[PREVIEW] Deadside

Scum acho exagerado, toda essa parte de sobrevivência me afasta dele
Deadside é BEM mais light nesse sentido (talvez light d+ para a maioria que gosta de sobrevivência), aqui da tranquilamente para morrer, dar respawn, pegar a primeira arma e tentar ir para a treta.
Se não me engano os servers são até 50 players + BOTS, mas honestamente se o jogo tivesse missões realmente interessantes, nem me importaria de entrar em um server apenas PVE
Pedi refund , mesmo com toda complexidade SCum achei bem melhor.
 
Última edição:
Coming Soon: New Locations, Redesigned Map, Base Wipe
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Come in, deadsiders!

We have important news.
Very soon we'll be ready to present the new Update 0.2.8, which will bring a series of significant changes to Deadside. Let's talk about just some of them in this post. Off we go.


New locations
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Settlements, stations, fishing villages—we've decided to make the world of the game more varied by adding several new locations. The balance of the respawn system has been reworked, and as a result there are new respawn points available in some locations. The reworking of world map will have a significant effect on tactics and serve as the basis for the introduction of gameplay possibilities for both PvP and PvE.

Landscape imrovements

In the upcoming update, we are planning on applying significant changes to the landscapes of some territories, as well as adding rivers cutting across the mainland. Yes, that's right: rivers.
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⚠️ Warning! ⚠️

The rivers are bursting their banks! That means that base wipe is coming: all players' bases will be wiped along with their contents. This includes storage crates that can be kept outside bases. Please save your gear and supplies in safe zones before the next update rolls out. And don't forget to help your neighbors, even if they disagree.




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Update 0.2.8 is live on Public Test Server!
Hello, Deadsiders!

The new build 0.2.8.test.8332 is live on the Public Test Server (PTS). Time to venture out.

Important changes:
  • Reworked world map;
  • New locations;
  • New respawn points;
  • Improved terrain;
  • QoL mechanics;
  • Major bug fixes.
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New locations shown on the world map


The world of Deadside is constantly evolving. We are making meaningful changes to the game that are meant to serve as a solid ground for adding more features with future updates. At this stage of the development process, your help with seeking out potential bugs is very much appreciated: we have to make sure the ground is really solid.

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We have thoroughly studied the issues which caused the unstable server performance. Changes that we’ve made are going to solve that issue.

How to connect to the PTS:
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official PTS servers depending on your location.
How to switch back to Live servers:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

Your feedback helps us improve the game. Take part in the Deadside - 0.2.8 PTS Survey[forms.gle] and share your thoughts on the Update 0.2.8. All voices will be heard!

Bug reports are especially important at the testing stage as they allow us to make necessary changes quickly. Leave feedback in the Test server section on the Deadside Steam forums or in the #feedback-pts channel of our Discord[discordapp.com] server.

Release notes
  • Redesign of the game world map:
    - new rivers;
    - new places of interest;
    - new spawn point have been added.
  • Wipe (bases and storage boxes);
  • Added an interactive banner promoting the starter pack in the game;
  • Increased the font size on the map;
  • Improved the logic of replacing equipped weapons by drag and drop, added a notification when the weapon cannot be replaced by dragging;
  • Added an interruption of reloading by changing weapons or starting a sprint;
  • Improved UX (using the map and the inventory):- added the ability to pick up items during reloading;- added the ability to switch from inventory to the map and vice versa.
  • Changed the logic of the "Take all" button when picking up items from corpses: now the character takes the maximum possible amount of items into their inventory.
Bug Fixes:
  • Fixed a problem that caused unstable server performance;
  • Fixed the floating base construction exploit.
  • Fixed incorrect mouse sensitivity settings.
  • Fixed a problem when disassembling a stack of items, the character received an incorrect number of parts (only one);
  • The chat does not break anymore when a nickname is written in Arabic;
  • Fixed a problem where some helmets without a faceplate had protection from being shot in the face;
  • Now the teammate's mark will not hang over the corpse after it has respawned;
  • Fixed the tags of a group member, does not disappear after they leave the game;
  • The direction finder no longer disappears from the ground after crafting;
  • Fixed an accidental fall from the ladder at the end of the climbing process;
  • Fixed dead bodies falling through the ground;
  • Fixed a bug with the binocular mask remaining on the screen when respawning after death;
  • Fixed an issue that caused the infinite loading of the player to the server;
  • Fixed incorrect weapon sprites in the inventory for the N4 shotgun with some skins;
  • Adjusted the size of the interface substrate of the ammo indicator.
  • Fixed multiple graphical bugs




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Update 0.2.9 is live on Public Test Server!
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Hello, Deadsiders!

The new build 0.2.9.test.8519 is live on the Public Test Server (PTS). Move into position.

Important changes:
  • Fast travel between the safe zones on a handcar ↓



  • Transferring modded weapons ↓

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  • Improved pistol animations ↓

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  • New achievements ↓

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Some changes can impact the gameplay and your Deadside experience in a significant way.

The live release of Update 0.2.9 is planned for May 5th.

Public Test Server is available to all players who own the game. By uploading an update to that server, we let the community publicly test it before releasing it.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official PTS servers depending on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.

Your feedback helps us improve the game. Take part in the survey and share your thoughts on the Update 0.2.9:

0.2.9 PTS Survey[forms.gle]

Please note that you can edit your response after you have submitted it. All voices will be heard.


Full release notes
  • Added a fast-travel system between the safe zones:
    • You can now travel quickly between safe zones while carrying your equipment;
    • Added new locations and interactive NPCs in the safe zones;
    • Dog tags are back as currency for fast travel. Can seldom be found in hidden stashes (5% chance) or obtained by completing missions:

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  • Transferring modified weapons. Now weapons equipped with mods can be placed in a backpack or storage without having to remove modifiers or sсopes;
    PLEASE, NOTE: For now, you cannot switch the currently equipped weapon by dragging a modded weapon to a weapon slot. This feature will be added to the game with the next update.
  • All animations of pistol handling have been redesigned (basic grips, moving, reloading);
  • Added in-game notifications about upcoming maintenance on the server;
  • Added new Steam achievements;
  • Added new decorations and environmental details.
Bug Fixes
  • Axe and knife attacks do not cause damage to low objects (respawn beacon);
  • Items do not stack in a partially occupied hot bar upon pressing Shift+LMB;
  • The “Take all” button does not equip items from the ground into the hot bar;
  • Fixed numerous graphical bugs and collisions.
Bug reports are especially important at the testing stage as they allow us to make necessary changes quickly. Leave feedback in the Test server section on the Deadside Steam Steam forums or in the #feedback-pts channel of our Discord[discordapp.com] server.



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Fast Travel Between Safe Zones, Notifications, New Achievements | Update 0.2.9
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UPDATE 0.2.9 IS LIVE!
Come in, fighters!

The latest update is available for download. Along with a number of interesting QoL changes, we've reworked pistol animations and added new achievements. Below is the detailed list of changes.


ADDED

● Mines: fast travel between the safe zones ●

The safe zones couldn't exist without a transport communications system that is controlled by traders and used to deliver goods. Now by moving from one safe zone to another on a draisine, you don't have to worry about being caught in an ambush or losing vitally important gear.

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Now, players can access safe transport channels using dogtags: we're bringing this post-apocalyptic "currency" back to the game!

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Onne trip costs 3 dogtags. Pay the guard at the entrance to a mine in a safe zone. By the way, there's a 5% chance of finding dogtags in loot stashes.



● Transferring modded weapons ●
A long-awaited QoL-improvement that significantly increases the speed and ease of using weapons in your inventory. Now, you can store and carry guns with attached modifications and scope equipment in assembled form. This new feature extends both to your backpack and to bases/safe zones.

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● Notification system ●
We've implemented a new system for notifications about events and technical operations on the server. Now, you can get notifications while you're in the game. This way, you'll be well-informed about, for example, the installation of a patch that requires a server relaunch.


● Updated pistol animations ●
We've totally reworked all the animations for gripping, moving and reloading: now the gun is clearly in the hands of a professional.

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● New achievements ●
Added some new challenges that you can complete to add to your achievement collection.
Contact established
Novice treasure hunter
Experienced treasure hunter
Daring treasure hunter
First journey completed
Underground road lover
Underground road expert
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Other changes
  • Added new details and sites to the environment.
Bug fixes
  • Fixed some problems displaying mods located in chests and on the ground, as well as errors that occurred when trying to move them;
  • Attacks with bladed weapons (axes, knives) don't deal damage to narrow objects (respawn beacons);
  • Items don't group in partially-filled quick-access slots with Shift+LMB;
  • The "Take All" button doesn't place items from the ground into quick-access slots;
  • Fixed numerous graphic bugs and issues.

Please update the game in your Steam library.
 
Vale a pena o joguinho? Vi uma gameplay e pareceu interessante.
é ok
Ainda tá muito cru do meu ponto de vista
Base ainda acho limitada a parte de construção e possibilidades
A pegada sobrevivência aqui é bem simples
As missões contra o PVE são simples, queria ver mais complexidade.
Trocação de tiro acho decente, armamento vem crescendo e é ok.
 
Update 0.3.0 is live on Public Test Server!
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Hello, Deadsiders!

Build 0.3.0.test.8974 is deployed on the Public Test Server. Join the test, it's time to check new stuff.

What's new

Redesigned building mechanics and a new interface
1.The base module menu has been changed to radial and is available by pressing the “B” key. Select a module by pressing the LMB while holding down B;
2.During the installation of a base module, the interface displays tools and resources necessary for building;
3. The character is no longer tied to the construction site: no more progress bars;
4. Three modules are available for simultaneous construction";
5. Resources needed to build a module can be added gradually during construction;
6. Canceling construction or disassembling a base module returns 50% of the resources spent.

Workbench and Steam inventory
We have added a workbench, a new base module and a feature that will allow you to apply camouflage on clothes. The functionality will be expanded in the future.. Steam Inventory integration is automatic.

Two test skins are added to your Steam inventory when you log into the game:
- 1 of the existing sets of skins for all players;
- 1 of the existing sets of skins for owners of the Supporter pack.

New effects of bullets hitting various surfaces
More dust, sparks and blood: more realistic visuals that also have practical purpose. Now the point of impact of a bullet is more noticeable, which helps you adjust the firing faster during combat.

Fixes:
  • Fixed an infinite stack of corner base walls;
  • Fixed collision of bullets and a character with a world blocker;
  • Fixed the inability of the server to restart without players online;
  • Fixed the walkie-talkie reactions to fast travel NPCs;
  • Fixed incorrect rendering distance of the placed explosive charge.
Survey
Please, take the SURVEY[forms.gle] after testing: it helps us make the game better. You can edit your answers at any moment.

Warning!
The release of the 0.3.0 update on the live servers will be accompanied by a wipe. All bases will be taken down. Craft kits of the base modules stored in the inventory will also be deleted. Other items placed in the safe zone storage will not be affected by wipe.

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The game community provides significant support in the development of the game, taking an active part in testing updates and helping us to make the game better. Join us.
Public Test Server s available to all players who have the game in the Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official PTS servers depending on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.




Join other survivors:

 
New Base Building System, Workbench & Steam Inventory | Update 0.3.0
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Hello, Deadsiders!

We have released Update 0.3.0 on all servers. During the deployment of the update, the servers may be temporarily unavailable. the game client needs to be updated.


NEW FEATURES

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● REDESIGNED BASE BUILDING ●
We have created a new interface and redesigned the base building mechanics to make the process of constructing a shelter more comfortable and faster, especially if you prefer team play.

  1. The base module menu has been changed to radial and is available by pressing the “B” key. Select a module by pressing the LMB;
  2. During the installation of a base module, the interface displays tools and resources required for building;
  3. The character is no longer tied to the construction site: no more progress bars during construction;
  4. Three modules are available for simultaneous construction;
  5. Resources needed to build a module can be added gradually during construction;
  6. Canceling construction or disassembling a base module returns 50% of the resources spent.


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● WORKBENCH AND STEAM INVENTORY ●
We have added a workbench, a new base module and a feature that will allow you to apply camouflage on clothes. The functionality will be expanded in the future. Steam Inventory integration is automatic.

Two test skins are added to your Steam inventory when you log into the game:
- set of skins "City" for all players;
- set of skins "Vortex" for owners of the Supporter pack.



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● IMPROVED PARTICLE EFFECTS FROM BULLETS ●
More dust, sparks and blood: realistic visuals that also have practical purpose. Now, the point of impact of a bullet is more noticeable, which helps you adjust fire faster during combat.

For a more detailed look at the newly added features, check out this overview video by Loaf:
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Vídeo do YouTube™: Improved Base Building, Steam Inventory | Deadside Update 0.3.0
Visualizações: 495
Early Access Update 0.3.0 is live, featuring the reworked base building system, workbench, Steam inventory integration, improved particle effects and more.


The full list of changes:
  • New construction mechanics;
  • New construction interface;
  • Workbench: new mechanics and base module;
  • Steam inventory;
  • New visual effects of bullet impact with different surfaces;
  • Wipe: base structures and storages;
  • The crafting kits of the base modules have been removed from the game.
Fixes:
  • Fixed an infinite stack of corner base walls;
  • Fixed an infinite stack of rounded base walls;
  • Fixed respawn on the base marker without cooldown;
  • Fixed an exploit allowing you to build a base underwater;
  • Base modules cannot be placed on towers anymore;
  • Fixed collision of bullets and a character with a world blocker;
  • Fixed the walkie-talkie reactions to fast travel NPCs;
  • Fixed incorrect rendering distance of the placed explosive charge.
 
Technical patch 0.3.1
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Hello, Deadsiders.

At 01:00am PDT /08:00am GMT on July 29, Technical patch 0.3.1 will be deployed on the servers, introducing fixes, optimizations and QoL changes.

⚠️Warning:⚠️
During the patch deployment, servers may be temporarily unavailable. The game client needs to be updated.

Improvements:
  1. Base building:
    • tools can now be placed in the hot bar;
    • pressing ESC returns a step back in the construction menu;
    • reduced the amount of wood needed for base buildings;
    • the placeholder is visible only to players registered on the base;
  2. Added the ability to climb through the windows of the building in the southern safe zone;
  3. added the ability to replace weapons by drag-and-drop from the container to the hand slot
  4. New meshes, textures and materials of storage boxes.

Bug fixes:
  1. Fixed an exploit with shooting through the elements of the base structure;
  2. Fixed locking of shooting and hot bar when performing an emote during switching between weapons;
  3. Fixed the applied clothes skin not displaying on the character in the main menu.";
  4. Fixed incorrect rounding of the item counter;
  5. Fixed the sound of the campfire not interrupting after teleportation;
  6. Level design fixes:
    • various graphic bugs of the railroad;
    • visual artifacts of landscape and roads;
    • grass under water;
    • grass in a building in Maklok;
    • multiple floating objects along the riverside;
    • fixed spots in the bunker and Chorny Log where the player could get stuck;
    • incorrect fence collision in Krivets;
    • incorrect collision of the handcar.
  7. Base building. Fixed:
    • the ability to install a base flag on the power transmission pole;
    • the inability of the character to get off a tower ladder;
    • the ability to infinitely “stack" a large gate wall;
    • the inability to disassemble stairs;
    • the ability to build underwater.
Added:
camouflage application on:camouflage application on:
  • bag
  • Bomber Jacket
  • Hiking Jacket
  • Hunter Jacket
  • Jeans Jacket
  • Tracksuit Jacket
  • Hunter Pants
  • Hiking Pants
  • Jeans
  • Tracksuit Pants
  • Assault Gloves
  • Hunter Gloves
  • Tactical Gloves
  • Baseball Hat
  • Heavy Assault Helmet
  • Hard Hat
  • Beanie
  • Moto Helmet
  • Panama
  • Tactical Helmet
  • Tactical Helmet mk2
  • Hunter Vest
  • Balaclava



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Improved gunplay: work in progress.
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Hello, Deadsiders!

We have seen a lot of discussions regarding the gunplay and sound design. It's time to shed some light on some of the upcoming changes and improvements that will affect everything related to weapons.

Patch 0.3.2 will bring improvements to the game that will allow you to fight more effectively and save precious seconds that can decide the outcome of a fight.

You can learn more about the changes at the link:
https://tblink.co/Deadside032PTS

One of the most important changes of the 0.4.0 Update is the total reworking of many aspects related to weapons.
Improved recoil and weapon rebalancing
With update 0.4.0, all weapons in the game will have an individual pattern of recoil and spread, emphasizing the identity of each gun. Previously, shooting was completely determined by the random behavior of weapons within the defined spread limits, after the update this will be a combination of unique weapon adjustments and a random factor. This opens up the possibilities of controlling the recoil and skill improvement for automatic weapons with continuous firing.

Learn more about the sound and recoil changes in the Loaf's overview video:



Durability, repair and disassembly of weapons.
One of the most important gameplay changes of this update is the introduction of the weapon's durability parameter and the chance of jamming, which depends on this parameter. In the world of Deadside, your life depends on weapons – repair them regularly to feel sure in battle. In order to repair your gun, you will be able to use spare parts obtained during the disassembly of other weapons on the Workbench.

We will come back with more details on these mechanics in the following posts

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SFX
We have completely reworked the gunshot sounds for each weapon. We are sure that you will appreciate the new quality of sound effects in the game.We have added ambient effects, the sounds of a shot in an open area and in closed rooms will be different. Improved positioning and distance-based sound propagation so that you can more accurately determine the location of an enemy out of sight.

Animations and effects
We have also reworked and improved the animations of recoil and handling of weapons (not captured on video) and gunshots camera effects. Now the weapons in your hands will feel noticeably different


More news about the development of Update 0.4.0 coming soon. Stay in touch.




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WIP: Military Flask and Water Collector
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Hello, Deadsiders!


In the previous post about the development process, we shared with you some details about changes to the weapon balance. In Deadside, your effectiveness in combat depends not only on your marksman skills and weapon condition, but also on your character's metabolic state, hunger and dehydration.The introduction of Update 0.4.0 will also bring changes to the balance of available provisions, sources and methods of obtaining it.

The most attentive of you have already noticed the military flask in the character's inventory on the previously published GIF.

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This essential field item is closely related to the new module: the collector is a constant source of fresh water, you can install it on your base. The new craft item required to create a collector, along with wood and metal, is polyethylene.

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Сollector

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Traders' stocks are dwindling, but survival has never been limited with a short hike to the store. More information about new ways of getting food in our next posts. Stay tuned.

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WIP: Survivor Camps
Hello, Deadsiders!

With each update, we add new details to the world of Deadside. New locations from the upcoming Update 0.4.0 represent the bleak aesthetics of the post-apocalypse. Check out these abandoned survivor camps scattered around the peninsula.

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Vehicles and Other Exciting News
Greetings, Deadsiders

Vladimir Savchenko here, for those who don’t know me I’m the Production Director for Deadside. Today I bring you some exciting news, so let’s jump right in.

Vehicles. We haven’t shared a lot of information regarding transport in Deadside because we wanted to be absolutely sure we could deliver it the way we meant it to be. Now, we are ready to break the silence - Hoverboats are coming in Update 0.5 at the end of October with the wheeled transport to follow. Through the course of the last 7 months, we’ve developed a ton of prototypes, R’n’D, rebuilt the whole system from scratch three times and finally ended up with the best possible solution. We will be sharing a lot more details, including Loaf’s insider preview, over the upcoming weeks. Meanwhile, here’s a sneak peak of the hoverboats in-game action:

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Next, there’s Update 0.5.1 that will be going live mid-November and will bring a map extension over the islands. There will be new content as well as brand new missions. Also, a part of this area will be available for base building as well. This region will be accessible by water via hoverboats, or by land via a bridge.

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But that’s not all: Update 0.4 will go live at the beginning of October and it’s loaded with features! It will deliver a total weapon and gunplay overhaul: pattern-based recoil and spread, punchy new ARs and SMGs shooting animations, real time sound reverb for indoor locations, weapons jamming probability and repairing and disassembling using the workbench and in the field. With this update, we will be adding more survival mechanics as well: duck hunting and “fishing”, cooking meat and fish on the fire, water collector for bases and more. As always we will share detailed info on all of that via upcoming posts.

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And last but not least: we would also like to thank all of you for staying with us and for all your support, Deadsiders. There’s a lot of exciting stuff ahead that we’ll be sharing more news till the end of the year. Stay tuned!
 
WIP: Ducks, Guns and Insider Preview
Hello, Deadsiders!

We're continuing to reveal details about the upcoming Update 0.4.0 and this time we will talk about filling the world of Deadside and some non-combat features that the update will bring to the game.

The wildlife of the Deadside world comes to life with ducks settling near water. We plan to expand the game's fauna with other animals in the future. Water bodies will not remain lifeless either.

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Duck hunting:

Ducks are not just a decorative element of the environment, but one of the ways to get food in the post-apocalyptic wilderness. You can just scare ducks off in the reeds and check how fast you are, or use a decoy. But be careful: attracting attention can easily turn you into prey.

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The post-apocalyptic world is harsh, but the extracted meat and fish do not necessarily have to be eaten raw. You can skin your prey and cook food on a campfire. Do not overcook: meat may burn.

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The merchants' stocks are running out, but you will be able to get fresh water and food yourself, and there is still enough canned food left in the settlements.

As you already know, these are not the only changes in the world that the 0.4.0 update will bring to the game.
Durability, repair and disassembly of weapons:

When the update goes live, the assortment of weapons available at safe zones from traders will also change. We do not plan to make the weapon wear excessive so that the gameplay flow is not affected much, but you will have to track the condition of the weapon in order to avoid jamming in the midst of a gunfight.

In order to repair the weapon, you will need a tool kit and a repair kit containing parts of the disassembled weapon. You will also be able to use disassembling to break enemy weapons to prevent hostile survivors from using them.

More Update 0.4.0 details in the insider video by Loaf:






We will be sharing more news in the following posts. Stay tuned: 0.4.0 is just around the corner!

Bad Pixel
 
Update 0.4.0 Is Live on Public Test Server!
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Hello, Deadsiders!

Update 0.4.0 has been deployed on the Public Test Server. Get on the server and be among the first to test out the changes and new features before they are deployed on the live servers.

It is very important for us to receive your feedback on the improvements and fixes of this update. Let us know if you come across any bugs or break anything. Share your experience after testing; all voices will be heard and taken into account.

What's new:

Gunplay changes:
  • Changed weapon recoil;
  • Improved weapon animations and camera behavior during shooting;
  • Durability and weapon wear have been added;
  • Added the possibility of weapons jamming;
  • Repair weapons on the workbench or by using a repair kit;
  • The ability to disassemble weapons;
  • Weapon repair toolkits have been added to event rewards.
Fauna, hunting and cooking:
  • The first fauna inhabitants have been added to the game world: wild ducks;
  • Hunting mechanics have been added;
  • You can now cook food on a campfire;
  • Added a new item: duck whistle;
  • Added a new item: duck meat.
Mechanics of obtaining fresh water:
  • Added a new item: Army flask;
  • Added a new base module: water collector;
  • Added a new item: polyethylene;
  • Added the mechanics of obtaining fresh water using a collector.
Rebalanced bots and resource allocation in the world:
  • The allocation has been changed along with an increased amount of canned food and water available in the world.
  • The allocation of weapons in the world has been changed;
  • The assortment of safe zone traders has been changed: food, grenades and some types of weapons are no longer available for purchase;
  • The assortment of roaming traders has been changed: weapons have been added and prices have been adjusted;
  • The AI's arsenal of weapons has been changed.
New and improved SFX:
  • New sounds of handling weapons;
  • New gunshot sounds;
  • New indoor sounds and reverberation.
Level design:
  • Added 15 campsites throughout the peninsula;
  • Coastlines have been redesigned.
QoL and other changes:
  • The effects of the character's condition have been changed: with satiety and hydration parameters equal to or above 90%, regeneration and movement speed have been increased;
  • Improved HUD;
  • Improved the camera of parkour and taunt usage.
Fixed:
  • Fixed multiple graphic and level design bugs;
  • The firing lag in automatic mode has been fixed, in case of LMB spam;
  • There is no longer a dual sound of a shot when firing a single shot;
  • The mark of the position of the character's corpse is not positioned in height;
  • The sound of the last dropped cartridge can now be heard.;
  • Shooting and reloading are no longer blocked when the weapon is reloaded immediately after the shot;
  • Reloading during firing now cancels/breaks shooting;
  • Weapons now shoot while the LMB is pressed, after interacting with an obstacle;
  • Fixed bugs related to the removal of modifiers in the storage;
  • Shots on the water spawn visible dust VFX;
  • The "Move to inventory" option now works for a dead body;
  • The sound of removing canned food no longer plays earlier.
  • Fixed the UI of receiving water/food.
  • You’ll no longer disconnect from the server due to movements during interaction with the storage box.

Feedback
Share your impressions and thoughts in the #feedback-pts channel on the official Deadside Discord server[discord.gg]

Survey
Please complete this Survey[forms.gle] after testing: it helps us improve the game. You can edit your answers at any moment.

Warning!
The release of the 0.4.0 update on the live servers will be accompanied by a wipe. All bases will be taken down. Other items placed in the safe zone storage will not be affected by the wipe.

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The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.




Join other survivors:

[discord.gg]

Twitter
Facebook[www.facebook.com]
VK[vk.com]
YouTube
Official website[deadsidegame.com]

 
Survival mechanics. Reworked weapons. New SFX | Update 0.4.0
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Hi Deadsiders!

On October 6 at 01:00pm GMT /06:00am PDT, we begin to unwrap Update 0.4.0.

⚠️Warning:
During the patch deployment, servers may be temporarily unavailable. Game client update is required.

Update 0.4.0 is the next stage in the evolution of the game, bringing a number of changes and innovations, some of which will significantly affect the gameplay experience, as well as expanding some game features and adding new mechanics that develop the game's basic aspects, giving you more freedom in your choice of strategy and team tactics in battle.

What's new:

Changes to weapons:

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  • Weapon recoil changed
  • Improved animations and camera behavior when shooting
  • Weapon durability and degradation added
  • Probability of weapon jams as a result of degradation added
  • Ability to repair weapons on workbench and using repair kit
  • Ability to disassemble weapons and salvage components for repairs

    7107a5d91ac2563934eed807f5dd5fab11bb0206.png

  • Tool kits for repairing weapons added to event rewards

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Fauna, hunting and cooking:
WEMDBl1.gif

The first species of fauna have been added to the game: wild ducks
XeI3Llw.gif

Hunting mechanic added.
s6zihJ0.gif

Cooking mechanic for food on the fire added.
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New item added: Decoy.



New item added: Duck Meat

Drinking water collection mechanic:

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New item added: Army Flask
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New base module added: Water Collector.
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New item added: Polyethylene.
pBzPzKb.gif

New drinking water collection mechanic using collector added.

Balance of bots and distribution of resources in the world changed:
  • Distribution of canned food and water in the world changed and quantity increased
  • Distribution of weapons changed
  • Range of safe zone traders changed: food, grenades and some types of weapons will no longer be available for purchase
  • Range of wandering traders changed: weapons added and prices corrected
  • AI's arsenal of weapons changed
New and improved SFX:
  • New gun handling sounds
  • New firing sounds
  • New sounds and reverberations in closed spaces
Level design:
QoL and other changes:
  • Character state effects changed: when feeding and hydration parameters are at 90% or higher, regeneration and movement speed are increased
  • HUD improved
  • Parkour camera and use of taunts improved

Fixes:
  • Numerous level design graphics and bugs fixed
  • Lag in shooting in automatic mode with LKM spam
  • Double shot sound when single shot fired
  • Corpse location mark is not positioned by height
  • Last strike of cartridge case doesn't display
  • Firing and reloading are blocked when reloading weapon immediately after a shot
  • Reloading while firing doesn't interrupt/cancel firing
  • Weapon doesn't fire if cocked (LKM) if the barrel is no longer resting on an obstacle
  • Bugs connected to removal of mods in storage fixed
  • Shots across water generate visible VFX particles
  • Move to inventory option doesn't work on corpses
  • Sound of food jars being putting away plays too soon
  • UI for eating/drinking overlays on UI for interacting with objects
  • Crash from the server when moving while opening crates

We're already preparing for the launch of the next update and will share news with you very soon. Stay connected.

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Bad Pixel
 
Halloween Update 0.4.1 Is Live on Public Test Server!
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Hello, Deadsiders!

The Halloween-themed update 0.4.1 has been deployed on the Public Test Server, join the testing and immerse yourself in the holiday atmosphere.

In the update: Halloween masks and helmets, weapons with unique skins - items that can only be obtained in game during this event, to be kept in your inventory after the event.

The build also includes important fixes and improvements that will have an impact on the overall gameplay. It is very important for us to receive your feedback on the improvements and fixes of this update. Let us know if you come across any bugs or break anything. Share your experience after testing; all voices will be heard and taken into account.

Changes and improvements:
  • Halloween-themed masks and helmets have been added to the game world and the bots' gear;
  • Weapons with halloween-themed skins are available in mission rewards, locked crates, and locations in the game world;
  • Increased spawn for soda in the world;
  • Added spawn of construction tools in locations;
  • The horizontal swaying of sniper rifles has been corrected;
  • The recoil of shotguns has been corrected;
  • The impact particles are optimized for some surfaces.
Fixes:
  • Fixed duplication of items in open and closed loot boxes;
  • Fixed a game crash caused by the player highlighting the container on subsequent exit from the server;
  • Fixed incorrect VFX of shooting at an inactive campfire.
Feedback
Share your impressions and thoughts in the #feedback-pts channel on the official Deadside Discord server[discord.gg]

The community provides significant support in the development of the game when taking active part in testing updates as it helps us to make the game better. Join us.
Public Test Server is available to all players who have the game in their Steam library.
How to connect to the Public Test Server (PTS):
  • Right-click Deadside in your Steam library; click on Properties…;
  • Choose BETAS, then select the “public_test_server - PTS” branch from the drop-down menu;
  • Wait for the update to download and launch the game;
  • Connect to one of the available official PTS servers, which depends on your location.
How to switch back to the live version of the game:
  • Right-click Deadside in your Steam library, then click on Properties…;
  • Choose BETAS, then select the “None” branch from the drop-down menu;
  • Wait for an update to download and launch the game;
  • Connect to one of the available official live servers depending on your location.
 
Halloween Event | Update 0.4.1 Is Live
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Hello, Deadsiders!

Darkness descends on the peninsula and the creatures of the night have already invaded the world of Deadside. It's time to show the pumpkin heads whose turf it is.

At 02:00am PDT / 09:00am GMT on October 25, the Halloween-themed update 0.4.1 will be deployed on live servers.

⚠️During the update deployment, servers may be temporarily unavailable. The game client needs to be updated.

The event will last from October 25 until the next update. During this time, you will be able to find Halloween themed masks, helmets and weapons with unique skins. These items can only be obtained during the event, and will be kept in your inventory after the event.

Immerse yourself in the holiday atmosphere and collect a set of skins in the game:











The update also includes some important fixes and improvements, based on community feedback, that will have an impact on the overall gameplay.

Changes and improvements:
  • Halloween-themed masks and helmets have been added to the game world and the bots' gear;
  • Weapons with halloween-themed skins are available in mission rewards, locked crates, and locations in the game world;
  • Increased spawn for soda in the world;
  • Added spawn of construction tools in locations;
  • The horizontal swaying of sniper rifles has been corrected;
  • The recoil of shotguns has been corrected;
  • The impact particles are optimized for some surfaces.
Fixes:
  • Fixed duplication of items in open and closed loot boxes;
  • Fixed a game crash caused by the player highlighting the container on subsequent exit from the server;
  • Fixed incorrect VFX of shooting at an inactive campfire.

We see numerous questions regarding the 0.5.0 update and will share news on this very soon. Stay tuned.

Bad Pixel
 
WIP: Islands
Hello, Deadsiders!
As you already know, we are expanding the world of Deadside to the north. Two large islands with new locations will become a battlefield be available for exploration when the 0.5.0 Update is released. One of the new island locations: military base of radar reconnaissance.

Part of the military base: critical objects (for your eyes only):

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Join other survivors:

 
State of Development: Update 0.5.0
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Hello, Deadsiders!

A picture is worth a thousand words. Let's start with the most exciting!
Teaser of the Update 0.5.0:





ow let's get down to the subject and shed some light on the progress of the 0.5.0 Update.

At the dawn of Deadside, the Bad Pixel team decided to create a server-sided game so that the main load and all verifications were performed on the servers. Vehicles have not become an exception, despite the complexity of the implementation of the feature with this approach.

Update 0.5.0 is the next technical evolutionary leap of Deadside. The team has done a huge job rewriting the UE4 net code, implementing lots of client and server optimizations, refining and fixing the technical part of the game.

Complex technical solutions require additional resources and time to finalize and test innovations by developers and the closed test team, which deserves special thanks for their participation and contribution to the development of the game.

Now we need to make sure that the 0.5.0 Update will bring not only new features and content to the world of Deadside, but also a new quality of the game. Even if it takes extra time. We are aware of how much you are looking forward to the update and the Bad Pixel team is doing its best to deploy the 0.5.0 Update as soon as possible. Passion and involvement are the forces that have always moved the project up and helped it grow. But for now, patience is the key. The team puts all their efforts to provide you with the best result.

Last but not least:


Don't miss the insider preview of the update by Loaf



We are also adding to the update several in-demand features, that have not been previously announced. Stay tuned.

Bad Pixel
 
Não tinha ouvido falar nesse jogo até hj. Até que procurando sobre DayZ no youtube e outros jogos de sobrevivência que tenham PvE, vi esse ai.

Realmente presta? Pelos vídeos parece bem interessante.
 
Não tinha ouvido falar nesse jogo até hj. Até que procurando sobre DayZ no youtube e outros jogos de sobrevivência que tenham PvE, vi esse ai.

Realmente presta? Pelos vídeos parece bem interessante.
Esse jogo tem é PvPvE, existe server apenas PvE
Ainda tá bem cru
Talvez seja melhor procurar outra opção de jogo, Rust é BEM mais completo, Grounded, DayZ e até Scum talvez (apesar de estar em Acesso antecipado tb)
 
Esse jogo tem é PvPvE, existe server apenas PvE
Ainda tá bem cru
Talvez seja melhor procurar outra opção de jogo, Rust é BEM mais completo, Grounded, DayZ e até Scum talvez (apesar de estar em Acesso antecipado tb)
É que eu vi uns vídeos do PvE e os bots parecem bem feitos e com algum desafio. Mais do que Day Z. Rust até tenho, mas não curto a vibe. É basicamente PvP.
 

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