E se tudo der certo aqui, até sexta eu termino de baixar Saporra!
O meu ganhei para PC pela AMD, ainda nem liberaram a Key kkkkkkkk!
Começaram a sair os primeiros previews.
Metro GameCentral:
Ubisoft has clearly looked at the problems suffered by its rivals and successfully identified where they’re going wrong and how to counter it. Unlike Anthem, we don’t think anyone’s going to be complaining about a lack of things to do or a disappointing endgame in The Division 2. Instead the main question now is how entertaining the grind is to get there.
GameSpot:
"Encouraging" is generally how I feel about The Division 2 at this point in time. It's got a fantastic sense of place and progression, and the combat scenarios and skills continue to be interesting. There's a lot of love, especially among the minor improvements--the small design decisions that make the act of finding and equipping loot so snappy and convenient, or the smart integration of per-mission multiplayer matchmaking that even lets you call upon other players in the middle of a mission. I haven't personally hit any server issues or major bugs, just some humorous oddities, like a floating iPad entertaining two excited children.
Destructoid:
Despite my misgivings with the narrative, The Division 2 is a polished shooter and that counts for a hell of a lot. Mission variety is on point, there seems to be a decent amount of progression available, and there's a lot to do.
IGN:
The Division 2 has already succeeded in many areas where the original faltered, and as a result my impressions so far are largely positive. Gunplay is punchier, enemies are more mechanically diverse, loot is generous and interesting, and its wonderfully realized recreation of Washington DC is sufficiently populated with fun activities and hidden goodies. Based on what I played of the private and open beta tests, I’m still concerned that the combat may revert to its spongy state in the endgame, but for now, The Division 2 feels very good.