• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

[PREVIEW] Company of Heroes 3

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Teatro ITALIA e NORTE DA AFRICA na Segunda guerra mundial







This high-level overview document will introduce you to the gameplay and major features of Company of Heroes 3. As we work towards an Alpha build, we'd like your feedback to help guide our decisions around feature development, content changes, and core gameplay improvements.



In the summer of 1943, the Allies launch Operation Husky, starting a thrust to remove Italy from the war and weaken the Axis. The Allied forces, composed of American and Commonwealth troops (alongside international allies), engage in a long and arduous campaign that, despite the surrender of the Italian Army, will last well into 1945. As a player, will you recreate history or redefine it? Make the hard decisions that leaders made by choosing who, where and how to deploy companies. Lead your soldiers into battle and make them heroes.



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Here is our vision statement that we are using to inform and shape the game we want to build:

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Why are these vision points important?



Tactical Company of Heroes 1 Gameplay

  • This is important to us both as a reference to the gameplay pacing and quality target we are striving for, but also as a response to what our fans are asking for. The core experience of CoH1 has stood the test of time, and we want to bring it back with targeted improvements and some exciting new gameplay mechanics.
Dynamic Campaign Map

  • A non-linear, decision-filled dynamic campaign map is a natural evolution for the Company of Heroes series. This new strategic layer provides more opportunities for player choice, diverse campaign experiences, and dynamic, unpredictable missions.
Mediterranean Theatre Brought to Life

  • A new theatre of battle brings new terrain, new combat dynamics, improved gameplay and new factions. Our goal is to deliver an experience that could only be realized in the Mediterranean; soldiers from all over the world fight in the most diverse environments Company of Heroes has ever seen.


Game Modes



While we can’t announce everything just yet, Company of Heroes 3 will offer the core experiences we know strategy players want:

  • A deep, re-playable single-player mode full of choice, progression, and non-linear exploration.
  • Single-player and cooperative skirmish modes. Play against challenging AI, alone or with friends, on diverse battlefields modified by many custom-game options.
  • Competitive multiplayer. Select your battlegroup and face off against other players on tightly balanced 1v1 maps all the way up to sprawling 4v4 battlefields.


Development Pillars



Company of Heroes 3 is being developed under new circumstances for Relic. In addition to working with upgraded tools and technology, our creative processes have changed.



Community Engagement



  • From day one, the team has relied on input from fans. We chose our theatre, factions, game modes, and more, with input from devoted Company of Heroes players. Over the last four years, our “Community Council” has grown, played early versions of the game, and provided vital feedback.
Player Choice
  • Company of Heroes has often told exciting stories via immersive missions and cinematic sequences. This time, create your own stories by playing your way. While our narrative will introduce you to important characters and conflicts, the campaign is yours to shape. Make strategic choices that influence your allies and enemies, affect missions and skirmishes, and empower your companies.
Improved & Expanded
  • It may sound obvious, but we want Company of Heroes 3 to be the best game in the franchise’s 15-year history. We’re trying to achieve this by improving key gameplay mechanics, dialing up the fidelity of our armies and environments, overhauling our destruction systems, and above all respecting what fans love about Company of Heroes. Our revered tactical gameplay is back, improved and expanded.

Game Features


We’ll now give you a glimpse at a few key features of Company of Heroes 3. This isn’t an exhaustive list, and we won’t dive deep at this point, but you’ll learn much more in subsequent posts.



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Factions

Company of Heroes 3 will launch with more playable factions than any previous title in the series. While some factions such as the US and Wehrmacht forces have appeared in previous games, each army’s roster and their mechanics are quite different this time. We’re also including vehicles, weapons, and abilities that are brand new to the franchise, including many that feature Italian soldiers and technology.

Core Gameplay

The exciting tactical gameplay of Company of Heroes returns with many improvements. Core mechanics like cover, suppression, and True Sight have been refined, while our garrisons and building destruction are vastly improved. New vehicle armor mechanics augment the value of flanking, and updates to terrain sight-blocking and shot-blocking create more realistic combat; Italy’s verticality gives players plenty of opportunity to take the high ground and fire down on opponents to gain an advantage. Additionally, we have added new tools to deal with troublesome enemy-occupied buildings, such a breach – a cinematic means to evict the enemy and take a building for yourself.

Dynamic Campaign Map

The biggest addition to Company of Heroes 3, the dynamic campaign map, reshapes the single-player experience into a reactive, player-driven narrative based on strategic choices, non-linear exploration, and nuanced interactions with allied commanders who need your help to achieve their goals.

Campaign Companies

On the dynamic campaign map, order companies to secure key cities, ports, and airfields. Improve and customize your companies with powerful upgrades and abilities. Deploy American Airborne and Special Forces companies, British Artillery and Armoured companies, and many more.

Veterancy

As before, squads can earn veterancy in combat to unlock powerful abilities and buffs. Deal damage to enemies to gain experience and rank up. Preserve veteran squads for a distinct advantage in the late game. Veterancy also plays a role on our dynamic campaign map, but that’s a topic for another time.

Battlegroups
In multiplayer and skirmish modes, select from a set of battlegroups that feature devastating abilities. Call in Airborne Paratroopers or Luftwaffe Fallschirmjager. Call in a barrage from 25-pounder artillery or a Stuka bombing run. Deploy a hulking Churchill or Tiger tank to crush the enemy’s defensive line. Battlegroups are focused, balanced, and curated. Every player has access to the same weapons of war.

Multiplayer Gameplay
Company of Heroes 3 will launch with more maps than any previous game. Our maps cover a variety of locales and have been developed in collaboration with community map makers to ensure a balanced experience.

Keep checking back at community.companyofhereoes.com as we have info to come on multiplayer modes and features.


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Aproveito para anunciar meu Discord (onde pretendo junto com um grupo de amigos), centralizar a comunidade brazuca de CoH novamente (antigo battlecentral).



 
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QUE MERDA :chan::chan::chan:. Para pior que o CoH2...

Graficos horriveis, animaçoes sem a menor evolução ao titulo anterior, efeitos entao nem se fala. Pegara o 2, colocaram umas novas skins, refizeram uns mapas no editor e chamaram de 3 para vender pa galera e a 60 doletas...
 
Primeiro post atualizado.

Gostei de tudo que vi ate o momento.



Alpha single player já está jogável a todos os players até agosto/2021.
 
Boa, comprarei
 
Aí sim, caraleo!

Entro no Steam e do nada fico sabendo que vai lançar CoH3!





A HUD tá bem melhor, mais puxada pro 1, gostei. Gostei disso tb:


Tactical Company of Heroes 1 Gameplay

  • This is important to us both as a reference to the gameplay pacing and quality target we are striving for, but also as a response to what our fans are asking for. The core experience of CoH1 has stood the test of time, and we want to bring it back with targeted improvements and some exciting new gameplay mechanics.
 
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Quais as principais diferenças do COH 1 para o 2?

Peguei o 2 naquelas promoções malucas mas achei meio spam e corrido... Mas pode ser pq eu estava jogando de russos e não conheço o jogo.

E Itália com a provável montanha de DLCs, será que sai a FEB aí?
 
Quais as principais diferenças do COH 1 para o 2?

Peguei o 2 naquelas promoções malucas mas achei meio spam e corrido... Mas pode ser pq eu estava jogando de russos e não conheço o jogo.

E Itália com a provável montanha de DLCs, será que sai a FEB aí?


Falando do MP:

O 1 tem jogabilidade mais lenta, o 2 mais rápida. O 2 tem suporte até hoje, o 1 parou de ter suporte lá por 2010/2011.

O 2 tem muito mais conteúdo também, por causa do suporte até hoje (teve patch agora no fim de junho por ex).



Falando do SP:

A campanha do 1 foi épica la pelos anos 2006-2010, hoje em dia é meio "meh". As campanhas do 2 foram "meh" no geral.
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COH 1 Blietzkrieg Mod melhor RTS de segunda guerra que já joguei e jogo até hoje, lançando o esse mod para o 3 quem sabe dou uma conferida.
 
Compar certa!
 
tenho mais de mil horas no 2, esse ae tomara que me prenda o mesmo tanto ou mais.
 
Comecei a me aventurar em rts, e estou jogando Coh 2, to levando, mas ainda me bato um pouco. Alguma dica para novatos? Estou jogando em espanhol pra conseguir entender alguma coisa.
 
Comecei a me aventurar em rts, e estou jogando Coh 2, to levando, mas ainda me bato um pouco. Alguma dica para novatos? Estou jogando em espanhol pra conseguir entender alguma coisa.

Partidas online possuem a duração de um DOTA 2, ou seja, são longas
30 minutos em diante, até 1 hora ou mais

Cada facção + comandante muda a sua estratégia, foco e o estilo do jogo

Alguns conjuntos são fortes no começo e meio do jogo, esse é o período que você precisa vencer o adversário
Outras são fortes no late game, caso o adversário tenha uma composição forte para o late game e consiga chegar, você vai perder
 
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O 1 eu joguei muito, tenho o 2 mas nem joguei tanto
Vou testar esse alpha, quem sabe até me anime a jogar o 2 também
 
A Relic parece que aprendeu a lição com o fiasco do DOW3 e com o próprio desenvolvimento cagado do CoH2. Estão respondendo os maiores questionamentos até o momento.



https://community.companyofheroes.c...s-3/threads/939-top-10-coh-development-topics



Unit and faction balance
In Progress
It's important to keep in mind that for CoH3, singleplayer and multiplayer units and factions will be balanced separately. Not only is the tuning in the Pre-Alpha Preview very early, it also may not be representative of multiplayer balance.
With that caveat, please continue to provide suggestions and feedback.



Hardware and performance
Planned / In Progress
We've already rolled out two bug fixing patches and have at least one or two more planned for the Pre-Alpha Preview.
Optimization often comes late in the development process, so right now we've accounted for bugs and performance issues, especially on older spec machines.


More representation in factions
Planned / In Progress
We know there is a lot of discussion around including more of the nationalities in the Italian theatre, and we are evaluating how we could better represent those involved in the Allied invasion.


Key mapping / rebinding
In discussion
Grid keys, key mapping and more accessibility options are being workshopped and we're discussing how/when to implement these types of features.


Art direction and style
In Progress
We've already addressed vehicle and building damage here, along with our art team's initial plans.


Modding support
In discussion
Modding has been a valued part of the CoH franchise and we're discussing what modding support could potentially look like in the future.



Campaign map improvements
In Progress
The CoH franchise has always had strong RTS foundations, which is why we wanted to put the Dynamic Campaign Map in front of players early, so we could get feedback and improve it well before launch.
Many of the systems for this are already being improved upon and iterated on behind the scenes.



Tactical map
In Progress
This feature was unfortunately not ready for the Pre-Alpha preview, but is of course planned for the final game.


UI/UX refinement
In Progress
Like many of the points above, the user interface and user experience in menus is far from final, with many placeholder elements and early assets being used.



Historical accuracy
Planned / In Discussion
Historical accuracy is important to our team and we have been conducting exhaustive research in an effort to stay true to CoH3's setting.
Please continue to provide feedback on this subject and we'll take that all into consideration. Adding sources is a huge plus!
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Ue e so pedir acesso na pagina


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Sign up to CoH-Development at companyofheroes.com

Create a Relic Account, or sign in if you already have one to access our CoH-Development site.

You can redeem the Pre-Alpha Preview on this site by linking your Steam account.

Play the Pre-Alpha Preview and give us your feedback!
 
Instalei o Alpha, tudo rodando a 3 FPS, então desinstalei o alpha











 
Última edição:
Esse promete, compra certa!
 
Sobre as facções no Alpha



 
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