[TÓPICO OFICIAL] Battlefield V

Esses 7 dias que deram conta a partir do momento que resgata o código ou quando abre o jogo pela primeira vez?
Os sete dias começam a contar a partir do momento que tu ativa o código, as 10h de jogo começam a contar a partir do momento que tu abre o jogo.
 
alguma noticia de quando sai o próximo patch?
 
Galera alguem aqui usa o teclado g910? Da logitech..... Eu tava jogando battlefield nele hoje e mesmo sem ter perfil e nem nada ele setou uma configuração lá do jogo, onde pisca em vermelho quando ta tomando sangue, e outras coisas...Porem na jogatina só acende algumas teclas ( as principais para o jogo) porem a maioria fica apagada, é normal isso? Como reverter?Achava que só ligava se baixasse o perfil do jogo,. e nem achei para baixar afinal... Alguma dica?
 
alguma noticia de quando sai o próximo patch?
Não leu na página anterior?


- Download Available Starting: Wednesday, December 5th at 12am PT / 3am ET / 8am UTC / 9am CET

- Downtime: Expecting 1-hour downtime per platform

- Update Accessibility:
  • PC - Wednesday, Dec 5th at 1am PT / 4am ET / 9am UTC / 10am CET
  • PlayStation 4 - Wednesday, Dec 5th at 2am PT / 5am ET / 10am UTC / 11am CET
  • Xbox One - Wednesday, Dec 5th at 3am PT / 6am ET / 11am UTC / 12pm CET
 
Galera alguem aqui usa o teclado g910? Da logitech..... Eu tava jogando battlefield nele hoje e mesmo sem ter perfil e nem nada ele setou uma configuração lá do jogo, onde pisca em vermelho quando ta tomando sangue, e outras coisas...Porem na jogatina só acende algumas teclas ( as principais para o jogo) porem a maioria fica apagada, é normal isso? Como reverter?Achava que só ligava se baixasse o perfil do jogo,. e nem achei para baixar afinal... Alguma dica?
Recentemente peguei um G610 e acontece isso também, achei os efeitos bacanas então nem fui ver se dava pra desativar/mudar :melior4:
 
Hoje fui jogar um pouco mais e estou apanhando feito um porco indo pro abate. Direto tem acontecido de ter dado +100 de hit no cabolco e tomo 1 bala, as vezes de pistol e vou pro chao. TTK/TTD tá osso para mim.
 
O que mais me deixa puto é a impressionante capacidade do Brasileiro médio de ser incompetente: Conquest, 20 de cada time de sniper.

Aí nego sabendo disso, entra no servidor, pega bandeira e perde duas vezes mais rápido e fica reclamando "porra, o time é uma bosta", como se, em algum momento, tivesse sido diferente.

Quer jogar de sniper sem se importar com o time ou não quer se importar com objetivo: Conquest.
Dá pra você ficar parado lá na casa do caralho, dando 300 tiros pra matar 10 o round todo e nada acontece contigo.

Quer jogar pensando no objetivo: Grand Operations, Invasão Aérea e Ruptura.
Se ficar parado lá, toma rape frequentemente.
 
Rapaz, que bosta aqui... toda vez que termino uma partida, fica carregando a proxima eternamente, nao acontece mais nada, diz que em 0:56 será a proxima partida, mas passam 5 ou 6 minutos e nada ai eu tenho que dar o ctrl alt del... e td de novo.
 
Senhores, as 10 horas de teste que vieram pelo Origin Access Basic dão acesso ao MP?

Instalei o game por conta disso e logo no menu há a mensagem de que minha conta "não tem permissão para acessar recursos online". Tipo, WTF?

O multiplayer só funciona com directx 11, só alterar lá e reiniciar o jogo. Fiz aqui e funcionou.
 
Quer jogar pensando no objetivo: Grand Operations, Invasão Aérea e Ruptura.
Se ficar parado lá, toma rape frequentemente.

Por isso é o melhor modo de jogo. MENOS SNIPERS RETARDS. :melior3:
 
50% NOW


ps: gringos putos pois pagaram preço cheio no jogo antes dessa promo entrar no ar. Acho que o reddit vai explodir de vez contra a EA/DICE.



 
patch notes resumido:



  • New war story The Last Tiger.
  • New map: Panzerstorm.
  • New Map: Practice range ( yes you can have 3 friends with you )
  • Bugfix: Weapons would stay locked even tough reached required level.
  • Bugfix: Infinite loading screen drastically reduced.
  • Bugfix: Passenger gun should now allign.
  • Balance: Adjusting the amount of ammo forward firing machine guns and cannons for airplanes.
  • Bugfix: No more soft hang when viewing assignment in game.
  • Balance: Airplane zoom in 1.person gives 2.5x Zoom.
  • Balance: Less airplane part dmg from LMGs and buff for engine health.
  • Balance: Stuka 37mm cannons stronger against vehicles and weaker against infantry.
  • Balance: Stuka bomb timer reduced from 0.3 > 0.1
  • Balance: 8x MG specialization spitfire now has overheat mechanic.
  • Balance: Miengeschoss dmg reduction towards bombers, stronger splash vs infantry. + Lower rate of fire.
  • Balance: Reduced dmg AA tanks take to their turret. Slight dmg increase vs infantry
  • Balance: JU-88 only carries 1x 1000kg bomb and reduced rate of fire with 16x50 kg bombs.
  • Balance: Stuka's dmg model changed to be closer to bombers.
  • New Feature: Top gunners on land vehicles can now duck down, and blindfire.
  • Feature Change: Automatic spawn is disabled in all game modes exept last stand.
  • Balance: Icon over bomb carriers in Airborne/Frontlines will no longer be visable.
  • Balance: Overall dmg of the panzerfaust is dropping but it will be more consistent.
  • Quality of life: Angled damage is better exposed.
  • Balance: Direct hit dmg of stationary and half track mounted AT guns increased.
  • Balance: LMs and solder guns reduced dmg to airplanes.
  • Fix and Tweaks: Third person soldier animations in the wounded state.
  • Fix and Tweaks: Ragdolls no more strange movement after being dead for a certain amount of time.
  • Fix and Tweaks: No more stuck after revives.
  • Fix and Tweaks: No more getting kicked out of ADS while moving on uneven terrain. Improved with custom stock.
  • Fix and Tweaks: Added procedural face animations for voice overs.
  • Fix and Tweaks: Soldier left hand reloading animation while coming out of a crouched position = improved.
  • Fix and Tweaks: The tanker class no longer builds fortifications faster than support.
  • Fix and Tweaks: Soldier would slowly move up and down while uneven terrain = fixed.
  • Fix and Tweaks: No more pushed by teammates when going prone.
  • Fix and Tweaks: No more falling trough the ground after revive.
  • Fix and Tweaks: Legacy issue fixed = soldier jumps no more interupted while jumping over obstacles.
  • Fix and Tweaks: Vault detection improved on more complex issues such as rocks.
  • Fix and Tweaks: No more interupted while vaulting trough a window ( animation still played )
  • Fix and Tweaks: Reduced stand-to-prone firing and aiming restrict by 100ms.
  • Fix and Tweaks: No more slow and limited aim after getting revived.
  • Fix and Tweaks: No more sliding with single tap instead of double.
  • Fix and Tweaks: Tweaked the sliding animation in 1.person to match 3.person
  • Vehicles: Danger ping feature shows everyone in vehicle.
  • Vehicles: Rain weathering effects on spitfire = fixed.
  • Vehicles: Changed airplane dmg effects to better visually represent both health and part dmg.
  • Vehicles: Added ture trauks ib tge Staghound T17E1.
  • Vehicles: No more firing tank shells faster than intended.
  • Vehicles: You can now repair part dmg outside of the dank eventough 100% health.
  • Vehicles: C4 now works behind the Universal Carrier. no more 0 dmg.
  • Vehicles: Stuka B-2 firing sounds corrected.
  • Vehicles: No more stuck in PAk40 and 6 pounder by moving backwards.
  • Vehicles: Anti-tank half-track no more over sensetive aiming.
  • Tank Spotting Flare: Shoot further and has a bigger spot-area.
  • Planes: Added reload time to bombs and rockets after resupply.
  • Sturmtiger: Top grenade launcher increased range.
  • Sturmtiger: Decreased heat treshhold for the top grenade launcher. It needs to cool down completely.
  • AA GUNS: More dmg vs big planes///////slighty less vs small planes.
  • Planes: Resupply stations moved further away from infantry.
  • Planes: Bf-109 GR21 RP-3 reduced explosive radius.
  • Planes: GR21 and RP-3 less dmg to medium and heavy tanks.
  • Planes: Stuka dmg model changed to be closer to a bomber for it's intended role.
  • BOMBERS: JU-88 only gets 16 light bombs and reduced rate of fire on the bombs.
  • BOMBERS: JU-88 Reduced 1000kg bombs 2 > 1
  • Staghound T17E1: Wheel systemic dmg from explosions now works.
  • Planes: Changed crosshair in third person when using bombs on Spitfire and Bf-109.
  • Fix and Tweaks: Flakpanzer IV Zimmerit Specialization now works as intended.
  • Fix and Tweaks: ^ Panzer IV Zimmerit is now visable on the tank.
  • Fix and Tweaks: Third person FOV settings on vehicles fixes.
  • Tanks: Tank Field repair now consistently repair turret dmg.
  • Fix and Tweaks: MCLS specialization on British tanks now is on equipment slot 3.
  • Fix and Tweaks: Staghound T17E1 now explodes when destroyed.
  • Fix and Tweaks: Overlay diagrams show correct loadout.
  • Fix and Tweaks: The Valentine Mk1 AA Specializations Field Repair and Emergency Repair had swapped functionality = fixed.
  • Fix and Tweaks: Towable vehicles dont "fly" everywhere anymore.
  • Fix and Tweaks: Airplane Specialization trees that had incorrect acessible paths = fixed.
  • Quality of Life: Spotting scope in tanks in light tanks now play a sound when enemy is spotted.
  • Planes: Light bombs dmg to tanks GREATLY reduced.
  • Planes: Planes now explode properly when crashing.
  • Planes: The wingtips on the Spitfire MkVb now properly become “clipped” when using the Improved Control Surfaces Specialization.
  • Tanks: No more engine dmg that cant be repaired.
  • Quality of Life: Reload animation for towable AT weapon added.
  • BLENHEIM SPAWN: Squads can now properly spawn on the bleinheim.
  • Fix and Tweaks: Curchill Gun carrier zoom is now correct with the weapons position.
  • Fix and Tweaks: No more dissapering towed weapons.
  • Fix and Tweaks: Weapon is now "connected" to the player at all times.
  • Tanks: Empty third weapon slot to be available on some tanks = fixed.
  • Spotting scope: Sound play when you spot a enemy.
  • Smoke Launcher: Now properly blocks spotting ( also supression )
  • M30 drilling: Reload animation should now always play when reloading.
  • M1897: Predator and Urban blue skins added.
  • Explosive Gadgets: AT mines and dynamite can now be disabled by interacting with them when playing the Right class.
  • Turner SMLE: Chromed finish no longer flickers.
  • SCOPES: No more clipping of the scopes.
  • GEWEHR M95 Now always plays the reload animation.
  • ASSUALT ABUSE: You can no longer insta fire rocket launchers when switching weapons.
  • FG-42: They are no longer missaligned.
  • MP34: Lattey sights are no longer missaligned.
  • Throwing knifes: Maximum damage reduced to 6.5m < 13m
  • Throwing knifes: Always one shot headshot.
  • Throwing knifes: you only carry 2 < 6
  • M1928A1: Maximum dmg reduced from 30 > 25.1
  • Gewehr 1-5: 3 kill range 30m < 25m
  • STG 44 and ^ Max dmg 25.1 < 24
  • TURNER SMLE: Headshot and bodyshot for kill range 30 < 35
  • WEAPONS: Assualt rifles, LMGs, MMGs and SMGs 4 shot 10m < 9m
  • MEDIC SMG's: All smg 5 hit kill range 30m < 25m
  • PISTOLS: Pistol dmg dropoff extended distances.
  • BOLT ACTIONS: Bolt actions no more reduced dmg when hitting lower body or upper arm.
  • STEN: Horizontal recoil 0.38 < 0.4
  • M1907SF : Horizontal recoil 0.41 < 0.39
  • Slings and Swivels: Switching to primary is now 50 ms faster for all weapons and firing after spriting is allowed an additonal 16 ms earlier for Bolt actions, Assualt Rifles, Semi Automatic, AND SLRs
  • MG34: Double drum magazine. Tactial reload is now 3.7s < 4s. Empty reload is 5.083s < 5.5s
  • M1907SF: Tactial reload is now 2.7s < 2.9s. Empty reload 3.3s < 3.5s
  • SMGs: Improved accuracy of SMGs while aimed and statinary.
  • Assualt Rifles: Descreased sustained fire accuracy of all assualt rifles when aimed and moving.
  • SMGs: MP34 495m/s < 450m/s
  • SMGs: MP34 high velocity bullets 560m/s < 520m/s
  • SMGs: Sten 495m/s < 430m/s
  • SMGs: MP40 455m/s < 400m/s
  • SMGs: EMP 420m/s < 380m/s
  • SMGs: MP28 345m/s < 320m/s
  • SMGs: Suomi KP/-31 330ms < 300m/s
  • SMGs: M1928A1 330m/s < 280m/s
  • SMGs: SMG bullet drag 0.005 < 0.007 (regular bullets) 0.0035 < 0.005 ( high velocity )
  • Fix and Tweaks: Uniform aiming for vehicles is now a option.
  • SIGHTS: Custom colors and glow on the Reflex/Nydar sights. And colors on Lattey sights.
  • STABILITY: Crash when changing soldier appearances.
  • STABILITY: A ton of stability improvements.
  • VOIP: Higher volume no longer causes distortion.
  • KEYBOARD ISSUE: No more ghosting if 2 keypresses and releases happened in same update tick.
  • TAA: Bunch of fixes and fixed bluriness on vegetation.
  • Origin Friends: Now correctly updates for newly added friends.
  • Push to Talk: PTT only activates that functionality and does not interfere with other in-game systems.
  • Social hub: No longer closes down if you invite a friend to your squad.
  • Squads: Squad leader are now able to leave and create new squads.
  • Squads: Squad members are not able to invite other playyers into their squad if the previous leader leaves.
  • MATCHMAKING: No more stuck after cancelling matchmaking.
  • Spectator: Smooth rotation for camera is now added.
  • Rotterdam GO: No more out of bounds spawn.
  • Arras Final stand: You can now always spawn.
  • BOMBERS/MAPS: ALL AIRPLANE SPAWNS ARE DELAYED BY 30 SECONDS AS AN INTERMEDIATE MEASURE TO PREVENT BOMBERS SPAWN KILLING PLAYERS.
  • CONQUEST: Added more spawn points on conquest, Domination and Breaktrough. ( ALL MAPS )
  • Quality of Life: While adding facepaint the character faces you.
  • Company: No more Nintendo64/PS2/Roblox grapics in the company screen.
  • ASSIGNMENTS: Special assignments got various fixes.
  • KILL LOG: If a projectile now passes a objective before killing someone it shows in kill-log.
  • DOGTAGS: Alpha and Beta dogtags should now be unlocked for the people that should be rewarded.
  • Iron sights: zoom now properly shots as 1.5x instead of 1x
  • FRONTLINES: No more bombs under ground
THE KE7: Reload time is now 3.55s < 3.75s

Horizontal recoil 0.45 < 0.36

Recoil buffer has been removed and quick aim is added in the spec tree.
 
Última edição:
Prepara 18 GB, mas baixa apenas 10 GB.


ozcyhg6pef221.png
 
Percebe-se que o jogo foi feito com pouco afinco nos detalhes, para economizar tempo e verbas.

A Inglaterra foi governada por um REI durante o período da WW2 e o que a DICE faz? Olhem a imagem abaixo.

Sei que parece bobagem, mas esses pequenos detalhes vão se acumulando no geral e acabam refletindo nesse desconto escroto de 50% duas semanas depois que o jogo foi lançado oficialmente.


No BF1942 os britânicos gritavam "For the King" por exemplo. Grande parte das pessoas que fizeram o 1942 estão até hoje na DICE.


RIP DICE (2002-2018) :facepalm:



UodDzyx.jpg





Outro exemplo:


DEVS não sabem a própria terminologia do seu próprio jogo:


 
Última edição:
Percebe-se que o jogo foi feito com pouco afinco nos detalhes, para economizar tempo e verbas.

A Inglaterra foi governada por um REI durante o período da WW2 e o que a DICE faz? Olhem a imagem abaixo.

Sei que parece bobagem, mas esses pequenos detalhes vão se acumulando no geral e acabam refletindo nesse desconto escroto de 50% duas semanas depois que o jogo foi lançado oficialmente.


No BF1942 os britânicos gritavam "For the King" por exemplo. Grande parte das pessoas que fizeram o 1942 estão até hoje na DICE.


RIP DICE (2002-2018) :facepalm:



UodDzyx.jpg





Outro exemplo:


DEVS não sabem a própria terminologia do seu próprio jogo:




Não tem como esperar fidelidade histórica nesse jogo, eu não ia comprar por essa causa e outras, mas eu tirei da cabeça depois de semanas pensando sobre isso e coloquei em mente: vou jogar esse bf5 por passatempo sem esperar nada de ww2. Considero bf5 um jogo no universo de Valkyria chronicles kkkkk
 
Comparação do uso das duas fumaças dos tanques:




E aqui sobre outra especialização dos tanques:





E aqui sobre as S-MINES dos tanques


 
O único tanque que fiz upgrade foi o P38, que parece um jeep diesel turbinado, divertido pra dar pau nos barrancos por ai :sefu:
Ai coloquei uma especialização de Autocannon no lugar do canhão principal pensando que ia matar infantaria pra caralho. Os caras ficam pulando na minha frente eu dando mil tiros e tirando 5, 10, 15 vida, ah tnc! :haha: E com 2 petelecos me destroem.
 
O que mais me deixa puto é a impressionante capacidade do Brasileiro médio de ser incompetente: Conquest, 20 de cada time de sniper.

Aí nego sabendo disso, entra no servidor, pega bandeira e perde duas vezes mais rápido e fica reclamando "porra, o time é uma bosta", como se, em algum momento, tivesse sido diferente.

Quer jogar de sniper sem se importar com o time ou não quer se importar com objetivo: Conquest.
Dá pra você ficar parado lá na casa do caralho, dando 300 tiros pra matar 10 o round todo e nada acontece contigo.

Quer jogar pensando no objetivo: Grand Operations, Invasão Aérea e Ruptura.
Se ficar parado lá, toma rape frequentemente.
Cara, odeio tanto esses snipers. P*rra!!! Tem um mapa de deserto, que nao sei o nome agora, que nao da pra sair do respaw. Nego só na camperagem, uns 300! Acho que deveria ter o esquema que nem o SQUAD, onde deveria ter um limite de classes por time/esquadrão.
 
Por isso é o melhor modo de jogo. MENOS SNIPERS RETARDS. :melior3:
 
50% NOW


ps: gringos putos pois pagaram preço cheio no jogo antes dessa promo entrar no ar. Acho que o reddit vai explodir de vez contra a EA/DICE.



 


50% ja é de se pensar, mais eu não tenho nenhum bf instalado :(
 
Por isso é o melhor modo de jogo. MENOS SNIPERS RETARDS. :melior3:
 
50% NOW


ps: gringos putos pois pagaram preço cheio no jogo antes dessa promo entrar no ar. Acho que o reddit vai explodir de vez contra a EA/DICE.



 
patch notes resumido:



  • New war story The Last Tiger.
  • New map: Panzerstorm.
  • New Map: Practice range ( yes you can have 3 friends with you )
  • Bugfix: Weapons would stay locked even tough reached required level.
  • Bugfix: Infinite loading screen drastically reduced.
  • Bugfix: Passenger gun should now allign.
  • Balance: Adjusting the amount of ammo forward firing machine guns and cannons for airplanes.
  • Bugfix: No more soft hang when viewing assignment in game.
  • Balance: Airplane zoom in 1.person gives 2.5x Zoom.
  • Balance: Less airplane part dmg from LMGs and buff for engine health.
  • Balance: Stuka 37mm cannons stronger against vehicles and weaker against infantry.
  • Balance: Stuka bomb timer reduced from 0.3 > 0.1
  • Balance: 8x MG specialization spitfire now has overheat mechanic.
  • Balance: Miengeschoss dmg reduction towards bombers, stronger splash vs infantry. + Lower rate of fire.
  • Balance: Reduced dmg AA tanks take to their turret. Slight dmg increase vs infantry
  • Balance: JU-88 only carries 1x 1000kg bomb and reduced rate of fire with 16x50 kg bombs.
  • Balance: Stuka's dmg model changed to be closer to bombers.
  • New Feature: Top gunners on land vehicles can now duck down, and blindfire.
  • Feature Change: Automatic spawn is disabled in all game modes exept last stand.
  • Balance: Icon over bomb carriers in Airborne/Frontlines will no longer be visable.
  • Balance: Overall dmg of the panzerfaust is dropping but it will be more consistent.
  • Quality of life: Angled damage is better exposed.
  • Balance: Direct hit dmg of stationary and half track mounted AT guns increased.
  • Balance: LMs and solder guns reduced dmg to airplanes.
  • Fix and Tweaks: Third person soldier animations in the wounded state.
  • Fix and Tweaks: Ragdolls no more strange movement after being dead for a certain amount of time.
  • Fix and Tweaks: No more stuck after revives.
  • Fix and Tweaks: No more getting kicked out of ADS while moving on uneven terrain. Improved with custom stock.
  • Fix and Tweaks: Added procedural face animations for voice overs.
  • Fix and Tweaks: Soldier left hand reloading animation while coming out of a crouched position = improved.
  • Fix and Tweaks: The tanker class no longer builds fortifications faster than support.
  • Fix and Tweaks: Soldier would slowly move up and down while uneven terrain = fixed.
  • Fix and Tweaks: No more pushed by teammates when going prone.
  • Fix and Tweaks: No more falling trough the ground after revive.
  • Fix and Tweaks: Legacy issue fixed = soldier jumps no more interupted while jumping over obstacles.
  • Fix and Tweaks: Vault detection improved on more complex issues such as rocks.
  • Fix and Tweaks: No more interupted while vaulting trough a window ( animation still played )
  • Fix and Tweaks: Reduced stand-to-prone firing and aiming restrict by 100ms.
  • Fix and Tweaks: No more slow and limited aim after getting revived.
  • Fix and Tweaks: No more sliding with single tap instead of double.
  • Fix and Tweaks: Tweaked the sliding animation in 1.person to match 3.person
  • Vehicles: Danger ping feature shows everyone in vehicle.
  • Vehicles: Rain weathering effects on spitfire = fixed.
  • Vehicles: Changed airplane dmg effects to better visually represent both health and part dmg.
  • Vehicles: Added ture trauks ib tge Staghound T17E1.
  • Vehicles: No more firing tank shells faster than intended.
  • Vehicles: You can now repair part dmg outside of the dank eventough 100% health.
  • Vehicles: C4 now works behind the Universal Carrier. no more 0 dmg.
  • Vehicles: Stuka B-2 firing sounds corrected.
  • Vehicles: No more stuck in PAk40 and 6 pounder by moving backwards.
  • Vehicles: Anti-tank half-track no more over sensetive aiming.
  • Tank Spotting Flare: Shoot further and has a bigger spot-area.
  • Planes: Added reload time to bombs and rockets after resupply.
  • Sturmtiger: Top grenade launcher increased range.
  • Sturmtiger: Decreased heat treshhold for the top grenade launcher. It needs to cool down completely.
  • AA GUNS: More dmg vs big planes///////slighty less vs small planes.
  • Planes: Resupply stations moved further away from infantry.
  • Planes: Bf-109 GR21 RP-3 reduced explosive radius.
  • Planes: GR21 and RP-3 less dmg to medium and heavy tanks.
  • Planes: Stuka dmg model changed to be closer to a bomber for it's intended role.
  • BOMBERS: JU-88 only gets 16 light bombs and reduced rate of fire on the bombs.
  • BOMBERS: JU-88 Reduced 1000kg bombs 2 > 1
  • Staghound T17E1: Wheel systemic dmg from explosions now works.
  • Planes: Changed crosshair in third person when using bombs on Spitfire and Bf-109.
  • Fix and Tweaks: Flakpanzer IV Zimmerit Specialization now works as intended.
  • Fix and Tweaks: ^ Panzer IV Zimmerit is now visable on the tank.
  • Fix and Tweaks: Third person FOV settings on vehicles fixes.
  • Tanks: Tank Field repair now consistently repair turret dmg.
  • Fix and Tweaks: MCLS specialization on British tanks now is on equipment slot 3.
  • Fix and Tweaks: Staghound T17E1 now explodes when destroyed.
  • Fix and Tweaks: Overlay diagrams show correct loadout.
  • Fix and Tweaks: The Valentine Mk1 AA Specializations Field Repair and Emergency Repair had swapped functionality = fixed.
  • Fix and Tweaks: Towable vehicles dont "fly" everywhere anymore.
  • Fix and Tweaks: Airplane Specialization trees that had incorrect acessible paths = fixed.
  • Quality of Life: Spotting scope in tanks in light tanks now play a sound when enemy is spotted.
  • Planes: Light bombs dmg to tanks GREATLY reduced.
  • Planes: Planes now explode properly when crashing.
  • Planes: The wingtips on the Spitfire MkVb now properly become “clipped” when using the Improved Control Surfaces Specialization.
  • Tanks: No more engine dmg that cant be repaired.
  • Quality of Life: Reload animation for towable AT weapon added.
  • BLENHEIM SPAWN: Squads can now properly spawn on the bleinheim.
  • Fix and Tweaks: Curchill Gun carrier zoom is now correct with the weapons position.
  • Fix and Tweaks: No more dissapering towed weapons.
  • Fix and Tweaks: Weapon is now "connected" to the player at all times.
  • Tanks: Empty third weapon slot to be available on some tanks = fixed.
  • Spotting scope: Sound play when you spot a enemy.
  • Smoke Launcher: Now properly blocks spotting ( also supression )
  • M30 drilling: Reload animation should now always play when reloading.
  • M1897: Predator and Urban blue skins added.
  • Explosive Gadgets: AT mines and dynamite can now be disabled by interacting with them when playing the Right class.
  • Turner SMLE: Chromed finish no longer flickers.
  • SCOPES: No more clipping of the scopes.
  • GEWEHR M95 Now always plays the reload animation.
  • ASSUALT ABUSE: You can no longer insta fire rocket launchers when switching weapons.
  • FG-42: They are no longer missaligned.
  • MP34: Lattey sights are no longer missaligned.
  • Throwing knifes: Maximum damage reduced to 6.5m < 13m
  • Throwing knifes: Always one shot headshot.
  • Throwing knifes: you only carry 2 < 6
  • M1928A1: Maximum dmg reduced from 30 > 25.1
  • Gewehr 1-5: 3 kill range 30m < 25m
  • STG 44 and ^ Max dmg 25.1 < 24
  • TURNER SMLE: Headshot and bodyshot for kill range 30 < 35
  • WEAPONS: Assualt rifles, LMGs, MMGs and SMGs 4 shot 10m < 9m
  • MEDIC SMG's: All smg 5 hit kill range 30m < 25m
  • PISTOLS: Pistol dmg dropoff extended distances.
  • BOLT ACTIONS: Bolt actions no more reduced dmg when hitting lower body or upper arm.
  • STEN: Horizontal recoil 0.38 < 0.4
  • M1907SF : Horizontal recoil 0.41 < 0.39
  • Slings and Swivels: Switching to primary is now 50 ms faster for all weapons and firing after spriting is allowed an additonal 16 ms earlier for Bolt actions, Assualt Rifles, Semi Automatic, AND SLRs
  • MG34: Double drum magazine. Tactial reload is now 3.7s < 4s. Empty reload is 5.083s < 5.5s
  • M1907SF: Tactial reload is now 2.7s < 2.9s. Empty reload 3.3s < 3.5s
  • SMGs: Improved accuracy of SMGs while aimed and statinary.
  • Assualt Rifles: Descreased sustained fire accuracy of all assualt rifles when aimed and moving.
  • SMGs: MP34 495m/s < 450m/s
  • SMGs: MP34 high velocity bullets 560m/s < 520m/s
  • SMGs: Sten 495m/s < 430m/s
  • SMGs: MP40 455m/s < 400m/s
  • SMGs: EMP 420m/s < 380m/s
  • SMGs: MP28 345m/s < 320m/s
  • SMGs: Suomi KP/-31 330ms < 300m/s
  • SMGs: M1928A1 330m/s < 280m/s
  • SMGs: SMG bullet drag 0.005 < 0.007 (regular bullets) 0.0035 < 0.005 ( high velocity )
  • Fix and Tweaks: Uniform aiming for vehicles is now a option.
  • SIGHTS: Custom colors and glow on the Reflex/Nydar sights. And colors on Lattey sights.
  • STABILITY: Crash when changing soldier appearances.
  • STABILITY: A ton of stability improvements.
  • VOIP: Higher volume no longer causes distortion.
  • KEYBOARD ISSUE: No more ghosting if 2 keypresses and releases happened in same update tick.
  • TAA: Bunch of fixes and fixed bluriness on vegetation.
  • Origin Friends: Now correctly updates for newly added friends.
  • Push to Talk: PTT only activates that functionality and does not interfere with other in-game systems.
  • Social hub: No longer closes down if you invite a friend to your squad.
  • Squads: Squad leader are now able to leave and create new squads.
  • Squads: Squad members are not able to invite other playyers into their squad if the previous leader leaves.
  • MATCHMAKING: No more stuck after cancelling matchmaking.
  • Spectator: Smooth rotation for camera is now added.
  • Rotterdam GO: No more out of bounds spawn.
  • Arras Final stand: You can now always spawn.
  • BOMBERS/MAPS: ALL AIRPLANE SPAWNS ARE DELAYED BY 30 SECONDS AS AN INTERMEDIATE MEASURE TO PREVENT BOMBERS SPAWN KILLING PLAYERS.
  • CONQUEST: Added more spawn points on conquest, Domination and Breaktrough. ( ALL MAPS )
  • Quality of Life: While adding facepaint the character faces you.
  • Company: No more Nintendo64/PS2/Roblox grapics in the company screen.
  • ASSIGNMENTS: Special assignments got various fixes.
  • KILL LOG: If a projectile now passes a objective before killing someone it shows in kill-log.
  • DOGTAGS: Alpha and Beta dogtags should now be unlocked for the people that should be rewarded.
  • Iron sights: zoom now properly shots as 1.5x instead of 1x
  • FRONTLINES: No more bombs under ground
THE KE7: Reload time is now 3.55s < 3.75s

Horizontal recoil 0.45 < 0.36

Recoil buffer has been removed and quick aim is added in the spec tree.

como consigo pegar 50% off?
 

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