[TÓPICO OFICIAL] Star Wars Battlefront

Eu fui no Hype Train e me arrependi amargamente. Não cancelei a compra pois pensava em futuras atualização que deixariam mas parecido com as versões anteriores...E para piorar já estão falando que vai se tornar uma franquia anual...Pensei que depois da cagada monstruosa que fizeram com o Command&Conquer eles tinham aprendido algo...
 
Mesmo com a choradeira por salas resolvi comprar paguei R$ 60,00 na versão básica achei o preço justo, um bom desconto quando comparado ao preço de lançamento, estou fazendo download enquanto posto aqui no fórum, espero me divertir, gostei de videos capturados do jogo, e espero não me arrempender
 
Mesmo com a choradeira por salas resolvi comprar paguei R$ 60,00 na versão básica achei o preço justo, um bom desconto quando comparado ao preço de lançamento, estou fazendo download enquanto posto aqui no fórum, espero me divertir, gostei de videos capturados do jogo, e espero não me arrempender

Escolha os servers do Oeste americano, EUA, pois aqui comigo, não dá lag, acha servers de todos os modos rapidinho.
Mas eu tenho Net 30 mega ao menos.
Eu paguei 60 e tantos, na versão De Luxe. Mas foi uma promo que saiu já há algum tempo...o_O

O duro é jogar oniline com o Luke e o Darth Vader, pois naquele modo, que não me lembro o nome, os caras sempre escolhem primeiro do que eu o personagem, daí sobre só o cara do mau de branco, o velho com raios na mão e o voador com lança chamas, rss...:p
 
Escolha os servers do Oeste americano, EUA, pois aqui comigo, não dá lag, acha servers de todos os modos rapidinho.
Mas eu tenho Net 30 mega ao menos.
Eu paguei 60 e tantos, na versão De Luxe. Mas foi uma promo que saiu já há algum tempo...o_O

O duro é jogar oniline com o Luke e o Darth Vader, pois naquele modo, que não me lembro o nome, os caras sempre escolhem primeiro do que eu o personagem, daí sobre só o cara do mau de branco, o velho com raios na mão e o voador com lança chamas, rss...:p

Muito obrigado pelas dicas, joguei pouco mas por enquanto pelo menos tudo que tenho de reclamar é do fato que eu pertenço ao lado noob da força ou seja reclamar de mim mesmo mas é só praticar um pouco que pego as mecânicas do jogo sem dificuldades de achar salas e sem lag segui a tua orientação sobre os serves do Oeste americano, gostei dos gráficos, cara a ambientação no universo Stars Wars está muito boa, sou fá da série do cinema, mais uma vez valeu e bom jogo pra você
 
Pessoal, gostaria de aproveitar a promoção e pegar o jogo. Joguei o Beta e gostei, mas como o preço na época estava muito alto decidi esperar por uma promoção.

Gostaria de saber do pessoal que tem jogado ultimamente se o jogo é bom e se tem muitas pessoas jogando. Não sei por quais motivos, mas parece que o jogo não vingou muito bem.

Estou baixando a avaliação na Origin para ver como está, mas gostaria de saber mais da opinião do pessoal que está jogando constantemente.
 
 


Hoje em dia, as empresas estão mais gananciosas, essa EA nem me fale...
Ela simplesmente, lança um mapa, e cobra por ele caro, se vc for somar todos os mapas que comprou, dá mais do que um jogo de alguns anos atrás. Estão cada vez mais mesquinhos....o_O
 
Novos contratos
Novas cartas/armas
Novos mapas

Screens....

starwarsbattlefront_2016_06_22_23_10_29_699.jpg

starwarsbattlefront_2016_06_22_23_10_43_395.jpg


starwarsbattlefront_2016_06_22_22_52_32_834.jpg

starwarsbattlefront_2016_06_22_22_52_01_137.jpg


starwarsbattlefront_2016_06_22_22_44_23_238.jpg

starwarsbattlefront_2016_06_22_23_18_04_983.jpg

starwarsbattlefront_2016_06_22_23_12_02_672.jpg

starwarsbattlefront_2016_06_22_23_03_11_946.jpg

starwarsbattlefront_2016_06_22_22_57_49_033.jpg

starwarsbattlefront_2016_06_22_22_54_33_366.jpg

starwarsbattlefront_2016_06_22_22_59_21_943.jpg

starwarsbattlefront_2016_06_22_22_53_05_018.jpg

starwarsbattlefront_2016_06_22_22_52_49_595.jpg

starwarsbattlefront_2016_06_22_22_52_54_165.jpg

starwarsbattlefront_2016_06_22_22_52_42_570.jpg

starwarsbattlefront_2016_06_22_22_46_36_991.jpg

starwarsbattlefront_2016_06_22_22_44_23_238.jpg~original

starwarsbattlefront_2016_06_22_22_44_44_745.jpg

starwarsbattlefront_2016_06_22_22_47_19_321.jpg
 
menu off line escondido?!

 
Notes do update, mudanças pro jogo base e DLC.

New content for all players:
  • Ranks: Increased rank cap from 60 to 70.
  • Appearance: A new unlock for the Rebels, the Bespin wing guard.
  • Appearance: A new unlock for the Empire, the Shock Trooper
  • Palpatine: The honor guard have been updated and replaced with Royal Guards.
  • Leia: The honor guard have been updated and replaced with Alderaan Guards.
General:

  • Idle kick: Added harsher rules for kicking idle players. Players must now spawn in within 3 minutes or be kicked from the server.
  • Partner: Staying close to your partner will provide you with reduced cooldowns for all your Star Cards. This is illustrated via an icon above the in-game soldier. An exclamation mark means that you are too far away, a check mark means you are within distance, and a cross means your partner is dead.
  • Partner: Enemies that kill your partner will have a red outline for a brief period.
  • Partner: The game will now always try to auto assign you a new partner whenever you do not have one in-game. There are also in-game notifications to inform you that you’ve lost a partner and if a new partner has been found.
  • Partner: If you are not able to spawn on your partner there are now written explanations as to why. They are: Partner is in danger, Partner is out of bounds, Partner is inside a vehicle, or Partner is dead.
  • Partner: The distance to enemies that prevent spawning on partner has been reduced from 20m to 2m.
  • Private Matches: Bespin and Outer Rim maps and game mode have been added to private matches. Limited to owners of Bespin and Outer Rim DLC and Star Wars Battlefront Season pass.
  • Private Matches: Players are now able to select multiple maps and create a custom map rotation.
  • Private Matches: Team switching functionality has been added and is an option that can be toggled by the host.
  • Private matches: Team balance functionality has been added and is an option that can be toggled by the host.
  • Immortality: The immortality issue that could occur when spawning in to vehicles has been resolved. The time to spawn in to a vehicle has been reduced and players are no longer protected by immortality during this time period.
  • Social Hub: Resolved the issue related to players getting disconnected when navigating to a friend's profile in the social Hub.
  • Rebel Vehicles: Added a modifier to X-Wing, A-Wing, and Millennium Falcon weapon energy when the shield is active. While active, weapons deal 25% less damage than what they do when the shields are not active.
  • Team Scramble: Added functionality for scrambling teams at map change.
  • Team Balance: Fixed various bugs that resulted in that team balance not functioning correctly on small game modes.
  • General: Various minor UI issues.
  • General: Resolved various spectator issues.
  • General: Updated various error messages used in game.
  • General: Updated the localization to resolve various text bugs.
UI:

  • Enemy Highlights: Enemies will be highlighted if they are inside the player's crosshair for more than 1 second. The highlight will be removed after the crosshair isn't on the enemy for 1 second.
  • Traits: Whenever an enemy has reached the third level with a trait card, it will now be visible above his health bar.
  • Frontend: A Cloud Car has been added in the rotation of FrontEnd objects.
  • Text chat (PC): Has been added to various places in the game, such as loading screens, lobby and End-of-Round.
  • Grenades: Resolved a bug in which there would be two grenade indicators overlapping when throwing a grenade.
  • Text chat (PC): Numpad Enter is no longer used to open the chat. Only regular Enter works.
  • Idle kick: Improvements to the system have been added and there’s now a countdown timer to illustrate when you will get kicked from the round.
  • Idle kick: The system will now observe if players are idle in the deployment screen.
  • Deploy screen: Spawn on Partner and regular Spawn have switched places in the deployment screen.
  • Event log: Callouts have been added when a Hero suicides or leaves the game.
  • End-of-Round: The summary page has been updated and now displays a few key stats from the concluded round.
  • End-of-Round: Added a "Skip" button in the end-of-round flow, once the next level has loaded.
  • Kill Card: Resolved a bug in which the trait card would occasionally be blank for some players.
  • Hutt Contracts: Resolved the bug that caused completed Hutt Contracts to stay in the end-of-round screen.
  • Hutt Contracts: Resolved a bug in which the Hutt Contract screen would still be present in the rest of the menu.
  • Match Making: Resolved a bug which caused the status to be displayed as "Expanding search to 0% full games." The matchmaking systems as not affected by this bug as it was purely a visual issue.
  • Community: Added a unique identifier for all developers in-game.
Weapons & Star Cards

  • Charges: Players will be able to deactivate charges by holding down the Y/Triangle button on console and 2 on PC. Once this is done the effect will be removed and the charge will instantly enter a cool down state.
  • Scan Pulse: This card now continuously sends out pulses at set 2 second intervals. When someone is pulsed, they will remain visible for 0.5 seconds.
  • Bowcaster: The fire pattern has been altered. The following pattern will be used when charging the weapon:
    - Center projectile
    - Left & Right projectiles
    - Top & Bottom projectiles
  • Pulse Cannon: A laser glint has been added so players that are being targeted by the pulse cannon will be able to see a green laser on their screen thus revealing the location of the attacker.
  • Explosive Shot: The charge now will cause double the heat buildup on any weapon when being used. To balance this the time the charge is active has been increased for both normal (5 to 7s) and upgraded (7 to 10) cards.
  • Berserker (Trait): The berserker effect will trigger on 78% HP or less
  • Berserker (Trait): A vignette has been added to inform the player that the berserker effect is active.
  • Berserker (Trait): The armor multiplier has been increased while the berserker effect is active.
  • Blaster Cannon: A self-destruct timer has been added and will trigger 45 seconds after the blaster cannon has been used at least once. If the blaster cannon never was used, it will self-destruct after 15 seconds.
  • DLT-19: Raised initial damage from 15 to 17.
  • Ion Disruptor: Increased the explosive radius of the disruptor projectile. Inner explosion from 1 to 2.5m and outer explosion from 2.5 to 7m.
Heroes:

  • Heroes: Reduced damage to heroes from Pulse Cannon from 150% to 80%.
  • Palpatine: Increased lighting sustainability from 4 to 7 seconds.
  • Palpatine: Decreased lighting recharge time from 4 to 2 seconds.
  • Palpatine: Increased lightning damage from 20 to 22.
  • Boba Fett: Modified the behavior of the flamethrower to be more responsive.
  • Boba Fett: Increased Boba Fett's flamethrower active time from 2.5 to 4.5 seconds.
  • Boba Fett: Reduced time for jetpack regeneration from 2 to 1.6 seconds.
  • Boba Fett: Lock-on distance for wrist launcher added for up to 25m.
  • Boba Fett: Increased wrist launcher rocket blast radius from 3 to 4m.
  • Bacta Bomb: Updated some hero abilities to be more effective against players that are currently under the effect of the Bacta Bomb.
  • Heroes: The health pick-up icon has been updated with a new visual look.
  • Leia & Palpatine: Resolved an issue in which the honor guards could spawn on both Leia and Palpatine when they were out of the combat area.
Game Modes:

  • UI: Game mode HUD is visible when observing the scoreboard.
  • Pre-round: Combined the in-game lobby and the pre-round timer to be the same. Now the game mode will instantly start as soon as you can join from the in-game lobby.
  • Droid Run: The game mode will no longer end if all three droids are held for 20 seconds. Instead once all three are held by a single team, that team will be gaining points. If the point total for either team reaches 100%, that team will win. If no team reaches 100% before time runs out, the team that has held all three droids for the longest time will be the winner.
  • Droid Run: Decreased the time for capturing a droid from 20 seconds to 10 seconds.
  • Droid Run (audio): Tension music has been added and will trigger whenever a team is close to win.
  • Walker Assault: Improved the system which handles uplink activation and deactivation so that the player can’t interact with them once the Y-wings are about to spawn in.
  • Fighter Squadron: Increased the score limit from 200 to 400.
  • Blast: Resolved an issue in which the round would end in draw when the score was 100/99.
  • Turning point: Resolved a bug in which the wining team could switch from empire to rebels if there were rebels present on the final control point exactly when the match ended.
  • Heroes Vs Villains: Changed the starting times. First round starts after 60 seconds, all rounds after will start after a 20 second delay.
  • Extraction: Improved the button call out on the Shield & Shipment controls. Before they could appear visible when they weren’t usable.
  • Heroes vs Villains: Fixed issue where players would fail to become hero if more than one player was forced into a hero slot when between rounds timer reached 0.
  • Hero Hunt: Decreased time between hero being defeated and new hero being appointed.
  • Hero health pickups: Increased the health bonus given from 20 to 50
Stats & Progression:

  • Diorama: Dengar, Lando Calrissian, and the Cloud Car have been added to the Diorama.
  • End-of-Round Summary: Several key gameplay stats have been added to the end of round screen.
  • Scoring: Resolved a bug which caused the player getting 400 points or more for healing an Honor guard with the Bacta Bomb.
  • Scoring: Removed the event for kill assist & critical kill assist and replaced it with a regular kill. If you deal more than 25 damage to an enemy, you will automatically get a kill.
  • Scoring: Updated the score log and how certain scoring events are presented. Kills will now only state which weapon was used to kill a target as well the name of the target.
  • Scoring: Resolved the issue in which vehicle damage scoring event would clutter the score log when dealing a lot of damage within a very short time-span. Now you will see points accumulate, but the score log will not display any text when dealing damage.
  • Scoring: Explosive bonus and kill streak have been hidden in the score log. Players will keep getting extra points for performing more than 4 kills within a life, but there will be no text in the score log. The amount of Explosive bonus events will be presented in the summary screen after a round has concluded.
 
Notes do update, mudanças pro jogo base e DLC.

New content for all players:
  • Ranks: Increased rank cap from 60 to 70.
  • Appearance: A new unlock for the Rebels, the Bespin wing guard.
  • Appearance: A new unlock for the Empire, the Shock Trooper
  • Palpatine: The honor guard have been updated and replaced with Royal Guards.
  • Leia: The honor guard have been updated and replaced with Alderaan Guards.
General:

  • Idle kick: Added harsher rules for kicking idle players. Players must now spawn in within 3 minutes or be kicked from the server.
  • Partner: Staying close to your partner will provide you with reduced cooldowns for all your Star Cards. This is illustrated via an icon above the in-game soldier. An exclamation mark means that you are too far away, a check mark means you are within distance, and a cross means your partner is dead.
  • Partner: Enemies that kill your partner will have a red outline for a brief period.
  • Partner: The game will now always try to auto assign you a new partner whenever you do not have one in-game. There are also in-game notifications to inform you that you’ve lost a partner and if a new partner has been found.
  • Partner: If you are not able to spawn on your partner there are now written explanations as to why. They are: Partner is in danger, Partner is out of bounds, Partner is inside a vehicle, or Partner is dead.
  • Partner: The distance to enemies that prevent spawning on partner has been reduced from 20m to 2m.
  • Private Matches: Bespin and Outer Rim maps and game mode have been added to private matches. Limited to owners of Bespin and Outer Rim DLC and Star Wars Battlefront Season pass.
  • Private Matches: Players are now able to select multiple maps and create a custom map rotation.
  • Private Matches: Team switching functionality has been added and is an option that can be toggled by the host.
  • Private matches: Team balance functionality has been added and is an option that can be toggled by the host.
  • Immortality: The immortality issue that could occur when spawning in to vehicles has been resolved. The time to spawn in to a vehicle has been reduced and players are no longer protected by immortality during this time period.
  • Social Hub: Resolved the issue related to players getting disconnected when navigating to a friend's profile in the social Hub.
  • Rebel Vehicles: Added a modifier to X-Wing, A-Wing, and Millennium Falcon weapon energy when the shield is active. While active, weapons deal 25% less damage than what they do when the shields are not active.
  • Team Scramble: Added functionality for scrambling teams at map change.
  • Team Balance: Fixed various bugs that resulted in that team balance not functioning correctly on small game modes.
  • General: Various minor UI issues.
  • General: Resolved various spectator issues.
  • General: Updated various error messages used in game.
  • General: Updated the localization to resolve various text bugs.
UI:

  • Enemy Highlights: Enemies will be highlighted if they are inside the player's crosshair for more than 1 second. The highlight will be removed after the crosshair isn't on the enemy for 1 second.
  • Traits: Whenever an enemy has reached the third level with a trait card, it will now be visible above his health bar.
  • Frontend: A Cloud Car has been added in the rotation of FrontEnd objects.
  • Text chat (PC): Has been added to various places in the game, such as loading screens, lobby and End-of-Round.
  • Grenades: Resolved a bug in which there would be two grenade indicators overlapping when throwing a grenade.
  • Text chat (PC): Numpad Enter is no longer used to open the chat. Only regular Enter works.
  • Idle kick: Improvements to the system have been added and there’s now a countdown timer to illustrate when you will get kicked from the round.
  • Idle kick: The system will now observe if players are idle in the deployment screen.
  • Deploy screen: Spawn on Partner and regular Spawn have switched places in the deployment screen.
  • Event log: Callouts have been added when a Hero suicides or leaves the game.
  • End-of-Round: The summary page has been updated and now displays a few key stats from the concluded round.
  • End-of-Round: Added a "Skip" button in the end-of-round flow, once the next level has loaded.
  • Kill Card: Resolved a bug in which the trait card would occasionally be blank for some players.
  • Hutt Contracts: Resolved the bug that caused completed Hutt Contracts to stay in the end-of-round screen.
  • Hutt Contracts: Resolved a bug in which the Hutt Contract screen would still be present in the rest of the menu.
  • Match Making: Resolved a bug which caused the status to be displayed as "Expanding search to 0% full games." The matchmaking systems as not affected by this bug as it was purely a visual issue.
  • Community: Added a unique identifier for all developers in-game.
Weapons & Star Cards

  • Charges: Players will be able to deactivate charges by holding down the Y/Triangle button on console and 2 on PC. Once this is done the effect will be removed and the charge will instantly enter a cool down state.
  • Scan Pulse: This card now continuously sends out pulses at set 2 second intervals. When someone is pulsed, they will remain visible for 0.5 seconds.
  • Bowcaster: The fire pattern has been altered. The following pattern will be used when charging the weapon:
    - Center projectile
    - Left & Right projectiles
    - Top & Bottom projectiles
  • Pulse Cannon: A laser glint has been added so players that are being targeted by the pulse cannon will be able to see a green laser on their screen thus revealing the location of the attacker.
  • Explosive Shot: The charge now will cause double the heat buildup on any weapon when being used. To balance this the time the charge is active has been increased for both normal (5 to 7s) and upgraded (7 to 10) cards.
  • Berserker (Trait): The berserker effect will trigger on 78% HP or less
  • Berserker (Trait): A vignette has been added to inform the player that the berserker effect is active.
  • Berserker (Trait): The armor multiplier has been increased while the berserker effect is active.
  • Blaster Cannon: A self-destruct timer has been added and will trigger 45 seconds after the blaster cannon has been used at least once. If the blaster cannon never was used, it will self-destruct after 15 seconds.
  • DLT-19: Raised initial damage from 15 to 17.
  • Ion Disruptor: Increased the explosive radius of the disruptor projectile. Inner explosion from 1 to 2.5m and outer explosion from 2.5 to 7m.
Heroes:

  • Heroes: Reduced damage to heroes from Pulse Cannon from 150% to 80%.
  • Palpatine: Increased lighting sustainability from 4 to 7 seconds.
  • Palpatine: Decreased lighting recharge time from 4 to 2 seconds.
  • Palpatine: Increased lightning damage from 20 to 22.
  • Boba Fett: Modified the behavior of the flamethrower to be more responsive.
  • Boba Fett: Increased Boba Fett's flamethrower active time from 2.5 to 4.5 seconds.
  • Boba Fett: Reduced time for jetpack regeneration from 2 to 1.6 seconds.
  • Boba Fett: Lock-on distance for wrist launcher added for up to 25m.
  • Boba Fett: Increased wrist launcher rocket blast radius from 3 to 4m.
  • Bacta Bomb: Updated some hero abilities to be more effective against players that are currently under the effect of the Bacta Bomb.
  • Heroes: The health pick-up icon has been updated with a new visual look.
  • Leia & Palpatine: Resolved an issue in which the honor guards could spawn on both Leia and Palpatine when they were out of the combat area.
Game Modes:

  • UI: Game mode HUD is visible when observing the scoreboard.
  • Pre-round: Combined the in-game lobby and the pre-round timer to be the same. Now the game mode will instantly start as soon as you can join from the in-game lobby.
  • Droid Run: The game mode will no longer end if all three droids are held for 20 seconds. Instead once all three are held by a single team, that team will be gaining points. If the point total for either team reaches 100%, that team will win. If no team reaches 100% before time runs out, the team that has held all three droids for the longest time will be the winner.
  • Droid Run: Decreased the time for capturing a droid from 20 seconds to 10 seconds.
  • Droid Run (audio): Tension music has been added and will trigger whenever a team is close to win.
  • Walker Assault: Improved the system which handles uplink activation and deactivation so that the player can’t interact with them once the Y-wings are about to spawn in.
  • Fighter Squadron: Increased the score limit from 200 to 400.
  • Blast: Resolved an issue in which the round would end in draw when the score was 100/99.
  • Turning point: Resolved a bug in which the wining team could switch from empire to rebels if there were rebels present on the final control point exactly when the match ended.
  • Heroes Vs Villains: Changed the starting times. First round starts after 60 seconds, all rounds after will start after a 20 second delay.
  • Extraction: Improved the button call out on the Shield & Shipment controls. Before they could appear visible when they weren’t usable.
  • Heroes vs Villains: Fixed issue where players would fail to become hero if more than one player was forced into a hero slot when between rounds timer reached 0.
  • Hero Hunt: Decreased time between hero being defeated and new hero being appointed.
  • Hero health pickups: Increased the health bonus given from 20 to 50
Stats & Progression:

  • Diorama: Dengar, Lando Calrissian, and the Cloud Car have been added to the Diorama.
  • End-of-Round Summary: Several key gameplay stats have been added to the end of round screen.
  • Scoring: Resolved a bug which caused the player getting 400 points or more for healing an Honor guard with the Bacta Bomb.
  • Scoring: Removed the event for kill assist & critical kill assist and replaced it with a regular kill. If you deal more than 25 damage to an enemy, you will automatically get a kill.
  • Scoring: Updated the score log and how certain scoring events are presented. Kills will now only state which weapon was used to kill a target as well the name of the target.
  • Scoring: Resolved the issue in which vehicle damage scoring event would clutter the score log when dealing a lot of damage within a very short time-span. Now you will see points accumulate, but the score log will not display any text when dealing damage.
  • Scoring: Explosive bonus and kill streak have been hidden in the score log. Players will keep getting extra points for performing more than 4 kills within a life, but there will be no text in the score log. The amount of Explosive bonus events will be presented in the summary screen after a round has concluded.

Legal!
Mas agora emendei uma 3ª marcha no mass effect.
Qdo terminar volto a jogar! :p
 
http://starwars.ea.com/starwars/battlefront/news/whats-next-for-star-wars-battlefront-this-summer

"To get right to the point, we’ve been listening to your feedback and your desire for more offline modes. Today we’re excited to officially announce a new mode, Skirmish, for all Star Wars Battlefront players.

The new mode will be available starting July 21 and offers players the option to play offline against bots in a solo mission or with a friend using co-op split screen. (Console only) Skirmish can be played on a difficulty level of your choosing and across two modes, Walker Assault and Fighter Squadron. With multiple locations that span the galaxy, from the frozen planet of Hoth to the lava encrusted planet of Sullust, we hope Skirmish brings players a new way to enjoy Star Wars Battlefront."

E nova DLC no espaço para setembro

 
Alguém sabe como posso mudar o idioma do jogo para ingles? Menus e áudios
 
http://starwars.ea.com/starwars/battlefront/news/whats-next-for-star-wars-battlefront-this-summer

"To get right to the point, we’ve been listening to your feedback and your desire for more offline modes. Today we’re excited to officially announce a new mode, Skirmish, for all Star Wars Battlefront players.

The new mode will be available starting July 21 and offers players the option to play offline against bots in a solo mission or with a friend using co-op split screen. (Console only) Skirmish can be played on a difficulty level of your choosing and across two modes, Walker Assault and Fighter Squadron. With multiple locations that span the galaxy, from the frozen planet of Hoth to the lava encrusted planet of Sullust, we hope Skirmish brings players a new way to enjoy Star Wars Battlefront."

E nova DLC no espaço para setembro



Curti a CG, mas quero ver isso da estrela da morte ingame! :)
 
Tá muito daora esse jogo, pena que parei de jogar pela falta de servidores no BR e pessoal jogando somente o mesmo mapa/modo.
 
Tá muito daora esse jogo, pena que parei de jogar pela falta de servidores no BR e pessoal jogando somente o mesmo mapa/modo.

Vc tem que mudar para servidores americanos, esqueça o Huezil, Brasil.
 
http://starwars.ea.com/starwars/battlefront/news/whats-next-for-star-wars-battlefront-this-summer

"To get right to the point, we’ve been listening to your feedback and your desire for more offline modes. Today we’re excited to officially announce a new mode, Skirmish, for all Star Wars Battlefront players.

The new mode will be available starting July 21 and offers players the option to play offline against bots in a solo mission or with a friend using co-op split screen. (Console only) Skirmish can be played on a difficulty level of your choosing and across two modes, Walker Assault and Fighter Squadron. With multiple locations that span the galaxy, from the frozen planet of Hoth to the lava encrusted planet of Sullust, we hope Skirmish brings players a new way to enjoy Star Wars Battlefront."

E nova DLC no espaço para setembro



Vamos ver se nesse nova DLC, vai ter uma sensação de velocidade maior pilotando as naves,
porque no jogão padrão, aquela fase de pilotar, achei chocha, fraquinha...:)
 
Release notes do update de 3.91gb


General:
  • Skirmish: A new mode, Skirmish, is now available for all players.
    Play Walker Assault or Fighter Squadron against AI bots together with a friend in online co-op, split screen (console only), or singleplayer.
  • Partner: Increased the spawning checks made on partner from 2 seconds to 1 second in order to more accurately determine if you are able to spawn or not. This should make it less likely that players will be able to partner spawn when being close to an enemy before a fire fight has started.
  • Partner: Spawning is disabled on partners if an enemy is within 10 meters, changed from 2 meters.
  • Cloud Car: Resolved a bug in which the blaster VFX incorrectly fired while playing in first person in the cloud car.
  • Scoring: Changed the kill assist event to not trigger a kill and count towards your next trait rank. Now a kill assist will only give score.
  • Team balance: Resolved a bug in which a team could be split and no auto partner assigned if the server had a low player count.
  • Appearances: Resolved the bug that made all Rebel items usable on the Bespin maps without purchasing them.
Maps & Game Modes:
  • Pre-round: Changed the pre-round timer from 60 to 90 seconds
  • Administrator's Palace: Resolved a bug in which Boba Fett could reach an invisible collision box located very high up on the level.
  • Cloud City: Resolved an issue with a misplaced out of bounds area.
  • Cloud City: Resolved an issue in which the capture area for an objective in Turning Point was cut off by out of bounds.
  • Cloud City: Resolved various instances in which the players could fall through the map and not die.
  • Heroes Vs Villains: Round ends after three rounds on the Outer Rim levels.
  • Cloud City & Turning Point: Moved back the Imperial spawn locations from the last set of capture points.
  • Cloud City & Walker Assault: Reduced amount of turrets & droid power-ups for the Empire.
  • Cloud City & Walker Assault: Increased the time for AT-AT Pickups to spawn from 30 to 100 seconds.
  • Cloud City & Walker Assault: Changed the AT-ST token respawn time from 34 to 60 seconds.
  • Cloud City & Supremacy: Increased the size on the final Rebel objective and moved it slightly.
  • Cloud City & Supremacy: Resolved a bug in which the hero spawn was outside of the combat area, resulting in the player dying when spawning in.
  • Supremacy: Changed the default respawn time for AT-ST tokens from 34 to 60 seconds.
  • Bioniip Laboratories: Resolve a bug which limited the usage of orbital strike to a few select areas. Now it should be usable a lot more on the open areas on the map.
  • Bespin: Updated various locations where objects weren't correctly placed next to each other creating breaks on the maps.
  • Twilight on Hoth: Resolved an issue with a DF-9 being partially hidden underground which resulted in players falling through the level when they tried to exit the turret.
  • Hero Hunt: Resolved a bug in which players wouldn’t correctly spawn as a hero and would remain a soldier, making it so no one could be killed and no new hero spawned.
  • Hero Hunt: Resolved an issue in which 20hp was only granted from health pick-ups and not 50hp.
  • General: Resolved a bug in which players could get stuck in the lobby if the teams were unbalanced and the pre-round timer had started.
  • General: Staying in close vicinity of any game mode objective will decrease the cooldown of your star cards.
UI:
  • Spectator: Resolved a bug in spectator mode which caused the charge icon to get stuck in an enlarged state when observing a player in private matches.

  • Spectator: The switch team button has been removed from the spectators view.
  • Private Matches: Players are now unable to switch teams after they have become a hero in hero hunt or heroes vs villains.
  • Heroes Vs Villains: Resolved a bug that would make the UI disappear in the lobby for players on the same team as a player who left the server.
  • Charge: Resolved an issue which caused the charge icon above an enemy to cover the health bar if active at the same time as a level 3 trait was reached.
  • End of Round: Resolved issues which caused text overlapping to occur for stats in some game modes and for certain languages.
  • Partner: We now correctly show the yellow partner color instead of green when playing as a hero or inside a vehicle.
  • Texts: Added the trait descriptions for Lando Calrissian, Dengar, Nien Nunb
  • Text: Resolved various spelling issues, spacing, missing commas etc.
Weapon & Star Cards:
  • Shock Grenade: Slight decrease to bounce speed multiplier and increase to explosion delay to prevent grenade from detonating in air after bounce.
  • RelbyV10: Changed weapon sway from 0.8 to 0.5 and the amount it’s increased by from 0.2 to 0.1. Recoil per shot has changed from 0.3 to 0.1.
  • X-8 Night Sniper: Changed weapon sway from 0.35 to 0.2, increased start damage from 32 to 40, and changed end damage from 20 to 25.
  • DT-12: Increased the fire rate from 220 to 250.
  • DLT-44: Increased rate of fire from 180 to 210 and increased end damage from 13 to 19.
  • EE-4: Changed the dispersion angle from 1.5 to 1.75, reduced the end damage from 10 to 9, and changed the damage falloff range from 20 to 10 meters.
  • Cloud Car: Lowered damage multiplier against Cloud Cars with blasters and Ion Neutralizer
  • Disruption: Changed the penalty time from 2 to 1 second.
  • Disruption: Increased the cooldown for standard from 18 to 23 seconds and upgraded from 16 to 20 seconds.
  • Scout Binoculars: Fixed issue where binoculars wouldn’t spot soldiers in Missions
  • Scout Binoculars: Fixed issue where the binoculars wouldn’t spot enemy soldiers when looking up and down
Heroes:
  • Lando: Enemies failing the Shocking Trap mini-game will die instantly.
  • Lando: Increased the damage dealt to heroes in Shocking Trap from 90 to 100.
  • Lando: The Power Blast ability can be cancelled by pressing the activation button again.
  • Lando: Power Blast has a slight homing effect when fired towards an enemy.
  • Lando: Power Blasts active time has been changed from 7.5 to 5.5 seconds.
  • Lando: Power Blasts recharge time has been changed from 17 to 16 seconds.
  • Lando: Increased the multiplier chances, RISKTAKER: 2% to 5%, GAMBLER 5% to 10%, HIGH ROLLER 10% to 20%, ****’S ARRAY 25% to 50%.
  • Lando X8: Increased the start damage from 50 to 63 and the end damage from 30 to 35.
  • Lando X8: Increased the start damage fall distance from 25 to 40 meters and end damage fall distance from 50 to 70 meters.
  • Dengar: Updated the explosive rush ability to now throw only 3 grenades.
  • Dengar: If an enemy soldier is hit by a grenade and standing still, he will no longer be immobilized.
  • Dengar: The Hurricane Strike ability will no longer instantly kill Luke.
  • Dengar: Regular enemies that are under the effect of the Bacta Bomb will instantly die from the Hurricane Strike ability.
  • Dengar Trait: Increased the traits multiplier, RESILIENT 10% to 15%, BATTLE-HARDENED 25% to 40%, UNSHAKABLE 50% to 60%.
  • Dengar: Increased health from 1000 to 1075.
  • Dengar: Increased close damage from 19 to 21 and far damage from 16 to 17.
  • Vader: Can now deflect Lucky Shot and Trooper Bane, but will still be stunned.
  • Luke/Vader: Enemy soldiers will now always die from lightsaber swings even when under the Bacta Bomb effect.
  • Boba Fett: Resolved an issue in which the flamethrower would not affect elevated players correctly.
  • Boba Fett: The flamethrower ability can be canceled by pressing the activation button again.
  • Boba Fett: Flamethrower outer damage distance has been increased from 3.5 to 4.75 meters and the outer damage angle from 25 to 28 degrees.
  • Boba Fett: Flamethrower inner damage distance has been increased from 2.5 to 3.5 meters and inner angle from 17 to 22 degrees.
  • Han Solo: Increased close damage reduction distance from 10 to 25m and increased far damage reduction distance from 25 to 35m.
  • Leia: Increased close damage reduction distance from 10 to 25m.
  • All Heroes: The Disrupted duration for abilities is now the same as regular soldiers.
  • All Heroes: Disruption immunity has been added and will be active for 5 seconds after a Disruption ability hits them
 
Release notes do update de 3.91gb


General:
  • Skirmish: A new mode, Skirmish, is now available for all players.
    Play Walker Assault or Fighter Squadron against AI bots together with a friend in online co-op, split screen (console only), or singleplayer.
  • Partner: Increased the spawning checks made on partner from 2 seconds to 1 second in order to more accurately determine if you are able to spawn or not. This should make it less likely that players will be able to partner spawn when being close to an enemy before a fire fight has started.
  • Partner: Spawning is disabled on partners if an enemy is within 10 meters, changed from 2 meters.
  • Cloud Car: Resolved a bug in which the blaster VFX incorrectly fired while playing in first person in the cloud car.
  • Scoring: Changed the kill assist event to not trigger a kill and count towards your next trait rank. Now a kill assist will only give score.
  • Team balance: Resolved a bug in which a team could be split and no auto partner assigned if the server had a low player count.
  • Appearances: Resolved the bug that made all Rebel items usable on the Bespin maps without purchasing them.
Maps & Game Modes:
  • Pre-round: Changed the pre-round timer from 60 to 90 seconds
  • Administrator's Palace: Resolved a bug in which Boba Fett could reach an invisible collision box located very high up on the level.
  • Cloud City: Resolved an issue with a misplaced out of bounds area.
  • Cloud City: Resolved an issue in which the capture area for an objective in Turning Point was cut off by out of bounds.
  • Cloud City: Resolved various instances in which the players could fall through the map and not die.
  • Heroes Vs Villains: Round ends after three rounds on the Outer Rim levels.
  • Cloud City & Turning Point: Moved back the Imperial spawn locations from the last set of capture points.
  • Cloud City & Walker Assault: Reduced amount of turrets & droid power-ups for the Empire.
  • Cloud City & Walker Assault: Increased the time for AT-AT Pickups to spawn from 30 to 100 seconds.
  • Cloud City & Walker Assault: Changed the AT-ST token respawn time from 34 to 60 seconds.
  • Cloud City & Supremacy: Increased the size on the final Rebel objective and moved it slightly.
  • Cloud City & Supremacy: Resolved a bug in which the hero spawn was outside of the combat area, resulting in the player dying when spawning in.
  • Supremacy: Changed the default respawn time for AT-ST tokens from 34 to 60 seconds.
  • Bioniip Laboratories: Resolve a bug which limited the usage of orbital strike to a few select areas. Now it should be usable a lot more on the open areas on the map.
  • Bespin: Updated various locations where objects weren't correctly placed next to each other creating breaks on the maps.
  • Twilight on Hoth: Resolved an issue with a DF-9 being partially hidden underground which resulted in players falling through the level when they tried to exit the turret.
  • Hero Hunt: Resolved a bug in which players wouldn’t correctly spawn as a hero and would remain a soldier, making it so no one could be killed and no new hero spawned.
  • Hero Hunt: Resolved an issue in which 20hp was only granted from health pick-ups and not 50hp.
  • General: Resolved a bug in which players could get stuck in the lobby if the teams were unbalanced and the pre-round timer had started.
  • General: Staying in close vicinity of any game mode objective will decrease the cooldown of your star cards.
UI:
  • Spectator: Resolved a bug in spectator mode which caused the charge icon to get stuck in an enlarged state when observing a player in private matches.

  • Spectator: The switch team button has been removed from the spectators view.
  • Private Matches: Players are now unable to switch teams after they have become a hero in hero hunt or heroes vs villains.
  • Heroes Vs Villains: Resolved a bug that would make the UI disappear in the lobby for players on the same team as a player who left the server.
  • Charge: Resolved an issue which caused the charge icon above an enemy to cover the health bar if active at the same time as a level 3 trait was reached.
  • End of Round: Resolved issues which caused text overlapping to occur for stats in some game modes and for certain languages.
  • Partner: We now correctly show the yellow partner color instead of green when playing as a hero or inside a vehicle.
  • Texts: Added the trait descriptions for Lando Calrissian, Dengar, Nien Nunb
  • Text: Resolved various spelling issues, spacing, missing commas etc.
Weapon & Star Cards:
  • Shock Grenade: Slight decrease to bounce speed multiplier and increase to explosion delay to prevent grenade from detonating in air after bounce.
  • RelbyV10: Changed weapon sway from 0.8 to 0.5 and the amount it’s increased by from 0.2 to 0.1. Recoil per shot has changed from 0.3 to 0.1.
  • X-8 Night Sniper: Changed weapon sway from 0.35 to 0.2, increased start damage from 32 to 40, and changed end damage from 20 to 25.
  • DT-12: Increased the fire rate from 220 to 250.
  • DLT-44: Increased rate of fire from 180 to 210 and increased end damage from 13 to 19.
  • EE-4: Changed the dispersion angle from 1.5 to 1.75, reduced the end damage from 10 to 9, and changed the damage falloff range from 20 to 10 meters.
  • Cloud Car: Lowered damage multiplier against Cloud Cars with blasters and Ion Neutralizer
  • Disruption: Changed the penalty time from 2 to 1 second.
  • Disruption: Increased the cooldown for standard from 18 to 23 seconds and upgraded from 16 to 20 seconds.
  • Scout Binoculars: Fixed issue where binoculars wouldn’t spot soldiers in Missions
  • Scout Binoculars: Fixed issue where the binoculars wouldn’t spot enemy soldiers when looking up and down
Heroes:
  • Lando: Enemies failing the Shocking Trap mini-game will die instantly.
  • Lando: Increased the damage dealt to heroes in Shocking Trap from 90 to 100.
  • Lando: The Power Blast ability can be cancelled by pressing the activation button again.
  • Lando: Power Blast has a slight homing effect when fired towards an enemy.
  • Lando: Power Blasts active time has been changed from 7.5 to 5.5 seconds.
  • Lando: Power Blasts recharge time has been changed from 17 to 16 seconds.
  • Lando: Increased the multiplier chances, RISKTAKER: 2% to 5%, GAMBLER 5% to 10%, HIGH ROLLER 10% to 20%, ****’S ARRAY 25% to 50%.
  • Lando X8: Increased the start damage from 50 to 63 and the end damage from 30 to 35.
  • Lando X8: Increased the start damage fall distance from 25 to 40 meters and end damage fall distance from 50 to 70 meters.
  • Dengar: Updated the explosive rush ability to now throw only 3 grenades.
  • Dengar: If an enemy soldier is hit by a grenade and standing still, he will no longer be immobilized.
  • Dengar: The Hurricane Strike ability will no longer instantly kill Luke.
  • Dengar: Regular enemies that are under the effect of the Bacta Bomb will instantly die from the Hurricane Strike ability.
  • Dengar Trait: Increased the traits multiplier, RESILIENT 10% to 15%, BATTLE-HARDENED 25% to 40%, UNSHAKABLE 50% to 60%.
  • Dengar: Increased health from 1000 to 1075.
  • Dengar: Increased close damage from 19 to 21 and far damage from 16 to 17.
  • Vader: Can now deflect Lucky Shot and Trooper Bane, but will still be stunned.
  • Luke/Vader: Enemy soldiers will now always die from lightsaber swings even when under the Bacta Bomb effect.
  • Boba Fett: Resolved an issue in which the flamethrower would not affect elevated players correctly.
  • Boba Fett: The flamethrower ability can be canceled by pressing the activation button again.
  • Boba Fett: Flamethrower outer damage distance has been increased from 3.5 to 4.75 meters and the outer damage angle from 25 to 28 degrees.
  • Boba Fett: Flamethrower inner damage distance has been increased from 2.5 to 3.5 meters and inner angle from 17 to 22 degrees.
  • Han Solo: Increased close damage reduction distance from 10 to 25m and increased far damage reduction distance from 25 to 35m.
  • Leia: Increased close damage reduction distance from 10 to 25m.
  • All Heroes: The Disrupted duration for abilities is now the same as regular soldiers.
  • All Heroes: Disruption immunity has been added and will be active for 5 seconds after a Disruption ability hits them

Ficou melhor ou pior pra jogar ?
Pq da ultima vez, alem do hacker loser, so me ferrava.
Ta serto que sou ruim pra kct, mas tinha a impressao que antes jogava melhor.
E qdo pegava uma partida em que se via nitidamente que os times eram iguais, e nao se tinha nenhum xiter desgraçado, a partida era show.
 
Deveria ganhar um pouco de pontos em partidas offline,

Porque ontem mesmo tava desanimador achar partidas, mesmo nos servidores norte americanos.

Uma pena, tava querendo comprar, mas isso desanima qualquer um,

Só pra constar to jogando no período de testes..

Em caráter de informação, número de players por plataforma onlines "no momento"


Currently online players
PC: 2,595 (24h peak: 3,868)
XBOXONE: 7,334 (24h peak: 16,543)
PS4: 15,588 (24h peak: 24,905)
Total: 25,517

Fonte:
http://swbstats.com/
 
Deveria ganhar um pouco de pontos em partidas offline,

Porque ontem mesmo tava desanimador achar partidas, mesmo nos servidores norte americanos.

Uma pena, tava querendo comprar, mas isso desanima qualquer um...

É estranho mesmo. Eu tenho o jogo e de vez enquando desanima ver que pra jogar com 40 cabeças só em determinadas horas do dia...
E é aquela coisa... daqui a pouco sai qualquer coisa sobre Rogue One na mídia, o hype volta e geral volta a jogar.
Eu to esperando uma disponibilidade pra ver a Death Star e pegar o Season Pass logo. Não tem jeito, o jogo é muito bem feito.
Um dos melhores FPS para desestressar que tem em minha opinião. Plug'n'play com boa trilha sonóra heheh :)
 

Users who are viewing this thread

Voltar
Topo