INDUSTRY FORGED
Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
VULKAN IS HERE!
Khronos launched the Vulkan 1.0 specification on February 16th, 2016 and Khronos members released Vulkan drivers and SDKs on the same day. Below you will find everything you need to come up to speed on Vulkan and to forge ahead and explore whether Vulkan is right for your engine or application.
- Vulkan Launch Press Release
- Overview presentation
- Vulkan 1.0 Specification in GitHub
- Online Quick Reference
- Online Reference Pages
Behind every great API are the drivers that bring it life on your GPU. Download the latest drivers for your system that now include Vulkan 1.0.
DEMOS AND SAMPLES
Download demos and open source samples to take your new Vulkan API for a test drive - and get a heads up on Vulkan resources which will be arriving soon…
DEVELOPERS – GET YOUR VULKAN SDK
The LunarG SDK provides Vulkan application developers with essential tools to accelerate the development process. There is both a Windows and a Linux version of LunarG SDK for Vulkan. As well, LunarXchange provides a mechanism for LunarG SDK users to submit issues and get answers to their questions.
Develop for Windows and Linux
Google gives you everything you need to incorporate Vulkan into your Android games and other apps where graphics performance is key. Visit the Android developer website to download the API, samples, and documentation: resources to help you hit the ground running.
Develop for Android
GET INVOLVED! HELP US EVOLVE THE VULKAN ECOSYSTEM
Khronos has placed an unprecedented amount of materials into open source so you can provide feedback, showcase your work, fix bugs, and extend Vulkan capabilities for the future. Get engaged AND show the world what YOU are doing with Vulkan.
- Vulkan resources on Github
- Discussions
- Issue Trackers:
- Vulkan Specification, Reference Pages, and API Registry
- Vulkan CTS
- Vulkan Loader and Validation Tools
- Vulkan Sample Code
- Data Format specification
Want to create your own tools and SDKs for Vulkan? Here’s a link to Vulkan’s home on GitHub and to other resources you’ll need.
SDK creation materials in GitHub:
IMPLEMENT VULKAN FOR YOUR GRAPHICS HARDWARE
Khronos welcomes any company creating graphics hardware or systems to implement and ship the Vulkan API. The Vulkan specification is free for anyone to download and implement. If you want to use the Vulkan name or logo on your implementation, and enjoy the protection of the Khronos Intellectual Property Framework, you can become a Vulkan Adopter.
"Vulkan has a huge potential! We're only scratching the surface of what can be done with it, and porting The Talos Principle to Vulkan should be seen as a proof of concept. Vulkan in just one sentence? The endless war between performance and portability is finally over!"
Dean Sekulic
Graphics engine specialist, Croteam
“We are extremely pleased at the industry’s rapid execution
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