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Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.
Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".
Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:
***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.
***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.
***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.
Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.
Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/
Atencionamente,
Administração do Fórum Adrenaline
Depende dos modders maioria por hora prefere o nexus por hora
Agora eu diria que la pro final do ano , acredito que eles vao querer lançar algo sgnificativo pra marcar 1 ano de jogo
no AP e bem mais facil gerenciar as nave que no X-rebirth
os atuais rage no forum sao
Administrar a Estaçao pois AI do Manager E retart (setar preços , estoque , produçao (algums modulos produzem mais 1 tipo , a do drone por exemplo)
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Administrar uma frota - os mods meio que resolveram mais mesmo assim o menu radial e tenso 1-4-5-2-3-4-1-3 algo do genero
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Por fim a UI como eu disse menu radial desagradou a galera
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A tem o SETA que acelerava o jogo como no X-rebirth nao tem e tudo mais lento , voce realmente tem que esperar os trade e nesse meio tempo voce fica ocioso(xvideos)
Free DLC/Patch 2.5/Patch 3.0
Together with the general availability of Update 2.50 for X Rebirth, which will be released soon, bringing a new menu system, external camera, new small shipyards and many other improvements, we are happy to announce today the DLC - X Rebirth: The Teladi Outpost - coming in December 2014:
Showing the X-Series in a whole new light. "X Rebirth: The Teladi Outpost" contains version 3.0 of X Rebirth and the brand new expansion The Teladi Outpost. This expansion offers the player exciting new content, such as an independent storyline and a whole new star system containing two unique sectors. Here the player can find a massive new space station belonging to the Teladi, harbouring not only numerous factories but also a wealth of new Teladi ships.
These new areas also contain hazardous regions and new groups of smugglers and pirates that offer the player countless opportunities, as well as new weapons and equipment for the Albion Skunk.
Until 1st November, preordering this DLC will be free for all owners of X Rebirth.
-=-
To answer some of the inevitable questions about this announcement:
What's in 2.50 and when can I get it?
• Version 2.50 of X Rebirth is available soon.
• For a list of features and fixes see the Patch Notes.
• Your game will be updated automatically unless you have disabled this feature in the Steam client.
What about 3.0?
• Version 3.0 of X Rebirth will be released in December.
• It will include new gameplay features, which we will announce later, along with more fixes and general improvements.
• It will be released as a standard Steam update to all owners of X Rebirth, just like previous patches.
And the expansion?
• The expansion, The Teladi Outpost, will be released at the same time as Version 3.0.
• It will include new content such as new areas of space, new storyline missions, new factions, new ships, and so on.
• If you already own X Rebirth, or you buy it before the 1st November, then you can pre-order the expansion free on Steam up until that date.
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Patch Notes 2.5
Version 2.50 (187052) - 2014-10-09
• New Feature: New side-bar based main menu.
• New Feature: External camera view.
• New Feature: Free look in cockpit.
• New Feature: New shipyards for small and medium sized ships.
• Added Drone Hunt generic mission.
• Added Protection Detail generic mission.
• Added Diplomatic Aid mission chain.
• Added respawning of specialists with increasing hire fees.
• Added incoming remotely ordered wares to item trader menu.
• Added auto-refuel setting.
• Added small ship traders.
• Added primary shields to large ships which did not already have them.
• Added "civil war" behaviour between Plutarch and Heart of Albion in Albion.
• Added ability to replace destroyed CVs so that station construction can can continue.
• Added ability to assign ships to other ships of same size or to any large ship.
• Added option to choose between stopping and maintaining speed while in menus.
• Added event monitor display to drone control mode.
• Added target elements for player-owned small ships.
• Added statistic for storage modules hacked.
• Added crash report option with privacy settings.
• Improved event monitor with "picture-in-picture" mode.
• Improved hacking gameplay.
• Improved engine animation and effects.
• Improved ship AI behaviour in numerous situations.
• Improved generation of mission enemies.
• Improved "Assign new superior" command.
• Improved ability menu to show when a drone is unavailable.
• Improved mission target indicator to point always to the closest mission target.
• Improved trade offers menu (shopping list is included in ship cargo).
• Improved docking behaviour of drones.
• Improved build tree menu user experience.
• Improved several mission briefings.
• Improved Open Comm Link menu in legacy main menu.
• Improved scan time for police scanning illegal activities.
• Improved lifetime of containers dropped from cargo bays.
• Improved remote controlled player drones flying back to the player ship.
• Improved rendering of distant objects to reduce flickering slightly.
• Improved Mission Bar so it no longer obstructs menus.
• Improved crash report content to help us find and fix causes of crashes.
• Fixed several plot and other mission issues.
• Fixed player ship cover faction not being reset from Xenon after plot.
• Fixed player ships returned during the plot being inactive.
• Fixed incorrect Player relations with Plutarch.
• Fixed Reiver reputation not being mutual in new games.
• Fixed drones not being able to return to their home base.
• Fixed an issue with station expansions not completing out-of-sector.
• Fixed multiple ship dealers per platform.
• Fixed escort ships disappearing after loading a savegame.
• Fixed a pathing issue for ships flying to stations.
• Fixed an issue with gas collectors not collecting.
• Fixed production module animations being stuck after having been out-of-sector.
• Fixed incorrect AI ship behaviour after having been forced out of a highway.
• Fixed several problems with drone docking.
• Fixed problems with transport drones not picking up containers.
• Fixed drones failing to get a new commander if theirs is destroyed.
• Fixed several mining bugs (resource gathering, movement, searching...).
• Fixed cases of player drones getting lost when you enter a highway.
• Fixed police not detecting illegal cargo in player inventory in many cases.
• Fixed station building not proceeding correctly when not in the player zone.
• Fixed refuel budget menu assuming that the trader has no money.
• Fixed case where build resources are requested for the playership.
• Fixed problem involving disappearing wares.
• Fixed managers pestering the player for money.
• Fixed stuck trade offers and refunded money to all participants.
• Fixed shields not protecting surface elements on several ships in Omicron Lyrae.
• Fixed jumpgates sometimes sending the player to invalid positions.
• Fixed mining drones not picking up asteroids in some cases.
• Fixed ships getting stuck waiting for drones.
• Fixed some ships not shooting at large objects.
• Fixed some trade ships ignoring trade opportunities for extended periods of time.
• Fixed storage calculations for intermediate products that caused storage requirements to be vastly overestimated.
• Fixed exploit allowing repeated instantly-profitable trades on shipyards.
• Fixed temporary loss of faction discounts when temporarily losing reputation.
• Fixed remote transport drones ending up in the player squad.
• Fixed station-to-station trades sometimes ending prematurely.
• Fixed dropped inventory items being picked up again immediately.
• Fixed picked-up objects disappearing due to timeout.
• Fixed several problems associated with hacking gameplay.
• Fixed mining drones being unable to return to some capital ships.
• Fixed Split "Gangrene Chaser" turrets disappearing and allow re-building.
• Fixed upgrade resources being counted twice for building.
• Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
• Fixed ship category in encyclopedia for Hermod, Light Sul and Heavy Sul.
• Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
• Fixed player ship selectable in Assign to Commander conversation.
• Fixed unidentified station modules having a name in the map.
• Fixed being able to remote comm NPCs in the same room.
• Fixed offset mouse position in borderless window mode.
• Fixed mouse confinement when starting the game in borderless window mode.
• Fixed minor button selection bugs in menus.
• Fixed issues with scrolling down in some menu tables.
• Fixed automatically changing selection in map menu.
• Fixed initial button selection in menus not being highlighted.
• Fixed rare cases of hotkey buttons not working.
• Fixed occasional freeze when opening the options menu.
• Fixed cases where the dialog menu was not displayed.
• Fixed mode options being available in the player ship's back room.
• Fixed left mouse clicks not closing ability/interact menus in some cases.
• Fixed double clicks on current target not always opening interact menu.
• Fixed stuck scroll-bar when returning to a previous menu.
• Fixed platform trader menu getting stuck with discounts.
• Fixed various other issues with UI and targeting behaviour.
• Fixed dialog or legacy main menu sometimes not showing buttons as selected.
• Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
• Fixed target cycling not working in highways.
• Fixed targets being lost in some cases.
• Fixed mission targets showing group target elements for ships instead of single ship target elements.
• Fixed certain invisible ship/station components being selectable as target.
• Fixed keyboard navigation selecting options from time to time.
• Fixed input actions and states mapped to axis on joystick 3-8 not working.
• Fixed ability to comm from a remote control drone using the "C" shortcut.
• Fixed stuck shift keys when alt-tabbing or changing window focus.
• Fixed station hints not being shown in non-plot games.
• Fixed mission offer locations being displayed when in a drone.
• Fixed weird camera behaviour when flying relative to moving capital ships.
• Fixed main menu font issue in Chinese and Korean.
• Fixed the boost effect not stopping in some situations.
• Fixed missing Ad Sign text in event monitor.
• Fixed wrongly-scaled buy ship menus on detail monitor.
• Fixed wrong message text when standard drones arrive via remote delivery.
• Fixed subtitles changing too fast for long lines.
• Fixed incorrect English voice lines for a Teladi speaker.
• Fixed excessively bright lights on certain objects.
• Fixed disappearing ice asteroids.
• Fixed missing advertising signs.
• Fixed several of the most common causes of crashes.
• Various optimisations resulting in performance improvements.
64-bit
The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use. This is likely to be the last major version for which a 32-bit executable is available.
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Esperem a 3.0 no natal com um 50% off ou baixem na baia mais proxima
sim tem versao 2.5 na baia se procurar bem
Mods do steam work shop
World War X
Yet Another Trader
TAF
Trascedency Colony
Mods do nexus/forum
Unitrader
YorrickGalaxyAITrade
Open Map
Show Skills
Observation Deck
http://forum.egosoft.com/viewforum.php?f=129
Release Notes
Version 3.00 Beta 5 (189204)
Note: Voice recordings and localisations for texts that are new in 3.00 are not yet included.
Note: This is not the complete and final new feature list for 3.00.
• New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
• New Feature: Stations can now be built in Empty Space zones.
• New Feature: Dangerous regions that can damage your ship (feature implemented but regions not yet in map).
• New Feature: Crafting of special items (feature now functional).
• New Feature: Beta 3 New non-plot mission chains.
• New Feature: Beta 3 Employee training to improve skills (feature now functional).
• New Feature: Beta 3 Ware exchange between player ships and stations.
• New Feature: Subsystem target cycling.
• Beta 4 Added ability to run in first person mode.
• Added custom trade offer price settings.
• Added new kind of floating crate that must be opened by destroying locks.
• Added new trade and targeting software upgrades for the player ship.
• Added option to enable automatic refuel when ships call player if they are out of fuel.
• Beta 3 Added build progress display to monitor and map.
• Beta 3 Added option to display non-squad ships in Trade Offers menu.
• Added Patrol Zone order to continuously secure a zone.
• Added Gather Resources for mining in different zones.
• Beta 3 Added option to recall all drones.
• Added encyclopedia page showing station build costs.
• Beta 3 Added estimated profit to trade menus.
• Beta 3 Added default drone setups to ship dealer drone menus.
• Beta 4 Added encyclopedia button to trade details
• Beta 3 Added shortcut display to new main menu.
• Beta 3 Added shortcuts for property owned, player inventory and undock.
• Beta 4 Added ability to rename Empty Space zones once a player station has been built there (improves new feature in 3.0).
• Beta 5 Added reminder to restart game after enabling/disabling extensions.
• Added new in-game statistics.
• Beta 5 Added new tips.
• Beta 4 Improved gamestart balancing.
• Beta 5 Improved smalltalk gameplay.
• Beta 4 Improved smalltalk reward balancing.
• Beta 5 Improved hacking gameplay.
• Improved AI turret avoidance.
• Improved AI fuel station selection to reduce queues at the pumps.
• Improved AI attack behaviour on fleets of capital ships.
• Beta 3 Improved AI missile target selection.
• Beta 3 Improved small fighter attacks on big targets.
• Beta 5 Improved enemy target selection in non-fighter capital ships defending themselves.
• Beta 5 Improved police scan behaviour, giving more time to drop illegal inventory items.
• Beta 5 Improved duration of station response after being attacked.
• Improved positioning of highway advertising signs to avoid traffic.
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
• Improved balancing of police licence prices, bounty rewards and mission rewards.
• Beta 4 Improved behaviour of Recall Drones and Smart Defence buttons in Ability menu.
• Beta 3 Improved refuelling behaviour so that local budgets are no longer wasted on fuel.
• Beta 3 Improved effect on production efficiency of station employees, including skill levels.
• Beta 3 Improved AI engineer balancing.
• Beta 4 Improved holomap colour settings.
• Fixed occasional highway-related sound cut-out.
• Fixed builder ship positioning.
• Beta 3 Fixed respawning of hidden ships once claimed.
• Beta 5 Fixed hull sections of certain ships appearing wrecked when they shouldn't.
• Fixed further cases of production getting stuck when storage for some products is full.
• Fixed attack/defend configuration of Defence Officer not working in some cases.
• Fixed unfriendly NPCs allowing further question options after "Where can I find...?".
• Fixed Refuel command being displayed twice in the pilot info.
• Beta 3 Fixed command info showing 'Docking' when ships undocking.
• Fixed wares being listed as available for resource gathering on ships not capable of mining them.
• Beta 5 Fixed damage not being taken into account when selling ships.
• Beta 5 Fixed some wares being illegal even to Pirates, the Xenon and Ren himself.
• Beta 5 Fixed collection of station dropped cargo not being flagged as illegal activity.
• Beta 3 Fixed negative credits in logbook messages.
• Beta 3 Fixed missing remaining discount time.
• Beta 3 Fixed "unlocked" percentage being shown for player-owned objects.
• Beta 4 Fixed incorrect unit capacity calculation in trader menus.
• Beta 5 Fixed incorrect number of engines displayed in ship detail menu.
• Beta 4 Fixed production times in the info menu not updating.
• Beta 3 Fixed "Account Updated" notification sometimes reporting double amounts, even when transferred amounts are correct.
• Beta 3 Fixed trades failing completely if pilot funds are not sufficient for entire amount.
• Beta 4 Fixed additional wares being transported if an empty transport drone is destroyed on its return trip.
• Beta 5 Fixed player-owned ships not completing current tasks when being added to or removed from the player squad.
• Beta 5 Fixed switches on platforms not working when the game was saved while they were activating or deactivating.
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
• Fixed capital ships not shooting at some stations.
• Beta 4 Fixed station not attacking enemies in several situations.
• Beta 4 Fixed damage per second simulation for ships using missiles as weapons when player is not present.
• Beta 4 Fixed demolition drone ammo.
• Fixed remote controlled missiles not moving if player stops controlling them.
• Beta 5 Fixed mining ships potentially getting stuck when they are unable to unload their wares.
• Beta 3 Fixed custom trade offer price settings not being saved in savegames (feature introduced in 3.0).
• Beta 5 Fixed missing mass traffic in temporary zone in which player has built a station (feature introduced in 3.0).
• Fixed ships not finishing planned trade trips in certain situations.
• Fixed ships behaving as though moving while actually standing still.
• Beta 4 Fixed ships getting stuck in highways.
• Fixed at least one cause of unexpected warping of player ship to a new location.
• Fixed cockpit camera movement not working when loading a savegame.
• Fixed missing voice feedback for some orders.
• Fixed incorrect NPC voice feedback when there are no explicit orders.
• Beta 5 Fixed minimum budget display not taking into account local prices.
• Fixed object positions on map when viewing a different sector.
• Beta 4 Fixed inability to zoom out when viewing large objects via external camera (introduced in 3.0).
• Beta 5 Fixed holomap skipping levels if zooming quickly (feature introduced in 3.0).
• Fixed random initial mouse position when mouse cursor activated on platform.
• Fixed target cycling sometimes skipping a target or selecting the wrong one.
• Beta 5 Fixed problems targeting certain objects using gamepad controls.
• Fixed rare case of current target being lost when cycling targets.
• Fixed repaired surface elements not being targetable.
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
• Beta 5 Fixed incorrect rotation of target element for collectible items.
• Fixed several other rare problems with target elements.
• Fixed various problems with "re-pinging" of mission targets.
• Fixed various problems with crosshair information display.
• Fixed ability menu not updating if new drone is installed while menu is open.
• Beta 4 Fixed slider range for drones on small ship trader.
• Beta 4 Fixed problems targeting certain buttons using mouse controls (introduced in 3.0).
• Beta 3 Fixed flickering of buttons in Ability menu with mouse controlsin some cases.
• Beta 3 Fixed case where buttion in Ability menu could get stuck in the active state.
• Beta 5 Fixed mouse-selection problems in dialog menu in certain cases.
• Beta 5 Fixed several minor issues with crosshair display.
• Fixed several other minor menu behaviour issues.
• Beta 5 Fixed several more causes of crashes and improved crash reporting.
• Optimisations resulting in performance improvements, especially in busy areas.