[TÓPICO OFICIAL] Assassin's Creed Odyssey

Acho que não. Fiz bastante missões secundarias, achei quase todos os cultistas, fiz os monstros lendários. Faltou só essa We will rise, que aparece só o titulo dela mas não aponta pra onde ir.

VDW1luF.jpg

Vi uns comentários no Reddit, e é bug de missão mesmo. Tente entrar em contato com o suporte da Ubi e enviar o save para análise. Uma pena isso acontecer.
 
Acho que não. Fiz bastante missões secundarias, achei quase todos os cultistas, fiz os monstros lendários. Faltou só essa We will rise, que aparece só o titulo dela mas não aponta pra onde ir.

VDW1luF.jpg

Muito estranho. Não tem nenhum Autosave anterior para que você faça outra escolha?
 
Muito estranho. Não tem nenhum Autosave anterior para que você faça outra escolha?
Ja tentei e tentei ate reiniciar o capitulo inteiro que normalmente ele faz um save do capitulo separado dos autosaves, refiz as missões antes ate chegar na parte q recebo essa missão e continua. Mesmo eu escolhendo ir matar o Dito cujo ao invés de ajudar o Brasidas fica assim do mesmo jeito.
 
Ja tentei e tentei ate reiniciar o capitulo inteiro que normalmente ele faz um save do capitulo separado dos autosaves, refiz as missões antes ate chegar na parte q recebo essa missão e continua. Mesmo eu escolhendo ir matar o Dito cujo ao invés de ajudar o Brasidas fica assim do mesmo jeito.

Você já fez aquelas missões que ridicularizam o Kleon, do Sokrates e a do teatro? Sei que foram as 2 últimas antes dessa We will rise. Acho que deve ter feito, elas apareceram conversando com o pessoal em volta da mesa na casa do perikles mesmo...
 
Você já fez aquelas missões que ridicularizam o Kleon, do Sokrates e a do teatro? Sei que foram as 2 últimas antes dessa We will rise. Acho que deve ter feito, elas apareceram conversando com o pessoal em volta da mesa na casa do perikles mesmo...
Sim. Fiz as duas, depois que concluo as duas pede pra retornar pra Sokrates e quando retorno que recebo essa missão e fica bugado.
 
:fag::fag::fag::fag::fag:
wJatYkZ.jpg


hflJ3Vo.jpg


:coolface::awesome::magico::thatass:
 
Uuuuuuuuuuuuuuuiiiiii :mr::badass::fanboys:
 
kkkkkkkk
Que isso, cara??? Alexios recebendo uma belíssima apalpada da madame?? Joguinho safado kkkkkkkk
 
Desbloqueei o final feliz:

Assassin-s-Creed-Odyssey2018-10-31-20-43-42.jpg

Tive que ser menos mau desta vez, pois da primeira vez deu zebra. :true:
 
Kassandrinha não perdoa...

Assassin-s-Creed-Odyssey2018-10-31-23-58-25.png

Assassin-s-Creed-Odyssey2018-10-31-23-59-43.jpg

Agora, fala a verdade. Que lixo a Uplay até hoje não ter a opção de excluir aquela lingueta de "imagem salva" do canto da screenshot. :facepalm:
 
ASSASSIN’S CREED® ODYSSEY – 1.0.6 PATCH NOTES
We will be deploying Patch 1.0.6 on Xbox One, PS4 and PC tomorrow, November 1st.

Patch Sizes

Xbox One: 4.1 GB

PS4: 4.1 GB

PC: 3.6 GB

Check out the most notable changes with Patch 1.0.6 below.

Warning: Please note that this article contains major story spoilers.

SUMMARY
  • Added the first story of The Lost Tales of Greece to the game.
  • Added a feature to the game to auto-craft normal arrows when enough resources are available.
  • You can now access the Detailed Character's Statistics from the inventory.
  • Improved Mercenary menu to properly show the unlocked ranks and associated rewards.
  • The economic advantages earned with Mercenary Tiers was increased.
  • The costs to upgrade Gear items has been decreased.
  • Addressed an issue that prevented the Evie and Bayek Lieutenants to be available in the game.
  • Addressed several issues with Orichalcum Ore either being misplaced or not lootable.
NEW CONTENT
  • The first story of The Lost Tales of Greece was added to the game.
o A category for The Lost Tales of Greece was added to Quest Log.

helix_acd_storypack_01_the_show_must_go_on_3840x2160_339689.jpg


FEATURES & IMPROVEMENTS

  • Regular Arrows Auto-Crafting
o You can now select the Arrow Auto-Crafting option for Normal arrows in your arrow quiver slot in the inventory.

o When activated, arrows will be crafted automatically when the player fires them all, if the player has sufficient resources available.

o This option can be toggled on/off at any time.

acd_arrow_autocrafting_339690.png


  • Detailed Character's Statistics o You can now access the Detailed Statistics page from the inventory menu (L3).
o The Detailed Statistics page shows advanced statistics (Main Attributes, Damage, Modifiers, Active legendary perks...) to help you optimize your character.

acd_stats_detailedpage_339687.png


  • Improvement of the Mercenary Menu
o Unlocked ranks and associated Tier rewards are now properly showcased in the Mercenary menu.
acd_epicmercenary_menuimprovements_002_339688.png


  • Miscellaneous
o Changed successful Naval Boarding actions to immediately loot the reward resources rather than creating floating loot that must be picked up.

o The Quest and Region levels will now be consistent in the Pephka region.

o Added a horse sound when equipping horse skins.

o Added support for upcoming Epic Encounters.

BALANCING
  • The economic advantages earned with the Mercenary Tiers rewards has been increased from 20% to 50%.
  • The costs to upgrade gear has been decreased.
Please find the most notable changes with 1.0.5 below:

GAMEPLAY
  • Addressed an issue that prevented the Evie and Bayek Lieutenants from being available in the game.
  • Addressed several issues with Orichalcum Ore either being misplaced or unlootable.
  • Addressed an issue with the Kalydonian Boar that could cause arrows not to deal them any damage.
  • Addressed an issue preventing players from using arrows or javelins after fully upgrading Arrow Volleys and Javelin Throws.
  • Addressed an issue that could prevent the torch from being thrown when releasing the key too early.
  • Addressed an issue that caused the player to get fall damage when jumping with Pegasos from a certain height.
  • Addressed several camera issues.
  • Addressed an issue that caused recruited mercenaries to remain in the Mercenary menu.
  • Addressed an issue causing players to take damage from Skoura's Shoulder Slam when too far away.
  • Addressed an instance preventing players from parrying.
  • Addressed an issue when slowly aiming with aim assist.
QUEST
  • Addressed an issue preventing players from seeing their Odyssey quest in the Quest Log after talking to Herodotos in the Serpent's Lair quest.
  • Quest rewards for Legendary Rank will no longer be Common Rank items, as intended.
  • Addressed an issue during the Prince of Persia quest that could prevent players from completing it.
  • Addressed an issue with the So it Begins quest that prevented players to progress past it when they didn't collect the introduction gear.
  • Addressed an issue during the A Pirate Life quest preventing Tekton from being dismissed.
  • Addressed an issue during The Conquerer, preventing players from making a choice for Nikolaos.
    [*]Addressed an issue preventing players from confirming Zoisme's death.
    [*]Addressed an issue preventing players from looting Sopisatros for the quest item in the To Kill or not to Kill quest.
    [*]Addressed an issue during The Conqueror, where Stentor reappears kneeling after having him defeated under certain circumstances.
    [*]During the All Bonds Will Break quest, the helper will now be up-to-date if the conditions have already been met.
    [*]Addressed an issue causing the The Missing Map quest to auto-complete after finishing One Man Army.
    [*]Addressed an issue where players who recruited Odessa could not finish the A Family Ordeal quest.
    [*]
    Addressed an issue during The Contender, causing courageous NPCs to join the conflict in Pankration.
    [*]Addressed an issue during The Conqueror quest, rewarding players with the Sage Letter to Kallias after killing Stentor.
PERFORMANCE & STABILITY
  • Addressed an issue that caused Athens's architecture to load slowly.
  • Addressed various weather and water textures and display issues.
  • The game will no longer freeze when equipping the Chest Plate or Greaves of the Underworld and entering different menu tabs.
  • [PC] Addressed an issue that prevented the benchmark tool to collect data when Windows 7 is being used.
GRAPHICS & ANIMATION
  • Addressed various clipping issues with weapons and clothing.
  • Addressed various world object graphic and animation anomalies.
  • Addressed various issues with world lighting.
CHARACTERS & AI
  • Addressed various player and NPC animations.
  • Addressed multiple instances where NPCs were apathetic, instead of participating in the fight.
  • Addressed an issue after luring an Alpha animal outside of the cave and taming it, causing the location to remain incomplete.
  • If Alpha animals are knocked out before being killed, they will now drop loot as intended.
  • Mercenary Ashen Wake, will now shoot fire arrows with Hades Bow.
USER INTERFACE, MENUS & SUBTITLES
  • Addressed various text display issues.
  • Addressed various subtitle sync and displays.
  • Addressed various cinematic and transition issues.
  • Addressed multiple engraving text and icon issues.
  • Addressed a variety of UI/HUD display issues.
  • Addressed an issue that could prevent the voice-over from playing during one of the Leonidas cinematics.
  • Addressed an issue where the "Get out of conflict to interact" message remains on the screen.
  • A red filter will no longer be visible on the Pause menu when taking damage.
  • The Purchased Maps filter will now appear on the World Map.
  • [PC] Addressed various issues with the Benchmark tool.
REWARDS, ACHIEVEMENTS & TROPHIES
  • The Pirate! Ubisoft Club Challenge is now working as intended.
  • The Ubisoft Club Challenge Window Shopping will now unlock after the requirements are met.
NAVAL
  • Naval battle quests will now restart when loading.
  • Addressed an issue preventing players from leaving the ship if it sinks.
  • Arrows and javelins will no longer be grayed out randomly.
PHOTO MODE
  • Addressed an issue that caused the fire effects to appear in low quality during photo mode.
  • Addressed an issue that caused the tile and presets controls from photo mode to be visible while taking the picture.

https://assassinscreed.ubisoft.com/...686/assassins-creed-odyssey-1-0-6-patch-notes[/SPOILER][/SPOILER]
 
Atualizando, 3.55 GB.
 
Rapeize,

Repetindo o comentário: jogo bonito do caralho!
Mas confesso que ainda não senti imersão.
Estou mais fuçando no game do que compenetrado na história. Tano porque percebi que tem lugares em que você realmente não mata uma mosca com seu level.
Parti para missões ridículas para aumentar level. Lembrando que sai ontem de Cefalonia e cheguei em Megara (me esqueci os nomes da cidades, mas acho que é isso).

Ajuda

Muitas quests pedem para que eu encontre um tal de Oniktratum Tratatruguem. Que porra e éssa? É uma pessoa? Um item? Estou postando do trabalho e esqueci como se escreve a palavra correta.
 
Aproveitando o assunto, nao teria um lado certo pra se lutar? Estou focando em deixar todas as regioes pelas quais eu disputo como espartanas, mas nao sei as vezes fico confuso se estou fazendo certo perante a historia do game ou seria apenas uma questão de escolha de lados mesmo.
Ontem apareceu uma quest para entregar o plano espartano de guerra aos atenienses. Não fiz porque fiquei com medo de se ruma escolha ao lado ateniense, e eu quero ser espartano porque sou da treta, da confusão. E mesmo que eu escolha ser espartano, no final eu mato Nikolaos fácil e assumo o poder. Sou fascista, ditador, autoritário e golpista.
 
Terminei o capítulo de Atlântida. Que final sensacional!

Falta agora o do Cosmos, que acho que eu deveria ter feito antes desse, mas enfim.
 
O painel de estatísticas detalhadas ficou ótimo. Vai ajudar a fazer uma "sintonia fina" nos entalhes. Como jogo de arqueiro, ajuda bastante. :thatass:

A questão de auto constuir flechas também foi grande sacada. Era um saco zerar o estoque durante o combate.
 
Rapeize,

Repetindo o comentário: jogo bonito do caralho!
Mas confesso que ainda não senti imersão.
Estou mais fuçando no game do que compenetrado na história. Tano porque percebi que tem lugares em que você realmente não mata uma mosca com seu level.
Parti para missões ridículas para aumentar level. Lembrando que sai ontem de Cefalonia e cheguei em Megara (me esqueci os nomes da cidades, mas acho que é isso).

Ajuda

Muitas quests pedem para que eu encontre um tal de Oniktratum Tratatruguem. Que porra e éssa? É uma pessoa? Um item? Estou postando do trabalho e esqueci como se escreve a palavra correta.
 

Ontem apareceu uma quest para entregar o plano espartano de guerra aos atenienses. Não fiz porque fiquei com medo de se ruma escolha ao lado ateniense, e eu quero ser espartano porque sou da treta, da confusão. E mesmo que eu escolha ser espartano, no final eu mato Nikolaos fácil e assumo o poder. Sou fascista, ditador, autoritário e golpista.

Isso é tipo uma pedra que você coleta pelo mapa. É o mais raro de todos, mas é possível encontrar. Tem algumas missões que te dão isso também como recompensa. Pode pegar essas missões naquelas listas que aparecem na cidade, ou no seu navio. Elas tem um ícone azul/verde, não lembro direito agora.

Agora, sobre a imersão do jogo, a história é mil vezes melhor que a do Origins. Logo começa a ficar boa. Acho que é em Megara mesmo, que a história COMEÇA a render.
 
Isso é tipo uma pedra que você coleta pelo mapa. É o mais raro de todos, mas é possível encontrar. Tem algumas missões que te dão isso também como recompensa. Pode pegar essas missões naquelas listas que aparecem na cidade, ou no seu navio. Elas tem um ícone azul/verde, não lembro direito agora.

Agora, sobre a imersão do jogo, a história é mil vezes melhor que a do Origins. Logo começa a ficar boa. Acho que é em Megara mesmo, que a história COMEÇA a render.
Ah então melhorou. Eu estou meio largado pelo mapa. Igual meu quarto, uma hora eu arrumo, outra hora bagunço. Ainda estou fuçando mesmo.
Eu não joguei o Origins, então não tenho muita referência.
Só sei que depois desse não sei como eu vou jogar a série toda desde o 2. Acredito que não vou ter coragem.
 
Assassin's Creed Odyssey - 1.0.6 Patch Notes
Hey everyone,

We will be deploying Patch 1.0.6 on PC tomorrow.

Patch Size
PC: 3.6 GB

Check out the most notable changes with Patch 1.0.6 below.

Warning: Please note that this article contains major story spoilers.
SUMMARY

  • Added the first story of The Lost Tales of Greece to the game.
  • Added a feature to the game to auto-craft normal arrows when enough resources are available.
  • You can now access the Detailed Character’s Statistics from the inventory.
  • Improved Mercenary menu to properly show the unlocked ranks and associated rewards.
  • The economic advantages earned with Mercenary Tiers was increased.
  • The costs to upgrade Gear items has been decreased.
  • Addressed an issue that prevented the Evie and Bayek Lieutenants to be available in the game.
  • Addressed several issues with Orichalcum Ore either being misplaced or not lootable.
NEW CONTENT

  • The first story of The Lost Tales of Greece was added to the game.
    • A category for The Lost Tales of Greece was added to Quest Log.


ACOD_LostTalesofGreece01.jpg


FEATURES & IMPROVEMENTS


  • Regular Arrows Auto-Crafting
    • You can now select the Arrow Auto-Crafting option for Normal arrows in your arrow quiver slot in the inventory.
    • When activated, arrows will be crafted automatically when the player fires them all, if the player has sufficient resources available.
    • This option can be toggled on/off at any time.


ACOD_Arrow_Autocrafting.PNG


  • Detailed Character’s Statistics
    • You can now access the Detailed Statistics page from the inventory menu (L3).
    • The Detailed Statistics page shows advanced statistics (Main Attributes, Damage, Modifiers, Active legendary perks…) to help you optimize your character.
ACOD_Stats_DetailedPage.PNG



  • Improvement of the Mercenary Menu
    • Unlocked ranks and associated Tier rewards are now properly showcased in the Mercenary menu.
ACOD_MercMenuImprovements.PNG



  • Miscellaneous
    • Changed successful Naval Boarding actions to immediately loot the reward resources rather than creating floating loot that must be picked up.
    • The Quest and Region levels will now be consistent in the Pephka region.
    • Added a horse sound when equipping horse skins.
    • Added support for upcoming Epic Encounters.
BALANCING

  • The economic advantages earned with the Mercenary Tiers rewards has been increased from 20% to 50%.
  • The costs to upgrade gear has been decreased.
Gameplay

  • Addressed an issue that prevented the Evie and Bayek Lieutenants from being available in the game.
  • Addressed several issues with Orichalcum Ore either being misplaced or unlootable.
  • Addressed an issue with the Kalydonian Boar that could cause arrows not to deal them any damage.
  • Addressed an issue preventing players from using arrows or javelins after fully upgrading Arrow Volleys and Javelin Throws.
  • Addressed an issue that could prevent the torch from being thrown when releasing the key too early.
  • Addressed an issue that caused the player to get fall damage when jumping with Pegasos from a certain height.
  • Addressed several camera issues.
  • Addressed an issue that caused recruited mercenaries to remain in the Mercenary menu.
  • Addressed an issue causing players to take damage from Skoura's Shoulder Slam when too far away.
  • Addressed an instance preventing players from parrying.
  • Addressed an issue when slowly aiming with aim assist.
Quest

  • Addressed an issue preventing players from seeing their Odyssey quest in the Quest Log after talking to Herodotos in the Serpent's Lair quest.
  • Quest rewards for Legendary Rank will no longer be Common Rank items, as intended.
  • Addressed an issue during the Prince of Persia quest that could prevent players from completing it.
  • Addressed an issue with the So it Begins quest that prevented players to progress past it when they didn't collect the introduction gear.
  • Addressed an issue during the A Pirate Life quest preventing Tekton from being dismissed.
  • Addressed an issue preventing players from confirming Zoisme's death.
  • Addressed an issue preventing players from looting Sopisatros for the quest item in the To Kill or not to Kill quest.
  • Addressed an issue during The Conqueror, where Stentor reappears kneeling after having him defeated under certain circumstances.
  • During the All Bonds Will Break quest, the helper will now be up-to-date if the conditions have already been met.
  • Addressed an issue causing the The Missing Map quest to auto-complete after finishing One Man Army.
  • Addressed an issue where players who recruited Odessa could not finish the A Family Ordeal quest.
  • Addressed an issue during The Conqueror quest, rewarding players with the Sage Letter to Kallias after killing Stentor.
Performance & Stability

  • Addressed an issue that caused Athens’s architecture to load slowly.
  • Addressed various weather and water textures and display issues.
  • The game will no longer freeze when equipping the Chest Plate or Greaves of the Underworld and entering different menu tabs.
  • [PC] Addressed an issue that prevented the benchmark tool to collect data when Windows 7 is being used.
Graphics & Animation

  • Addressed various clipping issues with weapons and clothing.
  • Addressed various world object graphic and animation anomalies.
  • Addressed various issues with world lighting.
Characters & AI

  • Addressed various player and NPC animations.
  • Addressed multiple instances where NPCs were apathetic, instead of participating in the fight.
  • Addressed an issue after luring an Alpha animal outside of the cave and taming it, causing the location to remain incomplete.
  • If Alpha animals are knocked out before being killed, they will now drop loot as intended.
  • Mercenary Ashen Wake, will now shoot fire arrows with Hades Bow.
User Interface, Menus & Subtitles

  • Addressed various text display issues.
  • Addressed various subtitle sync and displays.
  • Addressed various cinematic and transition issues.
  • Addressed multiple engraving text and icon issues.
  • Addressed a variety of UI/HUD display issues.
  • Addressed an issue that could prevent the voice-over from playing during one of the Leonidas cinematics.
  • Addressed an issue where the "Get out of conflict to interact" message remains on the screen.
  • A red filter will no longer be visible on the Pause menu when taking damage.
  • The Purchased Maps filter will now appear on the World Map.
  • [PC] Addressed various issues with the Benchmark tool.
Rewards, Achievements & Trophies

  • The Pirate! Ubisoft Club Challenge is now working as intended.
  • The Ubisoft Club Challenge Window Shopping will now unlock after the requirements are met.
Naval

  • Naval battle quests will now restart when loading.
  • Addressed an issue preventing players from leaving the ship if it sinks.
  • Arrows and javelins will no longer be grayed out randomly.
Photo Mode

  • Addressed an issue that caused the fire effects to appear in low quality during photo mode.
  • Addressed an issue that caused the tile and presets controls from photo mode to be visible while taking the picture.

To receive news and updates on all things Assassin's Creed, check out theSocial Pulse[assassinscreed.ubisoft.com].
 
Ta melhorando o patch, falta opção de comprar madeira, pedra, etc na capacidade total de uma vez só com o ferreiro...
 
Como faço pra recrutar mercenário ? Chego nele e dou um estrangula e nem pá. Como fazer isso quando a energia dele tiver baixa? Tenho que fugir até ele parar de procurar e daí tento de novo ? OU no combate da pra tentar novamente?
 
Última edição:
Ta melhorando o patch, falta opção de comprar madeira, pedra, etc na capacidade total de uma vez só com o ferreiro...
 
Como faço pra recrutar mercenário ? Chego nele e dou um estrangula e nem pá. Como fazer isso quando a energia dele tiver baixa? Tenho que fugir até ele parar de procurar e daí tento de novo ? OU no combate da pra tentar novamente?

Luto com ele até a vida ficar bem baixa,ai eu uso a flecha paralisante,ele cai no chão e aparece a opção de recrutar. Eu vi q se vc usar o chute espartano com a vida do oponente baixa acontece a mesma coisa, mas como n uso essa skill,então não posso confirmar.
 
Luto com ele até a vida ficar bem baixa,ai eu uso a flecha paralisante,ele cai no chão e aparece a opção de recrutar. Eu vi q se vc usar o chute espartano com a vida do oponente baixa acontece a mesma coisa, mas como n uso essa skill,então não posso confirmar.

Muito obrigado, vou tentar. Tenho essa flecha e o chutão também.
 
Luto com ele até a vida ficar bem baixa,ai eu uso a flecha paralisante,ele cai no chão e aparece a opção de recrutar. Eu vi q se vc usar o chute espartano com a vida do oponente baixa acontece a mesma coisa, mas como n uso essa skill,então não posso confirmar.
Tive que parar de usar o chute, os caras estavam morrendo sempre que usava...
 

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