A produtora sueca Starbreeze (The Chronicles of Riddick) que está produzindo o jogo The Darkness para PS3 e Xbox 360, cedeu uma entrevista a IGN e dentre os assuntos, comentou sobre como está sendo programar pra PS3 e Xbox 360 ao mesmo tempo:
IGN: What is it like to program and design the game for Xbox 360 versus the PlayStation 3? We're not looking to start a blood war here. We're more interested in what it's like to program for each, and what each one's strengths and weaknesses seem to be? Also, how do you foresee the two versions differing in the final product visually, gameplay-wise, sound wise?
Magnus Högdahl: The PS3 will have a content size advantage with blu-ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox360 and PS3 screenshots apart.
Traduzindo, ela diz que o PS3 tem vantagem no conteudo (blu-ray) e na cpu para jogos que estejam habilitados a utilizar as SPUs em grande escala. O Xbox360 tem vantagem na GPU e o processador tri-core é relativamente mais fácil de se programar, comparado com as SPUs. Eles esperam que seja impossivel perceber diferenças entre as 2 versões.
http://xbox360.ign.com/articles/704/704421p2.html
imagens do jogo:
![](http://www.adrenaline.com.br/forum/clear.gif)
IGN: What is it like to program and design the game for Xbox 360 versus the PlayStation 3? We're not looking to start a blood war here. We're more interested in what it's like to program for each, and what each one's strengths and weaknesses seem to be? Also, how do you foresee the two versions differing in the final product visually, gameplay-wise, sound wise?
Magnus Högdahl: The PS3 will have a content size advantage with blu-ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox360 and PS3 screenshots apart.
Traduzindo, ela diz que o PS3 tem vantagem no conteudo (blu-ray) e na cpu para jogos que estejam habilitados a utilizar as SPUs em grande escala. O Xbox360 tem vantagem na GPU e o processador tri-core é relativamente mais fácil de se programar, comparado com as SPUs. Eles esperam que seja impossivel perceber diferenças entre as 2 versões.
http://xbox360.ign.com/articles/704/704421p2.html
imagens do jogo:
![](http://www.adrenaline.com.br/forum/clear.gif)
![](http://www.adrenaline.com.br/forum/clear.gif)
![](http://www.adrenaline.com.br/forum/clear.gif)
![](http://www.adrenaline.com.br/forum/clear.gif)