• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

X Rebirth - [ TÓPICO OFICIAL ]

O jogo ficou impossível de jogar
a IA e um lixo,com esse 2.0 não mudou nada significativo a droga das naves continua sem obedecer os comandos
Editei i save coloquei uma porrada de grana na conta e to zoando Albion com um monte de naves capitães,são as únicas que fazem seu trabalho que e destruir os enimigo
 
Concordo com tudo eu sabia que eles tinham rushado esse 2.0(eu li o forum do beta e vi que ainda tinha bug pra porra , rusharam por causa do -50% off no steam) vide que disse centenas de vezes a post acima nao comprem ainda

O bug mais ridiculo do 2.0 foi os cargolifters bugarem - isso mandou economia embora
Por isso que continuo na versao alternativa , testando e recomeçando na medida do possivel

o melhor jeito de começar na moral
e voce pegar 20 marine e capturar um cargueiro de armas e depois vender ele
abraço (mandei economia de albion embora mais fiz uma em OmniCron)

Mod que mais salva desses bugs economicos :
http://www.nexusmods.com/xrebirth/mods/356/?

Porem voce precisa de uma scaldis / lynea equipada com 20 cargolifter(sink)


*Sera tao dificil fazer algo semelhante The guild 2 ? ou nao e possivel e raro esse tipo de jogo

Release Notes


Version 2.10 RC2 (183860)


• Fixed Omicron Lyrae sectors not having an owner faction.
• Fixed inconsistent interact menu item positions.
• Fixed one cause of cargo collector drones having trouble launching/docking.
• Fixed event monitor sounds coming from the wrong direction in first person mode.
• Fixed text errors in German localisation.
• Fixed repair not being available for damaged objects when some sub-components are damaged.
• Fixed build duration and resources required when running a "partial" build (usually in response to missing components).
• Fixed build durations generally not taking into account production method and efficiency.
• Fixed repair resources not being calculated correctly.
• Fixed integrated sub-components sometimes being wrecked independently.
• Fixed various issues with visual build progress becoming inconsistent during building.
• Fixed inconsistent component states, both visual and functional, after destruction/repair in certain circumstances.
• Fixed NPCs on destroyed player platforms not being killed resulting in problems assigning new ones.
• Fixed problems with stop task and with clear shopping list not clearing the shopping list.
• Fixed pilots losing money when they are no longer in the squad when they finish their last planned trade.
• Fixed ships sometimes failing to line up correctly to trade offer docks, blocking trades.
• Fixed problems with drones not returning to dock.
• Fixed problems of losing reputation in wrong cases.
• Fixed various issues with upkeep and Secret Service missions.
• Fixed cases with missing target elements (especially for newly built stations).
• Fixed cases where a super-highway exit incorrectly showed a target element.
• Fixed target element at left side for the playership, when player is under cover.
• Fixed police ships sometimes attacking innocent objects.
• Fixed keeping PageUp/PageDown pressed down not cycling through target when being inside a drone.
• Fixed keeping Shift+F pressed down causing an FPS-drop.
• Fixed achievements for Hard difficulty not unlocking in some cases.
• Fixed several causes of occasional crashes.
• Various optimisations resulting in small performance improvements.
 
Última edição:
Minhas naves de construção estão bugadas uma recebe o comando para construir mais não executa a outra não tem como entregar os recursos pois não tenho opção de docar cargueiro ai ferro tudo fiquei impacado na campanha
 
E com os novos updates desse mês, já vale o preço que está pedindo ?
 
Última edição:
VyJQjCj.jpg

Nao
Os drones de trade ainda bugam atrasando o trade e algums 15min
As Estaçao algumas meu amigo e um buraco negro de dinheiro (recupero no trade mais wtf)
Ausencia serias de SINK(tenhu um save aqui que todas as estaçao do jogo estavam lotadas)
Lutar com Xenon ou Piratas ou Riveirs pra que? eles nem rolam dano na sua economia - voce pode fazer uma estaçao totalmente desprotegida que nao vai acontecer nada - nem destruida ela e , apenas danificada (voce tem custo pra reparar)
Mais serio se eu for contar nunca aconteceu

Fora isso a economia nao esta bem balanceada nao sei dizer se proposital ou nao
Em todo save as 16h de jogo falta energia
Aos 36h falta agua/trigo
Aos 50 +- Refined metals
Se pa mais pra frente falta outra coisa mais eu resetei meu save(peguei vendi tudo somei a grana e começei outro)

Mods recomendado
http://www.nexusmods.com/xrebirth/mods/350/?
http://www.nexusmods.com/xrebirth/mods/353/?
http://www.nexusmods.com/xrebirth/mods/303/?
http://www.nexusmods.com/xrebirth/mods/372/?
http://rincewinder.github.io/Unitrader/ ou http://www.nexusmods.com/xrebirth/mods/356/? prefiro o primero e mais organico / o segundo e mais rapido
http://www.nexusmods.com/xrebirth/mods/276/?
http://www.nexusmods.com/xrebirth/mods/357/?
http://www.nexusmods.com/xrebirth/mods/343/?
http://www.nexusmods.com/xrebirth/mods/364/?
https://docs.google.com/file/d/0BzGfezjYefWQeVk3QkQ1a1RwaWM/edit?usp=sharing

outros : http://forum.egosoft.com/viewforum.php?f=129

Existem algums WIP que prtedem realmente forçar a economia a tal ponto
Se eu trabalha-se com XML eu tentaria fazer um (tempo livre nesse "verao")

Eu esperaria a 2.5 ou 3.0
Vide que ainda tem ums gamebreak que nao vale apena
Eles estao enrolando pra soltar a 2.2 imagino que deve vim algo novo
Ja citei nesse topico mesmo catem versao alternativa com auto update e sejam felizes (X.Rebirth.Multi5-RU.Repack.by.z10yded)
Equanto nao migraren todos os mods pro steam workshop nao irei comprar :)
 
Última edição:
Quando deve sair a 2.5 e 3.0 ?

Se os bugs e esses problemas tivessem corrigidos seria melhor que o Albion Prelude ?
 
Bom nao sabemos

Acho meio cedo pra dizer que vai ser melhor que o AP (acrescento que AP puro eu axei frakissimo , agora olha quantidade de mod rapaiz)

Achei economia bem mais profunda se comparado ao AP(por isso que ela da uma bela falhada o AP sao 3 layer o Rebirth sao 5-6 layer
Combate axei mesma *****

Joguei pouco o AP pra lhe apontar exatas diferenças

Fora isso temos o Limited Theory / Northern Shadow / (Blockbuster Starcitzen & Elite)
Nao posso negar que ja devo ter umas 600h
Minha brincadeira aqui foi ir salvando a economia de todas formas possiveis
Ate que cheguei e começei a montar as estaçao ai meu amigo algumas davam certo / outras simplesmente nao sei pra onde minha grana ia nao
Nesse ponto que eu axo que ele irao focar no proximos patch

Station
Economy
Combat
Large War

no meio deles aposto novos setores/plot/raças/naves
levando conta isso ae - so quando sair realmente uma expansao como aconteceu com X3 puro pro TC senao me engano depois pro AP
 
Eu joguei 80 horas de AP sem nenhum mod, o problema ficou na hora de gerenciar as naves que eu comprei, programa de logística para as naves e etc, ai cara, não tinha como continuar e nem manjava dos mods, era treta demais, muito complicado, porque o jogo não dar ferramentas para facilitar, porque conforme tu fica rico, tu precisa expandir e expandir, mais naves e mais problema de gerenciamento do próprio jogo, ai fudeu tudo, desinstalei e esperando o X: rebirth ficar bom

Nem em previsão de quantos meses pra sair 2.2, 2.5 e 3.0 ?

E qual a previsão dos mods na steam workshop, quantos meses para ficar pronto, todos os mods estar lá e tals ?
 
Depende dos modders maioria por hora prefere o nexus por hora
Agora eu diria que la pro final do ano , acredito que eles vao querer lançar algo sgnificativo pra marcar 1 ano de jogo

no AP e bem mais facil gerenciar as nave que no X-rebirth

os atuais rage no forum sao
Administrar a Estaçao pois AI do Manager E retart (setar preços , estoque , produçao (algums modulos produzem mais 1 tipo , a do drone por exemplo)
&
Administrar uma frota - os mods meio que resolveram mais mesmo assim o menu radial e tenso 1-4-5-2-3-4-1-3 algo do genero :)
&
Por fim a UI como eu disse menu radial desagradou a galera
&
A tem o SETA que acelerava o jogo como no X-rebirth nao tem e tudo mais lento , voce realmente tem que esperar os trade e nesse meio tempo voce fica ocioso(xvideos)
 
Depende dos modders maioria por hora prefere o nexus por hora
Agora eu diria que la pro final do ano , acredito que eles vao querer lançar algo sgnificativo pra marcar 1 ano de jogo

no AP e bem mais facil gerenciar as nave que no X-rebirth

os atuais rage no forum sao
Administrar a Estaçao pois AI do Manager E retart (setar preços , estoque , produçao (algums modulos produzem mais 1 tipo , a do drone por exemplo)
&
Administrar uma frota - os mods meio que resolveram mais mesmo assim o menu radial e tenso 1-4-5-2-3-4-1-3 algo do genero :)
&
Por fim a UI como eu disse menu radial desagradou a galera
&
A tem o SETA que acelerava o jogo como no X-rebirth nao tem e tudo mais lento , voce realmente tem que esperar os trade e nesse meio tempo voce fica ocioso(xvideos)

Nada deles colocarem o SETA no X Rebirth ou por MOD ?

Se você joga ainda Albion Prelude ou só o X Rebirth ?

Manda o link via pm da versão alternativa com auto update
 
Última edição:
Ate existe um Seta por tras das cenas que calcula as coisas mais rapidamente , porem nao sei o quao efetivos e quais sao as condiçao

http://forum.egosoft.com/viewtopic.php?t=368587&postdays=0&postorder=asc&start=0
Vou virar fan desse cara se ele conseguir isso ae
Isso vai abrir tantas aplicacao para outros mods

Joguei o AP bem pouco os graficos dele na epoca me incomodaram
Peguei ele novamente pouco depois do X-rebirth ter saido para ver qual , seria diferença que todos no forum falam mais eu nao consegui sentir nada absurdo

O link sera encaminhado
 
X3 só ficou decente e bom na versão 3.2, então vamos ter paciência até sair os outros patchs
 
Release Notes
BETA
Version 2.20 RC2 (184301)


• NEW: The 64-bit EXE is now the default. See below for more information.
• Fixed Secret Service missions constantly reminding player to talk to mission actor.
• Fixed campaign progressing unexpectedly when docking at station.
• Fixed player occasionally being in wrong position on platform when loading savegame.
• Fixed trade offers on player ships/stations occasionally not appearing in trade menu.
• Fixed claimed ships not showing up in property menu.
• Fixed ships continuing to move when ordered to wait.
• Fixed trade orders not being executed when ship has been ordered to wait.
• Fixed various cases of drones being unable to dock/return.
• Fixed missing docking bay on Wheat Plantation.
• Fixed missing container storage on Pharma-Spice Farm.
• Fixed missing MK2 weapons after completing plot.
• Fixed map not showing player stations.
• Fixed incorrect positions of some elements on map.
• Fixed menu slider controls breaking under certain circumstances.
• Fixed controls no longer working when opening ability menu on a platform.
• Fixed controller A-button not working after having left the cockpit while an interactive notification was displayed.
• Fixed station under construction becoming invisible after Alt-Tab.
• Fixed a leak causing savegames to grow slowly in size over time.
• Fixed several causes of occasional crashes.

64-bit


We are now sufficiently confident about the 64-bit version of the game to make this the default. Both 64-bit and 32-bit versions now include this information in the game's start menu. If you encounter any problems with 64-bit and would like to try reverting to 32-bit then you can subscribe to the 32-bit "beta" using the Steam client. Instructions for accessing the 32-bit "beta" can be found in this thread.


Note: The system requirements for the game have always stated that it requires a 64-bit version of Windows, and that future updates for the 32-bit version are not guaranteed indefinitely.


We suggest that if you create a savegame in 64-bit you use that savegame with subsequent 64-bit-versions only and do not load it into a 32-bit version. While we do not know of any issues in practice with savegames between the two versions, there is a theoretical possibility that you might corrupt your savegame to a point where it cannot be restored if you load a 64-bit savegame into a 32-bit version.


Steam does not currently support automatic crashdump upload for 64-bit applications. We are therefore using a third party tool to provide this facility. If there is a crash then a standard crashdump will be created and uploaded to the third party site, from where we can perform analysis to determine the cause. As with Steam crashdumps no personal information is included in these crashdumps.


Note: The primary aim of the 64-bit version is to remove the memory limitations of 32-bit. This should improve stability, because the game is less likely to run out of memory, and reduce stutter, because certain essential assets that cannot be loaded in the background can stay in memory for longer. It is not likely to significantly improve general performance, though it's possible that it may do so for certain people under certain circumstances.
 
Muito bom que estão sempre fazendo patch fix.
 
2.5

[video=youtube;hNHtCCSEI2s]https://www.youtube.com/watch?v=hNHtCCSEI2s[/video]
 
Free DLC/Patch 2.5/Patch 3.0
Together with the general availability of Update 2.50 for X Rebirth, which will be released soon, bringing a new menu system, external camera, new small shipyards and many other improvements, we are happy to announce today the DLC - X Rebirth: The Teladi Outpost - coming in December 2014:

Showing the X-Series in a whole new light. "X Rebirth: The Teladi Outpost" contains version 3.0 of X Rebirth and the brand new expansion The Teladi Outpost. This expansion offers the player exciting new content, such as an independent storyline and a whole new star system containing two unique sectors. Here the player can find a massive new space station belonging to the Teladi, harbouring not only numerous factories but also a wealth of new Teladi ships.


These new areas also contain hazardous regions and new groups of smugglers and pirates that offer the player countless opportunities, as well as new weapons and equipment for the Albion Skunk.


Until 1st November, preordering this DLC will be free for all owners of X Rebirth.
-=-
To answer some of the inevitable questions about this announcement:


What's in 2.50 and when can I get it?


• Version 2.50 of X Rebirth is available soon.
• For a list of features and fixes see the Patch Notes.
• Your game will be updated automatically unless you have disabled this feature in the Steam client.


What about 3.0?


• Version 3.0 of X Rebirth will be released in December.
• It will include new gameplay features, which we will announce later, along with more fixes and general improvements.
• It will be released as a standard Steam update to all owners of X Rebirth, just like previous patches.


And the expansion?


• The expansion, The Teladi Outpost, will be released at the same time as Version 3.0.
• It will include new content such as new areas of space, new storyline missions, new factions, new ships, and so on.
• If you already own X Rebirth, or you buy it before the 1st November, then you can pre-order the expansion free on Steam up until that date.
------------------------------
Patch Notes 2.5
Version 2.50 (187052) - 2014-10-09


• New Feature: New side-bar based main menu.
• New Feature: External camera view.
• New Feature: Free look in cockpit.
• New Feature: New shipyards for small and medium sized ships.
• Added Drone Hunt generic mission.
• Added Protection Detail generic mission.
• Added Diplomatic Aid mission chain.
• Added respawning of specialists with increasing hire fees.
• Added incoming remotely ordered wares to item trader menu.
• Added auto-refuel setting.
• Added small ship traders.
• Added primary shields to large ships which did not already have them.
• Added "civil war" behaviour between Plutarch and Heart of Albion in Albion.
• Added ability to replace destroyed CVs so that station construction can can continue.
• Added ability to assign ships to other ships of same size or to any large ship.
• Added option to choose between stopping and maintaining speed while in menus.
• Added event monitor display to drone control mode.
• Added target elements for player-owned small ships.
• Added statistic for storage modules hacked.
• Added crash report option with privacy settings.
• Improved event monitor with "picture-in-picture" mode.
• Improved hacking gameplay.
• Improved engine animation and effects.
• Improved ship AI behaviour in numerous situations.
• Improved generation of mission enemies.
• Improved "Assign new superior" command.
• Improved ability menu to show when a drone is unavailable.
• Improved mission target indicator to point always to the closest mission target.
• Improved trade offers menu (shopping list is included in ship cargo).
• Improved docking behaviour of drones.
• Improved build tree menu user experience.
• Improved several mission briefings.
• Improved Open Comm Link menu in legacy main menu.
• Improved scan time for police scanning illegal activities.
• Improved lifetime of containers dropped from cargo bays.
• Improved remote controlled player drones flying back to the player ship.
• Improved rendering of distant objects to reduce flickering slightly.
• Improved Mission Bar so it no longer obstructs menus.
• Improved crash report content to help us find and fix causes of crashes.
• Fixed several plot and other mission issues.
• Fixed player ship cover faction not being reset from Xenon after plot.
• Fixed player ships returned during the plot being inactive.
• Fixed incorrect Player relations with Plutarch.
• Fixed Reiver reputation not being mutual in new games.
• Fixed drones not being able to return to their home base.
• Fixed an issue with station expansions not completing out-of-sector.
• Fixed multiple ship dealers per platform.
• Fixed escort ships disappearing after loading a savegame.
• Fixed a pathing issue for ships flying to stations.
• Fixed an issue with gas collectors not collecting.
• Fixed production module animations being stuck after having been out-of-sector.
• Fixed incorrect AI ship behaviour after having been forced out of a highway.
• Fixed several problems with drone docking.
• Fixed problems with transport drones not picking up containers.
• Fixed drones failing to get a new commander if theirs is destroyed.
• Fixed several mining bugs (resource gathering, movement, searching...).
• Fixed cases of player drones getting lost when you enter a highway.
• Fixed police not detecting illegal cargo in player inventory in many cases.
• Fixed station building not proceeding correctly when not in the player zone.
• Fixed refuel budget menu assuming that the trader has no money.
• Fixed case where build resources are requested for the playership.
• Fixed problem involving disappearing wares.
• Fixed managers pestering the player for money.
• Fixed stuck trade offers and refunded money to all participants.
• Fixed shields not protecting surface elements on several ships in Omicron Lyrae.
• Fixed jumpgates sometimes sending the player to invalid positions.
• Fixed mining drones not picking up asteroids in some cases.
• Fixed ships getting stuck waiting for drones.
• Fixed some ships not shooting at large objects.
• Fixed some trade ships ignoring trade opportunities for extended periods of time.
• Fixed storage calculations for intermediate products that caused storage requirements to be vastly overestimated.
• Fixed exploit allowing repeated instantly-profitable trades on shipyards.
• Fixed temporary loss of faction discounts when temporarily losing reputation.
• Fixed remote transport drones ending up in the player squad.
• Fixed station-to-station trades sometimes ending prematurely.
• Fixed dropped inventory items being picked up again immediately.
• Fixed picked-up objects disappearing due to timeout.
• Fixed several problems associated with hacking gameplay.
• Fixed mining drones being unable to return to some capital ships.
• Fixed Split "Gangrene Chaser" turrets disappearing and allow re-building.
• Fixed upgrade resources being counted twice for building.
• Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
• Fixed ship category in encyclopedia for Hermod, Light Sul and Heavy Sul.
• Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
• Fixed player ship selectable in Assign to Commander conversation.
• Fixed unidentified station modules having a name in the map.
• Fixed being able to remote comm NPCs in the same room.
• Fixed offset mouse position in borderless window mode.
• Fixed mouse confinement when starting the game in borderless window mode.
• Fixed minor button selection bugs in menus.
• Fixed issues with scrolling down in some menu tables.
• Fixed automatically changing selection in map menu.
• Fixed initial button selection in menus not being highlighted.
• Fixed rare cases of hotkey buttons not working.
• Fixed occasional freeze when opening the options menu.
• Fixed cases where the dialog menu was not displayed.
• Fixed mode options being available in the player ship's back room.
• Fixed left mouse clicks not closing ability/interact menus in some cases.
• Fixed double clicks on current target not always opening interact menu.
• Fixed stuck scroll-bar when returning to a previous menu.
• Fixed platform trader menu getting stuck with discounts.
• Fixed various other issues with UI and targeting behaviour.
• Fixed dialog or legacy main menu sometimes not showing buttons as selected.
• Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
• Fixed target cycling not working in highways.
• Fixed targets being lost in some cases.
• Fixed mission targets showing group target elements for ships instead of single ship target elements.
• Fixed certain invisible ship/station components being selectable as target.
• Fixed keyboard navigation selecting options from time to time.
• Fixed input actions and states mapped to axis on joystick 3-8 not working.
• Fixed ability to comm from a remote control drone using the "C" shortcut.
• Fixed stuck shift keys when alt-tabbing or changing window focus.
• Fixed station hints not being shown in non-plot games.
• Fixed mission offer locations being displayed when in a drone.
• Fixed weird camera behaviour when flying relative to moving capital ships.
• Fixed main menu font issue in Chinese and Korean.
• Fixed the boost effect not stopping in some situations.
• Fixed missing Ad Sign text in event monitor.
• Fixed wrongly-scaled buy ship menus on detail monitor.
• Fixed wrong message text when standard drones arrive via remote delivery.
• Fixed subtitles changing too fast for long lines.
• Fixed incorrect English voice lines for a Teladi speaker.
• Fixed excessively bright lights on certain objects.
• Fixed disappearing ice asteroids.
• Fixed missing advertising signs.
• Fixed several of the most common causes of crashes.
• Various optimisations resulting in performance improvements.


64-bit


The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use. This is likely to be the last major version for which a 32-bit executable is available.


------------------------------------------------------------------------------------------------------------------------------------------

Esperem a 3.0 no natal :) com um 50% off ou baixem na baia mais proxima
sim tem versao 2.5 na baia se procurar bem

Mods do steam work shop
World War X
Yet Another Trader
TAF
Trascedency Colony

Mods do nexus/forum
Unitrader
YorrickGalaxyAITrade
Open Map
Show Skills
Observation Deck

http://forum.egosoft.com/viewforum.php?f=129
 
Última edição:
Free DLC/Patch 2.5/Patch 3.0
Together with the general availability of Update 2.50 for X Rebirth, which will be released soon, bringing a new menu system, external camera, new small shipyards and many other improvements, we are happy to announce today the DLC - X Rebirth: The Teladi Outpost - coming in December 2014:

Showing the X-Series in a whole new light. "X Rebirth: The Teladi Outpost" contains version 3.0 of X Rebirth and the brand new expansion The Teladi Outpost. This expansion offers the player exciting new content, such as an independent storyline and a whole new star system containing two unique sectors. Here the player can find a massive new space station belonging to the Teladi, harbouring not only numerous factories but also a wealth of new Teladi ships.


These new areas also contain hazardous regions and new groups of smugglers and pirates that offer the player countless opportunities, as well as new weapons and equipment for the Albion Skunk.


Until 1st November, preordering this DLC will be free for all owners of X Rebirth.
-=-
To answer some of the inevitable questions about this announcement:


What's in 2.50 and when can I get it?


• Version 2.50 of X Rebirth is available soon.
• For a list of features and fixes see the Patch Notes.
• Your game will be updated automatically unless you have disabled this feature in the Steam client.


What about 3.0?


• Version 3.0 of X Rebirth will be released in December.
• It will include new gameplay features, which we will announce later, along with more fixes and general improvements.
• It will be released as a standard Steam update to all owners of X Rebirth, just like previous patches.


And the expansion?


• The expansion, The Teladi Outpost, will be released at the same time as Version 3.0.
• It will include new content such as new areas of space, new storyline missions, new factions, new ships, and so on.
• If you already own X Rebirth, or you buy it before the 1st November, then you can pre-order the expansion free on Steam up until that date.
------------------------------
Patch Notes 2.5
Version 2.50 (187052) - 2014-10-09


• New Feature: New side-bar based main menu.
• New Feature: External camera view.
• New Feature: Free look in cockpit.
• New Feature: New shipyards for small and medium sized ships.
• Added Drone Hunt generic mission.
• Added Protection Detail generic mission.
• Added Diplomatic Aid mission chain.
• Added respawning of specialists with increasing hire fees.
• Added incoming remotely ordered wares to item trader menu.
• Added auto-refuel setting.
• Added small ship traders.
• Added primary shields to large ships which did not already have them.
• Added "civil war" behaviour between Plutarch and Heart of Albion in Albion.
• Added ability to replace destroyed CVs so that station construction can can continue.
• Added ability to assign ships to other ships of same size or to any large ship.
• Added option to choose between stopping and maintaining speed while in menus.
• Added event monitor display to drone control mode.
• Added target elements for player-owned small ships.
• Added statistic for storage modules hacked.
• Added crash report option with privacy settings.
• Improved event monitor with "picture-in-picture" mode.
• Improved hacking gameplay.
• Improved engine animation and effects.
• Improved ship AI behaviour in numerous situations.
• Improved generation of mission enemies.
• Improved "Assign new superior" command.
• Improved ability menu to show when a drone is unavailable.
• Improved mission target indicator to point always to the closest mission target.
• Improved trade offers menu (shopping list is included in ship cargo).
• Improved docking behaviour of drones.
• Improved build tree menu user experience.
• Improved several mission briefings.
• Improved Open Comm Link menu in legacy main menu.
• Improved scan time for police scanning illegal activities.
• Improved lifetime of containers dropped from cargo bays.
• Improved remote controlled player drones flying back to the player ship.
• Improved rendering of distant objects to reduce flickering slightly.
• Improved Mission Bar so it no longer obstructs menus.
• Improved crash report content to help us find and fix causes of crashes.
• Fixed several plot and other mission issues.
• Fixed player ship cover faction not being reset from Xenon after plot.
• Fixed player ships returned during the plot being inactive.
• Fixed incorrect Player relations with Plutarch.
• Fixed Reiver reputation not being mutual in new games.
• Fixed drones not being able to return to their home base.
• Fixed an issue with station expansions not completing out-of-sector.
• Fixed multiple ship dealers per platform.
• Fixed escort ships disappearing after loading a savegame.
• Fixed a pathing issue for ships flying to stations.
• Fixed an issue with gas collectors not collecting.
• Fixed production module animations being stuck after having been out-of-sector.
• Fixed incorrect AI ship behaviour after having been forced out of a highway.
• Fixed several problems with drone docking.
• Fixed problems with transport drones not picking up containers.
• Fixed drones failing to get a new commander if theirs is destroyed.
• Fixed several mining bugs (resource gathering, movement, searching...).
• Fixed cases of player drones getting lost when you enter a highway.
• Fixed police not detecting illegal cargo in player inventory in many cases.
• Fixed station building not proceeding correctly when not in the player zone.
• Fixed refuel budget menu assuming that the trader has no money.
• Fixed case where build resources are requested for the playership.
• Fixed problem involving disappearing wares.
• Fixed managers pestering the player for money.
• Fixed stuck trade offers and refunded money to all participants.
• Fixed shields not protecting surface elements on several ships in Omicron Lyrae.
• Fixed jumpgates sometimes sending the player to invalid positions.
• Fixed mining drones not picking up asteroids in some cases.
• Fixed ships getting stuck waiting for drones.
• Fixed some ships not shooting at large objects.
• Fixed some trade ships ignoring trade opportunities for extended periods of time.
• Fixed storage calculations for intermediate products that caused storage requirements to be vastly overestimated.
• Fixed exploit allowing repeated instantly-profitable trades on shipyards.
• Fixed temporary loss of faction discounts when temporarily losing reputation.
• Fixed remote transport drones ending up in the player squad.
• Fixed station-to-station trades sometimes ending prematurely.
• Fixed dropped inventory items being picked up again immediately.
• Fixed picked-up objects disappearing due to timeout.
• Fixed several problems associated with hacking gameplay.
• Fixed mining drones being unable to return to some capital ships.
• Fixed Split "Gangrene Chaser" turrets disappearing and allow re-building.
• Fixed upgrade resources being counted twice for building.
• Fixed upgrade level rounding issues resulting in incorrect upgrade counts.
• Fixed ship category in encyclopedia for Hermod, Light Sul and Heavy Sul.
• Fixed inconsistent upgrade counts between encyclopedia and ship dealer.
• Fixed player ship selectable in Assign to Commander conversation.
• Fixed unidentified station modules having a name in the map.
• Fixed being able to remote comm NPCs in the same room.
• Fixed offset mouse position in borderless window mode.
• Fixed mouse confinement when starting the game in borderless window mode.
• Fixed minor button selection bugs in menus.
• Fixed issues with scrolling down in some menu tables.
• Fixed automatically changing selection in map menu.
• Fixed initial button selection in menus not being highlighted.
• Fixed rare cases of hotkey buttons not working.
• Fixed occasional freeze when opening the options menu.
• Fixed cases where the dialog menu was not displayed.
• Fixed mode options being available in the player ship's back room.
• Fixed left mouse clicks not closing ability/interact menus in some cases.
• Fixed double clicks on current target not always opening interact menu.
• Fixed stuck scroll-bar when returning to a previous menu.
• Fixed platform trader menu getting stuck with discounts.
• Fixed various other issues with UI and targeting behaviour.
• Fixed dialog or legacy main menu sometimes not showing buttons as selected.
• Fixed pressing ESC/DEL on loading screen returning to startmenu after loading is done.
• Fixed target cycling not working in highways.
• Fixed targets being lost in some cases.
• Fixed mission targets showing group target elements for ships instead of single ship target elements.
• Fixed certain invisible ship/station components being selectable as target.
• Fixed keyboard navigation selecting options from time to time.
• Fixed input actions and states mapped to axis on joystick 3-8 not working.
• Fixed ability to comm from a remote control drone using the "C" shortcut.
• Fixed stuck shift keys when alt-tabbing or changing window focus.
• Fixed station hints not being shown in non-plot games.
• Fixed mission offer locations being displayed when in a drone.
• Fixed weird camera behaviour when flying relative to moving capital ships.
• Fixed main menu font issue in Chinese and Korean.
• Fixed the boost effect not stopping in some situations.
• Fixed missing Ad Sign text in event monitor.
• Fixed wrongly-scaled buy ship menus on detail monitor.
• Fixed wrong message text when standard drones arrive via remote delivery.
• Fixed subtitles changing too fast for long lines.
• Fixed incorrect English voice lines for a Teladi speaker.
• Fixed excessively bright lights on certain objects.
• Fixed disappearing ice asteroids.
• Fixed missing advertising signs.
• Fixed several of the most common causes of crashes.
• Various optimisations resulting in performance improvements.


64-bit


The system requirements for the game have always stated that it requires a 64-bit version of Windows, and the 64-bit version of the game is now successfully in general use. This is likely to be the last major version for which a 32-bit executable is available.


------------------------------------------------------------------------------------------------------------------------------------------

Esperem a 3.0 no natal :) com um 50% off ou baixem na baia mais proxima
sim tem versao 2.5 na baia se procurar bem

Mods do steam work shop
World War X
Yet Another Trader
TAF
Trascedency Colony

Mods do nexus/forum
Unitrader
YorrickGalaxyAITrade
Open Map
Show Skills
Observation Deck

http://forum.egosoft.com/viewforum.php?f=129

Passa a 2.5 via MP
 
Comprado - Parei pra analisar quantidade de horas que ja tinha jogado o alternativo
A DLC free (nao que isso seja o problema) eo principal STEAM WORKSHOP aka mods

kQNtbkQ.jpg


WorldofWar X + Faster Ship + Mission Computer tem outros wip no forum oficial que sao interresante so to esperando amadurecer
 
Ainda namoro o jogo

Aguardando ele ficar mais redondo com os inúmeros patchs.

Ou já dá para comprar agora?

Esperar as sales de fim de ano para tal.
 
25-30 fps medio em algumas zonas com bastante DRONES ai o FPS CAI
Com bastante naves nao....

Porem to com pouca ram desconfio que seja isso

Ram chega usar 90%
CPU - 60%
GPU - nao medi

http://valid.x86.fr/uqnj48

S
enao me engano a DLC era ate otem - como ja foi entao e melhor esperar o natal que concerteza algo me diz que vai ter ums 40% off

- Plus : Trascedency mod adiciona 2 setores ( sim como a DLC ira fazer) isso adicinou uma nova area inteira pra mover economia
Parte ruim foi ter que começar outro save , porem usei um mod pra destruir todos meus assets e vendi eles no npc somei a grana e editei no save que to usando agora

Entre os auto trader

Auto trader by euclids eo mais artificial porem eficiente - ele teleporta / nao gasta combustivel / e nao docka/undocka de maneira tradicional
UniTrader by John eo mais realistico ele considera o nivel de habilidade do capitao porem ele nao e artificial docka/abastece/locka os trade evitando compras sem vendas
Yet Another Trader by yorrick - e um meio termo - ele nao leva em conta as habilidades e nao e aritificial

-off topic gostaria de agradecer a todos que estao usando wtfast no meu link de referencia :)
 
Última edição:
Release Notes


Version 3.00 Beta 2 (188186)


Note: This is not the complete and final new feature list for 3.00.


• New Feature: Subsystem target cycling.
• New Feature: Dangerous regions that can damage your ship.
• New Feature: Crafting of special items (menu present but feature not yet fully enabled).
• Added new kind of floating crate that must be opened by destroying locks.
• Added new trade and targeting software upgrades for the player ship.
• Added option to enable automatic refuel when ships call player if they are out of fuel.
• Added Patrol Zone order to continuously secure a zone.
• Added encyclopedia page showing station build costs.
• Added automatic zoom between map levels.
• Added new in-game statistics.
• Improved smalltalk gameplay.
• Improved AI turret avoidance.
• Improved AI fuel station selection to reduce queues at the pumps.
• Improved AI attack behaviour on fleets of capital ships.
• Improved positioning of highway advertising signs to avoid traffic.
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
• Improved balancing of police licence prices, bounty rewards and mission rewards.
• Fixed occasional highway-related sound cut-out.
• Fixed builder ship positioning.
• Fixed further cases of production getting stuck when storage for some products is full.
• Fixed attack/defend configuration of Defence Officer not working in some cases.
• Fixed Refuel command being displayed twice in the pilot info.
• Fixed wares being listed as available for resource gathering on ships not capable of mining them.
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
• Fixed capital ships not shooting at some stations.
• Fixed remote controlled missiles not moving if player stops controlling them.
• Fixed ships not finishing planned trade trips in certain situations.
• Fixed ships behaving as though moving while actually standing still.
• Fixed at least one cause of unexpected warping of player ship to a new location.
• Fixed cockpit camera movement not working when loading a savegame.
• Fixed missing voice feedback for some orders.
• Fixed incorrect NPC voice feedback when there are no explicit orders.
• Fixed object positions on map when viewing a different sector.
• Fixed random initial mouse position when mouse cursor activated on platform.
• Fixed target cycling sometimes skipping a target or selecting the wrong one.
• Fixed rare case of current target being lost when cycling targets.
• Fixed repaired surface elements not being targetable.
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
• Fixed several other rare problems with target elements.
• Fixed various problems with "re-pinging" of mission targets.
• Fixed various problems with crosshair information display.
• Fixed ability menu not updating if new drone is installed while menu is open.
• Fixed several other minor menu behaviour issues.
• Fixed various causes of the most common causes of crashes, and improved crash reporting.
• Optimisations resulting in performance improvements, especially in busy areas.



Plus: ja encomendei meus pentes de memoria novos :) e irei subir a qualidade grafica em breve
kDhk5PA.jpg
 
The Public Beta for The Teladi Outpost DLC is about to start!


The same Rules apply as for the general Patch Public Beta. Once again you are advised to back up your savegames before testing because savegames made with the DLC installed will not be compatible with the non-DLC game.


As a result of certain Steam technical limitations, and also the fact that we need 3.00 to be tested both with and without the DLC, access to this Public Beta will be granted via the issuing of individual Tester Keys.


There are no restrictions on who can receive a Tester Key and test the DLC, other than those that apply to the Patch Public Beta in general, but the number of keys distributed will be limited and those that are issued will be allocated randomly. This is being done to ensure that at least some active testers continue to test the game without the DLC installed, so don't take it personally if you don't get a key!


The first batch of keys will be issued starting on Monday (2014-11-24). Further batches may be issued subsequently, depending on the number of requests and the level of feedback we are receiving.


If you would like to participate, send an email with the subject "Teladi Outpost" to beta@egosoft.com by 09:00 GMT on Monday. You are not obliged to include any further information in the email, but if you include your forum username then that could help us identify which reports are for games with the DLC installed.

PostPosted: Mon, 24. Nov 14, 19:48

I'm now planning to issue the keys tomorrow (Tuesday) as we're hoping to release Beta 5 then, and there are some minor changes in there that will improve things with regard to testing the DLC. I can't give an exact time as it depends what, if anything, gets thrown up in our private tests, and of course how long it takes me to go through the Tester Key requests!

Amanha eu colo o patchnote do beta 5
ou melhor
http://forum.egosoft.com/viewtopic.php?t=355582
http://steamdb.info/app/2870/history/
 
Release Notes


Version 3.00 Beta 5 (189204)


Note: Voice recordings and localisations for texts that are new in 3.00 are not yet included.


Note: This is not the complete and final new feature list for 3.00.


• New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
• New Feature: Stations can now be built in Empty Space zones.
• New Feature: Dangerous regions that can damage your ship (feature implemented but regions not yet in map).
• New Feature: Crafting of special items (feature now functional).
• New Feature: Beta 3 New non-plot mission chains.
• New Feature: Beta 3 Employee training to improve skills (feature now functional).
• New Feature: Beta 3 Ware exchange between player ships and stations.
• New Feature: Subsystem target cycling.
• Beta 4 Added ability to run in first person mode.
• Added custom trade offer price settings.
• Added new kind of floating crate that must be opened by destroying locks.
• Added new trade and targeting software upgrades for the player ship.
• Added option to enable automatic refuel when ships call player if they are out of fuel.
• Beta 3 Added build progress display to monitor and map.
• Beta 3 Added option to display non-squad ships in Trade Offers menu.
• Added Patrol Zone order to continuously secure a zone.
• Added Gather Resources for mining in different zones.
• Beta 3 Added option to recall all drones.
• Added encyclopedia page showing station build costs.
• Beta 3 Added estimated profit to trade menus.
• Beta 3 Added default drone setups to ship dealer drone menus.
• Beta 4 Added encyclopedia button to trade details
• Beta 3 Added shortcut display to new main menu.
• Beta 3 Added shortcuts for property owned, player inventory and undock.
• Beta 4 Added ability to rename Empty Space zones once a player station has been built there (improves new feature in 3.0).
• Beta 5 Added reminder to restart game after enabling/disabling extensions.
• Added new in-game statistics.
• Beta 5 Added new tips.
• Beta 4 Improved gamestart balancing.
• Beta 5 Improved smalltalk gameplay.
• Beta 4 Improved smalltalk reward balancing.
• Beta 5 Improved hacking gameplay.
• Improved AI turret avoidance.
• Improved AI fuel station selection to reduce queues at the pumps.
• Improved AI attack behaviour on fleets of capital ships.
• Beta 3 Improved AI missile target selection.
• Beta 3 Improved small fighter attacks on big targets.
• Beta 5 Improved enemy target selection in non-fighter capital ships defending themselves.
• Beta 5 Improved police scan behaviour, giving more time to drop illegal inventory items.
• Beta 5 Improved duration of station response after being attacked.
• Improved positioning of highway advertising signs to avoid traffic.
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
• Improved balancing of police licence prices, bounty rewards and mission rewards.
• Beta 4 Improved behaviour of Recall Drones and Smart Defence buttons in Ability menu.
• Beta 3 Improved refuelling behaviour so that local budgets are no longer wasted on fuel.
• Beta 3 Improved effect on production efficiency of station employees, including skill levels.
• Beta 3 Improved AI engineer balancing.
• Beta 4 Improved holomap colour settings.
• Fixed occasional highway-related sound cut-out.
• Fixed builder ship positioning.
• Beta 3 Fixed respawning of hidden ships once claimed.
• Beta 5 Fixed hull sections of certain ships appearing wrecked when they shouldn't.
• Fixed further cases of production getting stuck when storage for some products is full.
• Fixed attack/defend configuration of Defence Officer not working in some cases.
• Fixed unfriendly NPCs allowing further question options after "Where can I find...?".
• Fixed Refuel command being displayed twice in the pilot info.
• Beta 3 Fixed command info showing 'Docking' when ships undocking.
• Fixed wares being listed as available for resource gathering on ships not capable of mining them.
• Beta 5 Fixed damage not being taken into account when selling ships.
• Beta 5 Fixed some wares being illegal even to Pirates, the Xenon and Ren himself.
• Beta 5 Fixed collection of station dropped cargo not being flagged as illegal activity.
• Beta 3 Fixed negative credits in logbook messages.
• Beta 3 Fixed missing remaining discount time.
• Beta 3 Fixed "unlocked" percentage being shown for player-owned objects.
• Beta 4 Fixed incorrect unit capacity calculation in trader menus.
• Beta 5 Fixed incorrect number of engines displayed in ship detail menu.
• Beta 4 Fixed production times in the info menu not updating.
• Beta 3 Fixed "Account Updated" notification sometimes reporting double amounts, even when transferred amounts are correct.
• Beta 3 Fixed trades failing completely if pilot funds are not sufficient for entire amount.
• Beta 4 Fixed additional wares being transported if an empty transport drone is destroyed on its return trip.
• Beta 5 Fixed player-owned ships not completing current tasks when being added to or removed from the player squad.
• Beta 5 Fixed switches on platforms not working when the game was saved while they were activating or deactivating.
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
• Fixed capital ships not shooting at some stations.
• Beta 4 Fixed station not attacking enemies in several situations.
• Beta 4 Fixed damage per second simulation for ships using missiles as weapons when player is not present.
• Beta 4 Fixed demolition drone ammo.
• Fixed remote controlled missiles not moving if player stops controlling them.
• Beta 5 Fixed mining ships potentially getting stuck when they are unable to unload their wares.
• Beta 3 Fixed custom trade offer price settings not being saved in savegames (feature introduced in 3.0).
• Beta 5 Fixed missing mass traffic in temporary zone in which player has built a station (feature introduced in 3.0).
• Fixed ships not finishing planned trade trips in certain situations.
• Fixed ships behaving as though moving while actually standing still.
• Beta 4 Fixed ships getting stuck in highways.
• Fixed at least one cause of unexpected warping of player ship to a new location.
• Fixed cockpit camera movement not working when loading a savegame.
• Fixed missing voice feedback for some orders.
• Fixed incorrect NPC voice feedback when there are no explicit orders.
• Beta 5 Fixed minimum budget display not taking into account local prices.
• Fixed object positions on map when viewing a different sector.
• Beta 4 Fixed inability to zoom out when viewing large objects via external camera (introduced in 3.0).
• Beta 5 Fixed holomap skipping levels if zooming quickly (feature introduced in 3.0).
• Fixed random initial mouse position when mouse cursor activated on platform.
• Fixed target cycling sometimes skipping a target or selecting the wrong one.
• Beta 5 Fixed problems targeting certain objects using gamepad controls.
• Fixed rare case of current target being lost when cycling targets.
• Fixed repaired surface elements not being targetable.
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
• Beta 5 Fixed incorrect rotation of target element for collectible items.
• Fixed several other rare problems with target elements.
• Fixed various problems with "re-pinging" of mission targets.
• Fixed various problems with crosshair information display.
• Fixed ability menu not updating if new drone is installed while menu is open.
• Beta 4 Fixed slider range for drones on small ship trader.
• Beta 4 Fixed problems targeting certain buttons using mouse controls (introduced in 3.0).
• Beta 3 Fixed flickering of buttons in Ability menu with mouse controlsin some cases.
• Beta 3 Fixed case where buttion in Ability menu could get stuck in the active state.
• Beta 5 Fixed mouse-selection problems in dialog menu in certain cases.
• Beta 5 Fixed several minor issues with crosshair display.
• Fixed several other minor menu behaviour issues.
• Beta 5 Fixed several more causes of crashes and improved crash reporting.
• Optimisations resulting in performance improvements, especially in busy areas.
 
Release Notes


Version 3.00 Beta 5 (189204)


Note: Voice recordings and localisations for texts that are new in 3.00 are not yet included.


Note: This is not the complete and final new feature list for 3.00.


• New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
• New Feature: Stations can now be built in Empty Space zones.
• New Feature: Dangerous regions that can damage your ship (feature implemented but regions not yet in map).
• New Feature: Crafting of special items (feature now functional).
• New Feature: Beta 3 New non-plot mission chains.
• New Feature: Beta 3 Employee training to improve skills (feature now functional).
• New Feature: Beta 3 Ware exchange between player ships and stations.
• New Feature: Subsystem target cycling.
• Beta 4 Added ability to run in first person mode.
• Added custom trade offer price settings.
• Added new kind of floating crate that must be opened by destroying locks.
• Added new trade and targeting software upgrades for the player ship.
• Added option to enable automatic refuel when ships call player if they are out of fuel.
• Beta 3 Added build progress display to monitor and map.
• Beta 3 Added option to display non-squad ships in Trade Offers menu.
• Added Patrol Zone order to continuously secure a zone.
• Added Gather Resources for mining in different zones.
• Beta 3 Added option to recall all drones.
• Added encyclopedia page showing station build costs.
• Beta 3 Added estimated profit to trade menus.
• Beta 3 Added default drone setups to ship dealer drone menus.
• Beta 4 Added encyclopedia button to trade details
• Beta 3 Added shortcut display to new main menu.
• Beta 3 Added shortcuts for property owned, player inventory and undock.
• Beta 4 Added ability to rename Empty Space zones once a player station has been built there (improves new feature in 3.0).
• Beta 5 Added reminder to restart game after enabling/disabling extensions.
• Added new in-game statistics.
• Beta 5 Added new tips.
• Beta 4 Improved gamestart balancing.
• Beta 5 Improved smalltalk gameplay.
• Beta 4 Improved smalltalk reward balancing.
• Beta 5 Improved hacking gameplay.
• Improved AI turret avoidance.
• Improved AI fuel station selection to reduce queues at the pumps.
• Improved AI attack behaviour on fleets of capital ships.
• Beta 3 Improved AI missile target selection.
• Beta 3 Improved small fighter attacks on big targets.
• Beta 5 Improved enemy target selection in non-fighter capital ships defending themselves.
• Beta 5 Improved police scan behaviour, giving more time to drop illegal inventory items.
• Beta 5 Improved duration of station response after being attacked.
• Improved positioning of highway advertising signs to avoid traffic.
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
• Improved balancing of police licence prices, bounty rewards and mission rewards.
• Beta 4 Improved behaviour of Recall Drones and Smart Defence buttons in Ability menu.
• Beta 3 Improved refuelling behaviour so that local budgets are no longer wasted on fuel.
• Beta 3 Improved effect on production efficiency of station employees, including skill levels.
• Beta 3 Improved AI engineer balancing.
• Beta 4 Improved holomap colour settings.
• Fixed occasional highway-related sound cut-out.
• Fixed builder ship positioning.
• Beta 3 Fixed respawning of hidden ships once claimed.
• Beta 5 Fixed hull sections of certain ships appearing wrecked when they shouldn't.
• Fixed further cases of production getting stuck when storage for some products is full.
• Fixed attack/defend configuration of Defence Officer not working in some cases.
• Fixed unfriendly NPCs allowing further question options after "Where can I find...?".
• Fixed Refuel command being displayed twice in the pilot info.
• Beta 3 Fixed command info showing 'Docking' when ships undocking.
• Fixed wares being listed as available for resource gathering on ships not capable of mining them.
• Beta 5 Fixed damage not being taken into account when selling ships.
• Beta 5 Fixed some wares being illegal even to Pirates, the Xenon and Ren himself.
• Beta 5 Fixed collection of station dropped cargo not being flagged as illegal activity.
• Beta 3 Fixed negative credits in logbook messages.
• Beta 3 Fixed missing remaining discount time.
• Beta 3 Fixed "unlocked" percentage being shown for player-owned objects.
• Beta 4 Fixed incorrect unit capacity calculation in trader menus.
• Beta 5 Fixed incorrect number of engines displayed in ship detail menu.
• Beta 4 Fixed production times in the info menu not updating.
• Beta 3 Fixed "Account Updated" notification sometimes reporting double amounts, even when transferred amounts are correct.
• Beta 3 Fixed trades failing completely if pilot funds are not sufficient for entire amount.
• Beta 4 Fixed additional wares being transported if an empty transport drone is destroyed on its return trip.
• Beta 5 Fixed player-owned ships not completing current tasks when being added to or removed from the player squad.
• Beta 5 Fixed switches on platforms not working when the game was saved while they were activating or deactivating.
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
• Fixed capital ships not shooting at some stations.
• Beta 4 Fixed station not attacking enemies in several situations.
• Beta 4 Fixed damage per second simulation for ships using missiles as weapons when player is not present.
• Beta 4 Fixed demolition drone ammo.
• Fixed remote controlled missiles not moving if player stops controlling them.
• Beta 5 Fixed mining ships potentially getting stuck when they are unable to unload their wares.
• Beta 3 Fixed custom trade offer price settings not being saved in savegames (feature introduced in 3.0).
• Beta 5 Fixed missing mass traffic in temporary zone in which player has built a station (feature introduced in 3.0).
• Fixed ships not finishing planned trade trips in certain situations.
• Fixed ships behaving as though moving while actually standing still.
• Beta 4 Fixed ships getting stuck in highways.
• Fixed at least one cause of unexpected warping of player ship to a new location.
• Fixed cockpit camera movement not working when loading a savegame.
• Fixed missing voice feedback for some orders.
• Fixed incorrect NPC voice feedback when there are no explicit orders.
• Beta 5 Fixed minimum budget display not taking into account local prices.
• Fixed object positions on map when viewing a different sector.
• Beta 4 Fixed inability to zoom out when viewing large objects via external camera (introduced in 3.0).
• Beta 5 Fixed holomap skipping levels if zooming quickly (feature introduced in 3.0).
• Fixed random initial mouse position when mouse cursor activated on platform.
• Fixed target cycling sometimes skipping a target or selecting the wrong one.
• Beta 5 Fixed problems targeting certain objects using gamepad controls.
• Fixed rare case of current target being lost when cycling targets.
• Fixed repaired surface elements not being targetable.
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
• Beta 5 Fixed incorrect rotation of target element for collectible items.
• Fixed several other rare problems with target elements.
• Fixed various problems with "re-pinging" of mission targets.
• Fixed various problems with crosshair information display.
• Fixed ability menu not updating if new drone is installed while menu is open.
• Beta 4 Fixed slider range for drones on small ship trader.
• Beta 4 Fixed problems targeting certain buttons using mouse controls (introduced in 3.0).
• Beta 3 Fixed flickering of buttons in Ability menu with mouse controlsin some cases.
• Beta 3 Fixed case where buttion in Ability menu could get stuck in the active state.
• Beta 5 Fixed mouse-selection problems in dialog menu in certain cases.
• Beta 5 Fixed several minor issues with crosshair display.
• Fixed several other minor menu behaviour issues.
• Beta 5 Fixed several more causes of crashes and improved crash reporting.
• Optimisations resulting in performance improvements, especially in busy areas.

Como está a 3.0 ?
 

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