E ...
Vc nao e o unico ....
eu coloquei tudo UltraHigh
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CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
MinDesiredFrameRate=35.000000
Decals=True
Coronas=True
DecoLayers=False
Projectors=True
NoDynamicLights=False
ReportDynamicUploads=True
TextureDetailInterface=UltraHigh
TextureDetailTerrain=UltraHigh
TextureDetailWeaponSkin=UltraHigh
TextureDetailPlayerSkin=UltraHigh
TextureDetailWorld=UltraHigh
TextureDetailRenderMap=UltraHigh
TextureDetailLightmap=UltraHigh
TextureMaxLOD=0
TextureMinLOD=0
NoFractalAnim=True
ScaleHUDX=0.000000
--------------------------------------------------
e mais ....
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D3DDrv.D3DRenderDevice]
DetailTextures=True
HighDetailActors=True
SuperHighDetailActors=True
UsePrecaching=True
UseTrilinear=True
AdapterNumber=-1
ReduceMouseLag=True
UseTripleBuffering=True
UseHardwareTL=True
UseHardwareVS=False
UseCubemaps=True
DesiredRefreshRate=75
UseCompressedLightmaps=False
UseStencil=True
Use16bit=True
Use16bitTextures=False
MaxPixelShaderVersion=1
UseVSync=True
LevelOfAnisotropy=16
DetailTexMipBias=0.800000
DefaultTexMipBias=-0.500000
UseNPatches=False
TesselationFactor=1.000000
CheckForOverflow=False
DecompressTextures=False
UseXBoxFSAA=False
DescFlags=0
Description=
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e olha meu resultado .....