STALKER GAMMA v0.9 Patchnotes:
/=============== New Addons Added ===============\
| ACE52 Rifle Replacer - Firebreath <
https://www.moddb.com/mods/stalker-anomaly/addons/ace52-source-file>
| Grass Tweaks - Aydin <
https://www.moddb.com/mods/stalker-anomaly/addons/aydins-grass-tweaks-30>
| Atmospherics Shaders Weathers and Reshade - Hippobot <
https://www.moddb.com/mods/stalker-anomaly/addons/hippos-shaders-and-atmospherics>
| Configurable Balanced Mutants - izperehoda <
https://www.moddb.com/mods/stalker-anomaly/addons/dltx-izperehodas-configurable-balanced-mutants>
| Ithaca M37 Shotgun - Blackgrowl <
https://www.moddb.com/mods/stalker-anomaly/addons/sassy-ithaca-m37>
| PDA Taskboard - iTheon <
https://www.moddb.com/mods/stalker-anomaly/addons/itheons-pda-taskboard>
| Autolooter - iTheon <
https://www.moddb.com/mods/stalker-anomaly/addons/itheons-auto-looter-v014>
| Descriptive Stash Coordinates - Aoldri <
https://www.moddb.com/mods/stalker-anomaly/addons/descriptive-stash-coordinates>
| Custom Companions Squad Size - CatspawMods <
https://www.moddb.com/mods/stalker-anomaly/addons/custom-companion-squad-size>
| Safer Hip Model Replacer - gyiafdsgyil <
https://www.moddb.com/mods/stalker-anomaly/addons/safer-hip>
| Pseudodogs and Psydogs Remodel and Retexture - KynesPeace <
https://www.moddb.com/mods/stalker-anomaly/addons/alternative-pseudodogs-and-psydogs>
| Blind Dogs Remodel and Retexture - KynesPeace <
https://www.moddb.com/mods/stalker-anomaly/addons/alternative-blind-dogs>
| Blood pool with trails and steps - xcvb <
https://www.moddb.com/mods/stalker-anomaly/addons/blood-pools-with-trails-and-steps>
| Immersive Skinning - Utjan <
https://www.moddb.com/mods/stalker-anomaly/addons/immersive-skinning>
| Minimalist companion UI - Kageeskl <
https://www.moddb.com/mods/stalker-anomaly/addons/minimalist-companion-ui>
| Dark Signal UI Audio - Shrike <
https://www.moddb.com/mods/stalker-anomaly/addons/dark-signal-ui-sounds>
| Dark Signal Weather and Ambiance Audio - Shrike <
https://www.moddb.com/mods/stalker-anomaly/addons/dark-signal-audioscape-weather-and-ambiance>
| Dux Characters Kit Voices Pack - Demonized <
https://www.moddb.com/mods/stalker-anomaly/addons/duxs-innumerable-character-kit-voices-pack>
| Modular Compass Minimap - lifestorock <
https://www.moddb.com/mods/stalker-anomaly/addons/modular-compass-minimap-extension>
| GAMMA French Patch - XDomWeedX <
https://www.moddb.com/mods/stalker-anomaly/addons/stalker-gamma-patch-francais-patch-fr>
| Tactical Fonts for Anomaly - CryoManne <
https://www.moddb.com/mods/stalker-...nomaly-recreated-from-tactical-shooters-farts>
| NPC Stop Looting Dead Bodies - DTTheGunslinger <
https://www.moddb.com/mods/stalker-anomaly/addons/npc-stops-dropping-and-looting-v101>
| Mags redux now uses the github version
| Optional "Meatchunk's Prefetcher for GAMMA" that should reduce the stutter by prefetching most models in the RAM on first loading. Increases first loading time and RAM consumption (12Gb of free RAM needed).
| New exes thanks to Demonized that introduce working first person death among other things.
\================================================/
/==================== Graphics ==================\
|- Hippo's Atmospherics are now used by default to manage weathers.
|- Aydin's Grass Tweaks are now used by default to manage grass and trees textures. Right clicking and installing Aydin's Grass Tweaks allows to change nature seasons easily.
|- Hopefully generally improved performances without loosing graphics fidelity with new default graphics settings and shaders improvements thanks to Tab and Jaku.
\================================================/
/====================== Audio ===================\
|- New audio elements for weather, environments and UI thanks to Shrike.
|- New audio tracks selection for south night maps.
|- New map specific tracks thanks to SanctusSynth.
\================================================/
/==================== ALife ==================\
|- Rebalanced mutants spawning in most maps, with a very low chance of high end mutant spawns in the south, and lower chances of weak mutants spawns in the north.
|- Increased Alife distance by default to have a more lively zone and less stutters.
|- New "If you stutter tick this" ALife parameters that should prevent most busy hands (still needs extensive testing...).
|- Sin, Monolith and ISG are not able to randomly spawn in South maps.
|- Switched Offline Alife simulation to Full. This should allow NPCs to actually travel more between points and thus make things more random in the Zone.
\================================================/
/============ New gameplay mechanics ============\
|
|________ Dynamic Loot Remake
|- Exploration is now rewarded by random useful items spawning almost everywhere, on every table, chair, broken car, crates etc. Taking items from one spot will fill another empty spot somewhere in the world.
|- Expanded free loots in almost all maps with about 4500 new spots (independent from the just released BarryBogs' addon): Agroprom, Yantar, Wild Territory, Army Warehouses, Truck Cemetary, Dark Valley, Darkscape, Limansk, Cordon, Swamps, Jupiter, Zaton, Dead City, Garbage.
|- Increased free loot items diversity and balance: added gunparts, base medications, base junk items to generate crafting parts, ammo crafting parts, plates upgrading parts...
|- Reduced free loot item spawns in labs. South maps have more loot than north maps in order to better kick start your journey in the Zone.
|
|________ Meds Crafting 2.0
|- Rebalanced completely meds crafting following this mindmap: <
https://www.figma.com/file/hhxcDPiBWMvK0oYJ3nbUFR/Healing-craft-map?node-id=0:1&t=6w7IZUplsjZRjtno-0>.
|- The goal is to make most meds upgradable to better versions, for instance medkits can be linearly upgraded, or transformed to stimpacks. All crafting recipes are advantageous compared to buying the meds.
|- Remade the medics stocks according to the new crafting needs. Tier 1 medics stock (before the medkit quest is done) is less complete than before. Giving Drug Kits is thus of importance to be able to buy enough meds.
|
|________ Better Mutants Pels
|- Mutant pelts give better resistances, are more rare, more expensive, and spawn with a more random condition.
|
|________ Unique Belt Items
|- Belt items cannot be duplicated anymore in the belt slots (2 full empty for instance).
|- To compensate for this, ballistic plates BR class is improved (+1 > +3 > +4 > +6) and they are easier to upgrade.
|
|________ Better NPCs Reactions
|- NPCs fasters reactions: Increased Stalkers speed and "stunned" animation speed. But slightly increased stun animation likeliness to happen. This makes fights more interesting and full auto more appealing than before compared to the sniper headshot meta.
|
|________ Radiations grace time
|- When enterring radiations spots or water, you are immune to rads for about half a second. Yhis makes navigating heavily irradiated areas easier, and kind of simulates radioactive dust etc taking time to actually enter your armor / air cycling system.
|
|________ Recipes are needed to progress
|- Specific recipes are locked behind a paywall at mechanics or ecologists.
|- These recipes are mandatory to craft optional items such as NVGs, better artefacts, backpacks, ballistic plates, etc.
|- Exo repair kits cannot be bought anymore, and need to be crafted using an expensive recipe.
|- Exos and exo helmets are however easier to drop on enemies.
|
|________ New Rostok Arena
|- Rostok Arena now uses cooler guns and different loadouts for the player.
|
|________ Resident Evil-like Crows
|- Crows are known to like shiny useful things: they can drop useful stuff like ammo AP heads now.
|
|________ iTheon's Taskboard
|- In your PDA you can easily access all tasks from nearby stalkers by checking the "Taskboard" panel.
|
|________ iTheon's Autoloot
|- You can press left alt button while in the looting window to auto-loot enemies. This will get good parts automatically, break down junk items to parts, etc. Configurable in MCM.
|
|________ New NPCs Looting Logic thanks to Strelok, DTTheGunslinger and Demonized
|- You can only loot the enemies you killed.
|- NPCs cannot loot enemies you killed.
|- Trying to loot someone you didn't kill will display messages of the actual killer telling you to backoff. If you try your luck too much, you'll be attacked.
|- NPCs won't loot dead bodies anymore. This improves performances, as well as stops the "loot pinhatas" syndrome of certain NPCs. This thus contributes to make rare guns actually rare.
\================================================/
/============= Starting Loadouts ================\
|- SKS start in easy only.
|- WP faction can start with Mosin. Mosin damage got reduced and cannot use AP rounds anymore. Its scope position and aiming got fixed as well.
|- Increased Mosin and K98 start cost.
|- ISG "secret agent" new starting loadouts
)
|- Sin start with the Knot / Lucifer artefact and can start with the Chimera Hunter.
|- Monolith can start with VSS Vintorez.
\================================================/
/================== Trading =====================\
|- Reduced amount of 7.62x39 at traders
|- 7.62x54 FMJ at WP trader lv1 + few WP/NATO scopes in NATO/WP traders.
|- Only 30 7.92 and 7.62x54r FMJ rounds at traders.
|- No ak5c kit for sale anymore
|- No mauser kit for sale anymore
|- Sin trader now scales with Sin goodwill
|- Butcher fixes
\================================================/
/=============== Guns and Ammo ==================\
|- Reworked the 5.56 guns availability to clean the useless variants and thus changed all NATO factions NPCs profiles.
|- New ACE52 gun by Firebreath.
|- New Ithaca M37 Shotgun thanks to Blackgrowl. Slightly rebalanced the M37 Trenchgun to be a desirable pump action shotgun using historic kit.
|- Easier and more balanced ammo crafting.
|- Slightly increased Ash12 power
|- Increased 12.7x55 air resistance (slower ammo)
|- 7.62x54r FMJ and 7.92 FMJ price and perf matching
|- 23x75 and other BAS rounds values fix. 23x75 is now a really strong caliber.
|- removed weird shooting animations from vintorez m1 m2 and ak74pmc
|- More BAS weapons anm shot fixes
|- Mosin new PU scope position
|- Slight PU and ZF4 zoom boost
|- L85 Tac recoil increased
|- Increased 7.62x51 guns recoil
|- Detachable ZF4 from K98
|- Reduced sr25 recoil
|- RAPTR basic run animation
|- MP5 Fraser reduced recoil
|- .45 MP5 findable on NPCs
|- Reduced groza 5.45 recoil
|- M37 Ithaca rebalance
|- M153 M1 compatibility patch for Ithaca M37
|- Slightly increased dispersion of 20x70
|- slightly decreased 12x70 dispersion
\================================================/
/================== Stashes ====================\
|- BAS ammo, less ammo, ammo tiers rebalance
|- BAS rifles tier in stashes revamp
|- dead stalker stashes have more chance to be map tied
\================================================/
/================== Mutants ====================\
|- Fixed mutants population spawn factor (below 0.45, almost no mutants spawn).
|- Less rare burer brain.
|- More expensive chimera heart.
|- Slightly more tanky fracture in the body (same headshot damages)
|- Snorks are less tanky
|- Using izperehoda Configurable Balanced Mutants:
| Cat agility buff
| Chimera agility buff
| Lurker agility buff
| Lurker health buff
| Lurker more loot
| Pseudodog attack nerf
| Pseudodog no autoaim
| Psy-dog clone cooldown nerf
| Snork attack on move nerf
| Snork jump hit range nerf
| Zombie speed buff
\================================================/
/================== Balancing ===================\
|- Aslan Lottery rebalance: it only accepts 20 patches now and it gives less artefacts, but more useful supplies like ammo, ammocrafting parts, meds, etc.
|- Water radiations are the same everywhere, and a bit lower in Marsh
|- GD5 grenades are more rare on NPCs now
|- Few NATO guns for Renegades
|- ecolog merc profiles fixes
|- ithaca M37 NPC profiles
|- Rebalanced armor repairing items: Tarpaulin is now extra good to repair armors and helmets.
|- Stalkers are all a little more tanky depending on the difficulty (biggest changes are for the Hard and hidden Master difficulty).
|- Changed Clear Sky storyline tasks rewards and made the Machine Yard military weaker. Also, the Clear Sky squad now run to the objectives instead of walking half a day.
|- Artefacts Melter is *much* easier to charge by melting artefacts now.
|- Reduced ammo surface penetration to avoid infuriating deaths.
|- AEK is more rare.
|- Disabled items consumption DOF by default.
\================================================/
/==================== Fixes =====================\
|- Proper actor damages from and to mutants and anomalies (no multihits) thanks to Momopate!
|- Artefacts do not add radations when they are stored in the workbench while accessing the crafting menu (safe artefact crafting in your hideout) thanks to Flueno.
|- FreeZoom fixes that should hopefully be fully stable now.
|- Strength lvlup exploit fi x
|- New ACH7ex icon that displays the gasmask correctly
|- scientific_outfit BR Class Fix
|- icon override fix thanks to fignuts and RavenAscendant
|- helm respirator old name fix in stash tier thanks to Harald
|- MP153 Carab last shot sound fix thanks to Harald
|- MP153 Carab uses army rifle repair kit as it should.
|- North Psyfields Script cleanup + Optimization
|- Spectre DR texture fix
|- PN23 scope texture fix
|- iTheon's armor parts condition color fixes
|- crash save off by default to be able to reveal the real crash issues
|- No more BHS prompts about damaged limbs
|- removed psy damage handling by actor damage balancer
|- Mags Redux "ammo box spawn" fix
|- Harald's fix for consummables protection values display
|- XCVB Detailed Description addon fix
|- Magazines Reload generate ammo box fix
|- Better Predator and Traveler suits hands and legs models.
\================================================/