[PREVIEW] World War 3

  • Iniciador de Tópicos Chackall
  • Data de Início
Sou level 51 já tem um bom, bom tempo....
Com esse reset desanimei, sobretudo em razão dos bugs que insistem em não ser resolvido.
O jogo é legal, mas é muito lento seu desenvolvimento, tem coisa melhor pra ir jogando enquanto consertam ele, se um dia terminarem...
 
Sou level 51 já tem um bom, bom tempo....
Com esse reset desanimei, sobretudo em razão dos bugs que insistem em não ser resolvido.
O jogo é legal, mas é muito lento seu desenvolvimento, tem coisa melhor pra ir jogando enquanto consertam ele, se um dia terminarem...
Oia confesso que o grind desse jogo e tenso... Ate entendo sim ter q resetar para balancear o lançamento f2p.

Mas concordo que o precisa de um mega patch de lançamento igual houve o q trouxe o update de som. Pq o jogo tem muita coisa para melhorar, e precisa urgentemente de mais mapas.

Vamos ver o q vão fazer
 
Pre-Open Beta Patch Notes (June 13, 2022)
The following changes have been implemented in World War 3 in anticipation of Open Beta, launching in the near future. This build is now available to all players with Closed Beta access.
NEW IN-GAME CONTENT & FEATURES
  • Added full Turkish (TR) in-game localization and Arabic (AR) voiceovers.
  • Progression speed increased by 50%.
GAMEPLAY
  • Weapon Mastery has been redesigned to ensure that important attachments are unlocked sooner.
  • The range of Commander Radio Strike Warnings has been increased to allow more reaction time.
  • The Armor Pack has been removed from the game. The Equipment Pack now restores armor in addition to grenades and gadgets.
  • The default attachment setup for M417 in the Marksman loadout has been changed.
  • AK-15 and Alpha now use proper 7.62x39mm magazines.
  • Muzzle velocities rebalanced on all automatic weapons.
  • Resolved bug that resulted in visual recoil on weapon whenever unequipping and equipping it.
BALANCING CHANGES: WEAPONS
7.62x54mmR, 7.62x51 NATO, 9mm Parabellum, and .40 S&W

  • Slight range adjustments to calibers.
870 MCS
  • Maximum range lowered to reduce lethality at distances over 20 meters.
Vepr-12
  • Minimum range increased to make its intended 2–3 hit kill range more efficient and consistently achievable.
M417
  • Increased weapon weight to 8 blocks.
  • Increased vertical recoil to make full auto fire at long-range harder to control.
Scar-H
  • Increased weapon weight to 7 blocks.
  • General increase to recoil to make full auto fire less consistent.
RPG
  • Splash damage decreased.
M200
  • Can now only equip long-range scopes in the Primary Sight slot.
PKP Pecheneg Bullpup, SA80, and MG5
  • Major recoil changes on all three weapons, making them easier to handle and control after the initial six shots (approximately).
5.56 NATO, 7.62x39mm, 7.62 NATO, and 7.62x54mm
  • Increased maximum and minimum range of Compact Barrels.
G17
  • Decreased visual recoil for better weapon handling.
BALANCING CHANGES: STRIKES
  • Improved animation of the container drop when spawning a vehicle on an objective.
  • Tweaks to positions of the APS on vehicles.
  • Range-dependent damage for explosive damage.
  • Damage fixes for the RCWS Grenade Launcher.
  • Altered visual effects of gunshots on RCWS and Drone turrets.
  • Reduced explosion range of AT RCWS missiles.
  • 57 caliber turret (secondary turret available on certain IFVs) reloads faster and deals more damage.
  • Changes to the durability of RCWS, APS, and Optics for vehicles—all are now easier to damage.
  • Improvements to vehicle descriptions in the hub.
  • Attachment fixes for vehicles in the hub.
  • Improvements to vehicle hitboxes.
  • Fixes to camo and armour that either displayed incorrectly or not at all.
  • Suspension improvements made to wheeled vehicles.
  • Corrections to the rotation speed of vehicles’ wheels.
  • Improvements to cameras on tracked and wheeled vehicles.
  • Fixes to hitboxes, hit points, and prices of Flying Drones. Lower prices should make Flying Drones a better investment!
  • Added AT APS LIGHT: blocks one bullet and turns off for a specified period of time.
  • Renamed AT APS: now AT APS HEAVY.
  • Changes to AT APS HEAVY: cooldown takes longer and blocks 4 rockets maximum.
  • General improvements to strike presentation in the hub menu.
  • Ammunition slot resets when changing the currently selected turret to a strike in the hub.
  • Vehicle statistics tracking.
ANIMATIONS
  • Head glitch corrected for standing and crouching poses when wielding all in-game weapons.
  • New vehicle drop animations (reworked cutscene).
  • New quadbike driver behaviour in third-person perspective (TPP) animations.
  • New buggy driver behaviour in TPP animations.
  • Bug fixes for all chests, pants, and gloves in-game, especially on chemlights (colored lights that mark team members, squad members, and enemies).
  • Corrected level of detail for character: helmets, chests, pants, and gloves.
  • New first-person perspective (FPP) animations when moving with RPG7, resulting in a smoother look.
  • Added new FPP animations including vaulting, sliding, and climbing.
  • Resolved issues when dropping and equipping weapon magazines in TPP.
  • New animations for transitions with C4 for on-back and prone poses.
  • Issue with FPP camera penetrating walls during on-back to prone transitions when characters lie near walls fixed for all weapons.
  • MCS870 weapon animations polished.
  • MSBS-K reloads in FPP polished for a better visual experience.
  • MCS870 movement animations in FPP polished, with many new animations added including sliding, vaulting, and climbing.
  • Character idle poses polished to show a better grip on lower part and sides of weapons.
  • New sliding animations in FPP implemented for TOCHNOST and G29 sniper rifles.
  • Turning in place animations polished in TPP for smoother transitions.
  • New FPP climbing and high climbing animations added when holding all grenades.
  • Many bug fixes for weapon reloading in TPP, character animations blending in TPP, and more in-engine improvements to optimize character movement and behavior.
  • Improved FPP walking animation to make it more synchronized with movement.
  • Improved FPP sprinting animations when carrying rifles and battle rifles so certain scopes don’t obscure peripheral vision.
USER INTERFACE (UI)
  • Optimized duration vehicle repair points appear once awarded.
  • Fixed how incorrect tooltips were displayed when interacting with aerial and land drones.
  • Added color change to squad widget - you can now customize the color of your squad outside of the default value.
  • Fixed jamming bug that occurred when leaving or entering a strike.
  • New ammo types are displayed on vehicle HUDs.
  • Added coloring to nicknames in the hub.
  • Scoreboard optimized.
  • Fixed vehicle seat widget colouring.
  • Capture points widget optimization.
  • Added cannon name types on vehicle HUDs.
  • Scoreboard correctly fits different display resolutions.
  • Scoreboard correctly updates score while displayed on-screen.
  • Added spectated player mark when viewing the full map.
  • Changed leader responsibility message to show the correct capture points.
  • Changed soldiers’ marker sizes when using an air strike for better visibility.
  • Resolved bug that caused UAV attachment marker from land drones to remain after drone’s destruction.
  • Chat visibility lowers if unused for a certain period of time.
  • Fixed player lists size on scoreboard.
  • Added option to mute another player via scoreboard or radial menu.
  • Strike points calculation improved.
  • HUD information displayed when using gadgets improved.
  • Animated banners implemented.
  • Bug fixes and improvements to in-game customization.
  • Vehicle lock state information display improved.
  • Fixed blinking markers while using UAV.
  • Scoreboard now displays the current player amount per team correctly (e.g. Team Deathmatch will show all 10 players per side).
  • In-game item descriptions are now localized in all languages.
  • Localization improvements for all languages.
AUDIO
  • Fixed problems related to ambient sounds after loading the next map.
  • Optimized ways to load audio banks and manage their overall memory pools.
  • Improved the sound of certain weapons, including gunshots and silenced shots.
  • Increased the minimal audibility range of all long-range weapons, including sniper rifle shots.
  • Added additional language localizations in Arabic and Turkish for character voices and commanders.
  • Eliminated problems with footstep inaudibility when a character moved at an angle in ADS mode.
  • Systems responsible for room reverberations with ambient sounds have been optimized.
  • Improved the sound of reverberations in certain rooms, their volume levels, and added new ambient sounds on maps.
CUSTOMIZATION CHANGES
  • MG5: Changed default barrel to Standard Barrel.
  • M4 MWS: Standard Barrel without sights no longer uses a customization slot.
  • SD: Barrel’s Integrated Suppressor no longer uses a customization slot.
  • SA80: LMG Barrel Bipod no longer uses a customization slot
  • MCS: Fixed an issue when at three used customization slots, changing the barrel would result in the “REPLACE ATTACHMENT” screen displaying.
This patch also includes various bug fixes.

For more information and to track the live status of World War 3, follow our official channels on Discord[discord.com] and Twitter.
 
@rodrigofariasximenes

O Wipe vai ser no patch do Open Beta correto ???

Esse patch que vai dar o Wipe ja tem data de lançamento ???

To começando agora, ainda to liberando as paradas, mas se vai wipar tudo e voltar do zero, eu acho melhor esperar lançar o patch pra ja começar de uma vez..
 
@rodrigofariasximenes

O Wipe vai ser no patch do Open Beta correto ???

Esse patch que vai dar o Wipe ja tem data de lançamento ???

To começando agora, ainda to liberando as paradas, mas se vai wipar tudo e voltar do zero, eu acho melhor esperar lançar o patch pra ja começar de uma vez..
Não vi a ultima att
Mas ao que parece, já rolou o reset
E o próximo, será para lançar o Open Beta

Li alguns relatos q o jogo teve novas melhorias (som, colisões...) e o progresso de desbloqueio de itens estava melhor
 
Não vi a ultima att
Mas ao que parece, já rolou o reset
E o próximo, será para lançar o Open Beta

Li alguns relatos q o jogo teve novas melhorias (som, colisões...) e o progresso de desbloqueio de itens estava melhor
Valeu, vou logar depois e dar uma olhada entao.


Já tentou Insurgency? É o único que consegue me prender a um bom tempo já.
Tu joga o primeiro insurgency ou o sandstorm ??? o primeiro eu realmente acho excelente, esse novo nao joguei entao nao sei opinar se é melhor ou pior q o primeiro.
 
Feature Spotlight: Smolensk Map Rework


The Russian town of Smolensk has a long, embattled history. Drop in when Open Beta begins to rediscover a reworked version of this map in Tactical Ops, featuring new combat zones, natural lighting and environments, improved terrain, additional buildings and cover, and much more.





WELCOME TO SMOLENSK

With a storied history stretching back to the time of the Rus', Smolensk has seen its fair share of conflict in the last millennium. The ghosts of its past can be seen in the walled fortification that still surrounds the heart of the city, a monument to the medieval age of siege warfare.

Situated on the banks of the upper Dnieper River, Smolensk is famous for its contributions to the aviation, electronics, and agriculture industries, and is home to many examples of stunningly intricate Russian stone architecture.

cd45613595281d5f27b5e13fdeb84b71c9802565.png


IDENTIFYING AREAS FOR IMPROVEMENT

Our extensive testing of World War 3 was not only intended to make the game technically ready for many players, but to ensure that our existing content was engaging, well-balanced, and suited to repeat play. As such, we identified a few issues with one of our classic maps—Smolensk—that we weren’t happy with.

We felt the map suffered from a lack of proper infrastructure and points of visual identification. This issue was compounded by insufficient lighting, which posed the risk of making players disoriented during eventful battles.

Compared to more famous sites such as Berlin and Moscow, Smolensk was fairly unremarkable and may have made players yearn for busier, more iconic locations. Additionally, from a gameplay point of view, we found the map lacking in cover points, drastically reducing its tactical viability. Smolensk needed to change for the better, and we were ready for the challenge.

d70062f6182ecfcc3eb6e9d97df67a98b0e6d1a1.png


WHAT’S NEW IN SMOLENSK

Nothing was off-limits in our efforts to rework Smolensk. We completely reenvisioned the theme of the map, switching perspectives from that of an embattled town to an active military base where every interior location has its own unique visual identification and purpose. There’s a hospital, various personnel offices, a kitchen and dining room, classrooms, dormitories, communications rooms, storage rooms, garages, a gym, restrooms, and more, all placed with a keener sense of infrastructural logic.

In addition to the new theme, we redesigned a lot of the map’s infrastructure and introduced new combat areas with improved terrain. There’s a radio antenna and helipad in the center of the map close to a new capture point, plus more new buildings and cover points to provide more tactical possibilities to players.

Smolensk’s lighting is much more natural now, with revamped color grading, new foliage, and improved materials to enhance the town’s overall aesthetic, making it easier on the eyes and less likely to cause disorientation in the heat of combat.

9ef03db9b7ce1ea1eb88ebe01b9e07ce03bb47ba.png


We believe the new changes make Smolensk better on every level, and give it a much more natural flow, look, and feel, and that players will feel more deeply immersed in the overall game experience as a result.
 
Feature Spotlight: Smolensk Map Rework


The Russian town of Smolensk has a long, embattled history. Drop in when Open Beta begins to rediscover a reworked version of this map in Tactical Ops, featuring new combat zones, natural lighting and environments, improved terrain, additional buildings and cover, and much more.





WELCOME TO SMOLENSK

With a storied history stretching back to the time of the Rus', Smolensk has seen its fair share of conflict in the last millennium. The ghosts of its past can be seen in the walled fortification that still surrounds the heart of the city, a monument to the medieval age of siege warfare.

Situated on the banks of the upper Dnieper River, Smolensk is famous for its contributions to the aviation, electronics, and agriculture industries, and is home to many examples of stunningly intricate Russian stone architecture.

cd45613595281d5f27b5e13fdeb84b71c9802565.png


IDENTIFYING AREAS FOR IMPROVEMENT

Our extensive testing of World War 3 was not only intended to make the game technically ready for many players, but to ensure that our existing content was engaging, well-balanced, and suited to repeat play. As such, we identified a few issues with one of our classic maps—Smolensk—that we weren’t happy with.

We felt the map suffered from a lack of proper infrastructure and points of visual identification. This issue was compounded by insufficient lighting, which posed the risk of making players disoriented during eventful battles.

Compared to more famous sites such as Berlin and Moscow, Smolensk was fairly unremarkable and may have made players yearn for busier, more iconic locations. Additionally, from a gameplay point of view, we found the map lacking in cover points, drastically reducing its tactical viability. Smolensk needed to change for the better, and we were ready for the challenge.

d70062f6182ecfcc3eb6e9d97df67a98b0e6d1a1.png


WHAT’S NEW IN SMOLENSK

Nothing was off-limits in our efforts to rework Smolensk. We completely reenvisioned the theme of the map, switching perspectives from that of an embattled town to an active military base where every interior location has its own unique visual identification and purpose. There’s a hospital, various personnel offices, a kitchen and dining room, classrooms, dormitories, communications rooms, storage rooms, garages, a gym, restrooms, and more, all placed with a keener sense of infrastructural logic.

In addition to the new theme, we redesigned a lot of the map’s infrastructure and introduced new combat areas with improved terrain. There’s a radio antenna and helipad in the center of the map close to a new capture point, plus more new buildings and cover points to provide more tactical possibilities to players.

Smolensk’s lighting is much more natural now, with revamped color grading, new foliage, and improved materials to enhance the town’s overall aesthetic, making it easier on the eyes and less likely to cause disorientation in the heat of combat.

9ef03db9b7ce1ea1eb88ebe01b9e07ce03bb47ba.png


We believe the new changes make Smolensk better on every level, and give it a much more natural flow, look, and feel, and that players will feel more deeply immersed in the overall game experience as a result.

Espero que os mapas ja disponiveis tambem recebam algum upgrade e melhorias no lançamento.
 
Espero que os mapas ja disponiveis tambem recebam algum upgrade e melhorias no lançamento.
Os mapas já disponíveis já receberam essas melhorias que vc quer

Smolensk era o único mapa da versão antiga do jogo que não estava disponível atualmente por falta dessas melhorias.
Talvez Smolensk deva ter uma versão reduzida tb para o TDM
 

Download the New World War 3 Launcher from August 24​


Introducing the World War 3 Launcher, the new game launcher for World War 3 on Windows PC! World War 3 deserves bespoke support as it evolves and grows—this dedicated game launcher is optimized for the game and will be the cornerstone of all future development.

Your existing account remains safe and accessible via the World War 3 Launcher (or Steam), including any purchases and progress linked to it. You do not have to redownload the game, and no further action is required on your part except for downloading the new launcher from the official World War 3 website on August 24 from 14:00 CEST.

If you play World War 3 on Steam, you will need to update your game starting from August 24. The World War 3 Launcher will become your new authenticator, and you can continue playing as normal with no further action necessary.

We hope you enjoy using the World War 3 Launcher, the new home for World War 3 on your PC!

IMPORTANT: From August 24, World War 3 will no longer be available to download from MY.GAMES Store. You can still download the game from the official website and Steam.



---------------------------------------

 
@RodrigoNPC Opa meu Xara tranquilo, sabe se tem alguma previsao dos servidores BR ?? Ou se existe alguma forma de melhorar o Ping do jogo ???

Eu queria muito jogar mas o meu ping fica pessimo, meu hitreg é horrivel, eu pego o cara de costas, descarrego meio pente ele vira e me mata e sai andando com 80 de HP.

Andei pesquisando mas nao achei nada de como melhorar essa questao.
 
@RodrigoNPC Opa meu Xara tranquilo, sabe se tem alguma previsao dos servidores BR ?? Ou se existe alguma forma de melhorar o Ping do jogo ???

Eu queria muito jogar mas o meu ping fica pessimo, meu hitreg é horrivel, eu pego o cara de costas, descarrego meio pente ele vira e me mata e sai andando com 80 de HP.

Andei pesquisando mas nao achei nada de como melhorar essa questao.

Server Br pelo que li lá no Discord, só quando o jogo for lançado de forma oficial
Mas quando isso vai acontecer?
Só deus ...

Ao que parece, rolou alguma treta com a publisher russa (muito por conta da guerra)
 
Server Br pelo que li lá no Discord, só quando o jogo for lançado de forma oficial
Mas quando isso vai acontecer?
Só deus ...

Ao que parece, rolou alguma treta com a publisher russa (muito por conta da guerra)
Entendi, o negocio entao é sofrer com esse ping mesmo.

Acredito que tbm quando liberar armas melhores e upgrades fique mais tranquilo essa parte (to jogando com as iniciais ainda).

Quais sao as melhores armas pra focar sabe me dizer ??, jogo mais TDM.

Tem algum jeito de liberar os attachments das armas mais rapido ?, demora um pouco pra liberar as coisas
 
World War 3 Open Beta Launching September 29, Headstart Available
Get ready to play without limits. World War 3 will launch on Steam and the World War 3 Launcher in Open Beta on September 29! From this date, the game will be entirely free to play for everyone with no purchase necessary.

The Open Beta launch is the result of extended periods of testing, feedback, and development. We want to thank Closed Beta players and Veterans for their impassioned dedication, as well as the tireless efforts of the development team in achieving this huge milestone. Though the game remains in active development with more work to be done and new content still in the pipeline, we’re thrilled to welcome players around the world to enter the fray. Together, we hope to make World War 3 a uniquely immersive and entertaining gaming experience.

1da0445093c5f26f62e581a324f00891ca9e8e24.png


As well as countless improvements made to improve the game on a technical, visual, audio, and gameplay level, we’re adding a newly reworked Smolensk back to map rotation. You can also kick off Open Beta with 10 days of bonus XP from September 26–October 6, plus a round of Twitch Drops starting September 26, featuring the return of the exclusive Task Force F51 set!
GET A 3-DAY HEADSTART FROM SEPTEMBER 26
We’re excited to announce that players who own a Closed Beta Pack or Veteran Pack are invited to enjoy an exclusive three-day Headstart from September 26–28 as thanks for their incredible support of World War 3! Use this additional time to get the jump on progression before Open Beta begins, and experience the game before just about everyone else. And in the meantime, enjoy the rest of the Closed Beta!
SAVE UP TO 30% ON CLOSED BETA PACKS
If you want to get a Headstart on the Open Beta but don’t have a Closed Beta Pack, don’t worry… Closed Beta Packs are still available from the official World War 3 website[worldwar3.com] and Steam, and for a limited time only they’re available for up to 30%off!

Grab one to unlock immediate WW3 access (available until September 23), a three-day Open Beta Headstart from September 26, and a range of awesome in-game content including Battle Passes, Blueprints for weapons, outfits and vehicles, cosmetic gear, and much more (certain items will be granted during Open Beta).

c25a9ecacfbedecf548a4ee68acd04c655765f1a.png


CLOSED BETA END AND PROGRESS RESET
To prepare for the Open Beta launch, the World War 3 Closed Beta Test will end on September 23 at 18:00 CEST. All progress will be reset following maintenance, but items received from Closed Beta Packs, Veteran Packs, Twitch Drops, and Public Stress Test rewards will remain permanently available in Open Beta and beyond. For further details about maintenance and server availability, please follow WW3 social channels.
LAUNCH EVENTS
Celebrate the arrival of Open Beta with free content and bonus XP!
  • Twitch Drops (September 26–October 5): Tune in to select Twitch streams hosted by Content Creators, rack up enough cumulative viewing time, and then claim your free loot from your Drops Inventory. This is a golden opportunity to claim items from the exclusive Task Force F51 set, featuring gear to customize your loadout with like an assault rifle and a powerful strike!
  • XP Bonus (September 26–October 6): Receive additional XP from every battle fought through the Headstart and the first week of Open Beta!
ARE YOU READY?
Prepare to experience World War 3, a tactical online FPS developed by The Farm 51. Engage in thrilling, team-based skirmishes by fighting on the ground, driving tanks and vehicles, utilizing drones to survey the battlefield, and calling in tactical strikes for maximum damage. Up to 40 players can battle in two core game modes, Tactical Ops and Deathmatch, with matches fought on a range of stunning, realistic maps. Squad up and take the fight from the streets of Warsaw, Berlin, Moscow, and Polyarny, to the outskirts of Smolensk and beyond!
JOIN THE WORLD WAR 3 COMMUNITY!
Subscribe to the official World War 3 newsletter[worldwar3.com] to get more of the latest news, events, special offers, and lots more like this straight to your inbox. You can also follow World War 3 on Discord[discord.gg], Twitter, Facebook[www.facebook.com], Reddit, Instagram[www.instagram.com], and YouTube.

Times and dates are target estimations and may be subject to change. Follow WW3 social channels for up-to-date information.




------------------------------------------------




Open Beta Patch Notes (September 26, 2022)
Following a period of maintenance, the following changes will be implemented in the Open Beta build of World War 3 launching on September 26, 2022, for players with Headstart access. This build will be available to all players for free on September 29, 2022.
NEW IN-GAME EVENTS
  • XP Bonus (September 26–October 6): Receive additional XP from every battle fought through the Headstart and the first week of Open Beta!
NEW IN-GAME CONTENT & FEATURES
  • Added full English (EN), French (FR), German (DE), Spanish (ES), Polish (PL), Russian (RU), Turkish (TR), and Arabic (AR) in-game localization.
  • Added the in-game Shop.
  • Added UNC, a premium currency used to make Shop purchases.
  • Added Mastery Achievements for Weapons and Strikes.
  • Added Tutorial (for shooting and movement).
  • Added reworked map: Smolensk (Tactical Ops).
  • Added XP Boosters.
  • Rebalanced Service Points (also known as SP, a non-premium in-game currency).
  • Accounts can be renamed using Service Points (costs 500 SP).
GAMEPLAY
  • Weapon Mastery has been redesigned to ensure that important attachments are unlocked sooner.
  • The range of Commander Radio Strike Warnings has been increased to allow more reaction time.
  • The Armor Pack has been removed from the game. The Equipment Pack now restores armor in addition to grenades and gadgets.
  • The default attachment setup for M417 in the Marksman loadout has been changed.
  • AK-15 and Alpha now use proper 7.62x39mm magazines.
  • Muzzle velocities rebalanced on all automatic weapons.
  • Resolved bug that resulted in visual recoil on weapon whenever unequipping and equipping it.
BALANCING CHANGES: WEAPONS
  • 7.62x54mmR, 7.62x51 NATO, 9mm Parabellum, and .40 S&W
    • Slight range adjustments to calibers.
  • 870 MCS
    • Maximum range lowered to reduce lethality at distances over 20 meters.
  • Vepr-12
    • Minimum range increased to make its intended 2–3 hit kill range more efficient and consistently achievable.
  • M417
    • Increased weapon weight to 8 blocks.
    • Increased vertical recoil to make full auto fire at long-range harder to control.
  • Scar-H
    • Increased weapon weight to 7 blocks.
    • General increase to recoil to make full auto fire less consistent.
  • RPG
    • Splash damage decreased.
  • M200
    • Can now only equip long-range scopes in the Primary Sight slot.
  • PKP Pecheneg Bullpup, SA80, and MG5
    • Major recoil changes on all three weapons, making them easier to handle and control after the initial six shots (approximately).
  • 5.56 NATO, 7.62x39mm, 7.62 NATO, and 7.62x54mm
    • Increased maximum and minimum range of Compact Barrels.
  • G17
    • Decreased visual recoil for better weapon handling.
BALANCING CHANGES: STRIKES
  • Improved animation of the container drop when spawning a vehicle on an objective.
  • Tweaks to positions of the APS on vehicles.
  • Range-dependent damage for explosive damage.
  • Damage fixes for the RCWS Grenade Launcher.
  • Altered visual effects of gunshots on RCWS and Drone turrets.
  • Reduced explosion range of AT RCWS missiles.
  • 57 caliber turret (secondary turret available on certain IFVs) reloads faster and deals more damage.
  • Changes to the durability of RCWS, APS, and Optics for vehicles—all are now easier to damage.
  • Improvements to vehicle descriptions in the hub.
  • Attachment fixes for vehicles in the hub.
  • Improvements to vehicle hitboxes.
  • Fixes to camo and armour that either displayed incorrectly or not at all.
  • Suspension improvements made to wheeled vehicles.
  • Corrections to the rotation speed of vehicles’ wheels.
  • Improvements to cameras on tracked and wheeled vehicles.
  • Fixes to hitboxes, hit points, and prices of Flying Drones.
    • Lower prices should make Flying Drones a better investment!
  • Added AT APS LIGHT: blocks one bullet and turns off for a specified period of time.
  • Renamed AT APS: now AT APS HEAVY.
  • Changes to AT APS HEAVY: cooldown takes longer and blocks 4 rockets maximum.
  • General improvements to strike presentation in the hub menu.
  • Ammunition slot resets when changing the currently selected turret to a strike in the hub.
  • Vehicle statistics tracking.
ANIMATIONS
  • Head glitch corrected for standing and crouching poses when wielding all in-game weapons.
  • New vehicle drop animations (reworked cutscene).
  • New quadbike driver behaviour in third-person perspective (TPP) animations.
  • New buggy driver behaviour in TPP animations.
  • Bug fixes for all chests, pants, and gloves in-game, especially on chemlights (colored lights that mark team members, squad members, and enemies).
  • Corrected level of detail for character: helmets, chests, pants, and gloves.
  • New first-person perspective (FPP) animations when moving with RPG7, resulting in a smoother look.
  • Added new FPP animations including vaulting, sliding, and climbing.
  • Resolved issues when dropping and equipping weapon magazines in TPP.
  • New animations for transitions with C4 for on-back and prone poses.
  • Issue with FPP camera penetrating walls during on-back to prone transitions when characters lie near walls fixed for all weapons.
  • MCS870 weapon animations polished.
  • MSBS-K reloads in FPP polished for a better visual experience.
  • MCS870 movement animations in FPP polished, with many new animations added including sliding, vaulting, and climbing.
  • Character idle poses polished to show a better grip on lower part and sides of weapons.
  • New sliding animations in FPP implemented for TOCHNOST and G29 sniper rifles.
  • Turning in place animations polished in TPP for smoother transitions.
  • New FPP climbing and high climbing animations added when holding all grenades.
  • Many bug fixes for weapon reloading in TPP, character animations blending in TPP, and more in-engine improvements to optimize character movement and behavior.
  • Improved FPP walking animation to make it more synchronized with movement.
  • Improved FPP sprinting animations when carrying rifles and battle rifles so certain scopes don’t obscure peripheral vision.
USER INTERFACE (UI)
  • Optimized duration vehicle repair points appear once awarded.
  • Fixed how incorrect tooltips were displayed when interacting with aerial and land drones.
  • Added color change to squad widget - you can now customize the color of your squad outside of the default value.
  • Fixed jamming bug that occurred when leaving or entering a strike.
  • New ammo types are displayed on vehicle HUDs.
  • Added coloring to nicknames in the hub.
  • Scoreboard optimized.
  • Fixed vehicle seat widget colouring.
  • Capture points widget optimization.
  • Added cannon name types on vehicle HUDs.
  • Scoreboard correctly fits different display resolutions.
  • Scoreboard correctly updates score while displayed on-screen.
  • Added spectated player mark when viewing the full map.
  • Changed leader responsibility message to show the correct capture points.
  • Changed soldiers’ marker sizes when using an air strike for better visibility.
  • Resolved bug that caused UAV attachment marker from land drones to remain after drone’s destruction.
  • Chat visibility lowers if unused for a certain period of time.
  • Fixed player lists size on scoreboard.
  • Added option to mute another player via scoreboard or radial menu.
  • Strike points calculation improved.
  • HUD information displayed when using gadgets improved.
  • Animated banners implemented.
  • Bug fixes and improvements to in-game customization.
  • Vehicle lock state information display improved.
  • Fixed blinking markers while using UAV.
  • Scoreboard now displays the current player amount per team correctly (e.g. Team Deathmatch will show all 10 players per side).
  • In-game item descriptions are now localized in all languages.
  • Localization improvements for all languages.
  • Next unlock preview now only shows items pertaining to the upcoming level.
AUDIO
  • Fixed problems related to ambient sounds after loading the next map.
  • Optimized ways to load audio banks and manage their overall memory pools.
  • Improved the sound of certain weapons, including gunshots and silenced shots.
  • Increased the minimal audibility range of all long-range weapons, including sniper rifle shots.
  • Added additional language localizations in Arabic and Turkish for character voices and commanders.
  • Eliminated problems with footstep inaudibility when a character moved at an angle in ADS mode.
  • Systems responsible for room reverberations with ambient sounds have been optimized.
  • Improved the sound of reverberations in certain rooms, their volume levels, and added new ambient sounds on maps.
CUSTOMIZATION CHANGES
  • MG5: Changed default barrel to Standard Barrel.
  • M4 MWS: Standard Barrel without sights no longer uses a customization slot.
  • SD: Barrel’s Integrated Suppressor no longer uses a customization slot.
  • SA80: LMG Barrel Bipod no longer uses a customization slot
  • MCS: Fixed an issue when at three used customization slots, changing the barrel would result in the “REPLACE ATTACHMENT” screen displaying.
BUG FIXES
  • Fixed a bug where kills with Leo counted to T-72.
  • Fixed driver accuracy in career/stats/vehicles, where it could go above 100%.
  • Fixed mute button not working on Scoreboard.
  • Fixed a bug where players who returned to the main menu were not kicked.
  • HUD/Settings: Fixed invalid resolution scale limit and default value.
  • Fixed a bug where statistics/progression could be counted on the wrong inventory item.
  • Fixed server crashes on the summary screen.
  • Weapon changes are now possible by cycling to the previous weapon/next weapon even when holding a gadget.
  • Fixed a bug where the Loitering Anti-Armor Munition (Aerial Drone) rotor did not spin.
  • Fixed a bug where “SquadOrderFollowed” as a condition for Achievements, challenges, end-of-round statistics, and in-game point rewards was counted each time the Target Capture Point was changed, instead of squad orders followed.
  • Fixed a bug where Rejoin didn’t work.
  • Fixed a bug where the Palestinian and Puerto Rican flags caused part of the US gear from the Major Pack to turn black.
  • Fixed a bug that caused friends to be missing from the friend list if not logged in.
  • Fixed a bug where players could not start a match after trying to join a full squad.
  • Fixed a bug that created visual issues on maps when finishing a match.
  • Fixed a session/token bug caused by an Invited player being offline.
  • Fixed a bug that caused ‘zombie lobbies’. Players will no longer be placed in lobbies which have ended, which previously resulted in being kicked to the menu after attempting to load into a map.
  • Fixed an untranslated string in the ESC menu while in-match.
  • Fixed an issue that caused the direction of bombing to reset after closing the tablet.
  • Fixed an issue that sometimes wouldn’t allow players to switch off the Scoreboard.
  • Fixed a bug related to the HUD that caused the client to crash.
  • Fixed a bug related to the ESC menu that caused the client to crash.
  • Fixed a bug that caused a crash when opening the Scoreboard.
  • Added the old progression tree to the RPG.
  • Fixed a bug where the matchmaker would not increase mode selection.
  • Fixed a bug where parties did not have a party leader.
  • Fixed a bug where party member levels would not be updated in the hub after a match.
  • Fixed a bug where every rejoin was counted as a new match played in stats.
  • Fixed a bug related to the loading screen that caused the client to crash.
  • Fixed a bug where spawning vehicles caused the client to crash.
  • Fixed a bug where players could shoot forward while in the quad as a passenger.
  • Fixed a bug that resolves the difference between locked weapon levels in the ESC menu and the main menu hub.
  • Fixed a bug where the Bundeswehr Beltkit and the Bundeswehr Beltkit with Jacket would clip into certain face gear and cause a visual overlap.
  • Fixed a visual bug related to pants.
  • Fixed a bug that caused the wrong icon to appear on kill feeds during an explosion.
  • Corrected default banners and emblems.
  • Fixed a bug where the US Army chest’s glowstick was thicker than it should be.
  • Added a visual change to the JPC Vest and JPC Vest with Jacket, which now feature a small piece of metal behind the dongle used for Sentences.
  • Fixed a bug on the ESC menu where translations where missing on backpack custom configurations.
  • Fixed a bug that prevented the completion of certain types of challenges.
  • Fixed a bug where Achievements were incorrectly counted.
  • Fixed a bug where the Russian Partizan Chest would clip into the camera and block vision when moving while crouched.
  • Fixed a bug where invitations could not be received from friends.
  • Fixed a bug that made it possible to skip strike selection when loading into the map.
  • Fixed a bug that made unlocked loadouts unavailable at the beginning of matches.
  • Fixed a bug that caused the Scoreboard to miss players post-match.
  • Fixed a bug that caused the Scoreboard to block the restoration of health, ammo, and equipment.
  • Fixed a bug that made it possible to skip equipment selection when loading to the map.
  • Fixed an issue with mirrored flags appearing on certain gear.
  • Fixed a bug where players would remain in thermal vision if the warmup ended while aiming down sights.
  • Fixed a bug that awarded the wrong value of XP while attacking and defending capture points.
  • Fixed a bug where the scoreboard displayed unrealistic player levels.
  • Fixed a bug where certain statistics for the Anders (Tank Destroyer) were not counted properly (including distance and time).
  • Fixed a bug where pressing Tab would lock the Q and E buttons.
  • Fixed a bug when aiming at the M200 through secondary sight that caused the T12M offset screen to appear.
  • Fixed a bug with player profiles that caused nicknames and levels to display a string of numbers.
  • Fixed a bug that triggered the "You have been kicked from the server" message during a match.
  • Fixed a bug where players were not kicked from the hub during a mass kick, and players could still join the server.
  • General Localization: Fixed a bug where keybinds wouldn’t remap automatically on non-QWERTY keyboards, and Gameplay Tips wouldn’t update automatically after a layout change.
  • Polish: Fixed a bug that caused Achievements to show in English on pop-ups.
  • Turkish: Fixed a bug where time limit was shown in English.
  • Arabic: Updated localizations.
  • Arabic: Fixed issues with text alignment on Team Deathmatch loading screens.
  • Arabic: Fixed issues with text alignment on Tactical Ops loading screens.
  • Arabic: Fixed broken Arabic script in out-of-bounds message.
  • Arabic: 00 numbers on score board no longer appear as numerical digits.
  • Arabic: Fixed a bug where text cut off in certain places in-game.
  • Arabic: Fixed a bug that caused the name of the Training map to cut off on the loading screen.
  • Arabic: Fixed untranslated text in the strikes loadout and menu title.
  • Arabic: UI fixes.
  • Arabic: Fixed a bug that caused the statistics bar for strikes to only work on some vehicle strikes.
These patch notes also include changes previously implemented in the Pre-Open Beta build.

For more information and to track the live status of World War 3, follow our official channels on Discord[discord.com] and Twitter.
 
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3-Day Open Beta Headstart Now Live!
If you own a Closed Beta Pack or Veteran Pack, the battlegrounds of World War 3 are now open to you! Your exclusive three-day Headstart is available now until September 29 at 10:00 UTC (at which point World War 3 will be free to play for everyone).

We’re proud to offer this exclusive pre-release window of playtime to Closed Beta players and Veterans as thanks for their incredible support through Early Access, the Veteran Alpha Test, Closed Beta, Public Stress Tests, and now a major new milestone: the free-to-play Open Beta. We look forward to the continued support of our player community as we soldier on together to a bigger, brighter future!

07587b752ce3d0d84892e08f36ad446355598a30.png


Players with Headstart access can play World War 3 today to enjoy the following features:
  • Complete Open Beta Experience: Use your Headstart access to get started on progression before the free-to-play Open Beta begins, and experience this new and improved version of the game before just about everyone else!
  • New and Improved Game: Countless improvements have been made to improve the game on a technical, visual, audio, and gameplay level. Check out the full list of changes in the Open Beta patch notes[worldwar3.com].
  • Smolensk Returns: A newly-reworked Smolensk (Tactical Ops) is back in map rotation. See what’s new in the Feature Spotlight[worldwar3.com]!
  • Shop Added: The Shop is your sandbox for customization options and useful items in WW3.
  • Double XP: Kick off the Headstart and Open Beta with 10 days of double XP from September 26–October 6!
You can also start the fight in World War 3 with the YEAR 1 | Starter Pack! Available from the official WW3 website[worldwar3.com] and Steam, this bundle contains exclusive content you can't get anywhere else, including new Blueprints for your Operator and M416 assault rifle, premium currency, and five XP Boosters.

If you don’t have Headstart access, there’s not long left to wait. World War 3 will be free to download and play from the official WW3 website and Steam on September 29 at 10:00 UTC!

1da0445093c5f26f62e581a324f00891ca9e8e24.png


Subscribe to the official World War 3 newsletter[worldwar3.com] to get more of the latest news, events, special offers, and lots more like this straight to your inbox. You can also follow World War 3 on Discord[discord.gg], Twitter, Facebook[www.facebook.com], Reddit, Instagram[www.instagram.com], and YouTube.

Times and dates are target estimations and may be subject to change. Follow WW3 social channels for up-to-date information.
 
3-Day Open Beta Headstart Now Live!
If you own a Closed Beta Pack or Veteran Pack, the battlegrounds of World War 3 are now open to you! Your exclusive three-day Headstart is available now until September 29 at 10:00 UTC (at which point World War 3 will be free to play for everyone).

We’re proud to offer this exclusive pre-release window of playtime to Closed Beta players and Veterans as thanks for their incredible support through Early Access, the Veteran Alpha Test, Closed Beta, Public Stress Tests, and now a major new milestone: the free-to-play Open Beta. We look forward to the continued support of our player community as we soldier on together to a bigger, brighter future!

07587b752ce3d0d84892e08f36ad446355598a30.png


Players with Headstart access can play World War 3 today to enjoy the following features:
  • Complete Open Beta Experience: Use your Headstart access to get started on progression before the free-to-play Open Beta begins, and experience this new and improved version of the game before just about everyone else!
  • New and Improved Game: Countless improvements have been made to improve the game on a technical, visual, audio, and gameplay level. Check out the full list of changes in the Open Beta patch notes[worldwar3.com].
  • Smolensk Returns: A newly-reworked Smolensk (Tactical Ops) is back in map rotation. See what’s new in the Feature Spotlight[worldwar3.com]!
  • Shop Added: The Shop is your sandbox for customization options and useful items in WW3.
  • Double XP: Kick off the Headstart and Open Beta with 10 days of double XP from September 26–October 6!
You can also start the fight in World War 3 with the YEAR 1 | Starter Pack! Available from the official WW3 website[worldwar3.com] and Steam, this bundle contains exclusive content you can't get anywhere else, including new Blueprints for your Operator and M416 assault rifle, premium currency, and five XP Boosters.

If you don’t have Headstart access, there’s not long left to wait. World War 3 will be free to download and play from the official WW3 website and Steam on September 29 at 10:00 UTC!

1da0445093c5f26f62e581a324f00891ca9e8e24.png


Subscribe to the official World War 3 newsletter[worldwar3.com] to get more of the latest news, events, special offers, and lots more like this straight to your inbox. You can also follow World War 3 on Discord[discord.gg], Twitter, Facebook[www.facebook.com], Reddit, Instagram[www.instagram.com], and YouTube.

Times and dates are target estimations and may be subject to change. Follow WW3 social channels for up-to-date information.

Joga pa nois e da o feedback
 
Feature Spotlight: In-Game Shop
If you want to craft your own unique style and military identity in-game, the Shop is the place to be. Join us as we take a look at what’s on offer in-game in our latest Feature Spotlight!




INTRODUCING THE SHOP

The Shop is your sandbox for exploring a wealth of customization options and useful items. As World War 3 enters Open Beta and a free-to-play model, the Shop is one of the ways we can support the game’s ongoing development and the release of additional free content.

Your gameplay won’t be impacted if you choose to buy (or not buy) anything here. However, we hope that players enjoy mixing and matching items bought from the Shop and earned from Battle Passes to create a unique look for their Operators.

Explore an extensive range of items and gear to personalize your World War 3 experience, including:
  • Operator Customizations (Patches, Flags, etc.)
  • Identification Customizations (Banners, Emblems)
  • Weapon Blueprints
  • Strike Blueprints
  • Vehicle Blueprints
  • Operator Blueprints
Spend UNC or SP here in exchange for new content, then customize your loadout and show it off in battle! Content in the shop will rotate regularly, so keep an eye out for hot deals and new items.

f8d9414fc5f5789d1518ee8027a00aa5255bc0c9.png


SHOP CURRENCY

There are two types of currency in World War 3 that you can exchange for content in the Shop:
  • UNC: Premium currency that can be purchased from the official website and in-game.
  • SP: Soft currency that can be earned through regular gameplay and progression (not available for purchase).
BRUSH UP ON BLUEPRINTS

Blueprints are one of the most common items you will see in the Shop. They allow you to unlock weapons, gear, and strikes more quickly in specific configurations, along with exclusive skins. Combine different items and Blueprints available in the Shop to bring a sharp sense of style to your Operator, weapons, vehicles, and strikes!

eacd5abcd99f58f4354ba8c177714fb7e50956c5.png


IMPORTANT: Blueprints can grant limited access to new base Weapons and Strikes before they have been fully unlocked. Unlock them via free progression to make full use of purchased Blueprints for customization.

NO PAY-TO-WIN MECHANICS

World War 3 is free to play for everyone, but it’s critical to us that it’s also completely fair to play for everyone too, regardless of whether or not you choose to spend money on the game. You will find no pay-to-win mechanics in the Shop; you can’t just buy the best guns and gear to get the edge in combat, you’ve gotta do it the right way through practice and perseverance!

There’s nothing in the Shop that will grant a permanent performance advantage. All items offer either purely cosmetic value, a temporary progression bonus, or are available in-game outside of the Shop. Additionally, items in the Shop related to gameplay performance are attainable to non-paying players through normal play and progression.

Explore the Shop today in World War 3!


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Lembrando quem já tem o jogo
Tem que resgatar alguns itens no site oficial deles (logado com a conta da Steam)
 
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