• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

[TÓPICO OFICIAL] Warhammer: Vermintide 2

  • Iniciador de Tópicos Chackall
  • Data de Início
A Sienna foi a primeira que peguei level 30... foquei a Pyro com ela...

Só curto o beam pra efeitos de CC... pra isso ele é realmente bom, mas não gosto do dano dele, acho o bolt muito mais versátil, tanto pra CC quando pra DPS...

Colocar um trait na melee para os críticos diminuirem o CD do Ult também é legal, mete uma adaga e sai spammando crítico e Ult.

Contra Chaos não tem jeito... tem que focar no Ult...
To numa preguiça sem fim de chegar o Anão e o Kruber no 30... só faltam os dois... acho que estão ambos no 20... :kidding:

Agora apelação mesmo esta a Shade... pelo amor de Deus... aquilo lá pra matar Boss e Chaos é uma delícia cremosa!
 
Excelente jogo e excelente tópico, parabéns!



Beam ainda não é top mesmo depois do nerf?

Eu estou no 20 com a Sienna, não tenho nem trait de reduzir calor ainda, nunca consegui usar muito o secundário da beamstaff e sempre sofri um pouco em hordas com ele.

O único staff que consigo usar sem sofrimento junto com a mace até agora é o flamestaff, o combo dos dois fica uma delícia, só não tem long range.

Eu curti muito a fire sword, boa contra hordas e etc, mas não é muito eficiente contra chaos warrior, na verdade, eu nem tenho certeza se estou causando algum dano com ela.

Sim, ainda acredito que seja o melhor, mas o fato dele estar overpower antes do nerf me deixou mal acostumado.
Vai ter que rolar uma adaptação, pegar melhor o tempo que tenho que manter o beam antes de explodí-lo.
E achei que tá gerando muito mais heat, mas também não otimizei o gear pra isso.
Estava usando ele com a classe Unchaine, abusando da explosão e do block pra ventilar.

Mas foi bom pra me forçar a jogar com outro staff. É legal para dar uma variada na jogatina.

Quanto ao secundário do beam, funciona bem como shotgun. Eu deixava a horda chegar bem perto, spammava à vontade, depois explodia pra zerar o overcharge e voltava a spammar. Limpava a horda rapidão. Porém, ainda não testei a efetividade disso depois do nerf, já que deve estar gerando mais overcharge (não sei se foi impressão, já que não cheguei a ler os patch notes para ter noção exata da mudança).
 
A Sienna foi a primeira que peguei level 30... foquei a Pyro com ela...

Só curto o beam pra efeitos de CC... pra isso ele é realmente bom, mas não gosto do dano dele, acho o bolt muito mais versátil, tanto pra CC quando pra DPS...

Colocar um trait na melee para os críticos diminuirem o CD do Ult também é legal, mete uma adaga e sai spammando crítico e Ult.

Contra Chaos não tem jeito... tem que focar no Ult...
To numa preguiça sem fim de chegar o Anão e o Kruber no 30... só faltam os dois... acho que estão ambos no 20... :kidding:

Agora apelação mesmo esta a Shade... pelo amor de Deus... aquilo lá pra matar Boss e Chaos é uma delícia cremosa!


Deve estar mesmo. Nem tenho visto Waystalker mais.
 
Patch 1.0.7
Heroes!

Welcome to patch 1.0.7!

This version collects a number of bug fixes and balance tweaks for many of the issues raised by our community. Our focus, with version 1.0.7 is to raise the quality on some key areas, while we continue working on our upcoming content update.

Fixes / Tweaks
  • Handmaiden Kerillian had an issue where she would receive more damage than intended, this has now been corrected.
  • Witch Hunter Captain Saltzpyre’s level 25 Talent Resonating Faith now correctly increases the duration of Animosity.
  • Fixed an issue for Deeds where effects could persist in to the Keep on the clients. This was especially noticeable with the “Back to Basics” Deeds.
  • Decreased the fuse timer on barrels to 4 seconds, down from 6.
  • Fixed a bug where explosive barrels would do a very small amount of damage. Increased the damage on explosive barrels to be on par with bombs.
  • Fixed a bug that would cause you to do light attacks when trying to spam pushes.
  • Tweaked input buffering to more reliably switch wielded weapons.
  • Fixed an issue where Chaos Warriors and Maulers - Marauders with Great Weapons, would not make patrolling sounds while on patrol.
  • Changed patrols to spawn further ahead of the players in the level to give players more time to react to their presence.
  • Fixed issues which would spawn some hordes in plain sight of players.
  • Fixed that Bulwarks - Marauders equipped with shields, were doing double the intended damage on their running attacks.
  • Fixed an issue where Bulwarks were using wrong stagger animation when being hit by a shield ignoring weapon, such as the flail.
  • Chaos Warriors and Maulers will now take into consideration whether a player is surrounded by enemies and then not initiate running attacks against them.
  • Reduced the attack range on Savages - Dual wielding Marauders, by around 13%.
  • Changed the way the AI-slot system handles Savages and Maulers. They now take up more space around players, in regards to other enemies. This makes them less prone to clipping into other enemies.
  • Fixes to the spawning of Specials. In order to reduce the chance of Specials spawning out of thin air, Specials should always find a hidden position before spawning or wait until such a position is found.
  • Increased the time between each Specials spawn when spawning coordinated strikes, to allow players a bit more reaction time when hearing spawning sounds. Increased to 2 second between each spawn, up from 1.
  • Increased the delay of Specials spawns after a Lord dies to 120, up from 40 seconds. Reduced the possibility of multiple Specials spawning at the same time when this duration is over. This will mitigate some of the issues on Into the Nest, after the lift after fighting Skarrik Spinemanglr. Being gunned down on the platform after defeating a Lord is neither fair nor balanced.
  • Poison Wind Globadiers now wait between 4 and 6 seconds before throwing their first globe.
  • Reduced the initial impact damage radius of Globadier globes from 4 to 2 meters. The gas clouds that lingers remain at a 4 meter radius.
  • Fixed an issue where sound effects from certain Career Skills would not follow the player character. This affected Mercenary Kruber, Handmaiden Kerillian, Witch Hunter Captain and Zealot Saltzpyre, and Unchained Sienna.
  • Tweaked Raider ragdoll force multiplier to make them react more to weapon impacts.
  • Fix an issue where Bulwarks used the wrong stagger animation when being hit by a weapon that bypasses shields, such as the flail.
Weapon Changes
  • For weapons with light smiting attacks, which are one-handed axes and the combo finishers on one-handed swords and falchion we added damage falloff to the second target of a cleave. This means we reduce the armor penetration and damage slightly, but increased cleave slightly.
One-handed axes
We’re buffed the one-handed axes with faster turnarounds and some balanced cleaves to deal with hordes.
  • Made light combo attacks faster by 0.1 seconds.
  • Increased the speed of push-followup attacks.
  • Tweaked the no-block window from push-followup attacks so that they should be able to block faster
  • Tightened the auto-block on hold for push-followup attacks. Now, just holding block should return to block faster. Changed to 0.45 seconds, down from 0.65.
Handguns
We’re reinforcing the handgun’s spot as a heavy hard-hitter, while at the same time trying to make its gunplay a bit more enjoyable by removing some of its randomness. We’ve also added a unique quality by making it able to snipe shielded enemies with its charged attack.
  • We’ve made tweaks to the way charging changes the spread of handguns. These changes will make it easier to get precis shots off when charging.
  • Increased damage vs Chaos Warriors to 0.5 up from 0.25, on close range. Increased crit damage vs Chaos Warriors to 0.6, up from 0.5.
  • Decreased stagger vs Armored enemies on close range.
  • Increased damage overall to 0.9, up from 0.75 on close range. And 0.8, up from 0.5 on long range.
  • Enemies wielding shields will no longer be able to block charged shots.
  • When killing a Marauder, a handgun will now be able to blow their legs off. Enjoy.
Crossbows
We’ve made changes to help the crossbow be more mobile and increase the skill ceiling a bit with improved spread across the board while giving it a charged shot quirk with extra crit chance. The crossbow now packs a little bit less punch but it will reward your well placed shots.
  • Reworked the spread on non-charged shots to be more accurate in general.
  • Increased damage to 0.6, up from 0.5 on close range. And 0.5, up from 0.35 on long range.
  • Reduced stagger slightly.
  • Charged crossbow shots now provides a +10% crit chance.
Falchion
As the falchion is a bit of a mix between an axe and a sword in its profile, these changes focus on the headshot rewarding aspects of its gameplay, rather than spamming light attacks. The core point of the armor penetration is to provide a good base damage to boost with the rather high headshot multiplier.
  • Reduced light attacks on armored enemies to 0.25, down from 0.5.
  • Removed damage to Chaos Warrior on light attacks, down from 0.5.
Flail
A slight simplification to streamline its damage profile across all attacks. The main strength still lies in its staggering, but it will now deal damage to armored enemies with all attacks.
  • Added armor penetration to the first two light attacks in combos. Now at 0.25.
Conflagration staff
  • Increased the lifetime of light attack fireballs to 1.5 seconds, up from 1.
Stability
  • Fixed a rare deadlock crash at boot that would occur on some PC configurations.
  • Fixed a crash that could occur when Ironbreaker Bardin activates his Career Skill and left the game while the taunt was active.
  • Fixed a rare crash that could occur while a player left the game while being grabbed by the Lifeleech.
  • Fixed a crash that could occur when a player left the game while Skarrik Spinemanglr spins in his defensive phase.
----
Next week
Just a heads up. On Thursday May 3 we will make a HUGE beta patch (around 22gb) available on Steam. The patch will include a large amount of optimizations and bug fixes. It will also lay the foundation for future patches, which will not have to be as large thanks to this patch.
 
Saiu o patch 1.0.8 beta.
Porém, ainda vou pensar se baixo. 20GB! Boas mudanças, btw.
Para mim, essa aqui foi incrível: Unchained Sienna can now use Living Bomb during its Overcharge explosion to prevent the explosion and clear overheat.

https://steamcommunity.com/games/552500/announcements/detail/1654388046320305516

Heroes!

We invite you to participate in the 1.0.8 beta. This will be our biggest update, in terms of sheer fixes. The releases we've been putting out until now have mostly been aimed at fixing the most critical issues - crashes, bugs, and imbalances. But since we released the game two months ago, we've been working hard to stabilize and optimize the game.

The following patch notes highlights the more notable changes, tweaks and fixes. But for this version, there's been literally hundreds of changes to the game's levels - in order to fix positions where players could get stuck, moving around patrol spawn points to make sure we reduce the chance of them spawning in your face, and improving points where enemies could target you through structures.

We're also dedicated to performance, so this version includes major optimizations to the game engine. You should see a noticable increase in performance on all systems. However, since we're making optimization changes to all areas of our game assets and resources, the 1.0.8 beta is going to be a very large download. If you participate, you will be downloading around 20GB. Be mindful of this if you chose to participate. Also, if you later opt-out of the beta, there will be an additional large download.

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In order to participate in the 1.0.8 beta, follow these steps:
  • In your Steam games list, right click Warhammer: Vermintide 2, and select Properties.
  • Under the "Betas" tab, enter this beta access code: NoGoingBack20GBdownload
You're now able to select the 1.0.8_beta from the drop down selection - this will download and install the 1.0.8 beta. You may need to restart Steam to trigger this download.

Even though this is a beta, any rewards, such as items and chests, and any progress on your characters is still saved. You will not, however, be able to join games, or have other players join your game, that are playing on the non-beta version.

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Bots
  • Fixed an issue where bots would rapidly pass healing items back and forth between each other.
  • Fixed an issue where a bot would not give an item to a player.
  • Added difficulty reaction times for opportunity targets - specials which have not attacked yet.
  • Fixed a spot on Halescourge, where bots had trouble jumping between two rooftops.
  • Fixed an issue on Righteous Stand where bots would fail to rescue hanging players near the temple of Sigmar.
  • Fixed an issue where bots would keep attempting - and failing, to use healing items when an item with the "Natural Bond" was equipped.
  • Fixed an issue where bots would chase after a Packmaster that was dragging a player, and would have problems switching to a melee weapon when close to the enemy.
  • Fixed an issue where bots were unaffected by the Sudden Death effect from Deeds.
  • Changed so that bots now consider total enemy threat value instead of enemy count when evaluating distance to keep from melee follow position. This essentially means that small packs of dangerous enemies (e.g. Chaos Warrior) will now cause the bots to stay closer.
  • Fixed some instances where bots would run away and chase enemies that had teleported out of sight.
  • Fixed so that bot Saltzpyre can perform heavy chain attacks using the Flail.
  • Increased the range at which bots can shoot at to 22.5 meters, up from 15.
  • Bots will now vent overcharge when it is safe to do so.
  • Improved bot Sienna's staff weapons. She will now fire the beam on Beam Staff for longer periods of time and can use the charged attack of Beam Staff and Fireball Staff when there are obstructing enemies nearby. She will also fires her Bolt Staff rapid fire attacks at a greater pace.
Sound
  • Fixed missing voice lines on Fort Brachsenbrücke, Athel Yenlui, Convocation of Decay, Skittergate, and Halescourge.
  • Added new combat music when fighting Rat Ogres.
  • Added new voice lines for all heroes.
  • Banter and curses between heroes should now play a little less frequently.
  • Fixed an issue where sound effects from aggroed enemies could persist even though the enemy was dead or far away.
Graphics and Visual Effects
  • Comprehensive optimization for all graphics, which affects all meshes, and textures, and other game assets. This will yield a performance increase on all systems.
  • We've made a substantial amount of quality of life changes to visual effects on many of the weapons. Most notably was the issue on a Veteran quality Runed Flame Staff, where its jet of flame pointed sideways.
  • Removed the "Medium" option from the Ambient Light Quality settings - they're now optimized to "High" or "Low".
  • Removed the "Off" option from the Volumetric Light settings, and added a "Lowest" option.
  • Added a setting for Auto Exposure Speed which enables adjusting the convergence time of auto exposure.
  • Fixed issues with particle effects not appearing correctly on lower graphics settings.
Items
  • Fixed mismatching descriptions and names for the Beam Staff "Dreiberg's Disintegrator", the Longbows "Glade Guardian's Nastirrath" and "Death Reign".
  • Added an extra headshot sound for melee weapons.
  • Fixed Drakefire Pistols only playing overcharge sounds from the right pistol.
  • Fixed an issue that caused the repeater pistol's charged shot sound effect to play on the first shot for repeating handgun's first charged shot, it also played the wrong animation on the repeating handgun's first shot.
  • Fixed the issue where the 2-handed weapon idle animations for Ironbreaker Bardin and Slayer Bardin were switched. Slayer will now be correctly riled up, and Ironbreaker is correctly chill.
  • Fixed an issue on Slayer Bardin where where the animation for Dual Axes would return to a one handed idle animation when switching weapons while holding block.
  • Fixed an issue where the trait "Proxy" wouldn't work for clients. Proxy should now correctly apply its effect to the nearest ally.
Skills & Talents
  • Unchained Sienna can now use Living Bomb during its Overcharge explosion to prevent the explosion and clear overheat.
  • Fixed an issue where Unchained Sienna's Career Perk "Unstable Strength" wouldn't increase damage and stagger values based on overcharge, only the amount of targets hit.
  • Changes to Huntsman Kruber's Thrill of the Hunt: Reduced the reload speed increase after headshot to 20%, down from 35%. Increased duration to 5 seconds, up from 2.
    (After version 1.0.5 we've noticed an unintended behaviour involving the handgun and a set of talent setups which allowed the Huntsman to fire at an alarming rate. This didn't work all that great in practice and therefore we've decided to reduce the effect of Thrill of the Hunt to reduce the effectiveness of this combination in particular. To balance these changes, we have increased the duration of the buff which should allow for more leniency when using the handgun in particular, allowing weaving headshots with bodyshots and still maintaining the increased reload speed buff.)
  • Added a new icon for Huntsman Kruber's Career Perk "Call out Weakness", which is his critical strike chance aura. This previously used the same icon as the talent "Makin' it look easy" which caused some confusion.
  • Fixed issues with certain Career Skills doing damage to players and props, i.e. Witch Hunter Captain Saltzpyre won't scream loud enough to shatter glass or ignite explosive barrels anymore, and Ranger Veteran Bardin won't kill himself with his smoke bomb.
  • Fixed an issue where the aiming animation could get stuck while holding down the activation key for Career Skills, while being grabbed by a Lifeleech or Chaos Spawn.
Tweaks & Stability
  • Many quality of life improvements to playing with gamepads.
  • Lohner and Olesya's talk-interacts are now correctly labelled.
  • All levels have had a proper work over. Locations where players have been reported getting stuck have been fixed. Collisions for structures and environments have been adjusted to make Ratling Gunners less likely to fire through them. Spawn points for patrols and hordes have been tweaked to lessen the chance of enemies spawning in plain sight.
  • Added guaranteed health and ammo drops before fighting Spinemanglr.
  • Fixed an issue where players wouldn't respawn in the arena during the fight with Spinemanglr.
  • Added objective markers on Festering Ground, to make it easer to find that last Buboe you didn't pop.
  • Fixed an issue on Skittergate where Gatekeeper Naglfahr could be interrupted while transforming into Blessed Gatekeeper. Also, we changed his appearance a little to make him more distinct from Bödvarr. Check him out, he looks cool.
  • The Skittergate Generators were being destroyed too easily, so we doubled their hitpoints. And made them invulnerable to ranged damage.
  • Added more chests and crates to Fort Brachsenbrücke, to improve the chances of getting loot dice.
  • Fixed an issue on The War Camp where a Stormfiend boss could get stuck under water, being unable to attack.
  • Fixed a progression blocking issue in the prologue if the player didn't pick up the bow.
  • Fixed an issue where hot-joining players who took the place of a downed bot were given 100% permanent health instead of 100% temporary health, causing them to possibly get stuck in a downed state forever.
  • Fixed a crash when a client explodes a warpfire thrower tank.
  • Fixed a crash that could occur if the Bile Troll changed targets while being far away from the players.
  • Fixed a crash for clients when standing in an active Waystone Portal in the Keep and the host quits the game.
  • Fixed a crash when transitioning into a leaping state from anything else than a standing or walking state, i.e. Slayer Bardin's Career Skill.
  • Damage calculations should now correctly apply melee power boosts effects from talents and traits to training dummies. Also, talents and traits should now trigger properly.
  • Fixed a crash if you picked up an barrel or training dummy during the animation for Ranger Veteran Bardin's Career Skill.
  • Fixed a crash that would occur if a vote was completed when the game session had been torn down.
  • Fixed a crash that could occur when attacking a Stormfiend in the back.
  • Fixed a crash that could occur when damaging a training dummy while someone picked it up.
  • Fixed a softlock issue when trying to close Hero Selection after having changed heroes.
  • Improved word wrapping for Chinese localization.
  • Fixed issues with Saltzpyres and Kerillian's Repeating Crossbows having ammo floating in the air after inspecting your hero.
  • Fixed an issue where the health bars for bosses weren't being displayed for clients, unless the boss was tagged by another player.
  • Changed the visual appearance of lamp oil fire to not look so two-dimensional when viewed from above.
  • Fixed an issue with Twitch Mode that, while respawning, would hide the voting UI.
  • Increase the initial skulk time of Lifeleeches.
  • Fixed missing blood and armor impact effects when Ratling Gunners hit other enemies.
  • Players now automatically block while reviving or rescuring other players. Blocking before reviving was always something players could do, we just made this automatic.
  • Opening Hero Selection will no longer be available during matchmaking.
  • Fixed an issue where the crafting sound gets stuck when another player requests a mission vote.
  • Fixed issue that were causing the running slam attacks of Rat Ogres and Chaos Spawns, to push away heroes behind and to the sides of the boss instead of only those in its path.
  • We now use a font which supports non-latin characters to display player names.
  • We fixed the misaligned arrows on the Waystone. Our deepest apologies, you can come back to the game now.
  • Fixed an issue where shield-wielding Stormvermin would play the wrong animation when their guard is opened up.
  • Fixed an issue with where the spawning sound for Gutter Runners wouldn't play when certain music was active.
 
Baixar 20 gb quando eles liberarem o patch vai ser tenso.

Mas pelo menos a performance vai melhorar. Tava pesado pra mim.
 
Baixar 20 gb quando eles liberarem o patch vai ser tenso.

Mas pelo menos a performance vai melhorar. Tava pesado pra mim.

Sim. Minha internet não é das mais rápidas no momento, então nem consegui testar ontem.
Mas hoje testarei esse patch novo, deixar um pouco o Saltzpyre de lado e voltar pra Sienna Unchained. :wub:
 
liberasram o patch de 20 gb :ohgod:
 
liberasram o patch de 20 gb :ohgod:

E eu aqui com minha internet movida a manivela, deixei o pc ligado a noite para conseguir, o patch era praticamente o jogo inteiro de novo :ohgod:

Esse tópico ta meio devagar, e ai, o que estão fazendo agora? Já enjoaram?

Eu estou jogando bem menos, nem cheguei nas 100 horas ainda, joguei por ultimo bastante com o Zealot, flail + brace pistols (estou jogando em inglês).

Gostei muito da jogabilidade, a flail come elites no almoço, achei as pistolas sem carregamento ótimas como secundárias para um personagem melee, só tenho um pouco de dificuldade com aquela skill ativa, eu nunca sou o host, então as vezes tenho um pequeno delay na hora de cancelar a corrida, se não tomar cuidado vou parar no lugar errado :medo:
 
Eu tô jogando bem esporadicamente, pois tenho jogado o Conan Exiles.

Tenho lentamente upado o Saltz pro 30. Gostei do Zealot, mas acabei voltando pro Bounty Hunter pra aproveitar o último Volley Xbow que dropei.

Champion tá indo de boa. Até queria me arriscar no Legend, mas acho que sem grupo fechado passaria mais nervoso do que me divertiria, então vou continuar no Champion até upar todos e pegar Hero Power 600 (o que deve demorar muito ainda).
 
 


Eu vim aqui só para postar isso, mod support, desafios e chapéis.

Finalmente 1.1 :full:

Okri's Challenges

Have a look at the table next to Lohner - here you'll find both Daily Quests, and Challenges. These tasks span the whole range of difficulties, and give you rewards in the form of loot chests, skins, hats, and portrait frames.

For most of these challenges, everyone starts fresh. You might be a veteran with hundreds of hours in the game, or you bought the game today - everyone starts from scratch with Okri's Challenges.

And when you complete these tasks - and successfully finish the current mission, head to the table next to Lohner and claim your reward.

21f77f7101e3be22311fdf2229e57c0f8a4a1362.png


Mods

Vermintide 2 Steam Workshop has officially opened! It can be accessed from the Community Hub in your Steam client.

From here you are able to download mods to be played in the Modded Realm of the game.

Switching between Official Realm and Modded Realm can be done through the launcher. Modded Realm has a no holds barred stanced towards mods and custom content, but on the other hand will not be able to give new drops, allow challenge/quest completiong or grant XP.

For more info about the Modded Realm, creating mods yourself and future mods sanctioned for the Official Realm: http://www.vermintide.com/mods_guide/

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Cosmetic Hats, Skins, and Portrait Frames

For many of you, Veteran items and cosmetic items are a big part of why you play the game - it's the end game for our more seasoned players.

In this update, we're adding a lot more hats to the Commendation Chests, for all heroes and careers. And we're increasing the drop rates of all hats and Veteran items in Commendation Chests, and loot chests from Champion and Legend difficulties.

Cosmetic hats drop from Commendation Chests, for the specific hero you have selected. We've made changes so that you won't be receiving duplicate hats. If the currently selected hero already has all available hats, a random new, unique hat will be awarded to you.

There is also a small chance that a Commendation Chest will drop a Veteran item.

We feel like there is a good amount of cosmetic and unique looking items right now - and we're happy with the current rate at which they drop. So to those of you who have been hoarding chests - you're free to open them now. We're not planning on changing the drop rates for these chests further.

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Fixes & Tweaks
  • Extracting Illusions no longer cost scrap. Applying Illusions now cost 10 Scrap. As the previous cost of extracting Illusions cost 20 Scrap, each player will be refunded 20 Scrap per Illusion in their inventory, when they log in. (We are investigating why this didn't work and will endeavour to have the refund working again shortly)
  • Added a new crafting recipe - Convert Dust. You will be able to convert Dust to a lower tier. Ten Blue Dust to ten Green Dust Or ten Orange Dust to ten Blue Dust.
  • The confirmation delay when Crafting and Salvaging, has been drastically reduced.

Bugfixes
  • Several Veteran items lack a distinctive textures with glowing runes. We are working on making sure all Veteran items have cool looking skins. In this version, the Veteran Swiftbows "Edrael's Will", and "Spite-Tongue" now have their proper runed textures.
  • Fixed some issues with our current line of cosmetics hats, to make them fit better.
  • Fixed an issue for the Ranger Veteran Bardin's talent "Last Stand" which caused the buff to be applied whenever a clip was emptied instead of when completely out of ammo.
  • Fixed an issue for the Battle Wizard Sienna's talent "World Aflame" where the power boost was not applied properly when playing as a client.
  • Fixed an issue for the Witch Hunter Captain Saltzpyre's talent "Necessary Means" where the power boost was not applied properly when playing as a client, when out of ammo.
  • Fixed an issue for the Zealot Saltzpyre's talent "Holy Crusade" where the critical strike power boost was not applied properly when playing as a client.
  • Fixed an issue for the Shade Kerillian's talent "Bloodfletcher" where ammo would not properly be awarded on backstabs.
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Patch 1.1.0.1
  • Fixed most common crash in 1.1
  • Fixed LOD with new mysterious skulls in the Keep

source: https://steamcommunity.com/games/552500/announcements/detail/1654390583380272139
 
 
Tinha apagado o game depois de 158h de gameplay... já até baixei de novo depois desse patch ai... vamos testar!

P.s.: Já instalei 3 mods aqui: Tirar a intro, mostrar ping e mostrar lifebar dos inimigos... hahaha...
 
Última edição:
Tem como jogar ele solo ou encontrar players "desconhecidos" ou só tem como jogar com amigos?
 
Tem como jogar ele solo ou encontrar players "desconhecidos" ou só tem como jogar com amigos?

Da para jogar com randoms, tem um matchmaking para encontrar partidas e uma lista das salas abertas, eu mesmo só jogo com pessoas aleatórias.

O único problema é que é um jogo nicho, antes desse ultimo patch eu estava com dificuldade em fechar um time de 4 nas dificuldades mais altas, agora muitos players voltaram, então está de boa.
 
Gurizada estou jogando tmb sempre que dá a noite quem quiser me add na steam para jogar.
steam: rodolfocop
 
Eae, alguém ainda tá jogando? Joguei o Beta e gostei muito, vi que tá em promo no GMG por R$ 30 e tô coçando a mão aqui.
 
Tô focando no Kruber para levá-lo ao 30, sendo que comecei a jogar de Foot Knight para isso e, pqp, como o bicho tanka dano com a aura.
Muito bom.

Apesar de não estar jogando muito bem de hammer, tô gostando. Dando uma variada ao invés de só usar o Halberd.

Agora dropei uma Executioner Sword e vou dar uma chance pra ela. Só preciso pegar o esquema de alinhar os headshots nos swings, mas a primeira impressão foi positiva.
 
Baixando pra testar, vale a pena os 50%?
 
Baixando pra testar, vale a pena os 50%?

Olha, apesar dos diversos problemas que o jogo apresenta, pra mim vale até full price.
No mais, teste e tire suas próprias conclusões.
 
Baixei pro fim de semana de graça,quem topa coop?
 

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