rFactor 2 - [ PREVIEW ]

galera , como um amante do RF1 , joguei muito durante 4 anos e parei pois ''enjoei'' , participei de varios campeonatos , organizei vários tbm..
gostaria de saber se o RF2 ja é algo jogável , ou ainda é apenas beta .. do sentido , já tem corridas online ,torneios e etc ?
e para testar ele tem que comprar ?

Corridas organizadas e oficiais em ligas você já acha em bom número através do site Race2play e Racedepartament. Se eu tivesse tempo, teria como correr de 4 a 5 corridas oficiais por semana. Tem torneios sim nesses sites.

Essa semana já fiz duas espetaculares. Se o tempo deixasse, correria todas. Ano passado, corri um torneio super legal por uma liga brasileira, além de vários 4 funs.

A tendência é só melhorar. Não há simulação hoje que se compare com o rF2.

O Asseto é uma grande esperança, mas por enquanto está no plano futuro.

O PCars, para mim, ainda está longe de ter qualquer simulação. Isso vai depender do foco que os produtores do jogo resolverem dar para o jogo.

O rF2 é Beta, bem BETA, mas já existe. Então, por enquanto, é nele que ando me divertindo e muito.
 
Corridas organizadas e oficiais em ligas você já acha em bom número através do site Race2play e Racedepartament. Se eu tivesse tempo, teria como correr de 4 a 5 corridas oficiais por semana. Tem torneios sim nesses sites.

Essa semana já fiz duas espetaculares. Se o tempo deixasse, correria todas. Ano passado, corri um torneio super legal por uma liga brasileira, além de vários 4 funs.

A tendência é só melhorar. Não há simulação hoje que se compare com o rF2.

O Asseto é uma grande esperança, mas por enquanto está no plano futuro.

O PCars, para mim, ainda está longe de ter qualquer simulação. Isso vai depender do foco que os produtores do jogo resolverem dar para o jogo.

O rF2 é Beta, bem BETA, mas já existe. Então, por enquanto, é nele que ando me divertindo e muito.

disse tudo..o Asseto ainda terah de provar após o lançamento, pois vídeos não comprovam a qualidade do game (embora os gráficos estejam ótimos (disse gráficos)).

o pCARS dificilmente serah um simulador, pois pretende atingir um grande número de jogadores e simulação não combina com "massa" (entendo que o pessoal queira se divertir e jogar casualmente)

Irei assinar o iRancing este final d semana para testar por 3 meses (apenas por curiosidade mesmo)...quanto a simulação o rF2 eh mais perfeito de todos...sentir o carro pular na pista (existe quem reclame disto (do carro sentir todas as imperfeições), porém eu agradeço, pois assim posso regular detalhadamente o setup d cada carro em cada pista), a cad build o rF2 exibe diversas correções e melhorias, e alo que estou gostando muito eh a IA, que estah ótima, e nem sempre precisa-se jogar online para buscar desafios (eu ando sem tempo algum)

[video=youtube;dgQCXJ8l4mo]http://www.youtube.com/watch?v=dgQCXJ8l4mo&feature=youtu.be[/video]

[video=youtube;dqqlEsVfFCc]http://www.youtube.com/watch?v=dqqlEsVfFCc[/video]
 
Última edição:
[video=youtube;HpbHCBsaYeA]http://www.youtube.com/watch?v=HpbHCBsaYeA&feature=youtu.be[/video]
 
[video=youtube;DoZniK8rKb0]http://www.youtube.com/watch?v=DoZniK8rKb0&feature=youtu.be[/video]

[video=youtube;_cWXXH-OAqU]http://www.youtube.com/watch?v=_cWXXH-OAqU&feature=youtu.be[/video]
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[video=youtube;aJ2h-HgOX9I]http://www.youtube.com/watch?v=aJ2h-HgOX9I&feature=youtu.be[/video]

[video=youtube;J2dKBpqyLuU]http://www.youtube.com/watch?v=J2dKBpqyLuU&feature=youtu.be[/video]
 
Última edição:
Boa noite!

Por favor! Estou com um problema no rf2. :feelbad: Após instalar o volante logitech momo acabei gravando a config do xbox 360 em cima da config do momo, agora a visão do meu piloto ficou travada olhado para o lado esquerdo, percebi que se eu virar o máximo a cabeça para o lado direito fico com a visão normal do piloto. Acho que é 2 problemas. Alguém poderia disponibilizar a config default do momo, se tiver uma boa config personalizada do momo também aceito.
 
Boa noite!

Por favor! Estou com um problema no rf2. :feelbad: Após instalar o volante logitech momo acabei gravando a config do xbox 360 em cima da config do momo, agora a visão do meu piloto ficou travada olhado para o lado esquerdo, percebi que se eu virar o máximo a cabeça para o lado direito fico com a visão normal do piloto. Acho que é 2 problemas. Alguém poderia disponibilizar a config default do momo, se tiver uma boa config personalizada do momo também aceito.

Tá aí, copia e cola!

//[[gMa1.002f (c)2012 ]] [[ ]]
[CONTROLS]
[ Basic Controls ]
Basic Controls="0"

[ General Controls ]
Analog Control Filter="0" // 0 = off, 127 = on, or add which inputs you want filtered 1=throttle, 2=brake, 4=front handbrake 8=rear handbrake, 16=steering, 32=clutch, 64=power demand
Filter Samples="3" // how many samples to use (3-10, lowest and highest are thrown out)
Reset FFB Time="0.00000" // reset force feedback every X seconds (0 to disable)
Realtime Controller Detection="1" // whether to check for new controllers while in realtime (0 to disable if it causes any problems)
Auto Reverse="0" // If auto-shifting and holding brakes, will shift into reverse and reverse throttle/brake temporarily
Steer Ratio Speed="20.00000" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to disable)
Speed Sensitive Steering="0.00000"
Keyboard Layout Override="1" // 0 = old custom behavior, 1 = try Windows conversion (default), 2+ = attempt to use one of the existing supported keyboard layouts
Keyboard Release Func="1.00000" // How digital inputs are pulled towards zero: 0.0=classic linear method 1.0=non-linear method
Keyboard Release Rate="1.00000" // Multiplier for how fast digital inputs are pulled towards zero: 0.1=slow 10.0=fast
Keyboard Flags="5" // Try 5 if there are issues with multimedia keys. Add to include flag: 1=foreground, 2=exclusive, 4=allow windows key
Keyboard Steering="0.20385"
Keyboard Throttle="0.50000"
Keyboard Brake="0.50000"
Keyboard Clutch="0.20000"
Keyboard Power Demand="2.00000"
Use Keyboard Rates For Analog="0" // use keyboard/digital driving input rates to intentionally delay analog inputs (may be useful for gamepads)
Steering Sensitivity="1.00000" // 0.0=low 1.0=linear 2.0=high. These are applied after other controller effects like deadzones, digital
Throttle Sensitivity="1.00000" // ramping, etc. In other words, the sensitivity is applied just before the input is applied to the
Brake Sensitivity="1.00000" // vehicle. The vehicle itself may have non-linear effects (examples include Ackerman steering, variable
Clutch Sensitivity="1.00000" // ratio rack and pinion, engine throttle maps, not to mention hysterisis), which are, of course, applied
Power Demand Sensitivity="1.00000" // *after* all the controller effects including these sensitivities.
Gear Select Button Hold="1" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter)
Alternate Neutral Activation="1" // whether to select neutral if shift up & shift down are pressed simultaneously
Stop Sequential if Neutral Configured="1" // whether configuring neutral prevents sequential shifts into neutral from 1=1st, 2=reverse, 3=both, or 0=neither
Hold Flap Button="0" // whether you need to hold the flap button (as opposed to it acting as a toggle)
Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated
Start Hardware Event Monitor="1" // Whether to try starting up and using 3rd-party hardware API(s) for the ability to set/get properties like steering wheel range that aren't part of the standard DirectInput interface
Use Additional Hardware Features="1" // Whether to use additional hardware features like steering wheel LEDs
Hardware 3Digit Display="1" // If hardware has 3-digit display, 0=off, 1=gear, 2=speed
Range From Vehicle="1" // Whether the Steering Wheel Range is automatically set based on the vehicle's TurnsLockToLock parameter
Steering Wheel Range="270" // Degrees of steering wheel rotation, both visual and physical (if available)
HMD Left/Right Range="0.15000" // Range to apply to left/right tracking or camera controls (0.35 = max, -0.35 = reversed max)
HMD Up/Down Range="0.15000" // Range to apply to up/down tracking or camera controls (0.35 = max, -0.35 = reversed max)
HMD Fore/Aft Range="0.15000" // Range to apply to fore/aft tracking or camera controls (0.35 = max, -0.35 = reversed max)
Freelook Mouse Pitch Speed="0.00400" // Freelook pitch speed when using mouse.
Freelook Mouse Yaw Speed="0.00400" // Freelook yaw speed when using mouse.
Freelook Keyboard Pitch Speed="1.50000" // Freelook pitch speed when using keyboard.
Freelook Keyboard Pitch Accel="4.00000" // Freelook pitch acceleration when using keyboard.
Freelook Keyboard Pitch Decel="4.00000" // Freelook pitch deceleration when using keyboard.
Freelook Keyboard Yaw Speed="1.50000" // Freelook yaw speed when using keyboard.
Freelook Keyboard Yaw Accel="4.00000" // Freelook Yaw acceleration when using keyboard.
Freelook Keyboard Yaw Decel="4.00000" // Freelook Yaw deceleration when using keyboard.
Freemove Forward Speed="2.00000" // Freemove Forward speed.
Freemove Down Speed="2.00000" // Freemove Down speed.
Freemove Right Speed="2.00000" // Freemove Right speed.

[ Controllers ]
Controller 1 Axis X Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 1 Axis Y Zone="(0.000000,1.000000,1.000000,1.000000,1.000000)"
Controller 1 Axis Z Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 1 Axis RX Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 1 Axis RY Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 1 Axis RZ Zone="(0.000000,1.000000,1.000000,1.000000,1.000000)"
Controller 1 Axis S0 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 1 Axis S1 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 2 Axis X Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 2 Axis Y Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 2 Axis Z Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 2 Axis RX Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 2 Axis RY Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 2 Axis RZ Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 2 Axis S0 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 2 Axis S1 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 3 Axis X Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 3 Axis Y Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 3 Axis Z Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 3 Axis RX Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 3 Axis RY Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 3 Axis RZ Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 3 Axis S0 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 3 Axis S1 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 4 Axis X Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 4 Axis Y Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 4 Axis Z Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 4 Axis RX Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 4 Axis RY Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 4 Axis RZ Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 4 Axis S0 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 4 Axis S1 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 5 Axis X Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 5 Axis Y Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 5 Axis Z Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 5 Axis RX Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 5 Axis RY Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 5 Axis RZ Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 5 Axis S0 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 5 Axis S1 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 6 Axis X Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 6 Axis Y Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 6 Axis Z Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 6 Axis RX Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 6 Axis RY Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 6 Axis RZ Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 6 Axis S0 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"
Controller 6 Axis S1 Zone="(0.000000,0.500000,0.500000,0.500000,1.000000)"

[ Input ]
Control - Throttle="(1, 3)"
Control - Brake="(1, 11)"
Control - Steer Left="(1, 1)"
Control - Steer Right="(1, 0)"
Control - Shift Up="(1, 33)"
Control - Shift Down="(1, 32)"
Control - Neutral="(0, 89)"
Control - Reverse Gear="(0, 89)"
Control - First Gear="(0, 89)"
Control - Second Gear="(0, 89)"
Control - Third Gear="(0, 89)"
Control - Fourth Gear="(0, 89)"
Control - Fifth Gear="(0, 89)"
Control - Sixth Gear="(0, 89)"
Control - Seventh Gear="(0, 89)"
Control - Eighth Gear="(0, 89)"
Control - Ninth Gear="(0, 89)"
Control - Clutch In="(1, 39)"
Control - Toggle AI Control="(0, 23)"
Control - Driver Hot Swap="(0, 89)"
Control - Passenger Select="(0, 89)"
Control - Display Mode="(1, 35)"
Control - Pit Request="(1, 34)"
Control - Pit Menu Up="(0, 200)"
Control - Pit Menu Down="(0, 208)"
Control - Pit Menu Inc="(0, 205)"
Control - Pit Menu Dec="(0, 203)"
Control - Message History="(0, 89)"
Control - TCOverride="(0, 24)"
Control - Launch Control="(0, 53)"
Control - Speed Limiter="(1, 38)"
Control - Bias Forward="(0, 26)"
Control - Bias Rearward="(0, 27)"
Control - Increment Boost="(0, 89)"
Control - Decrement Boost="(0, 89)"
Control - Temporary Boost="(0, 89)"
Control - Power Demand="(0, 89)"
Control - Inc Front ARB="(0, 89)"
Control - Dec Front ARB="(0, 89)"
Control - Inc Rear ARB="(0, 89)"
Control - Dec Rear ARB="(0, 89)"
Control - Look Left="(1, 36)"
Control - Look Right="(1, 37)"
Control - Rear Look="(0, 48)"
Control - Instant Replay="(0, 19)"
Control - Pause="(0, 25)"
Control - Restart Race="(0, 89)"
Control - Toggle Free Move="(0, 22)"
Control - Zero Free Move="(0, 89)"
Control - Display Vehicle Labels="(0, 15)"
Control - Ignition="(0, 89)"
Control - Starter="(0, 89)"
Control - Horn="(0, 89)"
Control - Headlights="(0, 35)"
Control - Handfrontbrake="(0, 89)"
Control - Handbrake="(0, 89)"
Control - Wipers="(0, 17)"
Control - Look Up="(0, 89)"
Control - Look Down="(0, 89)"
Control - Look Roll Left="(0, 89)"
Control - Look Roll Right="(0, 89)"
Control - Adjust Seat Fore="(0, 89)"
Control - Adjust Seat Aft="(0, 89)"
Control - Adjust Seat Up="(0, 89)"
Control - Adjust Seat Down="(0, 89)"
Control - Screenshot="(0, 88)"
Control - Time Acceleration="(0, 45)"
Control - Framerate="(0, 33)"
Control - CPU Time="(0, 46)"
Control - Alternate Esc="(0, 89)"
Control - Steering Help="(0, 59)"
Control - Opposite Lock="(0, 60)"
Control - Braking Help="(0, 61)"
Control - Stability Control="(0, 62)"
Control - Spin Recovery="(0, 63)"
Control - Invulnerability="(0, 64)"
Control - Auto Shifting="(0, 65)"
Control - Traction Control="(0, 66)"
Control - Anti-lock Brakes="(0, 67)"
Control - Auto Pit Lane="(0, 68)"
Control - Auto Clutch="(0, 87)"
Control - Toggle Mirror="(0, 4)"
Control - Toggle HUD Stats Bar="(0, 5)"
Control - Toggle HUD Tachometer="(0, 6)"
Control - Cycle HUD MFDs="(0, 7)"
Control - Toggle Overlays="(0, 8)"
Control - Realtime Chat="(0, 20)"
Control - Quick Chat #1="(0, 89)"
Control - Quick Chat #2="(0, 89)"
Control - Quick Chat #3="(0, 89)"
Control - Quick Chat #4="(0, 89)"
Control - Quick Chat #5="(0, 89)"
Control - Quick Chat #6="(0, 89)"
Control - Quick Chat #7="(0, 89)"
Control - Quick Chat #8="(0, 89)"
Control - Quick Chat #9="(0, 89)"
Control - Quick Chat #10="(0, 2)"
Control - Quick Chat #11="(0, 11)"
Control - Quick Chat #12="(0, 3)"
Control - External Signal Up="(0, 89)"
Control - External Signal Down="(0, 89)"
Control - External Signal Left="(0, 89)"
Control - External Signal Right="(0, 89)"
Control - External Signal Select="(0, 89)"
Control - External Signal Cancel="(0, 89)"
Control - Custom Plugin #1="(0, 89)"
Control - Custom Plugin #2="(0, 89)"
Control - Custom Plugin #3="(0, 89)"
Control - Custom Plugin #4="(0, 89)"
Control - Custom Plugin #5="(0, 89)"
Control - Custom Plugin #6="(0, 89)"
Control - Custom Plugin #7="(0, 89)"
Control - Custom Plugin #8="(0, 89)"
Control - Custom Plugin #9="(0, 89)"
Control - Custom Plugin #10="(0, 89)"
Control - Custom Plugin #11="(0, 89)"
Control - Custom Plugin #12="(0, 89)"
Control - View Next Vehicle="(0, 78)"
Control - View Previous Vehicle="(0, 74)"
Control - View Original Vehicle="(0, 156)"
Control - Driving Cameras="(0, 210)"
Control - Onboard Cameras="(0, 199)"
Control - Swingman Camera="(0, 201)"
Control - Spectator Cameras="(0, 207)"
Control - Tracking Cameras="(0, 209)"
Control - Swingman Up="(0, 72)"
Control - Swingman Down="(0, 80)"
Control - Swingman Left="(0, 75)"
Control - Swingman Right="(0, 77)"
Control - Swingman Zoom In="(0, 73)"
Control - Swingman Zoom Out="(0, 71)"
Control - Swingman Reset="(0, 76)"
Control - Camera Slow Move="(0, 89)"
Control - Camera Move Forward="(0, 89)"
Control - Camera Move Backward="(0, 89)"
Control - Camera Move Left="(0, 89)"
Control - Camera Move Right="(0, 89)"
Control - Camera Move Up="(0, 89)"
Control - Camera Move Down="(0, 89)"
Control - Camera Tilt Up="(0, 89)"
Control - Camera Tilt Down="(0, 89)"
Control - Camera Tilt Left="(0, 89)"
Control - Camera Tilt Right="(0, 89)"
Control - Camera Turn Left="(0, 89)"
Control - Camera Turn Right="(0, 89)"
Control - Camera Zoom In="(0, 89)"
Control - Camera Zoom Out="(0, 89)"
Control - Toggle use of hardware plugins="(0, 34)"
Control - Push To Talk Control for Voice Chat="(0, 89)"
Control - Push To change camera view="(0, 89)"
Control - Reset Force Feedback="(0, 89)"
Control - Standard Display="(0, 89)"
Control - Pit Display="(0, 89)"
Control - Vehicle Status="(0, 89)"
Control - Driving Aids="(0, 89)"
Control - Extra Info="(0, 89)"
Control - Race Info="(0, 89)"
Control - Standings Display="(0, 89)"
Control - Penalties Display="(0, 89)"
Custom Plugin Control Name #1="Custom Plugin #1"
Custom Plugin Control Name #2="Custom Plugin #2"
Custom Plugin Control Name #3="Custom Plugin #3"
Custom Plugin Control Name #4="Custom Plugin #4"
Custom Plugin Control Name #5="Custom Plugin #5"
Custom Plugin Control Name #6="Custom Plugin #6"
Custom Plugin Control Name #7="Custom Plugin #7"
Custom Plugin Control Name #8="Custom Plugin #8"
Custom Plugin Control Name #9="Custom Plugin #9"
Custom Plugin Control Name #10="Custom Plugin #10"
Custom Plugin Control Name #11="Custom Plugin #11"
Custom Plugin Control Name #12="Custom Plugin #12"

[ Force Feedback ]
Type="1" // Type of force feedback: 0=off 1=wheel 2=joystick 3=rumble/gamepad 4=custom
Ignore controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3, 8=controller4 (or add values to ignore multiple controllers, for example 15 ignores all)
Skip updates="0" // Apparently some drivers can't handle a quick FFB update rate, so use this hack to skip the given number of updates (0=full update rate, 1=half, 2=one-third, 3=one-quarter, etc.)
Steering effects strength="10000.00000" // -10000 to +10000, applies to all steering effects (torque, resistance, static spring, jolt, etc.)
Off-road multiplier="0.15000" // Temporary test variable to reduce force feedback strength off-road (0.0 = zero FFB, 1.0 = full FFB)
Steering torque filter="9" // Number of old samples to use to filter torque from vehicle's steering column (0-32, note that higher values increase effective latency)
Steering torque per-vehicle mult="1.00000" // Per-vehicle steering column torque multiplier (this is a copy of the .CCH value)
Steering torque zero-speed mult="0.30000" // Multiplier at zero speed to reduce unwanted oscillation from strong static aligning torque
Steering torque sensitivity="1.00000" // Sensitivity curve applied to representable torques: 0.0=low 1.0=linear 2.0=high
Steering torque extrap time="0.01500" // Time in seconds to extrapolate steering torque based on current change (Range: 0.001 to 0.050. To disable, set 'blend' to 0.0)
Steering torque extrap blend="0.00000" // Higher blends of extrapolated value allows driver to feel torque changes even when actual torque exceeds 'input max' (0.0=disables, 1.0=max)
Steering resistance type="0" // 0=use damping, 1=use friction
Steering resistance coefficient="0.10000" // Coefficient to use for steering resistance. Range: -1.0 to 1.0
Steering resistance saturation="0.10000" // Saturation value to use for steering resistance. Range: 0 - 1.0
Steering spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
Steering spring saturation="0.10000" // Static spring effect peak force (0.0 to 1.0)
Rumble strip magnitude="0.00000" // How strong the canned rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.
Rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
Rumble strip pull factor="1.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
Rumble strip update thresh="0.05000" // Amount of change required to update rumble strip effect (0.0 - 1.0)
Jolt magnitude="1.50000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.
Throttle effects strength="10000.00000" // -10000 to +10000, applies to all throttle effects (force, vibration, static spring, etc?)
Throttle effects on steer axis="0" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.
Throttle spring coefficient="0.10000" // Static spring effect rate (-1.0 to 1.0)
Throttle spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Brake effects strength="10000.00000" // -10000 to +10000, applies to all brake effects (force, vibration, static spring, etc?)
Brake effects on steer axis="0" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.
Brake spring coefficient="0.30000" // Static spring effect rate (-1.0 to 1.0)
Brake spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Clutch effects strength="10000.00000" // -10000 to +10000, applies to all clutch effects (force, vibration, static spring, etc?)
Clutch effects on steer axis="0" // 0 = Clutch effects on clutch axis, 1 = brake effects on steering axis.
Clutch spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0)
Clutch spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Gearbox effects strength="10000.00000" // -10000 to +10000, applies to all gearbox effects (force, vibration, static spring, etc?)
Gearbox effects on steer axis="0" // 0 = Gearbox effects on gearbox 'axis', 1 = brake effects on steering axis.
Gearbox spring coefficient="0.00000" // Static spring effect rate (-1.0 to 1.0)
Gearbox spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0)
Other spring coefficient="0.20000" // Static spring effect rate (-1.0 to 1.0) for any other FFB-capable controllers
Other spring saturation="1.00000" // Static spring effect peak force (0.0 to 1.0) for any other FFB-capable controllers
 
[video=youtube;uLQ2ejAq-H0]http://www.youtube.com/watch?v=uLQ2ejAq-H0[/video]
 
Já tem algum site com uma lista oficial de Mods finalizados (lançados)?
 
[video=youtube;kLfN_NesBrg]http://www.youtube.com/watch?v=kLfN_NesBrg&feature=youtu.be[/video]
 
[video=youtube;vU05iUZA_B0]http://www.youtube.com/watch?v=vU05iUZA_B0[/video]
 
[video=youtube;TfTu3bJeqEY]http://www.youtube.com/watch?v=TfTu3bJeqEY&feature=youtu.be[/video]
 
Belo comparativo

rF2 beirando a realidade

[video=youtube;1Ari4uz5hQ8]http://www.youtube.com/watch?v=1Ari4uz5hQ8[/video]



[video=youtube;ZFeNke9hYg4]http://www.youtube.com/watch?v=ZFeNke9hYg4[/video]
 
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Volta em Nazareth

[video=youtube;U4QSZewwCo0]http://www.youtube.com/watch?v=U4QSZewwCo0&feature=youtu.be[/video]


[video=youtube;6w-HA5PGrfU]http://www.youtube.com/watch?v=6w-HA5PGrfU[/video]
 
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Eduardo tu comprou onde? Epr qto?

comprei fazem uns 5 meses no Mercadolivre com o usuário em 12x (tava meio sem grana para comprar à vista).

mas tem a versão de 1 ano por 43 dólares +- e a vitalícia estava por algo em torno de 80 dólares +-
 
Olá boa noite, alguém sabe como inverter o ffb?:okay:
 
nossa parece bacana o 2, embreagem nesse jogo é parecido com carro de verdade? ffb é bacana? tenho um g27
keria um simulador de corrida legal pra jogar, roda bem numa gtx 560 ti? ou tem q ser no low/medio?
 
que simulador que preste? rfactor 1 mesmo, esse dois ai maios fail que ja inventaram
 
este efeito de chuva e da fumaça está demais!
será que desta vez teremos bons mods de rally, wrc, etc
 
Olá boa noite, alguém sabe como inverter o ffb?

O que seria inverter FFB? Explica melhor

nossa parece bacana o 2, embreagem nesse jogo é parecido com carro de verdade? ffb é bacana? tenho um g27
keria um simulador de corrida legal pra jogar, roda bem numa gtx 560 ti? ou tem q ser no low/medio?

A embreagem funciona na largada e não é necessário utilizá-lo para trocar a marcha, mesmo com o autoclutch desabilitado, isso acontece na maioria dos simuladores menos no LFS. Já foi pedido uma embreagem mais realista para ISI é esperar.

A sua placa deve rodar quase no Full, só deve desabilitar as sombras, os reflexos, o número de carros visíveis (10) e ... Faça o teste se é melhor usar o AA e o AF (16x) no jogo ou do driver da placa (eu uso da placa). Bem eu acho que deva rodar entre 35 a 60 fps.

que simulador que preste? rfactor 1 mesmo, esse dois ai maios fail que ja inventaram

Rfactor 1 forever :coolface:
 
[video=youtube;mmcNIWiYy-M]http://www.youtube.com/watch?v=mmcNIWiYy-M&feature=youtu.be[/video]


[video=youtube;3qsUW39Un1k]http://www.youtube.com/watch?v=3qsUW39Un1k&feature=youtu.be[/video]
 
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