• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

X Rebirth - [ TÓPICO OFICIAL ]

- Smalltalk used to unlock a random reward if you managed to convince an NPC on a platform that you had something interesting to say about a topic. With 1.25, the smalltalk mini-game still works the same way, but rather than getting a random reward, the NPC will now offer the player a choice. For example, if the NPC is a dealer of some kind, you can ask him to give you a discount, or you can ask him if he knows a qualified NPC for a certain job, and he will tell you where to find the best one in your vicinity. For example, the next time the player needs a good pilot, locating the best pilot on a station will be much easier.


- Another new feature is the ability to hire agents on stations which will make sure that you are always kept up to date on all trade offers from that station. This feature can be combined with the trade computer extension to minimize the need to collect trade offers on stations manually. There is also a new feature that allows the player to see all trade offers per station from the station's info menu.


- The target locking update introduces a secondary method of setting a target object which is very similar to the targeting functionality seen in the X3 games. You can now press Shift F to get a lock on the object closest to your crosshair, or Shift E to get a lock on the nearest enemy by distance. Once this targeting mode is activated, the player can press page up and page down to cycle through more objects of the same category in clockwise/counter-clockwise order (or in case of enemies: closer/farther-away target). The other methods of dealing with target locks still work in parallel, but before the event monitor can show environment objects again, the player must first release the last explicit target object - by clicking in empty space, for example.


2. The Near Future


Now let me list a few projects we are currently working on, and which will be released in some form over the coming months. Note that this is FAR from a complete list. The following are a few examples of the different areas being worked on, and they are vaguely sorted in the order they may be released:


- Support for Steam Workshop integration: We will soon start releasing a number of tools on Steam to help modders work on X Rebirth. We are also working on full support for the Steam Workshop in order to make it possible for everybody to easily install mods by merely subscribing to them, and by making it easy for mod developers to distribute their work through Steam.


- Map on event monitor: This was already mentioned before. The first step will be to enable the map rendering on the event monitor whenever it currently shows no signal. We will then introduce some configuration options so the player can decide whether to view the map zone map on the monitor or the current text information.


- Improved support for joysticks and other input devices: We are working on improving the input mapping menu and the general support for input devices. There have been numerous individual requests in this area, and we are trying to keep this as flexible as possible so X Rebirth can be configured to make best use of all kinds of input devices.


- Improvements to menus: Improving our menu system is a big task, but some features that we've heard requested often could materialize within the next one or two months. A good example of this is a more powerful text based filtering system for menus akin to the trade menu. After we have added text input menus for renaming your ship, the next step will be to enable this functionality in live menus allowing the player to filter quickly with their keyboard.


- 64bit EXE: Right now X Rebirth only runs on 64bit Windows because of the amount of memory required, but it is still a 32bit executable. We are experimenting with a new 64bit executable that could potentially improve several issues. Rolling out the 64bit EXE will probably happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we will then gradually move away from a 32bit EXE.


- Providing interaction functionality with NPCs from space to minimize forced landing: I know many people do not like being forced to land on stations for frequently repeated tasks. The first step to address this will be to have a list of all NPCs on a station available from the station info menu, and to then make some activities possible remotely. You will still probably need to be in the vicinity of the station - so that drones can take over the transport of acquired goods for example - but you only have to land to play missions and to pick up or deliver people.


- Highway redesign: We've heard a lot of criticism on the way the highways behaves, so we are experimenting with radically different gameplay inside the highways. It's still too early to provide details, but as soon as we have a prototype, we will probably make this available as a beta. How soon this will then be rolled out for public release will then depend on feedback we receive.


Again: There are many other things we are working on. We will continue to add features and of course fix bugs. Please stay tuned!
http://forum.egosoft.com/viewtopic.php?p=4350464#4350464 or http://www.reddit.com/r/XRebirth/comments/1yzeru/125_released_and_information_on_upcoming_features/
 
Última edição:
Saiu o 1.30 ontem. Abriram a Workshop.

Resolvi instalar o game e tive uma surpresa muito agradável: o desempenho está ótimo! Mesma máquina que rodei no lançamento, desempenhos diametralmente opostos. Algumas quedas de FPS mas é fraqueza do hardware mesmo, acredito. Não aquelas travadas de 2 em 2 segundos. Agora posso jogar.
Sobre as missões e outros bugs, não posso dizer nada. Não testei. Só vou poder tirar conclusões no final de semana.
 
[video=youtube;GWAlk2MSHUQ]https://www.youtube.com/watch?v=GWAlk2MSHUQ[/video]
 
Já vale a pena comprar ?
 
Já vale a pena comprar ?

Vou baixar para testar. Mas duvido muito.
Talvez em uma promo de 75% possa até valer.

Mas postarei após testar o último patch.

Editando:

Testei aqui e continua o mesmo lixo, com desempenho abaixo de 20 fps.
Acho que se você quer um jogo de naves, melhor pegar o StarCitizen ou Elite Dangerous.
Fiquei longe do X Rebirth.

Abs
 
Última edição:
Errado vai de limit theory


Patch 1.30 - 2014-04-15


Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible.


• New Feature: Steam Workshop support.
• Improved support for joysticks and multiple input devices.
• Improved mining behaviour for all sizes of ships.
• Improved trade ship behaviour to favour profitable, non-empty runs.
• Improved station scan mode which no longer highlights objects that are not relevant.
• Improved attack and evasive maneuvers and AI.
• Improved flight pathing during normal flight, when following other ships, and when docking.
• Improved collector drone flight behaviour near large objects.
• Improved map handling of ship command hierarchies.
• Improved trade menu, including text search, sorting and colours.
• Improved appearance of small ships flying in lanes around stations.
• Enabled comm/info interactions with player property that is more than 10 km away.
• Added missions relating to the upkeep of ships and stations.
• Added new ship types to DeVries.
• Added list of platform NPCs to station menu (only available if you're in the same zone).
• Added more information and command hierarchy to player property menu.
• Added information to encyclopedia about stations/ships that can be built.
• Added option to stop displaying steering mode message.
• Fixed missing manager comm option.
• Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
• Fixed several other incorrect or inconvenient menu behaviours.
• Fixed calculations for gathering certain resources out-of-sector.
• Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
• Fixed some objects left in construction state after building finished (still at least one rare case remaining).
• Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
• Fixed trade ships not stopping their current order after clearing their shopping list.
• Fixed trade orders for selling items using ships in player squad.
• Fixed ships blocking docking bays after having docking interrupted.
• Fixed incorrect docking icons under certain circumstances.
• Fixed not being able to unlock skills of defence officers on platforms.
• Fixed displayed total counts of stored units.
• Fixed drones that should have a commander appearing in property owned menu.
• Fixed destroyed drones not being properly removed from drone storage.
• Fixed incorrect ship position after leaving a highway with a menu open.
• Fixed stations creating trade offers with higher value than it can afford.
• Fixed building and production remaining paused after modules having been hacked.
• Fixed ships assigned to stations being incorrectly assigned mining jobs.
• Fixed outdated trade offer information appearing on event monitor.
• Fixed trade ships assigned to player stations sometimes not updating their range.
• Fixed object menu not restoring after closing station trade offers.
• Fixed production menu information not updating correctly.
• Fixed production showing very long production times in certain cases.
• Fixed production stalling due to stations filling up with intermediate wares.
• Fixed several pathfinding problems, which should prevent ships from flying through stations.
• Fixed ships equiping drones or ammo getting stuck in the shipyard.
• Fixed problem that could cause following ships to get stuck when the target changes zones.
• Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
• Fixed architect destroying drones in storage without adding them to the station.
• Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
• Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
• Fixed calculation of required funds when trading with other player property.
• Fixed pilot not being placed on ship's platform.
• Fixed ships trying to go to the same coordinates by default.
• Fixed mining for medium size ships.
• Fixed incorrect mining order for ships which can't transport the mining wares.
• Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
• Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
• Fixed several other cases of ships getting stuck, not moving when they should.
• Fixed owner of fuel station in Gemstone Manufacture.
• Fixed incorrect lasers being used by medium ice collector ships.
• Fixed problem with accuracy of time data in savegames with long play time.
• Fixed rotation of construction ships after flying to build location.
• Fixed visual glitch on map when targeting/entering/leaving highways.
• Fixed animation problem with highways in games with long play time.
• Fixed stalls when entering highways in savegames that have been saved/loaded many times.
• Fixed another cause of the game stalling for a short time.
• Fixed crash when loading certain savegames.
• Fixed several causes of apparently random crashes.
• Various optimisations resulting in performance improvements.
• Significant performance improvements on some AMD graphics cards, particularly R9


nao tenho problema de fps mais sinto o jogo sem um endgame legal
quem sabe numa promo de 90%?
 
Última edição:
Boa galera sou novo no fórum
O jogo e maneiro mais senti uma grande diferencia dos anteriores
Pois nesse vc e bem mais dependente da IA do jogo,já que vc não pode pilotar outras nave
Quando vc dar uma ordem para um navio seu ou ele demora muito a cumpri ou não cumpre
Os caças inimigo quando estão perto de uma estrutura seja ela qual for eles ficam bugados batendo na estrutura ai fica mole de vc destruir
As únicas que representarão um desafio são os destróier e capitães
Na minha opinião falta muito para esse jogo ficar bom mais e uma grade promessa,pois a historia e bem interessante e vc tem inúmeras possibilidades de evoluir no jogo
 
provavelmente nao tera traduçao

Acompanho o forum oficial diz a lenda que vai ter o patch nesse mes
Porem sim a comunidade ja perdeu bastante a Fe nesse jogo

Limit Theory esta bem mais interresate
 
Vale a pena comprar outros jogos da série como o Albion Prelude ou Terran Conflict pelo menos?
 
Vale a pena comprar outros jogos da série como o Albion Prelude ou Terran Conflict pelo menos?

Se tiver paciência para assistir vários vídeos que ensinam como o jogo funciona, ainda vale a pena caso pinte alguma promoção.

Mas tenha em mente que o X3 tem uma linha de aprendizagem extremamente complexa.

Eu particularmente ficaria de olho em outros projetos que estão para saírem como StarCitizen, Elite Dangerous, etc.

Abs
 
Se tiver paciência para assistir vários vídeos que ensinam como o jogo funciona, ainda vale a pena caso pinte alguma promoção.

Mas tenha em mente que o X3 tem uma linha de aprendizagem extremamente complexa.

Eu particularmente ficaria de olho em outros projetos que estão para saírem como StarCitizen, Elite Dangerous, etc.

Abs

Paciência eu tenho de sobra mas acho que vou mesmo deixar pra comprar quando surgir uma promoção do pacote.
 
Entao X3 - Albion/Terran Conflict Continuam firme e forte com a comunidade de mods so cair la no forum e ver que povo ainda prefere eles

Concordo e melhor esperar Star Citzen / Elite Dangerous / Limit Theory

S
ugiro pegar as versao alternativa do X3 e do X-Rebirth incluse ambas tem versao com auto update ;0
vide que nao tem qualquer vantagem da original ;

Particulamente gotei mais do rebirth mais sei que ele ta longe do nivel de conteudo do x3 albion
Alem disso so olhar a historia da egosoft ela sempre lança cagado e so fica bom depois da primera expansao foi assim no x , x2 , x3
 
esse Star Citzen tem maior discussão que é só arrecadação de grana por parte dos criadores!!! sei não!!!
queria mesmo um bom jogo nesse tema!
 
E só mais uma pergunta: Qual jogo da série pra quem vai começar compensa jogar de início? Ou isso não tem nada a ver? Acho que vou comprar agora mesmo. :haha:
 
pega o X3-Albion porem volto a dizer sugiro baixar ( pois o X-rebirth ainda esta longee de ter contet suficiente)

A tem a historinha que voce poder ler no manual do X3 senao me falha
Nada demais

E quando baixar ir no site oficial instalar principalmente o XRM
http://forum.egosoft.com/viewforum.php?f=94
 
Alguém esta no quest de construir a fabrica de drones
Quero saber onde eu posso achar os recursos para a construção da fabrica
 
Norlmamente voce tem que "arbordar(acertei?)" as nave em Albion

Melhor Ascendacy - Shad Vaulty
http://roguey.co.uk/xrebirth/
Map-Rebirth.jpg

------------
Update 2.00 RC5 (183295)


• New Feature: Three new gamestarts, each with a new cockpit configuration.
• New Feature: Rebalanced combat with three difficulty settings.
• New Feature: Additional commands for your ships.
• New Feature: Autopilot can fly your ship while you are busy.
• New Feature: All new highway flight model.
• New Feature: Most tasks can now be performed without landing on stations.
• New Feature: Full screen HUD detail monitor option.
• New Feature: Clicks on event monitor now open relevant menus.
• New Feature: Map/radar on event monitor.
• New Feature: New ships in Omicron Lyrae.
• New Feature: Huge new Xenon ship.
• New Feature: Four new missile types.
• New Feature: Improved graphics for an even more beautiful universe.
• New Feature: New graphics options and presets.
• New Feature: New start menu scene.
• New Feature: New Steam achievements.
• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
• Added option to buy replacement player ship cockpit layout from certain traders.
• Added shield damage for collisions.
• Improved responsiveness of main menu and dialogs.
• Improved event monitor with more space for important information.
• Improved positioning of interface elements in first person mode.
• Fixed gamepad mode switching on when axis has non-zero value while at rest.
• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
• Fixed collectable objects not showing a target element.
• Fixed gates not showing a target element.
• Fixed info points not being displayed at drone launch pads.
• Fixed cases where clicking on larger targets didn't work.
• Fixed rare instance of mission objective bar being stuck on screen.
• Fixed text field not being reset when closing and reopening trade menu.
• Fixed problems with overlapping/truncated text on first person event monitor.
• Fixed cases resulting in jumping target elements.
• Fixed incorrect text in certain conversations.
• Fixed icon size in licence encyclopedia entry.
• Fixed distance sorting in trade menu.
• Fixed capital ships becoming invisible when boosting while player is close.
• Fixed several other causes of occasional crashes.
• Various optimisations resulting in small performance improvements.


Note: If a problem is not listed as fixed above then it is probably not being addressed in this patch, but may be planned for a future one.


Known Issues


Please do not report things that are listed in the documentation as known issues.


• When loading a savegame where the autopilot was active, steering and crosshair may be inactive when autopilot is disengaged (workaround: open and close a menu such as the map).
• Transport drones sometimes take time to reach target (workaround: just wait).
• Autopilot flight over surface of large objects can be erratic (workaround: disable autopilot).
• Autopilot flight while in the flight influence area of large ships can be jumpy (workaround: disable autopilot).
• Autopilot following jumping ship can take you to strange places (workaround: disable autopilot).
• Autopilot following ship into highway doesn't work until ship leaves highway (workaround: disable autopilot or wait).
• Using Alt-Tab during fullscreen video playback will cause video/sound to get out of sync (workaround: press Esc to skip video).


Acknowledgements


Thanks to Jonathan "MAD Joker" Ziller whose NESA mod was a major source of inspiration for our version of the functionality to allow most tasks to be performed without landing on stations.

Observaçao o patch ainda esta em public beta , nao saiu release ainda
 
Release Notes


Update 2.00 RC7 (183435)


• New Feature: Three new gamestarts, each with a new cockpit configuration.
• New Feature: Rebalanced combat with three difficulty settings.
• New Feature: Additional commands for your ships.
• New Feature: Autopilot can fly your ship while you are busy.
• New Feature: All new highway flight model.
• New Feature: Most tasks can now be performed without landing on stations.
• New Feature: Full screen HUD detail monitor option.
• New Feature: Clicks on event monitor now open relevant menus.
• New Feature: Map/radar on event monitor.
• New Feature: New ships in Omicron Lyrae.
• New Feature: Huge new Xenon ship.
• New Feature: Four new missile types.
• New Feature: Improved graphics for an even more beautiful universe.
• New Feature: New graphics options and presets.
• New Feature: New start menu scene.
• New Feature: New Steam achievements.
• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
• Added option to buy replacement player ship cockpit layout from certain traders.
• Added shield damage for collisions.
• Improved responsiveness of main menu and dialogs.
• Improved event monitor with more space for important information.
• Improved positioning of interface elements in first person mode.
• RC7 Improved production logic now skips products where the station has too much stock.
• Fixed gamepad mode switching on when axis has non-zero value while at rest.
• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
• Fixed collectable objects not showing a target element.
• Fixed gates not showing a target element.
• Fixed info points not being displayed at drone launch pads.
• Fixed cases where clicking on larger targets didn't work.
• Fixed rare instance of mission objective bar being stuck on screen.
• Fixed text field not being reset when closing and reopening trade menu.
• Fixed problems with overlapping/truncated text on first person event monitor.
• Fixed cases resulting in jumping target elements.
• Fixed incorrect text in certain conversations.
• Fixed icon size in licence encyclopedia entry.
• Fixed distance sorting in trade menu.
• Fixed capital ships becoming invisible when boosting while player is close.
• RC7 Fixed cases where build icons were displayed without a builder ship in the player squad.
• RC7 Fixed missing trade offers for architects with no money.
• RC7 Fixed rare case of missing target elements (usually build locations or player owned cap ships).
• RC7 Fixed cases where targeting objects using gamepad/joystick controls did not work correctly.
• RC7 Fixed cases where highways showed two target elements (issue introduced in 2.0).
• RC7 Fixed problems with boarding pods bouncing off their target (issue introduced in 2.0).
• RC7 Several more fixes for problems introduced in 2.0.
• Fixed several other causes of occasional crashes.
• Various optimisations resulting in small performance improvements.
 
Arrumou bastante coisa ?
------------
Release Notes


Update 2.00 RC7 (183435)


• New Feature: Three new gamestarts, each with a new cockpit configuration.
• New Feature: Rebalanced combat with three difficulty settings.
• New Feature: Additional commands for your ships.
• New Feature: Autopilot can fly your ship while you are busy.
• New Feature: All new highway flight model.
• New Feature: Most tasks can now be performed without landing on stations.
• New Feature: Full screen HUD detail monitor option.
• New Feature: Clicks on event monitor now open relevant menus.
• New Feature: Map/radar on event monitor.
• New Feature: New ships in Omicron Lyrae.
• New Feature: Huge new Xenon ship.
• New Feature: Four new missile types.
• New Feature: Improved graphics for an even more beautiful universe.
• New Feature: New graphics options and presets.
• New Feature: New start menu scene.
• New Feature: New Steam achievements.
• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
• Added option to buy replacement player ship cockpit layout from certain traders.
• Added shield damage for collisions.
• Improved responsiveness of main menu and dialogs.
• Improved event monitor with more space for important information.
• Improved positioning of interface elements in first person mode.
• RC7 Improved production logic now skips products where the station has too much stock.
• Fixed gamepad mode switching on when axis has non-zero value while at rest.
• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
• Fixed collectable objects not showing a target element.
• Fixed gates not showing a target element.
• Fixed info points not being displayed at drone launch pads.
• Fixed cases where clicking on larger targets didn't work.
• Fixed rare instance of mission objective bar being stuck on screen.
• Fixed text field not being reset when closing and reopening trade menu.
• Fixed problems with overlapping/truncated text on first person event monitor.
• Fixed cases resulting in jumping target elements.
• Fixed incorrect text in certain conversations.
• Fixed icon size in licence encyclopedia entry.
• Fixed distance sorting in trade menu.
• Fixed capital ships becoming invisible when boosting while player is close.
• RC7 Fixed cases where build icons were displayed without a builder ship in the player squad.
• RC7 Fixed missing trade offers for architects with no money.
• RC7 Fixed rare case of missing target elements (usually build locations or player owned cap ships).
• RC7 Fixed cases where targeting objects using gamepad/joystick controls did not work correctly.
• RC7 Fixed cases where highways showed two target elements (issue introduced in 2.0).
• RC7 Fixed problems with boarding pods bouncing off their target (issue introduced in 2.0).
• RC7 Several more fixes for problems introduced in 2.0.
• Fixed several other causes of occasional crashes.
• Various optimisations resulting in small performance improvements.


Arrumou bastante coisa ?
 
nao testei ainda ;) mais conforme o forum beta esse ai vai demorar pra cair no "release"

(versao alternativa so solta os release update)
 
Release Notes


Update 2.00 RC7 (183435)


• New Feature: Three new gamestarts, each with a new cockpit configuration.
• New Feature: Rebalanced combat with three difficulty settings.
• New Feature: Additional commands for your ships.
• New Feature: Autopilot can fly your ship while you are busy.
• New Feature: All new highway flight model.
• New Feature: Most tasks can now be performed without landing on stations.
• New Feature: Full screen HUD detail monitor option.
• New Feature: Clicks on event monitor now open relevant menus.
• New Feature: Map/radar on event monitor.
• New Feature: New ships in Omicron Lyrae.
• New Feature: Huge new Xenon ship.
• New Feature: Four new missile types.
• New Feature: Improved graphics for an even more beautiful universe.
• New Feature: New graphics options and presets.
• New Feature: New start menu scene.
• New Feature: New Steam achievements.
• Added support for up to 8 input devices (now even your pet octopus can get the most from the game).
• Added option to buy replacement player ship cockpit layout from certain traders.
• Added shield damage for collisions.
• Improved responsiveness of main menu and dialogs.
• Improved event monitor with more space for important information.
• Improved positioning of interface elements in first person mode.
• RC7 Improved production logic now skips products where the station has too much stock.
• Fixed gamepad mode switching on when axis has non-zero value while at rest.
• Fixed problem with wrecked state of ship/station surface elements not always being loaded from savegames correctly.
• Fixed collectable objects not showing a target element.
• Fixed gates not showing a target element.
• Fixed info points not being displayed at drone launch pads.
• Fixed cases where clicking on larger targets didn't work.
• Fixed rare instance of mission objective bar being stuck on screen.
• Fixed text field not being reset when closing and reopening trade menu.
• Fixed problems with overlapping/truncated text on first person event monitor.
• Fixed cases resulting in jumping target elements.
• Fixed incorrect text in certain conversations.
• Fixed icon size in licence encyclopedia entry.
• Fixed distance sorting in trade menu.
• Fixed capital ships becoming invisible when boosting while player is close.
• RC7 Fixed cases where build icons were displayed without a builder ship in the player squad.
• RC7 Fixed missing trade offers for architects with no money.
• RC7 Fixed rare case of missing target elements (usually build locations or player owned cap ships).
• RC7 Fixed cases where targeting objects using gamepad/joystick controls did not work correctly.
• RC7 Fixed cases where highways showed two target elements (issue introduced in 2.0).
• RC7 Fixed problems with boarding pods bouncing off their target (issue introduced in 2.0).
• RC7 Several more fixes for problems introduced in 2.0.
• Fixed several other causes of occasional crashes.
• Various optimisations resulting in small performance improvements.

Como que atualiza para o beta?
 
Before downloading this public Beta version, please make sure you read, understand and agree to the Public Beta Rules and Information. By downloading and installing the public Beta, you agree to abide by these rules and accept the disclaimers it contains.


Instructions


1. Make sure that your savegames are backed up!


2. To start using the Beta version. right-click X Rebirth in the Steam client, select Properties and go to the Betas tab. Enter the password IBackedUpMySaves then select public_beta from the dropdown list.


3. To return to using the non-Beta version, select NONE from the same dropdown list. Remember that savegames made using the Beta version may not work when you do this.


Note: Please avoid re-posting the above information outside this forum. If you wish to tell other people about this Beta program, please post a link to this forum so that people joining the Beta are aware of the risks and the rules.


Note: Problems encountered while using a modified game will be considered invalid. Please make sure your game is a clean, unmodified game before you start.
 
Entao X3 - Albion/Terran Conflict Continuam firme e forte com a comunidade de mods so cair la no forum e ver que povo ainda prefere eles

Concordo e melhor esperar Star Citzen / Elite Dangerous / Limit Theory

S
ugiro pegar as versao alternativa do X3 e do X-Rebirth incluse ambas tem versao com auto update ;0
vide que nao tem qualquer vantagem da original ;

Particulamente gotei mais do rebirth mais sei que ele ta longe do nivel de conteudo do x3 albion
Alem disso so olhar a historia da egosoft ela sempre lança cagado e so fica bom depois da primera expansao foi assim no x , x2 , x3

Comecei a jogar o Reunion o primeiro da série x3 e por enquanto estou descobrindo como é o universo do jogo, jogabilidade etc. Por enquanto estou gostando do jogo e até os pontos fracos que dizem sobre, como percorrer longas distâncias, complexidade, etc.. pra mim não foi o problema. Não existe um patch que permite que o jogo fique minimizado enquanto a nave chega a algum ponto? Isso seria bom. :haha:

Existe também esperança de que o jogo fique comparável aos outros da série? É triste ver um gameplay e gostar do que viu e saber que o jogo foi uma decepção. :feelbad:

O jeito por enquanto vai ser acompanhar o desenvolvimento dos outros jogos que você citou mesmo.
 

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