[TÓPICO OFICIAL] Helldivers II

Manos. Não me julguem. Mas contra terminídios to amando jogar de Blitzer (aquela 12 de raios) e o guard dog de laser.

Sério, muito bom. Não que é o mais importante. Mas sou top kill toda partida. Acho gostoso jogar com esse combo. Testem quando puder, tem que administrar a distância por causa da cadência da Blitzer. Mas o rover compensa a aproximação dos insetos.
O guard dog laser é muito bom mesmo, mas ele ferra muito outros jogadores, seria legal se eles deixassem o guard dog voando um pouco mais alto pra evitar tanto dano assim, hj só uso nas missões de defesa.
 
O guard dog laser é muito bom mesmo, mas ele ferra muito outros jogadores, seria legal se eles deixassem o guard dog voando um pouco mais alto pra evitar tanto dano assim, hj só uso nas missões de defesa.
Cara. concordo. Mas vou te falar, é mais o susto da tela vermelha, porque o dano não é absurdo.
Claro que se tipo ficar uns 3 segundos mata. Mas geralmente aquela rabiscada não machuca tanto kkkkkkkkkkkkkkkkkk


bora rabiscar ozamigo
 
so pra quem n sabe usar, ela eh boa a distancia, curta distancia n serve mesmo.
Infelizmente terei que concordar. Usei ela numas missões suicidas contra bugs e quando utilizada do alto e sem coisas por perto (vegetação, estruturas e pedras) é +10 kills quase todas vezes.

Só não dá muito certo utilizar na extração :nps:

Tem mt arma de suporte pior, Heavy MG, laser etc

O canhão laser é muito bom contra bots na mão de quem sabe utilizar.

Aliás, numa das partidas de hoje o cara estava com o spear e foi surpreendentemente bom.


-----------------

Esperando desbloquear o crossbow pra fazer um combo com ele, alguma arma de explosão (o rocket, autocannon ou spear) e a pistola de granada.

Trash Demolidor :olha:

Edit: Fiz a build lixão com crossbow, grenade pistol e spear e ficou bem divertida. O problema é esse bug que te puxa para explosões próximas, tornando difícil matar os mobs que chegam perto.

Talvez trocando o spear pelo RR ou EAT fique melhor.
 
Última edição:
Caraca. Bastante mudanças!

Alguns vão ficar putos rsrs


Patch 01.000.300
Patch dispatch from High Command
For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours

Overview
For this patch, we have made improvements and changes to the following areas:
  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
Balancing
General
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%

Primary, Secondary & Support Weapons
CB-9 Exploding Crossbow
  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased
LAS-99 Quasar Cannon
  • Increased recharge time by 5 seconds
BR-14 Adjudicator
  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles
LAS-98 Laser Cannon
  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies
SG-8P Punisher Plasma
  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category
ARC-12 Blitzer
  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category
R-36 Eruptor
  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster
LAS-16 Sickle
  • Decreased amount of magazines from 6 down to 3
LAS-5 Scythe
  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4
RS-422 Railgun
  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced
MG-101 Heavy Machine Gun
  • Third person crosshair enabled
63CS Diligence Counter Sniper
  • Damage increased from 128 to 140
  • Ergonomics improved
R-63 Diligence
  • Damage increased from 112 to 125
P-19 Redeemer
  • Slight increase in recoil
P-2 Peacemaker
  • Increased damage from 60 to 75
P-8 Senator
  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
LAS-7 Dagger
  • Increased damage from 150 to 200
AR-19 Liberator
  • Damage increased from 55 to 60
AR-23C Liberator Concussive
  • Damage increased from 55 to 65
JAR-5 Dominator
  • Damage decreased from 300 to 275
AX/AR-23 Guard Dog
  • Decreased damage by 30%
RL-77 Airburst Rocket Launcher
  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
  • Reduced proximity radius



Stratagems
A/MG-43 Machinegun Sentry
  • Increased health to match other Sentries
A/ARC-3 Tesla Tower
  • Increased health by 33%
FAF-14 Spear
  • Added reload stage reload after the spent missile had been discarded
RL-77 Airburst Rocket Launcher



  • Enemies
    • Bile Spewer and Nursing Spewers movespeed slightly reduced
    • Hulks: Force required for them to stagger slightly increased
    • Hulk Scorcher direct flamethrower damage reduced by 20%
    • Devastator fire rate slightly increased (only the standard devastator)
    • Gunships sideways movement slightly increased
    • Scout strider Riders now less vulnerable to explosions
    • Fog Generators health and armor increased
    • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time

    Enemy Patrols
    • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

    Gameplay
    • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
    • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
    • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
    • When readying up, Helldivers now salute to ensure maximum democratic readiness.
    • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
    • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

    Fixes

    Crash fixes
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
    • Fixed Superior Packing Methodology ship module not working properly.
    • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
    • Fixed issue where players could not navigate to the search results in the Social Menu.
    • Fixed some issues where items equipped in a Warbond were not actually equipped.
    • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
    • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
    • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
    • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
    • Fixed some stratagem beams using incorrect color-coding.
    • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
    • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
    • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
    • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
    • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
    • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
    • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
    • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
    • Fixed issues where Automaton Gunships sometimes could not see the player.
    • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
    • Fixed issue where Hellbombs would not deploy on certain missions
    • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
    • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    • Fixed issue where Stalkers became very visible in fog
    • Mines are now pingable for better coordination with your team.
    • Receiving friend requests now gives the player a pop up.
    • Improved readability of prompts and hints displayed in the tutorial and onboarding.
    • Total experience is now visible in the career tab.
    • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
    • Keybinds bound to numpad will no longer reset upon restart.
    • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
    • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
    • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
    • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
    • "Open Text Chat" is now rebindable.
    • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
    • Disabled the squad invites during the tutorial which caused an overlap in the UI.
    • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
    • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
    • Report and block player is now visible in the squad menu.
    • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
    • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.

    Known Issues

    Various issues involving friend invites and cross-play
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
    • Reinforcement may not be available for some players who join a game in progress.
    • Helldiver may be unable to stand up from crouching when surrounded by enemies.
    • Game may crash if the host leaves while dead and rejoins the same play session.
    • Game may crash if the player changes the text language while on a mission.
    • Players may experience delays in Medals and Super Credits payouts.
    • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
    • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
    • Arc weapons sometimes behave inconsistently and sometimes misfire.
    • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
    • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
    • Explosions do not break your limbs (except for when you fly into a rock).
    • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
    • Planet liberation reaches 100% at the end of every Defend mission.

    May democracy favor you Helldivers
    Release Captain Carlberg signing off
 
Caraca. Bastante mudanças!

Alguns vão ficar putos rsrs


Patch 01.000.300
Patch dispatch from High Command
For this patch we bring you a number of adjustments fixes and improvements do aid your democratic endevours

Overview
For this patch, we have made improvements and changes to the following areas:
  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission
Balancing
General
  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%

Primary, Secondary & Support Weapons
CB-9 Exploding Crossbow
  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased
LAS-99 Quasar Cannon
  • Increased recharge time by 5 seconds
BR-14 Adjudicator
  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles
LAS-98 Laser Cannon
  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies
SG-8P Punisher Plasma
  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category
ARC-12 Blitzer
  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category
R-36 Eruptor
  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster
LAS-16 Sickle
  • Decreased amount of magazines from 6 down to 3
LAS-5 Scythe
  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4
RS-422 Railgun
  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced
MG-101 Heavy Machine Gun
  • Third person crosshair enabled
63CS Diligence Counter Sniper
  • Damage increased from 128 to 140
  • Ergonomics improved
R-63 Diligence
  • Damage increased from 112 to 125
P-19 Redeemer
  • Slight increase in recoil
P-2 Peacemaker
  • Increased damage from 60 to 75
P-8 Senator
  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably
LAS-7 Dagger
  • Increased damage from 150 to 200
AR-19 Liberator
  • Damage increased from 55 to 60
AR-23C Liberator Concussive
  • Damage increased from 55 to 65
JAR-5 Dominator
  • Damage decreased from 300 to 275
AX/AR-23 Guard Dog
  • Decreased damage by 30%
RL-77 Airburst Rocket Launcher
  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
  • Reduced proximity radius



Stratagems
A/MG-43 Machinegun Sentry
  • Increased health to match other Sentries
A/ARC-3 Tesla Tower
  • Increased health by 33%
FAF-14 Spear
  • Added reload stage reload after the spent missile had been discarded
RL-77 Airburst Rocket Launcher



  • Enemies
    • Bile Spewer and Nursing Spewers movespeed slightly reduced
    • Hulks: Force required for them to stagger slightly increased
    • Hulk Scorcher direct flamethrower damage reduced by 20%
    • Devastator fire rate slightly increased (only the standard devastator)
    • Gunships sideways movement slightly increased
    • Scout strider Riders now less vulnerable to explosions
    • Fog Generators health and armor increased
    • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time

    Enemy Patrols
    • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

    Gameplay
    • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
    • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
    • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
    • When readying up, Helldivers now salute to ensure maximum democratic readiness.
    • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
    • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

    Fixes

    Crash fixes
    • Fixed crash that could occur when host abandoned mission with squad.
    • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
    • Fixed crash that could occur for all players after or during mission results screen.
    • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
    • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
    • Fixed Superior Packing Methodology ship module not working properly.
    • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
    • Fixed issue where players could not navigate to the search results in the Social Menu.
    • Fixed some issues where items equipped in a Warbond were not actually equipped.
    • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
    • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
    • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
    • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
    • Fixed some stratagem beams using incorrect color-coding.
    • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
    • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
    • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
    • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
    • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
    • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
    • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
    • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
    • Fixed issues where Automaton Gunships sometimes could not see the player.
    • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
    • Fixed issue where Hellbombs would not deploy on certain missions
    • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
    • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
    • Fixed issue where Stalkers became very visible in fog
    • Mines are now pingable for better coordination with your team.
    • Receiving friend requests now gives the player a pop up.
    • Improved readability of prompts and hints displayed in the tutorial and onboarding.
    • Total experience is now visible in the career tab.
    • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
    • Keybinds bound to numpad will no longer reset upon restart.
    • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
    • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
    • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
    • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
    • "Open Text Chat" is now rebindable.
    • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
    • Disabled the squad invites during the tutorial which caused an overlap in the UI.
    • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
    • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
    • Report and block player is now visible in the squad menu.
    • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
    • Fixed Anti Air cannons showing up as "Stratagem Scramblers" in danger warnings.

    Known Issues

    Various issues involving friend invites and cross-play
    • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
    • Cross-platform friend invites might not show up in the Friend Requests tab.
    • Players cannot unfriend players befriended via friend code.
    • Players cannot unblock players that were not in their Friends list beforehand.
    • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
    • Reinforcement may not be available for some players who join a game in progress.
    • Helldiver may be unable to stand up from crouching when surrounded by enemies.
    • Game may crash if the host leaves while dead and rejoins the same play session.
    • Game may crash if the player changes the text language while on a mission.
    • Players may experience delays in Medals and Super Credits payouts.
    • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
    • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
    • Arc weapons sometimes behave inconsistently and sometimes misfire.
    • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
    • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
    • Explosions do not break your limbs (except for when you fly into a rock).
    • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
    • Planet liberation reaches 100% at the end of every Defend mission.

    May democracy favor you Helldivers
    Release Captain Carlberg signing off

No geral, não vi nada que me desagrade gravemente.
Porém, tem algumas coisas que não entendo.
Exemplo: o nerf na SG-8P Punisher Plasma.

Liberei essa arma a alguns dias, depois de pegar o Warbond correspondente. Achei a arma legal para caramba, porém não é uma arma simple de acertar os inimigos e, mesmo acertando, é bem meh em relação a inimigos com armadura média.
Para derrubar um devastator, por exemplo, é preciso 5 tiros se for direct hit, sendo que o bullet drop dela é bem alto e a capacidade da mag não é absurda.
Literalmente, nunca vi ninguém usando esta arma. Nunca mesmo.

Conclusão: por que nerfar uma arma que sequer é usada? Aí que não vão usar mesmo.
 
No geral, não vi nada que me desagrade gravemente.
Porém, tem algumas coisas que não entendo.
Exemplo: o nerf na SG-8P Punisher Plasma.

Liberei essa arma a alguns dias, depois de pegar o Warbond correspondente. Achei a arma legal para caramba, porém não é uma arma simple de acertar os inimigos e, mesmo acertando, é bem meh em relação a inimigos com armadura média.
Para derrubar um devastator, por exemplo, é preciso 5 tiros se for direct hit, sendo que o bullet drop dela é bem alto e a capacidade da mag não é absurda.
Literalmente, nunca vi ninguém usando esta arma. Nunca mesmo.

Conclusão: por que nerfar uma arma que sequer é usada? Aí que não vão usar mesmo.

Problema que eles pegam as armas mais usadas e nerfan, ao invés de buffar as porcarias.
Apesar que nesse patch foram várias levemente bufadas.
Mas a quasar por exemplo, aumentou em 5 segundos do cooldown. O guard dog -30% de dano. Eruptor perdeu 6 pentes. Por ai vai.

Tbm achei legal essa arma, e também não vejo sentido nerfar. Apesar que o projétil ir mais rápido já vai ajudar.
PS: Ainda to analisando as mudanças todas. Bom que teve bastante crashfix
 
Nerfaram o guard dog. Sad....
 
Galera, tô querendo comprar o HD2, sabe de algum lugar que esteja com ele em promo?

-edit
comprei por 177 na nuuvem
 
Última edição:
Testei o foguete bomba pós patch e está aprovadíssimo. Um tiro chegou a dar 20x kills
 
oia que beleza kkkkk





Senador ficou top agora gastando todo o barril
 
Última edição:
Asix9cjg_o.png


Não sei qual o recorde geral, mas o meu próprio eu bati. :yeah: :omfg:
 
fui jogar o game hoje, só tenho 80 minutos, entrei sozinho e apareceu uma pessoa para jogar comigo, ela estava andando na minha frente e dei um HS sem querer :haha:
ela ficou pedindo para reviver, mas nem isso eu sabia :feelbad:
alguém está iniciando agora e quer jogar?
 
oia que beleza kkkkk





Senador ficou top agora gastando todo o barril


Porra tava usando essa arma hoje e os tiros explodindo na minha cara... só fui entender depois de quase morrer umas 3x kkkk... mas na real, q arma ruim.. se soubesse nem teria desbloqueado essa tranqueira.
 
Porra tava usando essa arma hoje e os tiros explodindo na minha cara... só fui entender depois de quase morrer umas 3x kkkk... mas na real, q arma ruim.. se soubesse nem teria desbloqueado essa tranqueira.

Esse jogo é muito bem feito né pqp
 
Nao entendi os premios ou como esse ARP funciona ou se troca pelo oq depois... Mas parece q tao dando capacete e armadura novas?
ARP (pontos) ew o que se acumula fazendo as missoes diarias e semanais, e nesse eventos alem dos ARPs, ganhasse o capacete e traje do jogo tb.

Acumulasse os ARPs completando as missoes diarias, e as semanais (Missões do Steam) ..

Com ARPs suficientes se trocam por itens do mercado..

Ou o jogos do cofre de jogos (game valt)
 
ARP (pontos) ew o que se acumula fazendo as missoes diarias e semanais, e nesse eventos alem dos ARPs, ganhasse o capacete e traje do jogo tb.

Acumulasse os ARPs completando as missoes diarias, e as semanais (Missões do Steam) ..

Com ARPs suficientes se trocam por itens do mercado..

Ou o jogos do cofre de jogos (game valt)
sabia disso n, vai muitos arps pra pegar um jogo? sao ativados via steam?
 

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