7th September
DayZ Developer Blog 7th September 2013 Covers usability improvements, item damage, degradation, and player restraints!
Q: Why can't you run when handcuffed?
This decision was made from a technical and gameplay perspective. Any movement states require an entirely new animation tree for that movement. It's a huge amount of work to create and maintain an entire new animation tree. It would need to be mocap'd, hand redeveloped, configured, tested, then maintained. Somewhere in the region of 30-60 animations + transition animations. [
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Q: When a container item is damaged what are the negatives when filling it with new items?
Containers can absorb damage prior to damaging the items within them. [
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Q: Do containers use less space?
I wanted to give containers a "purpose", and the design theory behind it is the container allows you to pack an item very tightly (i.e. a first aid kit). We may allow some containers to have size and/or type restrictions on them. I.e. First Aid Kits only allowing 1x1 size items. [
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Q: What will the effects be of a shirt being in a destroyed condition? Will items fall out of its pockets?
Actually that "items fall out" sounds kind of cool! [
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Q: So if I shoot somebody in the head all his items including boots may get destroyed?
If you shoot someone in the head, the items on their head get damaged. [
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Q: Where is the incentive to surrendering? If I am going to lose my items anyway why wouldn't I just want to shoot it out.
Because loot no longer spawns in magazines, but in very small quantities... ammo is now much rarer. If you've seen the road, you'll have a sense of what I'm aiming for. Projectile weapons will either be a dedicated bandit device (requiring careful "collection" and "harvesting" of ammo), or a weapon of last resort. I imagine melee will be the method of choice for dispatching zombies. In short, low quantities of ammo may drive players to threatening encounters rather than bullets flying. If you can rob someone and keep 1 out of your 3 bullets, I think you will rob that person and keep your bullet for next time. [
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