Radeon 9800 Pro da MSI... problemas no Far Cry

Chiuhahua

¨Vë£hø¨© de Curita
Olá... adquiri essa semana uma Ati Radeon 9800 Pro da MSI e ao tentar jogar Far Cry travava na inicialização. Após atualizar para a versão 1.2 é gerado um log de erro após carregar o jogo. Gostaria de saber se mais alguém passa por isso e/ou o q tenho q fazer para solucionar... Segue log de erro.
_________________________________________________________________

Log Started at Thursday, September 09, 2004 11:05:52
FileVersion: 1.1.1.1325
ProductVersion: 1.1.1.1325

--- CPU detection ---
Number of system processors: 1
Number of available processors: 1
Processor 0:
CPU: AuthenticAMD AMD Athlon(tm) XP 3200+
Family: 6, Model: 10, Stepping: 0
FPU: on-chip
CPU Speed (estimated): 2204.932393 MHz
MMX: present
SSE: present
3DNow!: present
Serial number not present or disabled

---------------------
OS User name: 'Felipe'
File System Initialization
Stream Engine Initialization
Script System Initialization
Loading system configuration
Lua cvar: (ca_ambient_light_intensity,0.2000000029802322)
Lua cvar: (ca_ambient_light_range,10)
Lua cvar: (ca_EnableDecals,1)
Lua cvar: (cl_installshieldversion,44)
Lua cvar: (cl_lazy_weapon,0.4886364340782166)
Lua cvar: (cl_projectile_light,0)
Lua cvar: (cl_punkbuster,0)
Lua cvar: (cl_saveubipassword,1)
Lua cvar: (cl_weapon_fx,2)
Lua cvar: (cl_weapon_light,0)
Lua cvar: (d3d9_TextureFilter,TRILINEAR)
Lua cvar: (e_active_shadow_maps_receving,2)
Lua cvar: (e_beach,1)
Lua cvar: (e_brushes_merging,1)
Lua cvar: (e_cgf_load_lods,1)
Lua cvar: (e_decals,1)
Lua cvar: (e_decals_life_time_scale,1.000000)
Lua cvar: (e_detail_texture_quality,1)
Setting e_EntitySuppressionLevel to 2
Lua cvar: (e_flocks,0)
Lua cvar: (e_light_maps_quality,1)
Lua cvar: (e_max_entity_lights,2)
Lua cvar: (e_obj_lod_ratio,5.000000)
Lua cvar: (e_overlay_geometry,1)
Lua cvar: (e_particles_lod,0.750000)
Lua cvar: (e_particles_max_count,2048)
Lua cvar: (e_shadow_maps,1)
Lua cvar: (e_shadow_maps_from_static_objects,1)
Lua cvar: (e_shadow_maps_view_dist_ratio,20.000000)
Lua cvar: (e_shadow_spots,0)
Lua cvar: (e_stencil_shadows,1)
Lua cvar: (e_stencil_shadows_only_from_strongest_light,1)
Lua cvar: (e_use_global_fog_in_fog_volumes,0)
Lua cvar: (e_vegetation_min_size,2.200000)
Lua cvar: (e_vegetation_sprites_distance_ratio,0.900000)
Lua cvar: (es_CharZOffsetSpeed,2.0)
Lua cvar: (es_EnableCloth,1)
Setting ExitOnQuit to 1
Lua cvar: (fs_homepath,)
Lua cvar: (g_gore,2)
Lua cvar: (g_language,english)
Lua cvar: (g_playerprofile,Felipe)
Lua cvar: (g_serverprofile,)
Lua cvar: (g_timezone,0)
Lua cvar: (game_GliderBackImpulse,2.5f)
Lua cvar: (game_GliderDamping,0.15f)
Lua cvar: (game_GliderGravity,-0.1f)
Lua cvar: (game_GliderStartGravity,-0.8f)
Lua cvar: (i_dinputkeys,1)
Setting i_direct_input to 1
Lua cvar: (i_mouse_accel,0.0)
Lua cvar: (i_mouse_accel_max,100.0)
Lua cvar: (i_mouse_mirror,0)
Lua cvar: (i_mouse_smooth,0.0)
Lua cvar: (log_FileVerbosity,0)
Lua cvar: (log_Verbosity,0)
Lua cvar: (mp_model,objects/characters/mercenaries/merc_scout/merc_scout_mp.cgf)
Lua cvar: (p_color,4)
Lua cvar: (p_deathtime,90)
Lua cvar: (p_lightrange,10)
Lua cvar: (p_model,objects/characters/pmodels/hero/hero.cgf)
Lua cvar: (p_name,Jack Carver)
Lua cvar: (r_Beams,1)
Lua cvar: (r_Brightness,0.445000)
Lua cvar: (r_checkSunVis,2)
Lua cvar: (r_ColorBits,32)
Lua cvar: (r_Contrast,0.472500)
Lua cvar: (r_CoronaFade,0.162500)
Lua cvar: (r_Coronas,1)
Lua cvar: (r_CoronaSizeScale,1.000000)
Lua cvar: (r_CryvisionType,0)
Lua cvar: (r_DepthBits,24)
Lua cvar: (r_DetailDistance,8.000000)
Lua cvar: (r_DetailNumLayers,1)
Lua cvar: (r_DetailTextures,1)
Lua cvar: (r_DisableSfx,0)
Lua cvar: (r_DisplayInfo,0)
Lua cvar: (r_Driver,Direct3D9)
Lua cvar: (r_EnhanceImage,1)
Lua cvar: (r_EnhanceImageAmount,1.000000)
Lua cvar: (r_EnvCMResolution,1)
Lua cvar: (r_EnvCMupdateInterval,0.150000)
Lua cvar: (r_EnvLCMupdateInterval,0.100000)
Lua cvar: (r_EnvLightCMSize,8)
Lua cvar: (r_EnvLighting,0)
Lua cvar: (r_EnvTexResolution,2)
Lua cvar: (r_EnvTexUpdateInterval,0.075000)
Lua cvar: (r_Flares,1)
Lua cvar: (r_FSAA,0)
Lua cvar: (r_FSAA_quality,0)
Lua cvar: (r_FSAA_samples,1)
Lua cvar: (r_Fullscreen,1)
Lua cvar: (r_Gamma,1.275000)
Lua cvar: (r_Glare,1)
Lua cvar: (r_GlareQuality,2)
Lua cvar: (r_HDRBrightOffset,6.000000)
Lua cvar: (r_HDRBrightThreshold,3.000000)
Lua cvar: (r_HDRLevel,0.600000)
Lua cvar: (r_HeatHaze,1)
Lua cvar: (r_Height,600)
Lua cvar: (r_MotionBlur,1)
Lua cvar: (r_ProcFlares,1)
Lua cvar: (r_Quality_BumpMapping,1)
Lua cvar: (r_Quality_Reflection,0)
Lua cvar: (r_RenderMode,0)
Lua cvar: (r_ScopeLens_fx,1)
Lua cvar: (r_SelfShadow,0)
Lua cvar: (r_ShadersPrecache,1)
Lua cvar: (r_ShadersSave,0)
Lua cvar: (r_ShadowBlur,2)
Lua cvar: (r_StencilBits,8)
Lua cvar: (r_TexBumpResolution,0)
Lua cvar: (r_TexLMResolution,0)
Lua cvar: (r_TexQuality,0)
Lua cvar: (r_TexResolution,0)
Lua cvar: (r_TexSkyResolution,0)
Lua cvar: (r_Texture_Anisotropic_Level,8)
Lua cvar: (r_TexturesStreamPoolSize,0)
Lua cvar: (r_Vegetation_PerpixelLight,0)
Lua cvar: (r_VolumetricFog,1)
Lua cvar: (r_VSync,1)
Lua cvar: (r_WaterReflections,1)
Lua cvar: (r_WaterRefractions,1)
Lua cvar: (r_WaterUpdateFactor,0.001000)
Lua cvar: (r_Width,800)
Lua cvar: (s_CapsCheck,0)
Lua cvar: (s_CompatibleMode,0)
Lua cvar: (s_DopplerEnable,1)
Lua cvar: (s_DopplerValue,1.0)
Lua cvar: (s_DummySound,0)
Lua cvar: (s_EnableSoundFX,1)
Lua cvar: (s_InactiveSoundIterationTimeout,1)
Lua cvar: (s_MaxActiveSoundSpots,100)
Lua cvar: (s_MaxHWChannels,28)
Lua cvar: (s_MaxSoundDist,500)
Lua cvar: (s_MinHWChannels,16)
Lua cvar: (s_MinRepeatSoundTimeout,200)
Lua cvar: (s_MusicEnable,1)
Lua cvar: (s_MusicMaxPatterns,12)
Lua cvar: (s_MusicStreamedData,0)
Lua cvar: (s_MusicVolume,0.4449999630451202)
Lua cvar: (s_SampleRate,44100)
Lua cvar: (s_SFXVolume,0.8075001835823059)
Lua cvar: (s_SoundEnable,1)
Lua cvar: (s_SpeakerConfig,6)
Lua cvar: (s_VisAreasPropagation,10)
Lua cvar: (sv_mapcyclefile,profiles/server/mapcycle.txt)
Lua cvar: (sv_maxrate,30000)
Lua cvar: (sv_maxrate_lan,100000)
Lua cvar: (sv_punkbuster,0)
Setting sys_firstlaunch to 0
Setting sys_script_debugger to 0
Setting sys_skiponlowspec to 0
Setting sys_spec to 1
Setting sys_SSInfo to 0
Setting sys_warnings to 0
Lua cvar: (ui_BackGroundVideo,1)
Lua cvar: (ui_EasyToolTip,0)
Lua cvar: (ui_RepeatDelay,200)
Lua cvar: (ui_RepeatSpeed,40)
Lua cvar: (ui_ToolTipDelay,1500)
Lua cvar: (ui_ToolTips,1)
Lua cvar: (ui_TriggerUIEvents,1)
Lua cvar: (ui_TriggerWidgetEvents,1)
Loading system configuration
Opening pack file d:\jogos\far cry\fcdata\localized\english.pak
Opening pack file d:\jogos\far cry\fcdata\localized\english1.pak
Opening pack file d:\jogos\far cry\fcdata\ccgf_cache.pak
Opening pack file d:\jogos\far cry\fcdata\effects.pak
Opening pack file d:\jogos\far cry\fcdata\music.pak
Opening pack file d:\jogos\far cry\fcdata\objects.pak
Opening pack file d:\jogos\far cry\fcdata\objects1.pak
Opening pack file d:\jogos\far cry\fcdata\objects2.pak
Opening pack file d:\jogos\far cry\fcdata\scripts.pak
Opening pack file d:\jogos\far cry\fcdata\shaders.pak
Opening pack file d:\jogos\far cry\fcdata\sounds.pak
Opening pack file d:\jogos\far cry\fcdata\textures.pak
Opening pack file d:\jogos\far cry\fcdata\textures1.pak
Network initialization
network hostname: velho
ip:192.168.200.2
Physics initialization
MovieSystem initialization
Renderer initialization
System: INFO: DirectX 9.0c installed
System: VideoCard Detected: ATI (Radeon 9800 XT)
Direct3D9 driver is creating...
Best-match display mode: 800x600x32 (Error=8)
Creating D3D device (Adapter format: D3DFMT_X8R8G8B8, BackBuffer format: D3DFMT_A8R8G8B8, Depth format: D3DFMT_D24S8)
D3D Adapter: Driver name: ati2dvag.dll
D3D Adapter: Driver description: RADEON 9800 XT
D3D Adapter: Driver version: 6.14.10.6467
D3D Adapter: Driver GUID: D7B71EE2-0D0A-11CF-916E6AB5A1C2CB35
D3D Adapter: VendorId = 4098
D3D Adapter: DeviceId = 20042
D3D Adapter: SubSysId = -1788865438
D3D Adapter: Revision = 0
D3D Detected: ATI video card
D3D Driver: MaxTextureBlendStages = 8
D3D Driver: MaxSimultaneousTextures = 8
Using '8888' pixel texture format
Using 'Alpha8' pixel texture format
Using 'V16U16' pixel texture format
Using 'BumpU8V8' pixel texture format
Using 'BumpQ8W8U8V8' pixel texture format
Using 'BumpX8L8U8V8' pixel texture format
Using 'BumpU5V5L6' pixel texture format
Using 'DXT1' pixel texture format
Using 'DXT3' pixel texture format
Using 'DXT5' pixel texture format
D3D Driver: Supports trilinear texture filtering
D3D Driver: Allowed projected textures with Env. bump mapping
D3D Driver: Supports range-based fog
D3D Driver: Supports eye-relative fog
D3D Driver: Supports anisotropic filtering
D3D Driver: Supports LOD biasing
D3D Driver: Supports Z biasing
D3D Driver: Supports scissor test
D3D Driver: Supports stream offset
D3D Driver: Supports D3DTOP_ADDSIGNED2X TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAP TextureOp
D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE TextureOp
D3D Driver: Supports D3DTOP_DOTPRODUCT3 TextureOp
D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR TextureOp
D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA TextureOp
D3D Driver: Supports D3DTOP_ADD TextureOp
D3D Driver: Supports MaxAnisotropy level 16
D3D Driver: Supports Stencil shadows
D3D Driver: Supports Two-Sided stencil
D3D Driver: Textures (0x0)-(2048x2048), Max aspect 2048
Apply anisotropic texture filtering (level: 8)
****** D3D9 CryRender Stats ******
Driver description: RADEON 9800 XT
Full stats: HAL (pure hw vp): RADEON 9800 XT
Hardware acceleration: Yes
Full scene AA: Disabled
Projective EMBM: Enabled
Detail textures: Enabled
Z Buffer Locking: Enabled
Multitexturing: Supported (8 textures)
Use bumpmapping : Enabled (DOT3)
Use paletted textures : Disabled
Current Resolution: 800x600x32 Full Screen
Maximum Resolution: 1280x1024
Maximum Texture size: 2048x2048 (Max Aspect: 2048)
Texture filtering type: TRILINEAR
HDR Rendering: Disabled
MRT Rendering: Disabled
Occlusion queries: Supported
Geometry instancing: Supported
Gamma control: Hardware
Vertex Shaders version 2.0
Pixel Shaders version 2.0
Use Hardware Shaders for ATI R300 GPU
Pixel shaders usage: PS1.1 only
Vertex shaders usage: VS1.1 only
Shadow maps type: Mixed Depth/2D maps
Stencil shadows type: Two sided
Lighting quality: Medium
*****************************************

Init Shaders
7 Shader files found.

94 Shader files found.

Construct Shader '<Default>'...ok
Construct Shader 'ZBuffPass'...ok
Construct Shader 'ShadowMap'...ok
Compile System Shader 'StateNoCull'...ok
Compile System Shader 'HDRProcess'...ok
Compile System Shader 'SunFlares'...ok
2 Sun flares was parsed
Compile System Shader 'LightStyles'...ok
34 Light styles was parsed
Compile Glare Shader ...
Compile System HW Shader 'CGVProgramms'...ok
Compile System HW Shader 'CGPShaders'...ok
Compile System Shader 'TemplFog'...ok
Compile System Shader 'TemplVFog'...Fail.
Compile System Shader 'TemplFog_FP'...ok
Compile System Shader 'TemplFogCaustics'...ok
Compile System Shader 'TemplVFogCaustics'...Fail.
Compile System Shader 'TemplFogCaustics_FP'...ok
Console initialization
Time initialization
Input initialization
Initializing Direct Input
Direct Input initialized (CryInputDLL)
Initializing Keyboard
Keyboard initialized
Initializing mouse
Mouse initialized
Found 16 joystick devices
Joystick 0 not plugged in!
Joystick 1 not plugged in!
Joystick 2 not plugged in!
Joystick 3 not plugged in!
Joystick 4 not plugged in!
Joystick 5 not plugged in!
Joystick 6 not plugged in!
Joystick 7 not plugged in!
Joystick 8 not plugged in!
Joystick 9 not plugged in!
Joystick 10 not plugged in!
Joystick 11 not plugged in!
Joystick 12 not plugged in!
Joystick 13 not plugged in!
Joystick 14 not plugged in!
Joystick 15 not plugged in!
Joystick initialized
initializing Key/name Mapping
Sound initialization
------------------------------------------CRYSOUND VERSION=3.610000
CRYSOUND Driver: Primary Sound Driver
Total number of channels available: 312
Set speaker mode surround
Font initialization
AI initialization
Entity system initialization
Initializing Animation System
CPU capabilities: FPU VME DE PSE TSC MSR PAE MCE CX8 APIC SEP MTRR PGE MCA CMOV PAT PSE-36 MMX FXSR SSE 3DNow! ok
Initializing 3D Engine
Removing lights ...
Deleting visareas ...
Deleting terrain ...
ObjManager shutdown ...
Initializing Script Bindings
<CRITICAL ERROR>
Exception: 0x80000003, at Address: 0x001B:0x330EB8BA
Exception Code: 0x80000003
Exception Addr: 0x001B:0x330EB8BA
Exception Module: <Unknown>
Exception Description: 
=============================================================================
10) function=0x330EB8BA
9) function=0x330EE317
8) function=0x330EE4BF
7) function=0x330CD2D7
6) function=0x330CDCBA
5) function=0x330CC024
4) function=0x37001AA8
3) function=0x37004093
2) function=0x77E714C7
1) function=0x0
=============================================================================

Agradeço desde já..
 
Aind não joguei Far Cry mas pelo que eu sei este patch 1.2 não presta ! Eles até tinham retirado do site se não me engano... por enquanto deve ficar com o 1.1.
 
meu deus colocar culpa na placa de video so porque o jogo nao roda e fordex..... eu tenho uma tb e aqui rodo de boa.. sua copia deve ta bichada..... ;)
 
Pode ser over excessivo do processador ou sua copia do jogo é bichada (se for aquela de 3 cds é isso mesmo)
Eu tenho essa vga e roda muito bem..!
 
naum coloquei culpa em ngm... heheh
Resolvi o problema... era o patch 1.2 q tava dando erro...
com o 1.1 vai perfeito... vlw
 

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