sKxH5SZGgzw]https://www.youtube.com/watch?v=sKxH5SZGgzw[/video]

Tive que manter o quenn ativado all time pra matar ele e usar um monte de coisa.

[video=youtube;DMVEodsmphA]https://www.youtube.com/watch?v=DMVEodsmphA[/video]
 

Doltrake

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Finalmente Skellige. Muito linda.

2v9xcf4.jpg


2yuexhc.jpg


30a4z95.jpg


286v4uv.jpg
 

AllahuAkbar

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[video=youtube;H6QoEUqadW4]https://www.youtube.com/watch?v=H6QoEUqadW4[/video]
 

CarllosGamer

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joguei no nivel medio aqui e realmente achei as taticas de batalha dos bandidos muito boas,pra mim o problema é que se os inimigos sao muitos e do mesmo nivel ou um pouco mais e dasafiador,mas caso chegue nivel 40 pra cima :pff: fica facil independente da tatica,bom irei rejogar no nivel dificil pra ver como fica,alguns dizem que aumentam a saude dos inimigos :megusta::megusta::megusta: engraçado que mesmo no nivel medio de dificuldade exatamente no inicio do game em pomar branco ate lobos me davam trabalho:poker:depois fui atras dos "?" criei coragem e comecei a caçar monstros com ate 10 niveis acima e derrepente o game ficou facil:hmm:

O jogo é ridiculamentente fácil em qualquer modo! Mesmo no marcha da morte, inimigos burros que só tiram dano sendo level mais alto e contra gente fraca.

Se voce explorar vai ficar forte rapido e tem que perder o medo de matar os inimigos burros e totalmente previsiveis.
 

Sopelsa

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Pra quem gostava de bancar o açougueiro... :coolface::bwahaha:

[video=youtube;I__N6foEE1E]https://www.youtube.com/watch?v=I__N6foEE1E[/video]
 

GuilhermeTSP

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Leandro

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O pop-in de NPCs persiste. Mas pra quem vê o Carpeado se teletransportando e jogou AC Unity isso é irrelevante. :haha:
 

GuilhermeTSP

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E nada de colocarem uma opção pro hairworks só nos monstros...
 

Oni-BR-

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O pop-in de NPCs persiste. Mas pra quem vê o Carpeado se teletransportando e jogou AC Unity isso é irrelevante. :haha:

chamei o carpeado e o crackudo saiu de dentro do solo
 

Leandro

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chamei o carpeado e o crackudo saiu de dentro do solo

Legal é quando dá a louca nele numa batalha e ele ficada dando voltinhas em meio ao fogo. :haha:
 

Panc2001br

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A Baleia:

20035u.jpg
 

raphahxb

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quando abri o jogo depois do patch pareceu uma mensagem: "vc pode ativar novas animações nas opções", algo assim. alguém sabe do que se trata?


changelog do novo patch pra quem não viu ainda


Update v1.05 changes:
~~~~~~~~~~~~~~~~~~~~~
* Fixes a possible exploit by preventing certain drowners from respawning infinitely.
* Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
* Merchants now offer more weapon types.
* Rebalances the prices of maps that can be purchased from merchants.
* Clarifies a number of crafting diagrams.
* Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
* Increases the variety of loot dropped throughout the game.
* Increases the variety of items available in shops.
* Shops now only offer weapons with levels matching or exceeding the player character level.
* Slightly reduces the amount of coin dropped from chests and monsters.
* Deploys the Bovine Defense Force Initiative.
* Fixes an issue where runestones could not be upgraded to greater runestones.
* Reduces the spawn time of selected groups of NPCs.
* Geralt no longer interacts with candles placed near chests and other openable objects.
* Improves the smoothness of camera movement.
* Fixes a number of issues related to horseback riding.
* Fixes an issue where the player could not deflect arrows/bolts at longer distances.
* Introduces a number of fixes in in-game communities.
* Introduces a number of fixes related to combat.
* Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
* Fixes an issue where Geralt was sometimes unable to mount Roach.
* Improves Geralt's movement, especially when he swims.
* Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
* Fixes a number of issues related to Vitality regeneration.
* Fixes an issue whereby certain actions could be randomly blocked during gameplay.
* Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
* Fixes a number of minor tooltip and wording bugs.
* Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.
* Introduces a number of additional fixes to alt + tabbing.
* Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
* Introduces a number of general stability and performance improvements.
* Fixes an issue where in certain situations the game could crash while a save was being loaded.
* Adds some missing translations in localized versions.
* Ciri can no longer unlock fast travel points.
* Improves the behavior of sails when viewed from longer distances.
* Improves performance in selected scenes and cutscenes.
* Fixes an issue where clouds and fog could flicker on some hardware configurations.
* Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
* Removes repeated sound cues on entry into GUI panels a second time.
* Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
* Improves the scale of selected elements of the GUI and HUD.
* Introduces a number of bug fixes and user experience improvements in the GUI panels.
* Introduces a number of small changes in the UI for gwent.
* Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
* Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
* Adds an information prompt and Journal entries related to new DLC packages.
* Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
* Introduces a number of fixes in key bindings.
* Introduces new filters for the Alchemy and Crafting panels.
* Fixes a number of minor issues where music tracks were not triggered in their designated locations.
* Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
* Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
* Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
* Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
* Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
* Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
* Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
* Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
* Geralt can now always play gwent with Madame Serenity.
* Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
* Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
* Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
* Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
* Fixes an issue where some players experienced an infinite loading screen during the King's Gambit quest.
* Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
* Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
* Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
* Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
* Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
* Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
* Fixes an issue where the player could not fast travel under certain rare circumstances.
* Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
* The player can no longer take on the Apiarian Phantom contract multiple times.
* Fixes an issue where some players could not progress during the Broken Flowers quest.
* Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
* Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
* Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
* Fixes an issue in the Greedy God quest where the player could kill a monster twice.
* Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
* Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
* Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.
 
Última edição:

diwy

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zerei o bruxao aqui com umas 135 horas (tah faltando soh alguns ?) e vo fala as coisa q n gostei nesse jogaco:

- Facil dmais!!! ate mesmo a ultima dificuldade eh muito facil, o bruxao eh muito apelao, principalmente as abilidades queen e yrden. C vc melhorar as skills certas ele fica muito op

- Na parte de melhorar seu personagem tem muita coisa inutil! deveria ter o q realmente importa e n aumentar o tanto q ele aguenta de pocao por exemplo

- Existem MUITAS pocoes e a maioria eh lixo, sem falar nos elixirs (decoctons)...pqp pra q tanto elixir desse jeito?? Uns 5 tava baum dmais... e eh um saco ter q ficar pausando o jogo pra usar cada hora uma coisa

- Pra ajudar o Geraldao fica mais apelao ainda, pois tem os oleos pra passar nas espadas e uma kacetada d granada. Sem falar nas runas...

- Acho q ficaria melhor se as pocoes, elixir, fossem mais raros e mais fodas pra pegar eles, tipo com algum bixo fodao protegendo o bau, sei la

- Um monte de item desnecessario, como os varios tipos de comida e itens pra vender ou crafitar q n servem pra nada... tudo bem q da pra tirar tudo do inventario, mas eh um saco ter q mexer nisso.

- Os itens ficam arrumados de acordo com o jogo! Ia ser bem melhor se o jogo deixasse vc arrumar os itens na ordem q tu quisesse

- Acho q os mapas poderiam ser um pouco menor... com as coisas mais concentradas (em algumas partes soh, mas no geral achei bem massa)

- Bugs! Mas acho ate normal em um jogo desse tamanho e complexidade. Mas teve varias vezes que precisei dar load pois outros personagens ficavam travados (como naquelas quests q tu tem q seguir alguem). Quase sempre dava bosta ehaheah

Acho q eh isso.. do resto eu gostei bastante. Fazia um bom tempo q naum ficava viciado assim num jogo... a historia e a imersão dele são fodas!
 

Vektorios

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Caramba nota 10 :notbad: nem gta 5 recebeu 10 :haha:

WHOta 5? rsrs

Aqui é o Jogo do milênio rapa!

:lol2:

--------------------

RPZZZZZZZZZZZZZZZZZZZZZZZZ

Resolvi ir pra Skelling só pra fazer duas quests que já estao ficando pra trás e pra ir ver como é o lugar. rs

A MÃO DO PRINT CHEGA TREMER!!!!

:lol2::lol2::bwahaha::haha:

Sério, muito bonito o lugar... TEM NEVE!!! Nem sabia...

714A8F8B413B47E430FBC60D2B94D04B049FB210




:magico:
 

Leandro

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Na quest da Triss, lá no jardim...

Beijar ela interfere com a Yen ou só o rala e rola?

Deixei um save antes, todavia.

Porque quero a Yen mesmo. Vou traçar a Triss, volto um save e não encosto nela.

:haha:
 

Starrk97

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Na quest da Triss, lá no jardim...

Beijar ela interfere com a Yen ou só o rala e rola?

Deixei um save antes, todavia.

Porque quero a Yen mesmo. Vou traçar a Triss, volto um save e não encosto nela.

:haha:

não tem problema beijar ela no baile, o problema mesmo é se tu tiver relações com ela depois, tirando isso ta tudo normal
 

Leandro

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não tem problema beijar ela no baile, o problema mesmo é se tu tiver relações com ela depois, tirando isso ta tudo normal

Então vou continuar esse save mesmo, porque voltar tudo é tenso. :haha:
 

GuilhermeTSP

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Peguei o deck de monstros e não perdi nenhuma até agora, é muito op :damn:
 

Metal4ever

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quando abri o jogo depois do patch pareceu uma mensagem: "vc pode ativar novas animações nas opções", algo assim. alguém sabe do que se trata?


changelog do novo patch pra quem não viu ainda


Update v1.05 changes:
~~~~~~~~~~~~~~~~~~~~~
* Fixes a possible exploit by preventing certain drowners from respawning infinitely.
* Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
* Merchants now offer more weapon types.
* Rebalances the prices of maps that can be purchased from merchants.
* Clarifies a number of crafting diagrams.
* Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
* Increases the variety of loot dropped throughout the game.
* Increases the variety of items available in shops.
* Shops now only offer weapons with levels matching or exceeding the player character level.
* Slightly reduces the amount of coin dropped from chests and monsters.
* Deploys the Bovine Defense Force Initiative.
* Fixes an issue where runestones could not be upgraded to greater runestones.
* Reduces the spawn time of selected groups of NPCs.
* Geralt no longer interacts with candles placed near chests and other openable objects.
* Improves the smoothness of camera movement.
* Fixes a number of issues related to horseback riding.
* Fixes an issue where the player could not deflect arrows/bolts at longer distances.
* Introduces a number of fixes in in-game communities.
* Introduces a number of fixes related to combat.
* Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
* Fixes an issue where Geralt was sometimes unable to mount Roach.
* Improves Geralt's movement, especially when he swims.
* Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
* Fixes a number of issues related to Vitality regeneration.
* Fixes an issue whereby certain actions could be randomly blocked during gameplay.
* Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
* Fixes a number of minor tooltip and wording bugs.
* Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.
* Introduces a number of additional fixes to alt + tabbing.
* Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
* Introduces a number of general stability and performance improvements.
* Fixes an issue where in certain situations the game could crash while a save was being loaded.
* Adds some missing translations in localized versions.
* Ciri can no longer unlock fast travel points.
* Improves the behavior of sails when viewed from longer distances.
* Improves performance in selected scenes and cutscenes.
* Fixes an issue where clouds and fog could flicker on some hardware configurations.
* Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
* Removes repeated sound cues on entry into GUI panels a second time.
* Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
* Improves the scale of selected elements of the GUI and HUD.
* Introduces a number of bug fixes and user experience improvements in the GUI panels.
* Introduces a number of small changes in the UI for gwent.
* Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
* Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
* Adds an information prompt and Journal entries related to new DLC packages.
* Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
* Introduces a number of fixes in key bindings.
* Introduces new filters for the Alchemy and Crafting panels.
* Fixes a number of minor issues where music tracks were not triggered in their designated locations.
* Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
* Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
* Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
* Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
* Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
* Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
* Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
* Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
* Geralt can now always play gwent with Madame Serenity.
* Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
* Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
* Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
* Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
* Fixes an issue where some players experienced an infinite loading screen during the King's Gambit quest.
* Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
* Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
* Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
* Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
* Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
* Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
* Fixes an issue where the player could not fast travel under certain rare circumstances.
* Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
* The player can no longer take on the Apiarian Phantom contract multiple times.
* Fixes an issue where some players could not progress during the Broken Flowers quest.
* Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
* Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
* Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
* Fixes an issue in the Greedy God quest where the player could kill a monster twice.
* Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
* Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
* Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.

tbm quero saber, procurei no menu e nada
 

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