Diablo III - [ TÓPICO OFICIAL #2 ]

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Galera, eu vi o pessoal aí falando que a esmeralda tá 0,78, isso é centavos de dolar ou real? Segunda coisa, esse foi o preço mais baixo que ela chegou? To pensando em pegar algumas.
 
Galera, eu vi o pessoal aí falando que a esmeralda tá 0,78, isso é centavos de dolar ou real? Segunda coisa, esse foi o preço mais baixo que ela chegou? To pensando em pegar algumas.

dolar

A mensagem que você digitou é muito curta. Por favor digite uma mensagem mais longa, com pelo menos 10 caracteres.
 
dolarA mensagem que você digitou é muito curta. Por favor digite uma mensagem mais longa, com pelo menos 10 caracteres.
hahahahaha obrigado. A segunda pergunta você não sabe responder? Se esse foi o valor mais baixo? Será que o preço está subindo / descendo?
 
hahahahaha obrigado. A segunda pergunta você não sabe responder? Se esse foi o valor mais baixo? Será que o preço está subindo / descendo?


de acordo com a cotaçao dowjones e nasdaq
os preços estao despencando devido ao elevado numero do botts no jogo
o que causa o efeito inflácionário no mercado da Blizz:vinho:
 
de acordo com a cotaçao dowjones e nasdaqos preços estao despencando devido ao elevado numero do botts no jogoo que causa o efeito inflácionário no mercado da Blizz:vinho:
hahahahahaha que os preços estavam assim por conta dos bots eu já sabia. Então se eu esperar mais umas duas semanas os preços podem estar mais baixos ainda? Porque nem jogando eu estou, eu só queria deixar guardado pra caso um dia eu volte a jogar.
 
hahahahaha obrigado. A segunda pergunta você não sabe responder? Se esse foi o valor mais baixo? Será que o preço está subindo / descendo?

Pelo que eu acompanhei, depois de ter voltado a jogar (fiquei quase 2 meses sem jogar), foi o valor mais baixo que vi sim. E o valor de venda em gold também vem diminuindo, uma esmeralda chegou a ficar 17kk neste fim de semana.
 
Pelo que eu acompanhei, depois de ter voltado a jogar (fiquei quase 2 meses sem jogar), foi o valor mais baixo que vi sim. E o valor de venda em gold também vem diminuindo, uma esmeralda chegou a ficar 17kk neste fim de semana.
Opa! Blz, vlw, acho que vou comprar algumas. Mesmo que fique mais baixo que isso, eu não pretendo comprar pra revender nem nada, é mais pra usar com meus bixos mesmo.
 
a hora de comprar gema eh essa, eu creio q n va ficar 0.50 cents n, a blizz iria manipular de alguma forma, e o patch está proximo, logo, os preços vao subir um pouco, pelo menos assim espero.

Será q o patch vai ser amanha?:thinking:
 
a hora de comprar gema eh essa, eu creio q n va ficar 0.50 cents n, a blizz iria manipular de alguma forma, e o patch está proximo, logo, os preços vao subir um pouco, pelo menos assim espero.Será q o patch vai ser amanha?:thinking:
Olha, do jeito que tão soltando patch no PTR, eu chuto que ainda levam uma semana pra sair esse patch oficialmente.
 
Hoje em dia só vale a pena vc farmar no Ato III e em alguns lugares específicos do ato. Com o patch eles pretendem deixar mais homogênea a distribuição de mobs, com isso, vc pdoeria farmar qualquer ato, onde vc achasse mais divertido. Outro ponto do patch é que vai ter um pequeno bonus pra qm jogar em party, pq hj em dia vale mais a pena jogar solo, salvo raras exceções.
 
:vader::vader:
ia facilitar ainda mais a vida dos botters... kkkkkkkk :haha::haha:

Acho que não , pois poderiam ser itens vinculados. E quanto ao vendedor especial poderia ser um goblin diferente que vc tenta negociar com ele e se ele não aceitar ai e só descer o cacete ate dropar algo decente enquanto ele corre heheheheh
 
:vader::vader:ia facilitar ainda mais a vida dos botters... kkkkkkkk :haha::haha:
Todos os itens que fazem bind on acc na verdade prejudica os botters, porque se existirem bons itens que vc não consegue vender, não tem porque ter bot.
 
Mais ou menos... tinha um la com 182 força/75all/5.5cc por 50m... coloquei esse por 45m e compraram. Fiquei com 38,25m :awesome:

Se tivesse colocado sem arremate iria pegar um valor mais alto. Não era bom de Força, mas 79 de AR e sem ser Mempo, pode ter certeza que iriam pagar uns 80/90kk.
 
Tem tudo pra sair hoje o patch.

Patch 1.0.8 Datamined Info - Blizzcon
With the server maintenance tomorrow, and this patch on LIVE patch servers, we may just be seeing this patch go live tomorrow if everything goes well.

PTR PATCH 1.0.8 – v.1.0.8.16256
These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

Table of Contents
PTR
General
Achievements
Auction House
Battle.net
Bosses
Classes
Crafting
Followers
Monsters
Quests
User Inferface
Bug Fixes


PTR SPECIFIC CHANGES
Certain areas in Act II and Act IV have received further adjustments to Monster Density
The following areas have had their density increased
Act IV:
Gardens of Hope (1st and 2nd Tier)
Hell Rifts
The Silver Spire (Levels 1 and 2)
The following areas have had the amount of groups spawned reduced, but have had the number of monsters per group increased:
Howling Plateau
Black Canyon Mines
The following areas now have a chance to spawn a very large group of monsters:
Dalhgur Oasis
The Weeping Hollow
Fields of Misery
Desolate Sands
Howling Plateau
Black Canyon Mines
GENERAL
Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
Multiplayer Co-Op
Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
The Magic Find and Gold Find bonuses can exceed their respective 300% caps
The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
ACHIEVEMENTS
Bug Fixes
The "Massive Blow" achievement should once again be obtainable
The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
The "Uncaged" achievement now requires the player to stay alive during the encounter
The "Good Eye" achievement now requires the player to stay alive during the encounter
Fixed an issue that caused the "Self Sufficient" achievement to sometimes not be awarded the first time a player killed Diablo
Fixed an issue that caused the "Death Trap" achievement to not be awarded the first time a player completed the criteria
Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
AUCTION HOUSE
User Interface
Tooltips in the Auction House will now show an item comparison for a player's currently selected character
BATTLE.NET
Matchmaking
Players will now be able to search for games that were started on any quest once they have reached level cap
Matchmaking "Tags" have been added
In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
Social
Players can now add a note about a friend by right-clicking the name in their Friends List
Players can now enter a message that will be broadcast to their friends
Players can now create multi-user conversations
There are multiple ways to start a conversation or invite other players to an existing conversation:
To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
Similar to public channels, private conversations can support up to 99 players
A new section has been added to the friends list called "Players Near You"
Any player who is on your local network will be displayed here (even if they're not currently your friend)
If needed, this feature can be disabled from the Social Options of the Game menu
Players may now be marked as a "Party Guide"
The Party Guide is assigned to the first person who joins a Public Game
If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
When a Party Guide leaves the Public Game, a new one will be chosen automatically
Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
The Party Guide will have a unique icon that will appear on the mini-map
Names in your "Recent Players" list will now expire if they become older than a month
Blocked players will no longer appear in your "Recent Players" list
BOSSES
Bug Fixes
Skeleton King
A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
CLASSES
Barbarian
Active Skills
War Cry
Skill Rune – Invigorate
Now regenerates 620 life per second (up from 310)
Passive Skills
Inspiring Presence
Now regenerates 4% of maximum life per second (up from 2%)
Now affects all party members
Demon Hunter
Active Skills
Companion
Skill Rune – Boar Companion
Now regenerates 310 life per second (up from 155)
Rapid Fire
Base weapon damage increased from 276% to 438%
Hatred cost while channeling has been reduced from to 6 (down from 10)
Skill Rune - Bombardment
Weapon damage increased from 345% to 414%
Explosion radius increased to 8 yards (up from 4)
Skill Rune - Fire Support
Weapon damage of Homing Rockets increased from 35% to 145%
Skill Rune - Withering Fire
Now reduces the initial Hatred cost to 10 (up from 5)
Sentry
Skill Rune – Aid Station
Now heals nearby allies for 2% of max life per second (up from 1%)
Passive Skills
Brooding
Now regenerates 2% of maximum life per second (up from 1%)
Monk
Active Skills
Mantra of Healing
Now causes party members to regenerate 620 life per second (up from 310)
Skill Rune – Sustenance
Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)
Passive Skills
Guiding Light
Damage bonus increased from 16% to 20%
Witch Doctor
Active Skills
Firebats
Now has a larger initial cost but a much lower continual cost while channeling
Base weapon damage increased from 180% to 385%
Skill Rune – Cloud of Bats
Initial damage increased from 234% to 500% weapon damage
Skill Rune – Plague Bats
Maximum damage increased from 270% to 578% weapon damage
Passive Skills
Blood Ritual
Now regenerates 2% of maximum life per second (up from 1%)
Wizard
Active Skills
Arcane Torrent
Base weapon damage increased from 210% to 285%
Skill Rune - Arcane Mines
Weapon damage increased from 180% to 340%
Skill Rune - Cascade
Weapon damage of bonus missiles increased from 210% to 285%
Archon
The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
Disintegrate
Base weapon damage increased from 170% to 220%
Skill Rune - Entropy
Weapon damage increased from 196% to 253%
Skill Rune - Intensify
Maximum damage increased from 221% to 286% weapon damage
Familiar
Skill Rune – Vigoron
Now regenerates 620 life per second (up from 310)
Ray of Frost
Base weapon damage increased from 215% to 280%
Skill Rune – Black Ice
Ice patch weapon damage increased from 387% to 504%
Skill Rune – Sleet Storm
Weapon damage increased from 280% to 364%
Skill Rune – Snow Blast
Maximum damage increased from 280% to 364% weapon damage
Teleport
Players may now Teleport to any location within range, as long as a path is available
Passive Skills
Galvanizing Ward
Now regenerates 620 life per second (up from 310)
Bug Fixes
Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks
CRAFTING
General
Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
Players can now craft items using materials located in the shared stash
Blacksmith
Salvaged item information will no longer be displayed in the chat log
Bug Fixes
Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
FOLLOWERS
Templar
Skills
Loyalty
Now regenerates 310 life per second (up from 155)
MONSTERS
General
Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
Damage dealt by Tormented Stingers has been reduced by 75%
The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it's minimum damage has been increased
The health of normal Spiderlings has been reduced by approximately 68%
The health of Elite Spiderlings has been reduced by approximately:
4.5% for Champions
3% for Rares
9% for Rare minions
Poison damage dealt by Brood Hatchlings has been reduced by 40%
Experience granted by the following monsters has been reduced:
By 75%:
Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers
By 50%:
Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
The chance for the following monsters to drop loot has been reduced:
By 50%:
Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
By 25%:
Brood Hatchlings, Cavern Spiders, and Spiderlings
Keywardens
Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
All Keywardens will now only appear in Inferno difficulty
Bug Fixes
Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties
QUESTS
General
Experience earned by completing a quest is now granted to players that have reached the level cap
USER INTERFACE
General
A maximum of eight buffs and debuffs will now be displayed on the UI
The maximum number of debuffs that will be displayed is three
Bug Fixes
Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
BUG FIXES
The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
Male barbarians no longer run faster than the other heroes while feared.
 
Vi arrumarem alguns achievements nessa nota do patch aí, mas não vi falar nada daquele achievemente bugado do Shen "Shen você não viverei", ou "Everybody loves Shen"...isso já foi arrumado? :hmm:



Consegui minha primeira chave ontem...agora preciso farmar os atos I, II e IV pra conseguir as outras...

Isso sem contar que até hoje não consegui juntar os itens pra ir pro mundo dos poneis... :damn:
 
Tava tendo quase certeza que o patch só ia sair daqui uns dias, quando o jogo fizesse 1 ano de lançamento, coisa da Blizz mesmo.
 
Tava tendo quase certeza que o patch só ia sair daqui uns dias, quando o jogo fizesse 1 ano de lançamento, coisa da Blizz mesmo.

Mas as manutenções programadas da Blizzard são sempre nas terças-feiras, então acho meio difícil eles lançarem exatamente no aniversário de lançamento.
 
Tava tendo quase certeza que o patch só ia sair daqui uns dias, quando o jogo fizesse 1 ano de lançamento, coisa da Blizz mesmo.

Agora poderemos jogar juntos de Archon kk
@Topic: Tb pensei q sairia só semana q vem =)
 
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