• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

[TÓPICO OFICIAL] Automobilista 2

This is a BIG update in every sense of the word, and we want to make sure all new features and content work well out of the box. Our May Dev Update will be posted later tonight sharing more details about can be expected this Friday, so stay tuned!

To those anxiously expecting AMS2 v1.2 & Racin´ USA release - work is still ongoing in Beta to fine tune all the substantial developments included in this update are in great shape on release - thus this month´s update will take a few more days, with release now set to June 4th.


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será que vai ser de graça ou dlc?
DLC
Racin´ USA Expansion Pack

Aqui alguns detalhes
 
Certamente comprarei isso. Não é uma engine que eu gosto, mas pela falta de conteúdo (em algumas várias categorias), é compra garantida.
 
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Greetings everyone! We hope you all are doing well and staying safe as we continue to go through what hopefully will turn out to be the final months of this terrible ordeal that has been the COVID pandemic. As with most people, the pandemic by now has hit close to home, with two of our lead devs having struggled through it in recent weeks (luckily with no serious consequences).

This obviously has had an impact and slowed some of our progress, but not stopped it - on the contrary in fact as we continue to gear up to our biggest release yet. It has however contributed to a small change of plans as we are still working on the final details of this update, which is now scheduled to be deployed on Friday June 4th along with Part 1 of the Racin USA Expansion Pack - a few extra days then to ensure we have all elements of a truly massive update firing on all cylinders from the get-go!

Often in these dev updates I´ll refer to the fact that as much we might want to break the progress of the game into tidy even monthly updates, development often doesn´t work that way - sometimes things don´t work out on schedule and we end up with a somewhat meagre step; in others, everything comes together and fall into place even beyond our plans, and you end up with a minor revolution.

Luckily, the upcoming V1.2 is on the latter bracket, bringing truly substantive improvements to every front of the game along with major new features - some of which never seen in race sim before. We are very excited about it, and hope you all agree on the significance of this milestone once you come to try it!

Since we still have a few more days to go, let´s take the opportunity to go over some of the highlights of the update.
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Racin´ USA Pt1 & BMW M4 GT4

Starting with the much anticipated content - Automobilista 2 V1.2 marks our entry into the North American territory in grand style, with the Racin´ USA Expansion Pack Pt1 featuring three premium race tracks (Daytona, Long Beach & Laguna Seca) and three GTE cars (BMW M8, Corvette C8.R and Porsche 911 RSR) - the new content currently in Beta has been nicely previewed by @SimRacing604 here:



Also featuring in the pack but missing from the video is the Cadillac DPi.V.R, which arrives as (for now) the sole contender in the DPi class:
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The new content is not all about the Expansion Pack - AMS2 v1.2 also features a neat free surprise in the form the BMW M4, which arrives to boost the GT4 class with a fresh contender!
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Real Weather, Customizable Date & LiveTrack Presets

One of the highlights of the new update is a first in sim racing - the ultra-advanced weather system of the Madness engine along with LiveTrack technology used in Automobilista 2 is now hooked up with a live weather forecast system, providing accurate weather conditions for all tracks in the game - for today, tomorrow and any given day over the last 40 years, allowing users to travel back in time and even peek into future conditions for any given location in Automobilista 2.

As of this version, Real Weather will still have some limitations - the system sets the conditions based on weather data in 1h slots, which means localized showers may not happen exactly as it does or did in certain places, or not at the exact time. Other simplifications include not yet offering the option of snow on the track itself, and environment temperatures, wind and humidity are still being picked up from internal seasonal data for each region & season rather than from the real external data. The data is also not universally accurate, with some locations having some discrepancies specially when going decades back.

Further developments and fine-tuning of the system will continue beyond this release, and the database will be amended as we gather more information about any discrepancy, eventually resulting in far more accurate results.

Real Weather however already works exceptionally well specially for recent dates, and the implications of the system to the driving & racing experience is significant - not only can the weather be set to evolve in a much more dynamic and unpredictable manner, the range of conditions provided by setting races in different seasons can provide a wide range of evolving track states from session to session, ensuring no setup is always universally good, tire choices become much more relevant and the driver might need to adapt his style as the race progresses - cold environment temperatures for example may make keeping tire and brake temps in their optimal range harder, at the same time give the engine a bit more oomph - a combination that can be far more tricky than the same setup on warmer weather. At the other end of the scale, a very hot summer day may mean that softer tire compound you´ve been driving all weekend isn´t really suitable for the race, and drivers may need to open up their radiator and brake ducts to ensure the cars can make the distance.

Naturally, users who might prefer to rely on more stable conditions and less setup fiddling can stick to running their sessions as they have so far, using specific weather with the default date for the track, which are usually set to a summer day in the chosen location.

Along with Real Weather, users will now be able configure LiveTrack presets for each session - you can set the track to start wet, damp, and any range of dry states ranging from a green track to a heavily rubbered one.

If running Real Weather, the preset will be influenced by the weather in the preceding hours of the day and hour the session is starting - say that you set your race to start at 14h local time on a given location, at a time the weather was clear, but following a morning of heavy rain - appropriately, the track will still be wet at the time you chose for the start of your race. Pretty cool isn´t it?

One final relevant note here is that Real Weather with accurate track presets will not yet be available in Multiplayer as of v1.2 - this should happen in time for the next update.

Making Beautiful Dynamics Beautiful
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With the ever-expanding set of locations, regional climates, eras, different landscapes and vegetation as well as weather conditions, Automobilista 2 is a massively challenging project from an artistic POV. Fortunately, it is made viable by a truly exceptional, versatile and optimized graphics engine, and a team of artists that simply doesn´t grasp the meaning of "good enough". Led by our man @ilya, the team has continued to go above and beyond the call of duty, simultaneously producing new tracks at the exceptional rate our plans demand, and continuing to raise the artistic standards and updating older content as they go.

Many of these efforts have come to a head in v1.2 - various lighting & HDR adjustments go a long way to delivering more realistic representations of various climates, and better integrate cars into environment; we have also made some initial progress on shadow cascading, leading to much improved shadows specially at longer distances; and various texture improvements going a long way in capturing the wear & tear of real race tracks.

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The results are truly sights to behold - come rain or sunshine, night or day, whether revving it up through the hills of Virginia in the fall, navigating the Ardennes forest in the bitter winter, enjoying a typical foggy British morning in Spring or kicking up dust in the arid lands of Monterey California in the summer, the stunning & detailed visuals will place you there, producing a range of different atmospheres with an unprecedented level of realism in a race sim.
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Cars have also received a lot of love, with various fixes, material updates and a whole set of new driver outfits ranging from the 60´s to the 90´s all the way to modern drivers. Dirt build-up glitches have been fixed, with cars now presenting very realistic levels of dirt accumulation over a session.
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Please note that while all tracks will feature some level of foliage customization per season, the more in-depth art work so far has been concentrated on the Premium tracks - other locations will receive similar treatment in future updates, to the extent they are needed - obviously far less foliage variation seen on Brazilian tracks for example where we basically only have two seasons, rainy hot for 8 months and mild chilly dry for 4!

Physics Development
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All of the awesome developments above would naturally be worth little in a racing sim if the driving experience wasn´t up to par - thankfully, v1.2 also packs another substantial physics revamp across the board following recent discoveries made on the physics engine, and feedback from beta testers so far seem to bare out their significance.

Physics development has obviously been constant since initial release and specially in recent months, in a process that may have appeared never-ending and a bit confusing for users, as physics for certain cars have changed substantially from month to month. Despite our best efforts towards concentrating these physics revisions and reaching a stable state ASAP, the reality is that as much as we may plan, expect and hope to hit certain milestones within a given timeframe, sometimes there´s no speeding up a learning curve - it takes time to get a grasp on a new physics engine, learning its peculiarities and getting the best out of it. Even after well over a decade working on the ISI PMotor engine, we were still learning new things about it, and how to model our understanding of vehicle dynamics (itself a constant learning curve) in it. While some of that work and learning has carried over into AMS2, the new and highly sophisticated tire and driveline models in the Madness engine presented its own challenges. While we don´t expect this will be the last step in that learning curve - it never is for anyone who is serious about developing a racing simulator - we believe the physics have reached a stage of maturity with v1.2 that are truly representative, and which will allow things to evolve at a more gradual pace from now on.

AI Evolution

An extensive calibration pass to even out the playing field following all the physics developments in recent updates along with an expanded range of driver personalities should result in higher quality, more consistent challenge from AI in single player races.

Audio - Hear That Progress

Just as important as the visuals and physics is the sonic experience, and V1.2 packs some great improvements in the area too, with @Domagoj Lovric and @SHR Modding truly beginning to flex the muscles of the FMOD engine further.

The main development on the audio front is a new surface sound model, delivering more realistic and informative tire sound effects which are very useful in giving better audio cues to the driver as to what the car is doing, when wheels are about to lock up or the rear beginning to slide. As important as the improved feedback is the fact that new system is much better optimized, lessening chances of CPU bottlenecks that could create problems and even cause reliability issues in Multiplayer sessions.

The cars themselves are also more alive, with new ignition cut-off developments boosting grunty limiter and traction control sounds.

Some of the most significant progress in audio design is particularly evident on the new content, which can be nicely heard on this preview of V1.2 by @steelreserv:



Those more attuned with the GTE class will pick up on some creative licensing with the sounds of the Porsche RSR, still featuring the glorious straight exhaust sounds from the previous generation model. Unfortunately the COVID situation hasn´t really presented us with an opportunity to record the latest model yet, but those who hear the car in-game hopefully will agree that this is a very acceptable placeholder!


Championships - Create Your Own!

AMS2 V1.2 also marks the introduction of another highly anticipated feature, as users will now be able to create their own championship seasons - choose the classes, select the tracks, customize the dates (with the option for Real Weather don´t forget, historical or current), pick a scoring system and get on with the racing!

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When combined with the range of content and options in AMS2, this is a truly powerful tool that will bring a whole new dimension to AMS2 single player racing. In testing this feature internally, I´m having a hard time stopping myself from just going one more round - somehow all the tracks I chose in my customized championship season seem appealing to me!

And it will only get better as @Dave Stephenson who did an exceptional job putting this together in-game, for an UI and game structure not designed to support it continues to polish it further - the feature, while fully functional will still be considered Beta as of V1.2, with plans to expand options further and improve the UI presentation in subsequent updates.

Important Notes Going into V1.2

Here are some more important considerations to take into account as you prepare for the release of AMS2 v1.2 and the Racin´ USA Pack:

  • Settings reset - We strongly recommend users to delete the content of their Documents\Automobilista 2\savegame\tuningsetups , as some old settings may cause game breaking issues with the latest physics developments. Beware also that existing championship seasons will also be invalidaded with the championship mode updates.
  • Disk Space - Users are advised to ensure they have 10-15GB worth of disk space in their AMS2 install to accommodate the addition of seasonal foliage sets for all tracks.
  • Time Trial - While a more thorough evaluation will be made following release to verify its necessity, it´s almost certain that a new and hopefully definitive reset to existing Time Trial leaderboards may be required as the physics and LiveTrack updates will render times set with some cars as of v1.1.4.5 unnatainable, and older setups obsolete.
  • Performance - The latest developments should generally result in improved shadow quality overall but also some side effects and a minor performance hit under the same settings - generally settings have been bumped a quality level so if you previously were running shadows on Ultra and experience a performance hit with v1.2.0.0, consider switching to High setting as it should still provide improvements relative to V1.1.4.5 Ultra - same if you were running High and switching to Medium in V1.1.5.0, and Medium to Low.

DLC Purchase Options

Users interested in picking up the Racin´ USA Pt1 Pack will have several options to pick from, with one of them hopefully fitting their purchases so far and plans for acquiring further DLC in the future.

Essentially, there will be 4 ways of acquiring the contents of the pack:

  • Buying the Racin´ USA Pt1 as standalone - self explanatory, buying Pt1 separately from any other DLC or Expansion available or to be released for AMS2
  • Buying the Racin´ USA Full Expansion Pack - This Pack includes Part 1 along with parts 2 and 3 to be released later in 2021
  • Buying the 2020-2022 Season Pass - if you buy this or already have it, you are all set in terms of AMS2 DLCs all the way to the end of 2022
  • Buying the Premium Expansion Packs - this will be a new option targetted for those who bought the Premium Track Pack, essentially expanding that purchase into a full 2020-2022 Season Pass.

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DLC Tracks to be Available for All in Multiplayer

Living up to a promise made a few months ago, all DLC tracks will as of v1.2 be available for all users in a Multiplayer session, whether they own the track or not.

The DLC cars in turn will remain available exclusively for owners, although you can still race against them as opponents if the race is set to allow a class which content you do own.

Although all the developments mentioned previously in this update also contribute to boosting Multiplayer racing directly or indirectly, there will be more Multiplayer-centric features incoming in next few months to help increase Multiplayer action around AMS2.

Facebook Q & A

As proposed in last month´s Dev Update, I´ve recently conducted a Q&A session through the AMS2 Facebook page, and it´s filled with many questions and replies other users may find of releance - the full transcript of the Q&A will be posted here on the forum shortly.

And as I glance to the bottom right of my desktop I can see that this is a wrap for the month of May, and so it is also for this Dev Update - we continue hard at work for this weekend´s update, and then straight on for the next milestones at the end of June - there´s no stopping when you are having fun!

We´ll catch up again then!
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Living up to a promise made a few months ago, all DLC tracks will as of v1.2 be available for all users in a Multiplayer session, whether they own the track or not.
Não sabia disso não, perfeito.

Eu só fico feliz com a evolução do AMS2, mas ainda não consegui tempo pra me dedicar a ele do jeito que ele merece. Ansioso pra voltar pra casa e encontrar meu monitor 31" curva 165hz pra ver como fica com os simuladores.
 
E ai pessoal, será que sai a atualização hoje???

Na troca recente q fiz da minha mesa, guardei o volante...Vou acabar montando ele hoje se atualizar!

Será que a pintura do Ayrton em interlagos vem na atualização?

--- Post duplo é unido automaticamente: ---

Não sabia disso não, perfeito.

Eu só fico feliz com a evolução do AMS2, mas ainda não consegui tempo pra me dedicar a ele do jeito que ele merece. Ansioso pra voltar pra casa e encontrar meu monitor 31" curva 165hz pra ver como fica com os simuladores.

Mestre, to com o Agon aqui, de 165hz...no automobilista e no asseto fica excelente ein...
 
Última edição:
Certamente comprarei isso. Não é uma engine que eu gosto, mas pela falta de conteúdo (em algumas várias categorias), é compra garantida.
Eu comprei e pedi refund por causa disso. A física dessa engine não me desce
 
Eu comprei e pedi refund por causa disso. A física dessa engine não me desce
to na mesma que vc, eu ainda to no ams 1, assetto corsa e competizione, o automobilista 2 tem sérios problemas com a engine que já tinham do project cars 2, tem vários momentos que vc voa por cima da zebra ou até da grama e não perde grip, a IA então nem se fala, ela nem velocidade perde ao passar na grama, além disso diversas vezes pausava o jogo pra ver se estava com a tração desativada mesmo pq eu forçava igual um animal e nada, se a reiza tivesse feito o trabalho que fez na engine do rfactor 2 seria algo absurdo do absurdo, mas infelizmente é isso aí
 
  • Curtir
Reações: C.J
Interlagos está incrivel....

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Automobilista 2 V1.2 is finally here, and arriving with its massive set of improvements and new features also comes the Racin´ USA Expansion Pack Pt1 !

Please read the release notes below for important information regarding this release.


V1.2 DEVELOPMENT NOTES
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V1.2 introduces the Custom Championhip feature, allowing users to create their own championship seasons for single player racing. Please note that this feature is still in beta and will receive further development in the coming weeks.

This update also introduces Real Weather, coupled with the possibility of customizing the date for your event, including historical real weather data since January 1st 1979 for all locations in the game.

With the option to customize event date, users can now also customize the season the event will be run under. Please be aware that the visual differences between seasons (Summer / Fall / Winter / Spring) are currently restricted to tracks that received the necessary art updates - these are Daytona, Laguna Seca, Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo,Spielberg, Nurburgring & Spa. All remainng tracks will receive seasonal foliage in our next update later this month.

Note that the new seasonal foliage will eventually add substantial texture load to all tracks, so you may want to plan ahead for a big update and potentially 10-15 extra gb of disk space.

The build also features extensive physics & AI updates, along with some preliminary work to enhance gamepad gameplay.

Here are some other important considerations to take into account as you prepare for the release of AMS2 v1.2 and the Racin´ USA Pack:
  • Setup reset - We strongly recommend users to delete the content of their DocumentsAutomobilista 2savegame(profile number)tuningsetups , as some old setup may cause game breaking issues with the latest physics developments. Beware also that existing championship seasons will also be invalidaded with the championship mode updates. It is NOT necessary to reset your graphical on controller configurations.
  • Disk Space - Users are advised to ensure they have 10-15GB worth of disk space in their AMS2 install to accommodate the addition of seasonal foliage sets for all tracks.
  • Time Trial - While a more thorough evaluation will be made following release to verify its necessity, it´s almost certain that a new and hopefully definitive reset to existing Time Trial leaderboards will be required as the physics and LiveTrack updates will render times set with some cars as of v1.1.4.5 unnatainable, and older setups obsolete.
  • Shadow Updates - V1.2 introduces revised shadow casting parameters, with increased resolution and enhanced cascading which should generally result in improved shadow quality overall, but also some side effects and minor performance hit under the same settings - generally settings have been bumped a quality level so if you previously were running shadows on Ultra and experience a performance hit with v1.2.0.0, consider switching to High setting as it should still provide improvements relative to V1.1.4.5 Ultra - same if you were running High and switching to Medium in V1.1.5.0, and Medium to Low. If you experience crashes while running shadows on ULTRA, consider switching to HIGH.


Racin´ USA Purchase Options
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Users interested in picking up the Racin´ USA Pt1 Pack have 4 ways of acquiring the contents of the pack:
  • Racin´ USA Pt1 as standalone
    - self explanatory, buying Pt1 separately from any other DLC or Expansion available or to be released for AMS2
  • Racin´ USA Full Expansion Pack
    - This Pack includes Part 1 along with parts 2 and 3 to be released later in 2021
  • 2020-2022 Season Pass
    - if you buy this or already have it, you are all set in terms of AMS2 DLCs all the way to the end of 2022
  • Premium Expansion Packs
    - this will be a new option targetted for those who bought the Premium Track Pack, essentially expanding that purchase into a full 2020-2022 Season Pass (NOT YET AVAILABLE ON STEAM, SHOULD BE ON MONDAY JUNE 7TH)


V1.2.0.0 CHANGELOG

CONTENT


Tracks:

  • Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC)
  • Added Long Beach(Part of Racin´ USA Pt1 DLC)
  • Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC)

Cars:
  • Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC)
  • Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC)
  • Added BMW M4 to GT4 class


GENERAL

  • Added custom championship feature to championship mode (BETA)
  • Added option for Real Weather, synchronizing the weather conditions to the currrent & forecast conditions on the location of the track
  • Added option to customize date for the event (currently all sessions run under that same day)
  • Added 42 years of historical weather data (currently only for tracks listed in the notes above
  • Added seasonal foliage (currently only for tracks noted in the changelog)
  • Weather progression is now scaled by time progression setting when using real weather option
  • For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before
  • Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time
  • Added option to configure Livetrack presets for each session
  • Temporarily disabled real weather setting in multiplayer.
  • Temporarily disabled LiveTrack preset setting in multiplayer
  • Timed races now end after 'time + 1 lap'
  • DLC tracks are now accessible to non-owners in Multiplayer sessions
  • Adjusted LiveTrack grip range (slightly lower base grip than before on a green track)
  • Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10)
  • Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%.
  • Initial revision of shadow casting variables, generally increasing shadow quality
  • Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration)
  • Adjusted gamepad controller presets & car-specific parameters for improved driveability (all cars)


UI & HUD

  • Added more loading screen tips.
  • Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings.
  • Fixed incorrect visibility test on auto advance timer of session results screen


PHYSICS & FFB

  • Revised tire tread, center of gravity height & drag coefficient parameters for all cars
  • Unified all GT tire dimensions, rules & branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 & GT4)
  • GT3 / GT4 Balance of performance revisions
  • Reduced air scale drafting effect
  • F-Reiza: Slightly adjusted diffuser center of pressure
  • Porsche GT3 Cup: Corrected minimum weight for both models
  • Super V8: Added kingpin multiplier to reduce pendulum effect in FFB
  • Adjusted FFB max force range for BMW M6, Camaro GT4R
  • Adjusted BMW M6 engine torque curve
  • SprintRace: Minor brake torque adjustment
  • Corrected default steering lock & steering ratio for Porsche GT3-R
  • Further bodywork drag coefficient revisions
  • Adjusted default TC & ABS settings (including proper baseline for cars without factory TC)
  • Corrected traction control range for GT4 cars
  • Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars
  • Added engine brake setting for formulas (from 1980s on), GT and Prototype classes
  • Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s
  • Adjusted default packers for F-Retros, P1, Roco
  • Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch
  • Mercedes CLK LM: Disabled downshift autoblip
  • Removed HARD & INTERMEDIATE tire compound from GT3, P1 options
  • Disabled viscous LSD settings in various cars that incorrectly allowed for it
  • Metalmoro AJR Fixed Honda engine bug
  • Set new traction control and ABS ranges - increments of 0-10 instead of 1-99
  • Adjusted intermediate tire compound performance
  • Disabled redundant weight distribution setup ranges in cars that shouldn´t have them
  • Added hard compound option back for StockCar2019
  • Minor center of gravity adjustments to Porsche Cup, F-Retro cars
  • GT3 & GT4 BoP Pass
  • Fixed missing TC & ABS on GT4 Ginetta G55
  • Adjusted engine output in AJR Chevy
  • Moved default brake bias slightly forward for most cars
  • Adjusted Camaro GT4 default camber & differential
  • Adjusted BMW M6, M8 & Mercedes GT3 damper rates & ranges


AI

  • Extensive AI callibration pass for dry & wet performance, straightline speed
  • Extended pool of AI personalities (all drivers in grid should have unique personalities now)
  • Several adjustments to AI overtaking assesment parameters
  • Reduced range of possible AI deviation from ideal line
  • Increased AI wall check function
  • Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst
  • AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes
  • Adjusted AI Grip @ Goiania, Curvelo
  • Added custom AI pit exit speed scalars
  • Adjusted AI relative performance in practice & qualifying sessions
  • Increased AI care with human & lowered AI brake grip for non-formula cars
  • Adjusted AI brake power / side tolerance / avoid ratio / extra care with player
  • Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel.
  • Taruma: Adjusted AI speed through T1 & T2


AUDIO

  • Added new tire surface sound model for skid / scrub dynamics
  • Added traction control & RPM limiter sound logic and smoothing
  • Adjusted volume for various sound effects (rain, wipers, wet road roll)
  • Optimized sound positioning calculation in relation to listener
  • Lowered brake squeal volume
  • Added turbo prop & jet airplane flyover sounds


TRACKS

  • Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car's undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets
  • Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic
  • Fixed issues with planes, helicopters, boats and trains being culled when they shouldn
  • Cranes, helicopters and drones now only load on race weekend from qualifying onwards
  • Londrina Kart: Add missing pit man animations
  • Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass
  • Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Cleanup orphan mesh and texture
  • Interlagos Historic: Removed catch fence collisions
  • Nurburgring; Fix a hole in the terrain at the gp pit entrance
  • Spa-Francorchamps_2020: Various LOD pop and zfight fixes
  • Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues)
  • Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark
  • Interlagos Minor art & optimization pass; added seasonal foliage & optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights
  • Spielberg Historic: Fixed bug with seasonal foliage
  • Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh
  • Updated Stock Car trackside advertising for tracks on the 2021 calendar


VEHICLES

  • F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter.
  • StockCar 2021: carpaint material update; livery updates
  • Reduced head light dip angle to improve lighting reach
  • Added outfits for 60s, 70s & 80s drivers
  • Porsche GT3-R: Texture optimization
  • Ginetta G55 GT4: Fixed display & RPM lights
  • Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state
  • Updated tire dimensions & branding for GTE, GT3, GT4 classes to match physics revisions
  • Added day running lights to GTE, GT3, GT4 classes
  • Adjusted brake glow range

06-jpg.15120
 
Automobilista 2 V1.2.0.1 Hotfix Now Live

V1.2.0.1 is now up - this is a minor hotfix to address some immediate issues with the latest release. A more thorough complementary update will be deployed at some point next week.

V1.2.0.1 CHANGELOG
  • Reverted timed races to end without extra lap (will be added as an optional in a complementary update)
  • Fixed various incorrect/missing help texts
  • Added GTE/DPI to vehicle select category filters
  • Corrected various vehicle information errors
  • Adjusted wet road volume; Wet skid & scrub kick in points moved earlier, blend with dry sound shortened.
  • Minor Nurburgring art pass, correcting various LOD issues
  • Long Beach: Updated trackside cameras
 
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Comprei o DLC USA, os carros GTE estão muitos fodas, assim como long beach a noite. Agora eu começo a me animar com o game
 
Alguém comprou o racin usa pt1? vale a pena? já tá disponível?
 
Comprei o DLC USA, os carros GTE estão muitos fodas, assim como long beach a noite. Agora eu começo a me animar com o game

Tô pensando em fazer isso aproveitando a promoção do British GT do ACC.

E até aqui, eles estão muito bem honestos quanto a tudo. Ex: o pacote 1 custa 50 cloroquitos, sendo que o completo é 100. Ou seja: possivelmente não há desconto algum comprando o season pass, de modo que vc pode ir comprando as DLCs separadas (em promoção ou não) respeitando seu bolso.

Achei bacana, apesar de uma brincadeira cara. Mas por ser um tema que gosto, corridas, vale.
 
Alguém comprou o racin usa pt1? vale a pena? já tá disponível?
Vou esperar a Summer Sale e ver se o season pass ganha algum desconto
Não ia comprar, mas mudei de ideia
 
O som desse Porsche 991 RSR tá perfeito...


Pena que o jogo base + dlc ainda tá muito caro...aguardando uma boa promo pra comprar esse jogo...
 
Tô pensando em fazer isso aproveitando a promoção do British GT do ACC.

E até aqui, eles estão muito bem honestos quanto a tudo. Ex: o pacote 1 custa 50 cloroquitos, sendo que o completo é 100. Ou seja: possivelmente não há desconto algum comprando o season pass, de modo que vc pode ir comprando as DLCs separadas (em promoção ou não) respeitando seu bolso.

Achei bacana, apesar de uma brincadeira cara. Mas por ser um tema que gosto, corridas, vale.

Pensei assim também, a Reiza esta com uma politica de preços meio complicada, certamente esta vendendo apenas para o nicho que realmente gosta de AV. Para quem comprou na pré-venda pegou um desconto super legal.

O pacote USA é legal porque é um conteúdo que falta na maioria dos SIMs, apenas o iRacing tem e o preço é muito caro.

No final, serão 9 pistas e uns 12 carros, por 99 reais me parece super justo nos dias de hoje.

O próprio ACC aumentou o preço base dos DLCs nos últimos lançamentos.
 
Pensei assim também, a Reiza esta com uma politica de preços meio complicada, certamente esta vendendo apenas para o nicho que realmente gosta de AV. Para quem comprou na pré-venda pegou um desconto super legal.

O pacote USA é legal porque é um conteúdo que falta na maioria dos SIMs, apenas o iRacing tem e o preço é muito caro.

No final, serão 9 pistas e uns 12 carros, por 99 reais me parece super justo nos dias de hoje.

O próprio ACC aumentou o preço base dos DLCs nos últimos lançamentos.

Yep! Gosto do AMS por isso, aliás; por olhar para categorias "esquecidas" em outros jogos.

Aliás, estava aqui na TV Cultura e sequer sabia da existência da Mercedes Benz Challenge, exclusiva para o Brasil. No próximo post deles, vou perguntar se poderemos um dia quem sabe ter isso no AMS 2. No último post com ideias, eles disseram que teríamos mais categorias BR no jogo. Então, pra mim, isso vale o valor.

Só que vou esperar a Summer Sale, que é logo ali (final do mês, acho), daí compro conforme for.
 
Também peguei o USA todo por 99, acho que está bem justo.
Os DLC anteriores esperei e consegui pegar uma primo aí, então estou com o jogo completo por enquanto.

Agora só falta tempo pra jogar tudo isso xD
 
Há várias builds que não testava o AMS2.

Então, nesse FDS fiz uma instalação limpa do patch (exclui a pasta de configs), e gostei demais do resultado.
A física e o FFB melhoraram muito em relação às últimas vezes que testei.

A combo que sempre uso pra testar é andar de Caterham em Cadwell Park (testei outros carros e pistas também).
Achei o carro muito na mão (não falo em relação a facilidade, mas sim à sensação fina de sentir o carro nas pontas dos dedos, coisa que tinha piorado pra mim, numas builds atrás).
Dá pra andar bem forte, levando ao limite o grip nas curvas.

Voltei a sentir o prazer de guiar um RaceSim, cujo auge pra mim foi no AMS1. :banderas:
 
infelizmente esse jogo não deu certo.
 
Duas coisas:
1 - Foi impressão minha ou o IA depois da atualiazação ficou zoada? É por que eu fiz uma corrida semana passada em Mônaco, era bem dificil. Os caras toda hora batia, capotava me atropelava.... Eu tinha corrido na mesma pista semanas antes e não tinha reparado isso. Correr em Mônaco está parecendo correr em Monaco no F1 Challenge que todo mundo batia....

2 - Não tem safety car nesse jogo ainda?
 

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