Parece que o PS3 vai ser mesmo um canhão com 7 núcleos cada um com 3.2Ghz,cada um dos 7 núcleos com 256KB, mais 512KB L2 de cache.
Outra surpresa antes falaram que processador gráfico do PS3 seria parecido ou igual a geforce 7900 GTX,mas não vai ser um passo além(beyond) dela como diz na notícia abaixo,mais rápida que qualquer coisa disponível
para o pc.
Eu pensei que o PS3 dificilmente teria o dobro de potência do xbox 360,mas depois dessa notícia acho que pode ser até triplo de potência:rungun:
Parece que em matéria de hardware a Sony vai humilhar a Microssoft:ranting3: .
Tenho pena daqueles que falaram antes que o PS3 não era grande coisa e etc..
A Sony jogou uma bomba no colo da microsoft vamos ver o que ela vai fazer com ela,porque a microsoft tinha certesa que o PS3 seria só 1.5 vezes mais potente que o xbox 360,rodaram legal e a Sony pode usar a frase a seguir
A famosa frase do zagalo vão ter que me engolir se aplica nesse caso e o preço agora se justifica não é a toa que é tão caro
Essa informação foi tirada do ign link logo abaixo:
link=http://ps3.ign.com/articles/636/636848p2.html
What is the Cell?
# The Cell processor was co-designed by IBM, Toshiba and Sony. Configurations can differ, but here's what the PS3's Cell chip will be like: PowerPC-based Core @ 3.2GHz
# 7 SPEs @ 3.2GHz
# 512KB L2 Cache
# 7 x 256KB SRAM for SPEs
Basically, a single Cell processor is designed to act like multiple processors working together, or even independently. A Cell processor has a single PowerPC Architecture Unit (PAU) and multiple Synergistic Processing Elements (SPEs). A Cell's PAU dolls out instructions to its various SPEs, which can then independently work on tasks. So for instance, one SPU might be programmed to run a game's AI while another handles physics. Since each one acts independently, multiple calculations can be done simultaneously. In other words, it's very powerful. In fact, it's powerful enough to perform 218 GFLOPS.
Who is supplying the hardware?
IBM, Toshiba and Sony are supplying the Cell processors, while NVIDIA is handling the graphics processor.
Tell me about the graphics chip...
NVIDIA's chip is codenamed RSX. The chip runs at 550MHz and is capable of rendering two 1080p signals simultaneously. It's touted to hit 1.8 TFLOPS of floating point performance and can perform 100 billion shader operations per second, or 136 shader operations per cycle. The RSX uses 128-bit precision for enhanced color definition, making the system capable of High Dynamic Range rendering. Programming-wise, it's based on OpenGL and NVIDIA's CG language.
NVIDIA recently released its GeForce 7900 GTX GPU for the PC, which provides a reasonable real-world approximation of what sort of effects the RSX and PlayStation 3 can handle. The RSX is said to be a step beyond the GeForce 7900 GTX however, making it faster than anything currently available for the PC.
How much RAM will the PS3 have?
256MB of XDR Main RAM @ 3.2GHz and 256MB of GDDR3 VRAM @ 700MHz, or a total of 512MB for the entire system. The RSX graphics chip can actually use all 512MB of system RAM; it is not limited to the 256MB of GDDR3 RAM.
Will the PlayStation 3 output 16:9 or HD video?
Yes. In fact, the standard resolution for the system is 1080p. Yes, as in 1920x1080 progressive, not interlaced. 1080i, 720p, 480p and 480i are, of course, also supported.
Outra surpresa antes falaram que processador gráfico do PS3 seria parecido ou igual a geforce 7900 GTX,mas não vai ser um passo além(beyond) dela como diz na notícia abaixo,mais rápida que qualquer coisa disponível
para o pc.
Eu pensei que o PS3 dificilmente teria o dobro de potência do xbox 360,mas depois dessa notícia acho que pode ser até triplo de potência:rungun:
Parece que em matéria de hardware a Sony vai humilhar a Microssoft:ranting3: .
Tenho pena daqueles que falaram antes que o PS3 não era grande coisa e etc..
A Sony jogou uma bomba no colo da microsoft vamos ver o que ela vai fazer com ela,porque a microsoft tinha certesa que o PS3 seria só 1.5 vezes mais potente que o xbox 360,rodaram legal e a Sony pode usar a frase a seguir
A famosa frase do zagalo vão ter que me engolir se aplica nesse caso e o preço agora se justifica não é a toa que é tão caro
Essa informação foi tirada do ign link logo abaixo:
link=http://ps3.ign.com/articles/636/636848p2.html
What is the Cell?
# The Cell processor was co-designed by IBM, Toshiba and Sony. Configurations can differ, but here's what the PS3's Cell chip will be like: PowerPC-based Core @ 3.2GHz
# 7 SPEs @ 3.2GHz
# 512KB L2 Cache
# 7 x 256KB SRAM for SPEs
Basically, a single Cell processor is designed to act like multiple processors working together, or even independently. A Cell processor has a single PowerPC Architecture Unit (PAU) and multiple Synergistic Processing Elements (SPEs). A Cell's PAU dolls out instructions to its various SPEs, which can then independently work on tasks. So for instance, one SPU might be programmed to run a game's AI while another handles physics. Since each one acts independently, multiple calculations can be done simultaneously. In other words, it's very powerful. In fact, it's powerful enough to perform 218 GFLOPS.
Who is supplying the hardware?
IBM, Toshiba and Sony are supplying the Cell processors, while NVIDIA is handling the graphics processor.
Tell me about the graphics chip...
NVIDIA's chip is codenamed RSX. The chip runs at 550MHz and is capable of rendering two 1080p signals simultaneously. It's touted to hit 1.8 TFLOPS of floating point performance and can perform 100 billion shader operations per second, or 136 shader operations per cycle. The RSX uses 128-bit precision for enhanced color definition, making the system capable of High Dynamic Range rendering. Programming-wise, it's based on OpenGL and NVIDIA's CG language.
NVIDIA recently released its GeForce 7900 GTX GPU for the PC, which provides a reasonable real-world approximation of what sort of effects the RSX and PlayStation 3 can handle. The RSX is said to be a step beyond the GeForce 7900 GTX however, making it faster than anything currently available for the PC.
How much RAM will the PS3 have?
256MB of XDR Main RAM @ 3.2GHz and 256MB of GDDR3 VRAM @ 700MHz, or a total of 512MB for the entire system. The RSX graphics chip can actually use all 512MB of system RAM; it is not limited to the 256MB of GDDR3 RAM.
Will the PlayStation 3 output 16:9 or HD video?
Yes. In fact, the standard resolution for the system is 1080p. Yes, as in 1920x1080 progressive, not interlaced. 1080i, 720p, 480p and 480i are, of course, also supported.