[TÓPICO OFICIAL] Dark Souls: Prepare To Die Edition

Pior que nao cara so aumentei a resolução e a textura no Dsfix o resto deixei como estava.

Tenta deixar o ds fix do jeito que está o meu.Ignore o AA,blur, esses tipos de coisas,o resto tenta deixa do jeito que esta,vê se surte algum efeito,se caso não de nada,apague o dsfix e verifica a integridade dos arquivos do jogo pela propriedades do jogo na steam,e tenta novamente colocando o dsfix.

# You can configure DSfix by editing this file# Lines starting with "#" are ignored by the program and contain descriptions of the options


###############################################################################
# Graphics Options
###############################################################################


# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080


# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0


############# Anti Aliasing


# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4


# AA type
# either "SMAA" or "FXAA"
aaType FXAA


############# Ambient Occlusion


# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3


# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1


# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType HBAO


############# Depth of field


# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540


# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0


# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1


############# Framerate


# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1


# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 31


# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28


############# Filtering


# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 2


###############################################################################
# HUD options
###############################################################################


# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0


# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1


# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75


# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f


###############################################################################
# Window & Mouse Cursor Options
###############################################################################


# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0


# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1


# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0


###############################################################################
# Save Game Backup Options
###############################################################################


# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0


# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500


# maximum amount of backups, older ones will be deleted
maxBackups 10


###############################################################################
# Texture Override Options
###############################################################################


# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0


# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 1


###############################################################################
# Other Options
###############################################################################


# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1


# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .


# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none


# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll


# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1


# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0


###############################################################################
# The settings below are not yet ready to use!!
###############################################################################


# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0


# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60
 
Tenta deixar o ds fix do jeito que está o meu.Ignore o AA,blur, esses tipos de coisas,o resto tenta deixa do jeito que esta,vê se surte algum efeito,se caso não de nada,apague o dsfix e verifica a integridade dos arquivos do jogo pela propriedades do jogo na steam,e tenta novamente colocando o dsfix.

# You can configure DSfix by editing this file# Lines starting with "#" are ignored by the program and contain descriptions of the options


###############################################################################
# Graphics Options
###############################################################################


# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080


# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0


############# Anti Aliasing


# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4


# AA type
# either "SMAA" or "FXAA"
aaType FXAA


############# Ambient Occlusion


# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3


# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1


# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType HBAO


############# Depth of field


# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540


# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0


# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1


############# Framerate


# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1


# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 31


# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28


############# Filtering


# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 2


###############################################################################
# HUD options
###############################################################################


# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0


# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1


# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75


# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f


###############################################################################
# Window & Mouse Cursor Options
###############################################################################


# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0


# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1


# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0


###############################################################################
# Save Game Backup Options
###############################################################################


# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0


# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500


# maximum amount of backups, older ones will be deleted
maxBackups 10


###############################################################################
# Texture Override Options
###############################################################################


# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0


# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 1


###############################################################################
# Other Options
###############################################################################


# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1


# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .


# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none


# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll


# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1


# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0


###############################################################################
# The settings below are not yet ready to use!!
###############################################################################


# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0


# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60

Vlw cara como estou no trabalho vou fazer o teste substituindo o meu Dsfix pelo o seu.

Ja sobre a integridade eu fiz isso ontem e coloquei novamente o Dsfix e não deu em nada infelizmente :feelbad:

Depois que fizer o teste eu falo aqui o que deu.
 
Eu tenho no XBOX360 este jogo e é bem melhor lá. Roda melhor mesmo... existem algumas quedas também, mas nada comparado a versão PC. Este mod que fizeram salvou o jogo, o problema é saber deixar bem equilibrado para poder jogar numa boa. Se eu deixo fps liberado fica muito ruim, então tenho que deixar em 30fps...e as vezes da umas quedinhas porque o fps esta baixo demais. Vou fazer como tu colocou pra ver se aqui da o mesmo resultado. Espero que sim.

Valeu!

Você com um pc melhor que o meu tem problemas de fps e eu não tenho ?

... não crava a 60fps aqui, mas fica muito mais fluido destravado do que capado a 30.
 
Tenta deixar o ds fix do jeito que está o meu.Ignore o AA,blur, esses tipos de coisas,o resto tenta deixa do jeito que esta,vê se surte algum efeito,se caso não de nada,apague o dsfix e verifica a integridade dos arquivos do jogo pela propriedades do jogo na steam,e tenta novamente colocando o dsfix.

# You can configure DSfix by editing this file# Lines starting with "#" are ignored by the program and contain descriptions of the options


###############################################################################
# Graphics Options
###############################################################################


# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080


# The display width/height
# 0 means use the same resolution as renderWidth/Height
# (use for downscaling - if in doubt, leave at 0)
presentWidth 0
presentHeight 0


############# Anti Aliasing


# AA toggle and quality setting
# 0 = off (best performance, worst IQ)
# 1 = low
# 2 = medium
# 3 = high
# 4 = ultra (worst performance, best IQ)
aaQuality 4


# AA type
# either "SMAA" or "FXAA"
aaType FXAA


############# Ambient Occlusion


# Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
# 0 = off
# 1 = low
# 2 = medium
# 3 = high
ssaoStrength 3


# Set SSAO scale
# 1 = high quality (default)
# 2 = lower quality, lower impact on performance
# 3 = lowest quality, lowest impact on performance
ssaoScale 1


# Determine the type of AO used
# "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
# "HBAO" = Horizon-Based Ambient Occlusion
# "SCAO" = VSSAO + HBAO
# "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
# VSSAO and HBAO types have a slightly different effect. and similar performance
# SCAO combines both, with a higher performance impact
# VSSAO2 is generally more accurate, but also requires more performance
ssaoType HBAO


############# Depth of field


# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 810 = DoF pyramid starts at 1440x810
# 1080 = DoF pyramid starts at 1920x1080
# 2160 = DoF pyramid starts at 3840x2160
# higher values will decrease performance
# do NOT set this to the same value as your vertical rendering resolution!
dofOverrideResolution 540


# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0


# Depth of field additional blur
# allows you to use high DoF resolutions and still get the originally intended effect
# suggested values:
# o (off) at default DoF resolution
# 0 or 1 at 540 DoF resolution
# 1 or 2 above that
# 3 or 4 at 2160 DoF resolution (if you're running a 680+)
dofBlurAmount 1


############# Framerate


# Enable variable framerate (up to 60)
# NOTE:
# - this requires in-memory modification of game code, and may get you banned from GFWL
# - there may be unintended side-effects in terms of gameplay
# - you need a very powerful system (especially CPU) in order to maintain 60 FPS
# - in some instances, collision detection may fail. Avoid sliding down ladders
# Use this at your own risk!
# 0 = no changes to game code
# 1 = unlock the frame rate
unlockFPS 1


# FPS limit, only used with unlocked framerate
# do not set this much higher than 60, this will lead to various issues with the engine
FPSlimit 31


# FPS threshold
# DSfix will dynamically disable AA if your framerate drops below this value
# and re-enable it once it has normalized (with a bit of hysteresis thresholding)
FPSthreshold 28


############# Filtering


# texture filtering override
# 0 = no change
# 1 = enable some bilinear filtering (use only if you need it!)
# 2 = full AF override (may degrade performance)
# if in doubt, leave this at 0
filteringOverride 2


###############################################################################
# HUD options
###############################################################################


# Enable HUD modifications
# 0 = off (default) - none of the options below will do anything!
# 1 = on
enableHudMod 0


# Remove the weapon icons from the HUD
# (you can see which weapons you have equipped from your character model)
enableMinimalHud 1


# Scale down HuD, examples:
# 1.0 = original scale
# 0.75 = 75% of the original size
hudScaleFactor 0.75


# Set opacity for different elements of the HUD
# 1.0 = fully opaque
# 0.0 = fully transparent
# Top left: health bars, stamina bar, humanity counter, status indicators
hudTopLeftOpacity 0.8f
# Bottom left: item indicators & counts
hudBottomLeftOpacity 0.75f
# Bottom right: soul count
hudBottomRightOpacity 0.5f


###############################################################################
# Window & Mouse Cursor Options
###############################################################################


# borderless fullscreen mode
# make sure to select windowed mode in the game settings for this to work!
# 0 = disable
# 1 = enable
borderlessFullscreen 0


# disable cursor at startup
# 0 = no change
# 1 = off at start
disableCursor 1


# capture cursor (do not allow it to leave the window)
# 0 = don't capture
# 1 = capture
# (this also works if the cursor is not visible)
captureCursor 0


###############################################################################
# Save Game Backup Options
###############################################################################


# enables save game backups
# 0 = no backups
# 1 = backups enabled
# backups are stored in the save folder, as "[timestamp]_[original name].bak"
enableBackups 0


# backup interval in seconds (1500 = 25 minutes)
# (minimum setting 600)
backupInterval 1500


# maximum amount of backups, older ones will be deleted
maxBackups 10


###############################################################################
# Texture Override Options
###############################################################################


# enables texture dumping
# you *only* need this if you want to create your own override textures
# textures will be dumped to "dsfix\tex_override\[hash].tga"
enableTextureDumping 0


# enables texture override
# textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
# will cause a small slowdown during texture loading!
enableTextureOverride 1


###############################################################################
# Other Options
###############################################################################


# skip the intro logos
# this should now be slightly more stable, but should still be
# the first thing to disable in case you experience any problems
skipIntro 1


# change the screenshot directory
# default: . (current directory)
# example: C:\Users\Peter\Pictures
# directory must exist!
screenshotDir .


# override the in-game language
# none = no override
# en-GB = English, fr = French, it = Italian, de = German, es = Spanish
# ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
# this does not work in Windows XP!
overrideLanguage none


# Dinput dll chaining
# if you want to use another dinput8.dll wrapper together
# with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
dinput8dllWrapper none
# dsmfix.dll


# D3D adapter override
# -1 = no override
# N = use adapter N
# this setting is for multiple (non-SLI/crossfire) GPUs
# everyone else should leave it at -1
d3dAdapterOverride -1


# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0


###############################################################################
# The settings below are not yet ready to use!!
###############################################################################


# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0


# turn on/off Vsync
enableVsync 0
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60

Putz com esse seu nem abriu a porcaria do jogo :(
 
Coloquei as texturas em 1080 e AA no 2. O menu do jogo ficou embaçado, mas o jogo ficou bem mais bonito... normal o menu ficar assim?
 
Lembro que tinha ficado uma vez,é alguma configuração que deixa ele assim,dof ou algo tipo,normal não é.
 
Coloquei as texturas em 1080 e AA no 2. O menu do jogo ficou embaçado, mas o jogo ficou bem mais bonito... normal o menu ficar assim?

Tem uma parada no readme do DSfix, que nunca deixe as texturas na mesma resolução do game. Ou baixo ou acima

Mete 2700x152 que fica massa

aqui eu ponho em 4k, n faz taaaaaaaaaaanta diferença, mas o fpsrate oscila pra caramba
 
Cara, como eu ODEIO aqueles gatos rolantes que ficam no jardim, desgraçados :sefu:
 
só eu não devo ter conseguido fazer esse dsfix 2.3 funcionar no meu darksouls, alguem teve problema com ele usando o windows 8.1 jogando com a versão steam do jogo?

Depois que eu aplico o dsfix, nada no jogo muda, mesmo mudando as configurações graficas la no arquivo .ini as texturas continuam podres pqp

tem algum comando que eu tenho que apertar pra recarregar as texturas dentro do jogo ou qualquer coisa parecida?
 
Fica atras das arvores :seferrou:

Assim não tem graça, tem que ser no mano, e no mano praticamente nunca consigo derrotar esses desgraçados :damn:
Prefiro enfrentar 3 cavaleiros de prata de uma vez do que um desse :mesa:
 
Caramba,eu realmente não acredito nessas decisões merdas da namco,primeiro foi aquela palhaçada da remasterização do dark 2 e agora eles querem ferrar com o DSFIX,a única coisa que deixa aquele port ridiculo jogavel.

" DSFix 2.3 DMCA takedown

So, Bandai Namco filed a DMCA complaint against DSfix 2.3 and got my Dropbox account blocked from public sharing.

You can all let them know what you think about that.

In the meanwhile, here is a link to “DSfix 2.3.1″.

If you want to donate to my apparent future need for legal counsel, you can do so here. (That’s a joke by the way, at least I hope it is)

http://blog.metaclassofnil.com/?p=655#comments

[URL="http://www.neogaf.com/forum/showthread.php?t=957469"]http://www.neogaf.com/forum/showthread.php?t=957469

:yuno::yuno::yuno::yuno:



[/URL]
 
Ornstein e Smough de primeira gastando só três Estus :hmm:

Acho que jogando com a imagem perto faz uma boa diferença, tá muito mais fácil agora no monitor pertinho, quando jogava na TV da sala apanhava muito dos dois, mesmo no NG+.
 
Caramba,eu realmente não acredito nessas decisões merdas da namco,primeiro foi aquela palhaçada da remasterização do dark 2 e agora eles querem ferrar com o DSFIX,a única coisa que deixa aquele port ridiculo jogavel.

" DSFix 2.3 DMCA takedown

So, Bandai Namco filed a DMCA complaint against DSfix 2.3 and got my Dropbox account blocked from public sharing.

You can all let them know what you think about that.

In the meanwhile, here is a link to “DSfix 2.3.1″.

If you want to donate to my apparent future need for legal counsel, you can do so here. (That’s a joke by the way, at least I hope it is)

http://blog.metaclassofnil.com/?p=655#comments

[URL="http://www.neogaf.com/forum/showthread.php?t=957469"]http://www.neogaf.com/forum/showthread.php?t=957469

:yuno::yuno::yuno::yuno:

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Tá parecendo mais um "erro" esse processo contra o fix mesmo, devem ter trocado as bolas com a versão Debug que vazou aí quando saiu o update pro Steamworks, e que pelo jeito deve ter sido culpa até da Steam quando saiu o update.

Mas se realmente for um processo contra o DSfix aí a Bandai Namco foi full retard eim
 
Enfim, alguém ja conseguiu pegar "co-op"? jogar contra um boss ou PvP dps que atualizou?
 
Enfim, alguém ja conseguiu pegar "co-op"? jogar contra um boss ou PvP dps que atualizou?

Só invadi um cara até agora :hmm:
Mas minha internet é lixo e normalmente fico baixando algumas coisas enquanto jogo, então não sou um bom parâmetro.
 
Bom pessoal aqui comigo o jogo nem inicia, e quando verifico no gerenciador de tarefas ele ta iniciado em segundo plano, fiz o esquema de colocar em beta mas mesmo assim não consigo jogar :yuno:
 
Aqui também cagou tudo pra mim depois desse processo porco de migração. Era melhor nem ter mexido com essa porcaria, desinstalei o jogo e instalei novamente e não iniciava. Selecionei o lance de beta, o game atualizou, só que após o jogo iniciar ele ja fecha do nada.

Ainda bem que joguei 100 horas e fiz tudo no game.
 
Galera na opinião de vcs qual a melhor arma? to testando varias *sou noob ainda no jogo xD*
Mas a que mais deu certo comigo foi aquela black knight Halberd, só q to usando ela faz tanto tempo q ja to enjoando kkkkkkk
qual outra vcs acham melhor? tem alguma arma rápida e com o dano parecido da lança do black kinght? eu gosto dela pelo ataque ser rápido forte e pegar a distancia.
e uma outra duvida eu acabei de terminar o jogo e to começando de novo, e ganhei a alma do ultimo chefe acho q é gwyn algo assim, uso ela pra fazer o q? tem alguma arma especifica ou é so consumir ela msm?
 
Galera na opinião de vcs qual a melhor arma? to testando varias *sou noob ainda no jogo xD*
Mas a que mais deu certo comigo foi aquela black knight Halberd, só q to usando ela faz tanto tempo q ja to enjoando kkkkkkk
qual outra vcs acham melhor? tem alguma arma rápida e com o dano parecido da lança do black kinght? eu gosto dela pelo ataque ser rápido forte e pegar a distancia.
e uma outra duvida eu acabei de terminar o jogo e to começando de novo, e ganhei a alma do ultimo chefe acho q é gwyn algo assim, uso ela pra fazer o q? tem alguma arma especifica ou é so consumir ela msm?

Se você for sunbro, oferece ela na estátua do covenant depois de ter oferecido 10 medalhas pra ganhar o milagre Sunlight Spear ou leva uma Straight Sword+10 ou Greatsword+10 no ferreiro de Anor Londo pra ele forjar a Great Lord Greatsword.

O milagre precisa de 50 em faith pra ser usado a espada eu não lembro dos stats que precisa pra poder usar.
 
Se você for sunbro, oferece ela na estátua do covenant depois de ter oferecido 10 medalhas pra ganhar o milagre Sunlight Spear ou leva uma Straight Sword+10 ou Greatsword+10 no ferreiro de Anor Londo pra ele forjar a Great Lord Greatsword.

O milagre precisa de 50 em faith pra ser usado a espada eu não lembro dos stats que precisa pra poder usar.

Acho a espada ruim, agora a sunlight spear é top, mas nunca cheguei a ter fé o suficiente pra usa-la :hmm:


Acabei de terminar pela primeira vez no PC, tanto a DLC como o conteúdo padrão, matei todos os bosses (menos a Priscila) e levei míseras 31 hora pra zerar o jogo, engraçado, na primeira vez que joguei no 360 levei quase 80 horas pra terminar só a versão normal :poker:

Achei incrível que matei o Gwyn de primeira, coisa que nunca consegui fazer, mas não foi sozinho, tive a ajuda de um amigo :awesome:

7579CE35C471CF17E2C51F70A7A498B9D6142479
 
Se você for sunbro, oferece ela na estátua do covenant depois de ter oferecido 10 medalhas pra ganhar o milagre Sunlight Spear ou leva uma Straight Sword+10 ou Greatsword+10 no ferreiro de Anor Londo pra ele forjar a Great Lord Greatsword.

O milagre precisa de 50 em faith pra ser usado a espada eu não lembro dos stats que precisa pra poder usar.
Putz acho q eu nao consigo fazer essa ai nao eu to sem Fé devo ter 16 no maximo, agora a espada posso tentar, e como que faz pro solare nao morrer procurando o tal sol dele? xD
comigo ele aparece morto antes de matar aquele boss igual uma arvore!
 
Putz acho q eu nao consigo fazer essa ai nao eu to sem Fé devo ter 16 no maximo, agora a espada posso tentar, e como que faz pro solare nao morrer procurando o tal sol dele? xD
comigo ele aparece morto antes de matar aquele boss igual uma arvore!

É meio complicado, mas acho que ainda me lembro...

Precisa entrar pro covenant do Chaos Servant e doar 30 humanities pra Sister of Chaos, a irmã da Queelag, ANTES de ir pra Lost Izalith. Depois disso vá até o local onde você luta contra o Demon Firesage (não precisa entrar pra lutar contra ele) e vira a direita antes de entrar na sala do boss. Vai haver um corredor bloqueado. Segue até a porta que bloqueia o corredor e toca nela, lembrando que você precisa fazer parte do Chaos Servant e precisa ter doado as 30 humanities, fazendo isso a porta vai se abrir e você vai ver um grande corredor a frente e uma luz lá na frente. Dentro do corredor os únicos "inimigos" são uns bugs. Mate absolutamente todos ANTES de passar do corredor pra ponte que fica logo a frente, um desses bugs deve ter um brilho vermelho mais intenso nos olhos e é ele a chave pra salvar o Solaire. Ele sempre dropa um "helmo", que por sinal é extremamente útil em Tomb of Giants.

Fazendo isso, basta sair do corredor para a ponte (vai ter um Titanite Demon que respawna alí), volte para um bonfire e faça o caminho novamente. Você vai notar que haverá um bug a menos (o dos olhos brilhantes) e o Solaire vai estar sentado no chão, desconsolado. A partir daí ele vai estar disponível nas lutas contra o Centipede Demon (opcional, já que o atalho te leve direto a Lost Izalith em um lugar onde você não vai precisar passar por lava até chegar no Bed of Chaos) e contra o Gwyn.
 
Eu tbm uso a BK halberd, de dano bruto é uma das melhores. Acho que varia muito do seu costume de jogar. Eu me sinto "capado" com espadas, acho que o alcançe é menor, seilá. Fora isso uso o Dragon tooth de Havel as vezes, ou a Zweihander. Ela por sinal é uma baita de uma espada, só meio lenta de moveset. Como eu sou metido a tanker, a halberd é perfeita pra ja chegar descendo o sarrafo, no meu atual estado de up, cada porrada dela bota uns 730 de dano. Agora se tu pegar um bixo cascudo, que so leva dano magico ou elemental (fogo, raio etc) o Chaos Blade faz bem feito tbm..

Isso em PvE, PvP é outra história (antes que chegue um desesperado berrando que tal arma obviamente dá mais dano critico no dedao do pé do adversário que outra)
 
É meio complicado, mas acho que ainda me lembro...

Precisa entrar pro covenant do Chaos Servant e doar 30 humanities pra Sister of Chaos, a irmã da Queelag, ANTES de ir pra Lost Izalith. Depois disso vá até o local onde você luta contra o Demon Firesage (não precisa entrar pra lutar contra ele) e vira a direita antes de entrar na sala do boss. Vai haver um corredor bloqueado. Segue até a porta que bloqueia o corredor e toca nela, lembrando que você precisa fazer parte do Chaos Servant e precisa ter doado as 30 humanities, fazendo isso a porta vai se abrir e você vai ver um grande corredor a frente e uma luz lá na frente. Dentro do corredor os únicos "inimigos" são uns bugs. Mate absolutamente todos ANTES de passar do corredor pra ponte que fica logo a frente, um desses bugs deve ter um brilho vermelho mais intenso nos olhos e é ele a chave pra salvar o Solaire. Ele sempre dropa um "helmo", que por sinal é extremamente útil em Tomb of Giants.

Fazendo isso, basta sair do corredor para a ponte (vai ter um Titanite Demon que respawna alí), volte para um bonfire e faça o caminho novamente. Você vai notar que haverá um bug a menos (o dos olhos brilhantes) e o Solaire vai estar sentado no chão, desconsolado. A partir daí ele vai estar disponível nas lutas contra o Centipede Demon (opcional, já que o atalho te leve direto a Lost Izalith em um lugar onde você não vai precisar passar por lava até chegar no Bed of Chaos) e contra o Gwyn.

Exatamente, você vai achar ele assim se fizer tudo certo:
ADE1E77F2E4EF04CF57028BFEF5912C681D378AD

30 humanidades pode até parecer bastante, mas com o conteúdo da DLC é bem fácil de conseguir essa quantidade, só dar uma explora por lá e vai achar uma fazenda de humanidades.
------------
Eu tbm uso a BK halberd, de dano bruto é uma das melhores. Acho que varia muito do seu costume de jogar. Eu me sinto "capado" com espadas, acho que o alcançe é menor, seilá. Fora isso uso o Dragon tooth de Havel as vezes, ou a Zweihander. Ela por sinal é uma baita de uma espada, só meio lenta de moveset. Como eu sou metido a tanker, a halberd é perfeita pra ja chegar descendo o sarrafo, no meu atual estado de up, cada porrada dela bota uns 730 de dano. Agora se tu pegar um bixo cascudo, que so leva dano magico ou elemental (fogo, raio etc) o Chaos Blade faz bem feito tbm..

Isso em PvE, PvP é outra história (antes que chegue um desesperado berrando que tal arma obviamente dá mais dano critico no dedao do pé do adversário que outra)

Você joga focado em força né?
Dizem que o BK Greataxe é ótima também, já tentou usar? :hmm:
 

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