The Witcher 3: Wild Hunt - [TÓPICO PERFORMANCE]
Requisitos de sistema
MINIMUM:
OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
Memory: 6 GB RAM
Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Hard Drive: 35 GB available space
RECOMMENDED:
OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
Memory: 8 GB RAM
Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
Hard Drive: 35 GB available space
Requisitos de sistema
MINIMUM:
OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
Memory: 6 GB RAM
Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Hard Drive: 35 GB available space
RECOMMENDED:
OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
Memory: 8 GB RAM
Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
Hard Drive: 35 GB available space
Abaixo guia montado pelo freitas83 que merece a maior parte do crédito por esse tópico:
NVIDIA HairWorks: Off (Need be checked)
Ambient Occlusion: SSAO
Anti-aliasing: On
Bloom: On
Motion Blur: Off (If you like)
Chromatic Aberration: Off (If you like)
Depth of Field: On
Detail Level: Ultra
Foliage Visibility Range: High
Grass Density: Ultra
Light Shafts: On or Off (If you like)
Number of Background Characters: Unknown (Need be checked)
PhysX (NVIDIA GameWorks Destruction and NVIDIA GameWorks Cloth): Off (need be tested, in specially for AMD GPU users)
Shadow Quality: High
Sharpen: On or Off (If you like)
Terrain Quality: Unknown (Need be checked)
Texture Quality: Ultra (slight change between Ultra and High, such rag/armor textures/details)
Vignette: On or Off (If you like)
Water Quality: Ultra (Note: if your choice Ultra or Medium Water Physics Simulation turn ON)
Bonus - The Witcher 3: Wild Hunt Tweaking (Maximize perfomance/quality)
http://www.geforce.com/whats-new/gu...ormance-and-tweaking-guide#config-file-tweaks
For other details, visit the source
http://www.geforce.com/whats-new/gu...-hunt-graphics-performance-and-tweaking-guide
-------------- Guia de Demonstrações --------------
NVIDIA HairWorks
Ajustes: Off / Geralt / All
Comprações
On
Video
Off
Video
Custo de perfomance
Ambient Occlusion
Ajustes: Off / SSAO / HBAO+
Comparações
SSAO vs HBAO+
Link
OFF vs HBAO+
Link
OFF vs SSAO
Link
Custo de perfomance
Anti-Aliasing
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Bloom
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Chromatic Aberration
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Depth of Field
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Detail Level
Ajustes: Low / Ultra
Custo de perfomance
Decals have an unnoticeable performance impact, and typically can't be seen beyond a few feet anyway due to the prevalence of foliage in almost all environments. As such, you can safely turn down this setting if you require a frame or two extra in the largest of battles.
Foliage Visibility Range
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra to High
Link
Ultra to Medium
Link
High to Medium
Link
Custo de perfomance
Grass Density
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra to High
Link
Ultra to Medium
Link
Ultra to Low
Link
Custo de perfomance
Light Shafts
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Number of Background Characters
Ajustes: 75, 100, 130, or 150
Custo de perfomance
Unknown
PhysX (NVIDIA GameWorks Destruction and NVIDIA GameWorks Cloth)
Ajustes: On / Off
Comparações
NVIDIA GameWorks Destruction
Link
NVIDIA GameWorks Cloth
Link
Custo de perfomance
NVIDIA PhysX is not an adjustable setting in The Witcher 3: Wild Hunt, but its implementation bears mention, as it adds dynamic cloth and destruction effects throughout the game on all platforms.
On PC, where CPUs are capable of far more calculations per second, these effects are more realistic, contain additional particles, and persist for longer in the environment.
Shadow Quality
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra vs High
Link
High vs Medium
Link
Ultra vs Low
Link
Custo de perfomance
Sharpen
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Terrain Quality
Ajustes: Low / Medium / High / Ultra
Comparações e Custo de perfomance
Terrain Quality is intended to increase the geometric detail of terrain surfaces through the application of tessellation, but in our supposedly-final build the setting has zero impact in every one of the thirty-something locations tested.
Once it is working we'll revisit this topic, as terrain tessellation is likely to have a noticeable impact on detail levels throughout the game.
Texture Quality
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra vs High
Link
Ultra vs Medium
Link
Custo de perfomance
Vignette
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
-
Water Quality (High and Ultra Simulation ON)
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra vs High
Link
Ultra vs Medium
Link
Ultra vs Low
Link
Water Simulation
Its turn On if you choice High or Ultra Water Quality
Link
Its turn Off if you choice Low and Medium Water Quality
Link
Custo de perfomance
NVIDIA HairWorks: Off (Need be checked)
Ambient Occlusion: SSAO
Anti-aliasing: On
Bloom: On
Motion Blur: Off (If you like)
Chromatic Aberration: Off (If you like)
Depth of Field: On
Detail Level: Ultra
Foliage Visibility Range: High
Grass Density: Ultra
Light Shafts: On or Off (If you like)
Number of Background Characters: Unknown (Need be checked)
PhysX (NVIDIA GameWorks Destruction and NVIDIA GameWorks Cloth): Off (need be tested, in specially for AMD GPU users)
Shadow Quality: High
Sharpen: On or Off (If you like)
Terrain Quality: Unknown (Need be checked)
Texture Quality: Ultra (slight change between Ultra and High, such rag/armor textures/details)
Vignette: On or Off (If you like)
Water Quality: Ultra (Note: if your choice Ultra or Medium Water Physics Simulation turn ON)
Bonus - The Witcher 3: Wild Hunt Tweaking (Maximize perfomance/quality)
http://www.geforce.com/whats-new/gu...ormance-and-tweaking-guide#config-file-tweaks
For other details, visit the source
http://www.geforce.com/whats-new/gu...-hunt-graphics-performance-and-tweaking-guide
-------------- Guia de Demonstrações --------------
NVIDIA HairWorks
Ajustes: Off / Geralt / All
Comprações
On
Video
Off
Video
Custo de perfomance
Ambient Occlusion
Ajustes: Off / SSAO / HBAO+
Comparações
SSAO vs HBAO+
Link
OFF vs HBAO+
Link
OFF vs SSAO
Link
Custo de perfomance
Anti-Aliasing
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Bloom
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Chromatic Aberration
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Depth of Field
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Detail Level
Ajustes: Low / Ultra
Custo de perfomance
Decals have an unnoticeable performance impact, and typically can't be seen beyond a few feet anyway due to the prevalence of foliage in almost all environments. As such, you can safely turn down this setting if you require a frame or two extra in the largest of battles.
Foliage Visibility Range
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra to High
Link
Ultra to Medium
Link
High to Medium
Link
Custo de perfomance
Grass Density
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra to High
Link
Ultra to Medium
Link
Ultra to Low
Link
Custo de perfomance
Light Shafts
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Number of Background Characters
Ajustes: 75, 100, 130, or 150
Custo de perfomance
Unknown
PhysX (NVIDIA GameWorks Destruction and NVIDIA GameWorks Cloth)
Ajustes: On / Off
Comparações
NVIDIA GameWorks Destruction
Link
NVIDIA GameWorks Cloth
Link
Custo de perfomance
NVIDIA PhysX is not an adjustable setting in The Witcher 3: Wild Hunt, but its implementation bears mention, as it adds dynamic cloth and destruction effects throughout the game on all platforms.
On PC, where CPUs are capable of far more calculations per second, these effects are more realistic, contain additional particles, and persist for longer in the environment.
Shadow Quality
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra vs High
Link
High vs Medium
Link
Ultra vs Low
Link
Custo de perfomance
Sharpen
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
Terrain Quality
Ajustes: Low / Medium / High / Ultra
Comparações e Custo de perfomance
Terrain Quality is intended to increase the geometric detail of terrain surfaces through the application of tessellation, but in our supposedly-final build the setting has zero impact in every one of the thirty-something locations tested.
Once it is working we'll revisit this topic, as terrain tessellation is likely to have a noticeable impact on detail levels throughout the game.
Texture Quality
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra vs High
Link
Ultra vs Medium
Link
Custo de perfomance
Vignette
Ajustes: On / Off
Comparações
On / Off
Link
Custo de perfomance
-
Water Quality (High and Ultra Simulation ON)
Ajustes: Low / Medium / High / Ultra
Comparações
Ultra vs High
Link
Ultra vs Medium
Link
Ultra vs Low
Link
Water Simulation
Its turn On if you choice High or Ultra Water Quality
Link
Its turn Off if you choice Low and Medium Water Quality
Link
Custo de perfomance
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