Welcome Soldiers!
To celebrate the launch of our biggest update yet we have partnered with Steam to offer our biggest sale yet. From the 14th April till the 21st you'll be able to pick up Beyond the Wire for just £18, $22.75, E19.50, saving 35% off the usual price! With Operation Two being our most extensive update yet, now is the perfect time to head out Beyond The Wire!
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Update V0.10 Released!
Welcome Soldiers!
We are pleased to release our latest update bringing a host of additions, changes, fixes and improvements. Check out the full changelog below, and stay tuned for an incoming patch notes video.
Our first major content expansion, also known as Operation II: For King and Country, will not only introduce the British Expeditionary Force but also 3 new maps, new weapons, and our first subfaction, the Harlem Hellfighters.
Gameplay
]New
- New Faction: British Expeditionary Force
- New Faction: 369th Infantry Regiment (Harlem Hellfighters)
- Added subfaction system allowing multiple factions to be on one team
- Added Engineering Section
- Added Engineering NCO role
- Added Sapper role
- Added Builder role
- Added deployable Ammunition Dump
- Added deployable sandbags
- Added deployable barbed wire
- Added deployable heavy fortification
- Added deployable ladders
- Added charge ability to hand-held melee weapons. Hold [Left Mouse Button] while running to perform a melee charge
- Added ability to also perform bayonet charge by holding [Middle Mouse Button] first and then pressing [Left Shift] to run
- Added a new universal interaction system. You can now bandage, revive, build by pressing [F] instead of equipping a special item first. Medic bags still function as before
- Added audio feedback when hitting body parts or helmet of enemies with firearms
- Added new bayonet attack and charge sounds
- Added new playable area mechanic, damaging players that accidentally glitch out of the playable area
- Added sounds when capturing / losing an objective a player is currently inside of
- Added second Medic loadout
Changes
Frontlines
- Removed time-based phases in favor of point system
- Team who reaches a set amount of points first will win a sector
- Points are gained for holding more than 50% of the sector’s capture points
- Team to win 3 sectors or have the most sectors by the end of the match timer wins the match
- Updated UI to match new mechanics
Assault
- Added cooldown period after a sector has been captured to allow attackers and defenders to organize
- Added damage volume to prevent attackers from entering the next sector before the cooldown timer has ended
- Updated UI to match new mechanics
- Reduced max capture rate from 0.125 to 0.015. Capture speed will now max out at a 3 player advantage
- Fixed first assault capture point sometimes not reporting progress correctly
- Changed Commander call-ins to be limited to only one at a time for the same marker
- Changed Commander command point generation and call-in cost
- Changed ammo bags to be placed at any angle
- Changed spawn selection to default to rally point if it’s available
- Changed damage curves for pistols, rifles, LMGs, and HMGs reducing the range for one-shot kills.
- Changed explosives to reload slower than other ammo from ammo bags
- Reduced amount of time that must pass before attempting to change the team from 240 to 30 seconds
- Reduced instant kill damage threshold from 450 to 150 to make headshot instant kills
- Reduced range for local VOIP from 100m to 50m
- Reduced damage volume for barbed wire
- Reduced penalty for placing rally point near enemies from 30 to 15 seconds
- Reduced rally point destruction ranges from enemies from 30 to 10 meters
- Removed melee directional attack indicator
- Removed team limit on Commander 02 role
Fixes
- Fix players being able to fire while dead on the server but alive on client. Should reduce chances for trade-kills.
- Fixed collision on deployable sandbags
- Fixed wooden parts of deployables ignoring penetration values
- Fix SL Spawns not working on captured objectives
- Fixed inventory inconsistencies of various roles
- Fixed being able to revive players who are already being revived
- Fixed players being able to dig down occupied emplacements, causing the bald player bug
- Fixed players being able to block attacks from behind
- Fixed rally points not being rotated correctly, causing players to always spawn facing East
- Fixed Artillery Gun not applying blast damage to players in front of it
Weapons
New
- Added SMLE MK III*
- Added Webley MK VI
- Added Lewis Gun
- Added .303 British Vickers HMG
- Added QF 13-pounder gun for British Expeditionary Force, French Republic, American Expeditionary Force, and Harlem Hellfighters
- Added No. 27 Smoke Grenade
- Added Mk1 No. 5 Mills Bomb
- Added Pattern 1897 Officer Sword
- Added Pattern 1907 SMLE bayonet
- Added Lead Cast Trench Club
- Added Bolo Knife
Changes
- Improved firing animation of Pistole 08 and Lange Pistole 08 to address visibility issues
- Improved Lebel 1886 bolting animation
- Reduced gravity scale to allow further throws with M1916 Bundle Grenade
Fixes
- Fixed missing MG08 equip sounds
- Fix players not being able to lean near the Vickers 1915 HMG
- Fixed Mk1 grenade having a wrong projectile mesh
- Fixed Bayonet Knife using Trench Club image in role selection
Maps
- New map: Séchault, Somme
- New map: Poelcapelle, Flanders
- New map: Combles, Somme
- Updated naming conventions of all maps: Mapname Gamemode Year Team1 vs Team2
- New gameplay layers
Combles Assault 1916 UK vs GER
Combles Assault 1914 FR vs GER
Combles Frontlines 1916 UK vs GER
Combles Frontlines 1914 FR vs GER
Sechault Assault 1918 HHF vs GER
Sechault Frontlines 1918 HHF vs GER
Poelcappelle Assault 1917 UK vs GER
Poelcappelle Assault 1914 FR vs GER
Poelcappelle Frontlines 1917 UK vs GER
Poelcappelle Frontlines 1914 FR vs GER
Frise Assault 1918 UK vs GER
Frise Frontlines 1918 UK vs GER
Zonnebeke Assault 1915 UK vs GER
Zonnebeke Frontlines 1914 UK vs GER
Ansoncourt
- Various bug fixes
- Updated Ansoncourt Frontlines with new cap layout approach and made US on west and GER on east
- Updated Ansoncourt Frontlines with new out of playable area bounds
- Updated Ansoncourt Assault – drastically altered layout
- Removed some of the foliage on Ansoncourt
Chateau-Thierry
- Various bug fixes
- Added more ambient sounds with interior ambient sounds for all buildings, nature sounds, etc.
Cantigny
- Various bug fixes
- Added new non-playable area bounds to Cantigny gameplay layers
- Added fourth underground entrance/tunnel
- Updated Cantigny Assault layers
- Reduced amount of terrain components for better performance
- Fixed Cantigny Frontlines referencing US instead of FR
Frise
- Various bug fixes
- Added new nonplayable area bounds to Frise gameplay layers
- Added additional polish and set-dressing
- Updated stables objects on Frise
- Updated particle effects placed on the map
- Fixed spawn locations on Frise Assault
Shooting Range
- Added British Expeditionary Force version
- Added Harlem Hellfighter version
- Updated emplaced weapons based on faction
Zonnebeke
- Various bug fixes
- Added new out of area bounds to Zonnebeke gameplay layers
- Added FR w/ UK coalition faction to Zonnebeke 1914 layers
- Updated draw distances of various objects
- Updated Zonnebeke Frontlines
- Lowered terrain resolution for better performance
- Fixing out of bound spawns on Frise
Art
- Added facial hair to some character models
- Added shuffling feet animation when turning with emplaced weapons
- Added dagger / blade attack sounds
- Added additional environmental assets such as buildings, vehicles, vegetation, props, debris etc.
- Added mud explosion effects
- Added support for distance shadows on Low and Medium settings
- Improved sprint end animation
- Improved bayonet stabbing animation
- Improved character movement animation
- Improved head model visuals
- Improved eye material visuals
- Improved animations for melee combos
- Improved fire particle effects
- Improved melee flesh slash effects
- Improved collisions on various environmental assets
- Improved placement on helmets
- Improved character skinning on some of the character equipment
- Fixed incorrect sounds and effects being played on various surfaces
- Fixed no sounds playing when moving through bushes, water, or barbed wire
- Fixed low and high ready pose overlapping with sprint animations inside enemy territory
- Fixed issues related to runtime virtual texturing (terrain blending)
- Fixed first sprint animation switching back and forth when moving over bumpy terrain
- Fixed various textures not being PBR-valid causing issues with lighting
- Fixed water refraction
- Fixed no sounds playing when doing melee combos
UI
- Added new role icons to Artillery, Engineering and Recon sections
- Added option to choose input device in audio settings
- Added volume slider to hit sound effects
- Added Win / Lose Themes to all factions
- Updated keyboard overlay showing default controls in-game from F1 to F5 key
- Updated game mode text for new version of frontlines that appears on loading screen
- Updated all inventory images to be consistent in style
- Updated main menu background for Operation II
- Updated VOIP widget
- Updated role icons for Signaller, Recruit
- Updated ammo box and telephone HUD icon
- Updated chatbox visuals
- Updated design of admin / server messages
- Updated design of deployment screen
- Updated interaction widget design and give up screen
- Changed “Benchmark” button to “Auto-Detect Settings” in graphics options window
- Fixed “Create Section” button is no longer visible on section & role screen due to increased amount of sections
- Fixed deployable radial menu button showing up red even if it’s available
- Fixed compass and weapon info overlapping
- Fixed camera exposure in deployment screen
Optimization
- Overhauled game settings to correctly lower the quality of certain rendering features at lower quality settings
This may improve drastically for some players or may cause issues for others. Please reset your user cache if you encounter performance problems.
- Optimized Chauchat 1915 animations
- Optimized scope attachments
- Optimized character textures
- Optimized various particle effects
- Optimized HUD widgets such as objective markers, ammo bag icons, etc
- Optimized various environmental assets, such as trenches, vegetation, props, debris
- Optimization of water and puddles / rain and ripples
Miscellaneous
- Fixed players jittering / lagging in enclosed spaces
- Fixed various stability issues and crashes
- Fixed log spam when creating a section
- Fixed black lines and black decals on Cantigny and Zonnebeke
- Fixed a crash when players got shot on HMGs
- Fixed infinite loop during server shutdown
- Fixed deployable barbed wire spawning too many instances of wire causing server/client desync
- Fixed AdminChangeMap showing the incorrect Map
- Fixed a crash when joining a server
- Fixed a rare crash on Frontlines
Known issues
- BEF Grenadier is missing No. 20 rod rifle grenade. Will be added soon.
- Players may experience blurry textures on certain graphical options
- Touching the barbed wire of the new Heavy Fortification will cause players to slow down indefinitely until they respawn
- Launching the Training Range for BEF and HHF from the menu doesn’t work. Please use AdminChangeMap Shooting Range HHFvGER or AdminChangeMap Shooting Range BEFvGER
- Switching Audio quality in the options menu will cause a crash. Please restart the game to prevent that from happening.
- AMD FX users will have degraded performance due to issues with the audio system. We’re still investigating possible solutions
- Cutting barbed wire on Cantigny will cause a major performance drop for a second
- When a match starts on Cantigny it will cause a major performance drop for a second
- VOIP widget role icon is not being displayed correctly
- Damage radius of field cannons will sometimes cause players to not be killed immediately
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Faction First Look: British Expeditionary Force
Welcome Soldiers!
Operation Two: For King and Country arrives this week, and storming into mainland Europe comes the British Expeditionary Force. Mobilised after declaring war on Germany in 1914, the British Army that deployed to France was thought to be the best the Empire had sent to war. These men benefited from hard lessons learned during the Boer War and were effective in the use of cover and the ability to deliver rapid, accurate rifle fire.
While other armies for the time were established through conscription, the BEF was made up of professional soldiers with solid foundations of extensive training and high morale. However, catastrophic losses during the start of the campaign forced the recruitment of more men and a restructuring of the military organisation. With more reinforcement, the army was now capable of fighting a war on a continental scale.
Having mustered forces from across the Commonwealth, the BEF will eventually be supported in-game by sub-factions from the various units seen under their command on the Western Front. Entering the fray with an array of iconic weapons from the SMLE MK III* to the Lewis Gun, players will have a new arsenal to learn and familiarise themselves with. British HMG detachments can look forward to deploying the Vickers Mk I with a sandbag bunker, while Artillery detachments will be launching shells from the QF 13-pounder field cannon.
Arguably one of the most impactful and important factions during The Great War, the British Expeditionary Force will play a major part in Beyond The Wire going forward and we're excited to bring their story to our game. Stay posted for a video in the next few days on the new weapons arriving with the BEF!
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Faction First Look: Harlem Hellfighters
Welcome Soldiers!
Operation Two: For King and Country will be introducing the first sub-faction to Beyond the Wire. Mobilised in 1917 by the AEF and deployed in support of the French effort on the Western Front, the 369th Infantry Regiment fought under French Command and were the most active and long-serving American regiment in WW1. Nicknamed Höllenkämpfer by the German Army, they were to be known as the Harlem Hellfighters.
Combining AEF and French equipment, the Harlem Hellfighters were deployed as reinforcement to the French Army who welcomed them with open arms and reissued them with items of their own equipment and weaponry. With demand for reinforcements being so high, the 369th was deployed straight to the front and would see 191 days of active combat duty, more than any other U.S. unit during the war. Thanks to their heroic efforts and courage, they never lost ground or had one member of their unit captured by the enemy.
During the final offensive on the town of Séchault the regiment suffered some of the worst casualties of any American unit during the war. After the town was captured they were relieved from the front lines and the entire regiment awarded the Croix de Guerre medal. But shortly after the Hellfighters were reinstated to active duty in 1918 and became the first unit to reach the banks of the river Rhine as the Entente pushed the retreating Germans back.
Introduced to Beyond the Wire with the lebel rifle as a placeholder, the Harlem Hellfighters will later be equipped with Berthier rifles, the main rifle used by the regiment. Other loadouts include the french Chauchat for machine gunners, m1917 trench gun and captured German Gewehr 1898 rifles. We expect this sub-factions unique arsenal to be one of the favourites and we're excited to hear the feedback on the 369th, as well as the new multiple faction system that they will be premiering.
We are honoured to pay homage to the Harlem Hellfighters with their place in Beyond the Wire. The 369th Infantry Regiment will no doubt be a favourite amongst our players. See you in trenches, Soldier!