• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

Diablo III: Reaper of Souls - [TÓPICO OFICIAL ]

Status
Não esta aberto para novas mensagens.
Que aconteceu com o clã?

Faz uns três dias que não passa de 10 players conectados.


Ou muita gente tá no PTR.

Ou muita gente, assim como eu, tá meio enjoado do jogo...
 
Olha o Invis , tirando onda sem usar furnace:olho:
[video=youtube;01FxeT5kygo]http://www.youtube.com/watch?v=01FxeT5kygo[/video]

Sem Furnace:poker::poker:


pq os inimigos já estão quase mortos ?? :hmm:
não entendi
 
Um bug devido a quantidade de life ser muito grande, mais o life em números esta correto.

hmmmmmmmmmmmm
vlw
edit: agora vi nos comentários do vídeo isso tb
 
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Hoje caiu uma TF , ontem caiu uma das caixinhas... dropei 12 caixas do T3 caiu o anel , tf e mais uma outras tranqueiras AHAHAHAAHAHAHA

E caiu um presentinho ... o meu querido amuleto anti gelo , para suporte nos perrengue :seferrou:

veio com 17% de fire , int + vit pena não ter vindo com acerto ou dano critico... e botei 8 de critico :coolface:
 
Que aconteceu com o clã?

Faz uns três dias que não passa de 10 players conectados.

Eu pelo menos, dei uma enjoada.... Motivo, depender de um item para conseguir fazer T6 eficientemente.... Ai vai vir gente falar, mas e isso ai, tem que ser difícil de dropar, D2 tinha item que dropava uma vez na vida outra na morte.... Ok, Ok... concordo, mas e f*** você depender de UM item só, eu já catei literalmente todos os itens do jogo, e com qualquer outro item que eu dropei, não dá para fazer T6 de modo eficiente, tem que ser, só está arma maldita que não dropa (WOH) :fuuu:.....
Ai como ajeitaram o Wizz no 2.1, vou jogando quando der vontade, até sair o 2.1, porque ai já passo para T6, com qualquer item que eu tenha, estou esperando a nova build do ptr que sai hoje, para ver como ficou as otimizações nova do wizz e o firebird, que mudaram de novo os bônus dele.
 
O drop esta horrivel pra mim hoje, cada rift era um item e olhe la, e quando caia era uma porcaria.

:fuuu:

Acho que fui "Danilizado"...

:feelbad:
 
Que aconteceu com o clã?

Faz uns três dias que não passa de 10 players conectados.

só não tenho passado mais tempo online, por causa da internet mesmo :feelbad:
E tava sempre indo pra barzinho nos jogos da copa, mas depois da vergonha ontem contra alemanha, ta difícil... hahahaha


Redesigned Firebird's

Nevalistis gave a preview of what might be in store for the Firebird's Set rework. Check it out.
Originally Posted by Blizzard (Blue Tracker / Official Forums)

There's some interesting ideas in here - thanks for sharing them! It's great to see the constructive discourse and reasoning behind these idea threads.

We are, indeed, redesigning the 6-Piece Set Bonus for Firebird's Finery. In this case, it's been completely redesigned, though we do want to keep Fire thematically appropriate to the set. We've removed the on-death qualifier from the set bonus, and dealing Fire damage will now cause enemies to start burning for the same amount of damage over 3 seconds, stacking up to a total of 3000% weapon damage as Fire per second. Once that cap is reached, enemies will instead burn until they die.

You'll be able to give this new set bonus a try in the next PTR patch, which we should be looking at arriving pretty soon. As always, be sure to let us know what you think when you give it a whirl!​

New PTR Build Tomorrow

There was a small maintenance today, and it looked like there was going to be a new build deployed on the Public Test Realm, which did not happen. Apparently there will be another (short lasting) maintenance tomorrow, and a new build to be deployed. Keep your eyes open!
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Posted by WARRADA
Is a new build comming with this maintenance?​
I believe the maintenance tomorrow will, not the one today.​

Demon Hunter Feedback

There were quite a few blue posts about changes to Wizards, Barbarians and Monks since the 2.1 PTR started, but Demon Hunter players have noticed a lack of blue posts about their own class. Grimiku took the blame for that, and wanted to assure everyone all feedback is being read, and properly forwarded to the developers. So, for those helping test the 2.1 changes, and posting their thoughts on class balance - great job so far, and keep it up!
Originally Posted by Blizzard (Blue Tracker / Official Forums)

07/03/2014 10:39 PMPosted by KirusAlufras
Monk, Barb, and Wiz all got some new information release, for good or bad. They get blue response. Us are still in the dark. I would blame ourselves especially those that seek to nerf the set power of Marauder...​
Really the only one that can be blamed for a lack of blue response is myself. I've been reading Demon Hunter feedback (every class, really), but I never dropped a simple message saying "hey guys, we're paying attention". So, I don't think it's really your fellow community members fault when it's actually just a bad goatman's. However, I have been reading a lot of Demon Hunter feedback threads, and passing your feedback along.

I'll say hello in one of the Demon Hunter threads on the PTR Feedback forum to help consolidate the feedback, and keep the conversation rolling. We've got a new build on the way (no ETA, but soon!) to the PTR, and we'll have to see where things stand after you've had a chance to test things out. It's a very iterative process that can feel slow sometimes, but we definitely have not forgotten about Demon Hunters.​
 
Última edição:
Ninguém mais ta juntando keys/órgãos pro Hellfire Amulet do patch 2.1? :hmm:
Por enquanto tenho ~10 keys de cada. Bora fechar um grupo, se cada um tiver 4 keys dá pra fechar um Über completo! :joia:
 
só não tenho passado mais tempo online, por causa da internet mesmo :feelbad:
E tava sempre indo pra barzinho nos jogos da copa, mas depois da vergonha ontem contra alemanha, ta difícil... hahahaha


Redesigned Firebird's

Nevalistis gave a preview of what might be in store for the Firebird's Set rework. Check it out.
Originally Posted by Blizzard (Blue Tracker / Official Forums)

There's some interesting ideas in here - thanks for sharing them! It's great to see the constructive discourse and reasoning behind these idea threads.

We are, indeed, redesigning the 6-Piece Set Bonus for Firebird's Finery. In this case, it's been completely redesigned, though we do want to keep Fire thematically appropriate to the set. We've removed the on-death qualifier from the set bonus, and dealing Fire damage will now cause enemies to start burning for the same amount of damage over 3 seconds, stacking up to a total of 3000% weapon damage as Fire per second. Once that cap is reached, enemies will instead burn until they die.

You'll be able to give this new set bonus a try in the next PTR patch, which we should be looking at arriving pretty soon. As always, be sure to let us know what you think when you give it a whirl!​

New PTR Build Tomorrow

There was a small maintenance today, and it looked like there was going to be a new build deployed on the Public Test Realm, which did not happen. Apparently there will be another (short lasting) maintenance tomorrow, and a new build to be deployed. Keep your eyes open!
Originally Posted by Blizzard (Blue Tracker / Official Forums)

Posted by WARRADA
Is a new build comming with this maintenance?​
I believe the maintenance tomorrow will, not the one today.​

Demon Hunter Feedback

There were quite a few blue posts about changes to Wizards, Barbarians and Monks since the 2.1 PTR started, but Demon Hunter players have noticed a lack of blue posts about their own class. Grimiku took the blame for that, and wanted to assure everyone all feedback is being read, and properly forwarded to the developers. So, for those helping test the 2.1 changes, and posting their thoughts on class balance - great job so far, and keep it up!
Originally Posted by Blizzard (Blue Tracker / Official Forums)

07/03/2014 10:39 PMPosted by KirusAlufras
Monk, Barb, and Wiz all got some new information release, for good or bad. They get blue response. Us are still in the dark. I would blame ourselves especially those that seek to nerf the set power of Marauder...​
Really the only one that can be blamed for a lack of blue response is myself. I've been reading Demon Hunter feedback (every class, really), but I never dropped a simple message saying "hey guys, we're paying attention". So, I don't think it's really your fellow community members fault when it's actually just a bad goatman's. However, I have been reading a lot of Demon Hunter feedback threads, and passing your feedback along.

I'll say hello in one of the Demon Hunter threads on the PTR Feedback forum to help consolidate the feedback, and keep the conversation rolling. We've got a new build on the way (no ETA, but soon!) to the PTR, and we'll have to see where things stand after you've had a chance to test things out. It's a very iterative process that can feel slow sometimes, but we definitely have not forgotten about Demon Hunters.​

Tomara que amanhã já venha tudo que eles disseram que iram mudar no PRT. Ansioso para testar meus chars :)
 
Eu pelo menos, dei uma enjoada.... Motivo, depender de um item para conseguir fazer T6 eficientemente.... Ai vai vir gente falar, mas e isso ai, tem que ser difícil de dropar, D2 tinha item que dropava uma vez na vida outra na morte.... Ok, Ok... concordo, mas e f*** você depender de UM item só, eu já catei literalmente todos os itens do jogo, e com qualquer outro item que eu dropei, não dá para fazer T6 de modo eficiente, tem que ser, só está arma maldita que não dropa (WOH) :fuuu:.....
Ai como ajeitaram o Wizz no 2.1, vou jogando quando der vontade, até sair o 2.1, porque ai já passo para T6, com qualquer item que eu tenha, estou esperando a nova build do ptr que sai hoje, para ver como ficou as otimizações nova do wizz e o firebird, que mudaram de novo os bônus dele.

E tu acha que a Woh faz milagre ? a Woh tem damage baixo pra T6... apesar de eu ter 101% de fire dmg , uma defesa decente digamos... e 29% a mais de dmg de EB , ainda acho 9~12kk de dmg muito baixo pela dificuldade de sobrevivencia.
Eu chego a bater 18kk as vezes 22kk em elite... mas o que mais sofremos é a defesa fraca...

Sobre o firebird, ainda acho que tem que ser revisto isso dai...


Porra na limpeza de baú hoje quebrei a bota :seferrou:
 
Sairam as notas de atualização do PRT. Ainda estão em inglês.

http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-7-9-2014

Resumindo.

DH - Tomou um buff ABSURDO na build das facas .. GG :bwahaha::bwahaha:
Barbaro - fui um pouquinho melhorado, aparentemente WW pode ser viável. Tem que testar
MONK - :bwahaha::bwahaha::bwahaha: Agora cho respirar. :bwahaha::bwahaha::bwahaha: Bufaram build do Dashing Strike, Invis agradece :fuckyeah: GG
Nerfaram a palma :damn::damn:
WD - continua o apelo que sempre foi :coolface:
Arcanista - Deram uma bufada absurda nas skills. Parece que a coisa ficou filé. E fizeram como no set do MONK e aumentaram o dano do set do pássaro de fogo para 3000% e após tomar esse dano o mob ainda continua queimando. Tem que testar as builds porque bufaram muitas skills

Corrigiram vários problemas de dano ELEMENTAL em várias armas como Odin, Tormentária etc que não estavam funcionando corretamente com dano elemental.
 
Última edição:
E tu acha que a Woh faz milagre ? a Woh tem damage baixo pra T6... apesar de eu ter 101% de fire dmg , uma defesa decente digamos... e 29% a mais de dmg de EB , ainda acho 9~12kk de dmg muito baixo pela dificuldade de sobrevivencia.
Eu chego a bater 18kk as vezes 22kk em elite... mas o que mais sofremos é a defesa fraca...

Sobre o firebird, ainda acho que tem que ser revisto isso dai...


Porra na limpeza de baú hoje quebrei a bota :seferrou:

Não vou usar Woh com build de fire, vai ser na base da build arcane. O dano e bem melhor, sem falar que com minha resist e moleza tankar em T6. Eu aguento no T6, tanko bem até, problema e matar rápido no momento, coisa que só a Woh me ajudaria com dano arcano, explosão tirando 70kk+ GG.
Estas notas do PTR, buffaram demais Wizz, tem que ver como ficou este firebird ai agora....:hmm:
 
Acho que aquele chest de DH Imortal kkkk Foi nerfado de 1 segundo pra 120 segundos, depois verifiquem isso. Pois eu tinha no patch anterior mesmo sendo o antigo tinha sido bufado e atualmente está 120 segundos. Tentarei dropar algum atual pra ver isso. :hmm:
 
Patch notes aqui

PTR PATCH 2.1.0 - v2.1.0.25014

To provide feedback on patch 2.1.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.
Table of Contents:

AV3NTVT5HQM51393299201253.png
PATCH FEATURES

New Feature: Seasons
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.
Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system. To learn more about Seasons, click here. Please note that Seasons are not yet available for testing on the PTR. This feature will be enabled at a later date. New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.
Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system. To learn more about Greater Rifts, click here. New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.
Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.To learn more about Leaderboards, click here. New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools.
Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!To learn more about the Cesspools, click here. Return to TopPTR-ONLY CHANGES

  • Greater Rifts
    • The Greater Rift difficulty curve has been adjusted
  • Items
    • Depth Diggers
      • The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells
    • Madstone
      • The Exploding Palm applied by this item will now use the Skill Rune you're currently using
      • Fulminating Onslaught will now only apply Exploding Palm to the primary target of each strike
    • Ramaladni's Gift
      • Bug Fixes
        • Players will now properly be prompted with a confirmation dialog before using Ramalandi's Gift
  • User Interface
    • Greater Rifts now have a unique icon that displays when a Greater Rift is open or when a player is inside a Greater Rift
    • Greater Rift completion times should now always be broadcast to your chat window
    • Bug Fixes
      • Fixed an issue that caused the Greater Rift countdown timer to continue to display after the rift guardian was killed
  • Bug Fixes
    • Fixed an issue that prevented players from changing the difficulty of a game after a Greater Rift had been completed
    • Fixed an issue that was causing monsters in Greater Rifts to grant more Experience than intended
    • Player pets no longer improperly gain bonuses based on the difficulty of a Greater Rift
    • Fixed an issue preventing players from upgrading Legendary gems located in their Stash
Return to TopGENERAL

  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Healing Changes
    • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
    • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
    • The amount of Life Regeneration and Life On Hit granted by items has been increased
      • These changes apply to all items from level 1 to 70
      • These changes are retroactive and will apply to existing gear
    • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
      • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
Return to TopCLASSES

  • Made a number of improvements to the AI of several pets:
    • Pets that belong to other players will now be less visible
    • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
      • Pets affected by these improvements include:
        • Call of the Ancients
        • Companion
        • Fetish Army
        • Gargantuan
        • Mystic Ally
        • Phalanx
        • Zombie Dogs
  • Barbarian
    • Active Skills
      • Bash
        • Skill Rune - Clobber
          • Has been removed
          • New skill rune added: Frostbite
            • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
            • Deals Cold damage
        • Skill Rune - Onslaught
          • Has been redesigned
            • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
            • Damage type changed from Physical to Lightning
      • Call of the Ancients
        • Ancients should now more reliably hit moving targets
        • Korlic's Furious Charge ability now deals damage to enemies he passes through
        • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
        • Skill Rune - Duty to the Clan
          • Has been redesigned
            • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
            • Chilled enemies have a 10% increased chance to be critically hit
          • Damage type changed from Physical to Cold
        • Bug Fixes
          • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
          • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
      • Cleave
        • Damage area has been increased from 120 to 180 degrees to more closely match the visual
        • Skill Rune - Broad Sweep
          • Now hits all enemies around you
        • Skill Rune - Gathering Storm
          • Has been redesigned
            • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
          • Damage type changed from Physical to Cold
      • Earthquake
        • Weapon damage increased from 2600% to 4200%
        • Skill Rune - Giant's Stride
          • Secondary tremor weapon damage increased from 160% to 200%
        • Skill Rune - Molten Fury
          • Weapon damage increased from 4500% to 5100%
      • Furious Charge
        • Weapon damage increased from 360% to 540%
        • Furious Charge should now more reliably move around obstacles and corners
        • Maximum charge distance increased from 35 to 60 yards
        • Radius of final damage cone increased from 15 to 20 yards
        • The travel speed has been significantly increased
        • The ending animation time has been significantly reduced and will now scale down with your attack speed
        • No longer alternates between using main hand and off-hand weapons
        • Skill Rune - Battering Ram
          • Weapon damage increased from 760% to 900%
        • Skill Rune - Bull Rush
          • The stun has been replaced with a freeze
          • Damage type changed from Physical to Cold
          • Has been renamed "Cold Rush"
        • Skill Rune - Dreadnought
          • Damage type changed from Physical to Lightning
      • Ignore Pain
        • Now grants immunity to all crowd control effects while active
        • Skill Rune - Bravado
          • Has been redesigned
            • Now increases your run speed by 40% and knocks back enemies as you run
        • Skill Rune - Contempt for Weakness
          • Has been redesigned
            • Now instantly heals you for 35% of your maximum Life
      • Rend
        • Skill Rune - Mutilate
          • Has been redesigned
            • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
      • Seismic Slam
        • Will now lock on to an enemy you targeted with your mouse if you hold down the button
      • Rend
        • Weapon damage increased from 1000% to 1100% over 5 seconds
        • Skill Rune - Lacerate
          • Damage type changed from Physical to Lightning
        • Skill Rune - Mutilate
          • Damage type changed from Physical to Cold
        • Skill Rune - Ravage
          • Damage type changed from Physical to Fire
      • Whirlwind
        • Weapon damage increased from 275% to 340%
        • Significantly increased proc coefficient
        • Skill Rune - Dust Devils
          • Tornado weapon damage increased from 80% to 120%
          • Tornadoes now travel approximately the same direction you are traveling
          • Increased duration and movement speed of the tornadoes
        • Skill Rune - Hurricane
          • Doubled the frequency at which enemies are pulled in
        • Skill Rune - Volcanic Eruption
          • Weapon damage increased from 325% to 400%
      • Wrath of the Berserker
        • Skill Rune - Slaughter
          • Damage caused by this rune can now trigger procs
Return to Top
  • Crusader
    • Active Skills
      • Phalanx
        • Avatar run speed increased from 100% to 200%
        • Skill Rune - Bowmen
          • Bug Fixes
            • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
Return to Top
  • Demon Hunter
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Cluster Arrow
        • Skill Rune - Maelstrom
          • Tendrils have been replaced with Rockets
          • Tendril Rocket weapon damage increased from 220% to 450%
          • Damage type changed from Physical to Cold
        • Skill Rune - Shooting Stars
          • Rocket weapon damage increased from 400% to 600%
      • Companion
        • Skill Rune - Boar Companion
          • Now cleaves enemies in front of him
      • Entangling Shot
        • Skill Rune - Chain Gang
          • Damage type changed from Poison to Physical
      • Fan of Knives
        • Weapon damage increased from 450% to 620%
        • Skill Rune - Assassin's Knives
          • Weapon damage increased from 450% to 620%
          • Removed cast delay on the long-range knives
          • Long-range knives now seek out targets within a larger radius
        • Skill Rune - Bladed Armor
          • Damage type changed from Physical to Cold
        • Skill Rune - Fan of Daggers
          • Stun duration increased from 2.5 to 3 seconds
          • Damage type changed from Lightning to Fire
          • Removed Knockback
        • Skill Rune - Knives Expert
          • Damage type changed from Physical to Fire
        • Skill Rune - Pinpoint Accuracy
          • Weapon damage increased from 1200% to 1600%
          • Damage type changed from Physical to Lightning
      • Impale
        • Weapon damage increased from 620% to 750%
        • Skill Rune - Chemical Burn
          • Weapon damage increased from 220% to 500% over 2 seconds
        • Skill Rune - Grievous Wounds
          • Additional damage on Critical Hit increased from 130% to 330%
        • Skill Rune - Impact
          • Stun chance increased from 50% to 100%
        • Skill Rune - Overpenetration
          • Damage type changed from Poison to Cold
      • Multishot
        • Skill Rune - Arsenal
          • Rocket weapon damage increased from 160% to 300%
        • Skill Rune - Burst Fire
          • Initial explosion radius increased from 12 to 15 yards
          • Damage type changed from Poison to Cold
      • Preparation
        • Skill Rune - Punishment
          • The Discipline cost has been removed
          • Now has a 20 second cooldown
      • Rain of Vengeance
        • Weapon damage increased from 1250% to 1500% over 5 seconds
        • Skill Rune - Anathema
          • Weapon damage increased from 5400% to 5800% over 5 seconds
        • Skill Rune - Dark Cloud
          • Weapon damage increased from 2650% to 3500% over 8 seconds
        • Skill Rune - Flying Strike
          • Weapon damage increased from 3200% to 3800% over 5 seconds
          • Damage type changed from Physical to Cold
        • Skill Rune - Shade
          • Weapon damage increased from 2400% to 2800% over 5 seconds
        • Sill Rune - Stampede
          • Weapon damage increased from 4200% to 4600% over 6 seconds
      • Rapid Fire
        • Weapon damage increased from 525% to 685%
        • Skill Rune - Bombardment
          • Weapon damage increased from 465% to 545%
        • Skill Rune - High Velocity
          • Pierce chance increased from 40% to 50%
          • Damage type changed from Poison to Lightning
        • Skill Rune - Web Shot
          • Slow duration increased from 1 to 2 seconds
      • Sentry
        • Weapon damage increased from 200% to 280%
        • Skill Rune - Aid Station
          • Has been removed
          • New skill rune added: Polar Station
            • Chills all enemies within 16 yards, reducing their movement speed by 60%
            • Deals Cold damage
        • Skill Rune - Chain of Torment
          • Weapon damage increased from 240% to 300% per second
        • Skill Rune - Impaling Bolt
          • Damage type changed from Physical to Lightning
        • Skill Rune - Spitfire Turret
          • Weapon damage increased from 70% to 120%
      • Shadow Power
        • Skill Rune - Gloom
          • Damage reduction increased from 15% to 35%
        • Skill Rune - Well of Darkness
          • Cooldown reduced from 14 to 10 seconds
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Cooldown has been removed
          • Now reduces the Discipline cost to 10
      • Spike Trap
        • Weapon damage increased from 250% to 340%
        • Skill Rune - Echoing Blast
          • Weapon damage increased from 250% to 420% per explosion
        • Skill Rune - Lightning Rod
          • Weapon damage increased from 280% to 500%
        • Skill Rune - Long Fuse
          • Weapon damage increased from 300% to 520% per explosion
        • Skill Rune - Sticky Trap
          • Weapon damage increased from 680% to 800%
      • Strafe
        • Weapon damage increased from 400% to 575% 675%
        • Skill Rune - Demolition
          • Weapon damage increased from 340% to 400% 460%
        • Skill Rune - Drifting Shadow
          • Damage type changed from Physical to Lightning
        • Skill Rune - Emberstrafe
          • Weapon damage increased from 80% to 185% 220% over 2 seconds
        • Skill Rune - Rocket Storm
          • Weapon damage increased from 90% to 110% 130%
          • Damage type changed from Fire to Cold
        • Skill Rune - Stinging Steel
          • Extra damage on Critical Hit increased from 130% to 140%
      • Vault
        • Skill Rune - Acrobatics
          • Cooldown reduced from 8 to 6 seconds
      • Vengeance
        • Skill Rune - From the Shadows
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Awareness
        • Has been redesigned
          • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
            • This effect has a 60 second cooldown
      • Perfectionist
        • No longer increases your Life by 10%
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  • Monk
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Crippling Wave
        • Weapon damage increased from 143% to 175%
        • Skill Rune - Mangle
          • Weapon damage increased from 216% to 265%
        • Skill Rune - Rising Tide
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Tsunami
          • Every third hit now also Freezes enemies for 1.5 seconds
      • Cyclone Strike
        • Skill Rune - Wall of Wind
          • Has been redesigned
            • Now Freezes enemies for 1.5 seconds after pulling them in
      • Dashing Strike
        • Skill Rune - Barrage
          • Weapon damage increased from 489% to 750% over 2 seconds
        • Skill Rune - Flying Side Kick
          • Has been removed
          • New skill rune added: Radiance
            • Gain 15% increased Attack Speed for 3 seconds after using Dashing Strike
            • Deals Fire damage
        • Skill Rune - Quicksilver
          • Damage type changed from Physical to Lightning
        • Skill Rune - Way of the Falling Star
          • Damage type changed from Physical to Holy
      • Deadly Reach
        • Weapon damage increased from 109% to 120%
        • Skill Rune - Foresight
          • Buff duration increased from 3 to 5 seconds
        • Skill Rune - Keen Eye
          • Has been removed
          • New skill rune added: "Searing Grasp"
            • Increases weapon damage dealt to 200%
        • Skill Rune - Piercing Trident
          • Chance to knock enemies up on the third hit increased to 100%
        • Skill Rune - Scattered Blows
          • Third hit weapon damage increased from 156% to 185%
        • Skill Rune - Strike from Beyond
          • Has been redesigned
            • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
      • Exploding Palm
        • Weapon damage increased from 1179% to 1685% 1200% over 9 seconds
        • Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
        • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
        • Skill Rune - Creeping Demise
          • Has been removed
          • New skill rune added: Shocking Grasp
            • Exploding Palm now arcs to another target up to 15 yards away
        • Skill Rune - Essence Burn
          • Weapon damage increased from 1623% to 2620% 1875% over 9 seconds
          • Weapon damage of the explosion DoT effect increased from 258% to 640% 3260%over 3 seconds
          • This effect can no longer happen multiple times
        • Skill Rune - Impending Doom
          • Weapon damage increased from 2149% to 3265% over 12 seconds
          • Has been redesigned
            • Explosion now deals 6305% weapon damage
            • Now only deals damage if the target is killed
        • Skill Rune - Strong Spirit
          • Damage type changed from Physical to Holy
      • Fists of Thunder
        • First and second hit weapon damage increased from 122% to 255%
        • Third hit weapon damage increased from 183% to 510%
        • Skill Rune - Bounding Light
          • Weapon damage increased from 195% to 240%
        • Skill Rune - Quickening
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Static Charge
          • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
        • Skill Rune - Thunderclap
          • Shockwave weapon damage increased from 95% to 105%
        • Skill Rune - Wind Blast
          • Freeze duration increased from 1 to 2 seconds
      • Mystic Ally
        • Skill Rune - Earth Ally
          • Boulder weapon damage increased from 333% to 380%
        • Skill Rune - Fire Ally
          • Explosion weapon damage increased from 149% to 290%
        • Skill Rune - Water Ally
          • Wave attack weapon damage increased from 190% to 625%
          • Wave attack now Freezes enemies hit for 3 seconds
      • Seven-Sided Strike
        • Significantly increased proc coefficient
        • Skill Rune - Fulminating Onslaught
          • Explosion weapon damage reduced from 977% to 877% per hit
          • Significantly increased proc coefficient
        • Skill Rune - Pandemonium
          • Has been redesigned
            • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
          • Significantly increased proc coefficient
          • Damage type changed from Physical to Cold
        • Skill Rune - Several-Sided Strike
          • Has been removed
          • New skill rune added: Incinerate
            • Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
        • Skill Rune - Sudden Assault
          • Weapon damage increased from 6477% to 8285%
          • Damage type changed from Physical to Lightning
          • Significantly increased proc coefficient
        • Skill Rune - Sustained Attack
          • Cooldown reduced from 17 to 14 seconds
          • Significantly increased proc coefficient
      • Sweeping Wind
        • Weapon damage increased from 30% to 60% per stack
        • Skill Rune - Blade Storm
          • Weapon damage increased from 40% to 85% per stack
        • Skill Rune - Cyclone
          • Tornado weapon damage increased from 23% to 35%
        • Skill Rune - Master of Wind
          • Has been redesigned
            • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
              • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
      • Tempest Rush
        • Weapon damage increased from 240% to 260% 390%
        • Initial resource cost removed
        • Channeling resource cost increased to 30 Spirit (up from 10)
        • Skill Rune - Flurry
          • Has been redesigned
            • Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
            • While channeling you periodically build stacks that increase the damage of the blast
            • Each stack increases the weapon damage of the blast by 135% up to a maximum of 100 stacks
        • Skill Rune - Northern Breeze
          • Weapon damage increased from 285% to 310% 500%
          • Reduces the channeling cost to 25 Spirit
      • Wave of Light
        • Skill Rune - Numbing Light
          • Has been removed
          • New skill rune added: "Shattering Light"
            • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
        • Skill Rune - Wall of Light
          • Now has a 40% chance to stun enemies
          • Removed knockback
      • Way of the Hundred Fists
        • Weapon damage increased from 192% to 220%
        • Removed the target cap on the third hit
        • Skill Rune - Hands of Lightning
          • Weapon damage increased from 429% to 490%
        • Skill Rune - Spirited Salvo
          • Has been removed
          • New skill rune added: "Assimilation"
            • Each enemy hit by the third hit increased your damage by 5%
        • Skill Rune - Windforce Flurry
          • Wave of wind weapon damage increased from 191% to 285%
    • Passive Skills
      • One With Everything
        • Has been removed
        • New passive added: "Harmony"
          • 30% of your single elemental resistances from items instead increases your resistance to all elements
      • Provocation
        • Has been removed
        • New passive added: "Determination"
          • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
      • Relentless Assault
        • New passive skill
        • Available at Level 30
        • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
      • Resolve
        • Duration increased to 4 seconds
        • Added a spell effect for enemies that are affected by the debuff
      • Seize the Initiative
        • Has been removed
        • Will be replaced by another passive skill in the future
        • Has been redesigned
          • Damage dealt to enemies above 80% Life will now increase your Attack Speed by 15% for 4 seconds
Return to Top
  • Witch Doctor
    • The collision boxes for the following pets have had their radii reduced
      • Zombie Dogs
      • Gargantuan
      • Fetishes
    • Active Skills
      • Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage type changed from Posion to Fire
        • Skill Rune - Slow Burn
          • Damage type changed from Poison to Cold
      • Corpse Spiders
        • Weapon damage increased from 324% to 576%
        • Skill Rune - Blazing Spiders
          • Weapon damage increased from 400% to 700%
        • Skill Rune - Leaping Spiders
          • Weapon damage increased from 383% to 646%
        • Skill Rune - Spider Queen
          • Weapon damage increased from 1575% to 2625%
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Damage type changed from Physical to Cold
      • Locust Swarm
        • You will now move into range before casting if you are targeting an enemy that is out of range
        • Skill Rune - Devouring Swarm
          • Has been redesigned
            • Now grants 25 mana per second as long as the first enemy hit is still alive
          • Damage type changed from Poison to Cold
        • Skill Rune - Cloud of Insects
          • Damage type changed from Poison to Physical
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog reduced from 50% to 30%
      • Poison Dart
        • Skill Rune - Flaming Dart
          • Weapon damage increased from 425% to 565% over 4 seconds
        • Skill Rune - Numbing Dart
          • Damage type changed from Poison to Cold
        • Skill Rune - Spined Dart
          • Damage type changed from Poison to Physical
      • Sacrifice
        • Has been redesigned
          • Now sacrifices a single dog at a time
          • The dog will now be thrown to you cursor location and detonates on impact
        • Weapon damage increased from 185% to 1090%
          • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
            • You do not gain additional damage if your giant dog represents more than 3 normal dogs
        • Skill Rune - Black Blood
          • Has been redesigned
            • Now stuns enemies in the impact area for 3 seconds
        • Skill Rune - Pride
          • Mana gained increased from 60 to 280 per dog
        • Skill Rune - For the Master
          • Has been redesigned
            • All your dogs will now be sacrificed in a single cast for 1090% weapon damage each
        • Skill Rune - Provoke the Pack
          • Has been redesigned
            • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
              • This buff gains a stack with each cast and has a maximum of 5 stacks
      • Spirit Barrage
        • Skill Rune - Well of Souls
          • Damage type changed from Cold to Fire
    • Passive Skills
      • Circle of Life
        • Chance to summon a Zombie Dog has been reduced from 30% to 15%
Return to Top
  • Wizard
    • Active Skills
      • Arcane Orb
        • Weapon damage increased from 381% to 435%
        • Skill Rune - Arcane Orbit
          • Explosion weapon damage increased from 236% to 265%
        • Skill Rune - Obliteration
          • Weapon damage increased from 509% to 700%
      • Arcane Torrent
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 573% to 670%
        • Now initially deals 370% weapon damage and increases by 105% weapon damage every second up to a maximum of 895%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 688% to 825%
        • Skill Rune - Death Blossom
          • Weapon damage increased from 1452% to 1725%
          • Now initially deals 1215% weapon damage and increases by 370% weapon damage every second up to a maximum of 3065%
      • Blizzard
        • Weapon damage increased from 807% to 910%
        • Skill Rune - Unrelenting Storm
          • Weapon damage increased from 1296% to 1360%
      • Disintegrate
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 511% to 580%
        • Now initially deals 360% weapon damage and increases by 100% weapon damage every second up to a maximum of 860%
        • Skill Rune - Entropy
          • Weapon damage increased from 649% to 745%
          • Now initially deals 465% weapon damage and increases by 145% weapon damage every second up to a maximum of 1190%
      • Energy Twister
        • Weapon damage increased from 1000% to 1525%
        • Skill Rune - Raging Storm
          • Weapon damage increased from 1935% to 3200%
      • Explosive Blast
        • Weapon damage increased from 616% to 945%
        • Skill Rune - Chain Reaction
          • Weapon damage increased from 320% to 520%
        • Skill Rune - Obliterate
          • Weapon damage increased from 760% to 990%
        • Skill Rune - Time Bomb
          • Weapon damage increased from 1039% to 1655%
        • Skill Rune - Unleashed
          • Weapon damage increased from 970% to 1485%
      • Familiar
        • Weapon damage increased from 179% to 240%
      • Hydra
        • Weapon damage increased from 66% to 195%
        • Skill Rune - Arcane Hydra
          • Weapon damage increased from 111% to 245%
        • Skill Rune - Blazing Hydra
          • Weapon damage increased from 108% to 185% over 3 seconds
        • Skill Rune - Frost Hydra
          • Weapon damage increased from 108% to 275%
        • Skill Rune - Lightning Hydra
          • Weapon damage increased from 138% to 305%
        • Skill Rune - Mammoth Hydra
          • Weapon damage increased from 178% to 400%
      • Ice Armor
        • Skill Rune - Frozen Storm
          • Weapon damage increased from 28% to 80%
      • Magic Missile
        • Weapon damage increased from 170% to 230%
        • Skill Rune - Charged Blast
          • Weapon damage increased from 240% to 325%
        • Skill Rune - Conflagrate
          • Has been redesigned
            • Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
            • Burn damage stacks up to 3 times and any Fire damage you deal to burning enemies refreshes all stacks to their maximum duration
        • Skill Rune - Seeker
          • Weapon damage increased from 211% to 285%
      • Meteor
        • Impact weapon damage increased from 501% to 610%
        • Molten fire weapon damage increased from 167% to 190% 195% over 3 seconds
        • Skill Rune - Comet
          • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
        • Skill Rune - Molten Impact
          • Molten fire weapon damage increased from 549% to 625% over 3 seconds
      • Ray of Frost
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 510% to 605%
        • Now initially deals 380% weapon damage and increases by 115% weapon damage every second up to a maximum of 955%
        • Skill Rune - Sleet Storm
          • Weapon damage increased from 375% to 455%
          • Now initially deals 285% weapon damage and increases by 90% weapon damage every second up to a maximum of 735%
      • Storm Armor
        • Weapon damage increased from 147% to 175%
        • Skill Rune - Shocking Aspect
          • Electrocute weapon damage increased from 51% to 425%
        • Skill Rune - Thunder Storm
          • Weapon damage increased from 194% to 315%
    • Passive Skills
      • Astral Presence
        • Arcane Power generation increased from 2 to 2.5 per second
      • Cold Blooded
        • Bug Fixes
          • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
Return to TopITEMS

  • Legendary Gems have been added
    • Legendary gems can only be dropped by Greater Rift Guardians
    • Legendary Gems can also be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
      • Urshi will only appear after a player's Greater Rift journey has ended (i.e. after the Rift timer has expired) and the Rift Guardian in the current level has been defeated
      • Upgrading a Legendary Gem to the next rank has higher chance of success and a higher chance of granting multiple ranks based on the Greater Rift level you reach (the higher Greater Rift level, the higher chance of success/multiple ranks)
      • The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
      • Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases
      • Each Legendary Gem has a secondary power that will be unlocked when it reaches Rank 50
    • Legendary Gems are account-bound and can only be socketed into Rings and Amulets
      • Known Issue: Legendary Gems can currently be socketed into items they are not intended for
    • Players will not receive a duplicate of a Legendary Gem they already own
  • A new Legendary consumable has been added
    • Ramaladni's Gift
      • Use on an unsocketed weapon to add the maximum number of sockets that item type allows
      • Additional information can be found here
  • Mad Monarch's Scepter
    • Now counts assists in addition to kills
  • Several existing Legendary items have been updated to include a unique Legendary power
    • General
      • Depth Diggers
        • Legendary Power added
          • All resource generators deal 80-100% more damage
      • Kymbo's Gold
        • Legendary Power added
          • Picking up gold heals you for an amount equal to the gold that was picked up
            • Note: This power has not yet implemented
      • Sash of Knives
        • Legendary Power added
          • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
    • Barbarian
      • Lamentation
        • Legendary Power added
          • Allows Rend to be applied twice
      • Bastion's Revered
        • Legendary Power added
          • Increases maximum number of Frenzy stacks to 10
    • Crusader
      • Angel Hair Braid
        • Legendary Power added
          • Allows Punish to gain the effect of all runes
      • Eternal Union
        • Legendary Power added
          • Increases the duration of all Phalanx Avatars by 200%
    • Demon Hunter
    • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power.
  • Class-Specific Items
    • Barbarian
      • Added a +% Furious Charge item affix
        • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
      • Added a +% Call of the Ancients item affix
        • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
      • Might of the Earth
        • Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
      • The Legacy of Raekor
        • (5) Set Bonus
          • The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using
    • Crusader
      • Blade of Prophecy
        • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
      • Fate of the Fell
        • Extra Fires of Heaven hits will now be able to generate procs
      • Jekangbord
        • Extra Blessed Shield hits will now be able to generate procs
  • Demon Hunter
    • Embodiment of the Marauder
      • (6) Set Bonus
        • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
    • Natalya's Vengeance
      • (4) Set Bonus
        • Cooldown reduction increased from 1 to 2 seconds per kill
        • Now also triggers on assists
    • The Shadow's Mantle
      • (2) Set Bonus
        • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
          • This effect may only occur once every 120 seconds
      • (4) Set Bonus
        • Has been redesigned
          • Now causes Shadow Power to last forever
    • Wojahnni Assaulter
      • New Crossbow
      • Rapid Fire deals 40-50% more damage per second, stacks up to 4 times
  • Monk
    • The Fist of Az'Turrasq
      • Has been redesigned
        • Now increases Exploding Palm's on-death explosion damage by 75-100%
  • Wizard
    • Firebird's Finery
      • (6) Set Bonus
        • Weapon damage increased from 300% to 2000% over 5 seconds
        • Has been redesigned
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
          • After reaching 3000% damage per second, the enemy will burn until they die
    • Mirrorball
      • Extra Magic Missile hits will now be able to generate procs
  • Several existing class-specific Legendary items have also been updated to include a unique Legendary power (please see above)
  • New Seasonal Legendaries
    • General
      • Bottomless Potion of Rejuvination
        • New Legendary Potion
        • Restores 15% of your primary resource when used below 25% Life
      • Krelm's Buff Belt
        • New Legendary Belt
        • Grants a 20% Movement Speed bonus
        • Taking damage causes you to lose this effect for 15 seconds
      • Krelm's Buff Bracers
        • New Legendary Bracers
        • Grant you immunity to Knockback and Stun effects
      • x1_FollowerItem_Legendary_03 (Name still TBD)
        • New Legendary Follower item
        • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
    • Barbarian
      • Remorseless
        • New Legendary one-handed Mighty Weapon
        • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
    • Crusader
      • Amazonian Parma
        • New Legendary Shield
        • Allows Phalanx to summon twice as many Avatars
        • Applies to all rune variants
      • P1_CruShield_norm_unique_01 (Name still TBD)
        • New Legendary Crusader Shield
        • Removes the cooldown of Condemn
        • Condemn now costs 40 Wrath
    • Demon Hunter
      • Leonine Bow of Hashir
        • New Legendary Bow
        • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
    • Monk
      • Alabaster Gloves
        • New Legendary Gloves
        • Increases the duration of Sweeping Wind to 1 minute
    • Witch Doctor
      • Seasonal Legendary not yet implemented
    • Wizard
      • p1_Wand_norm_unique_01 (Name still TBD)
        • New Wand
        • Removes the cooldown of Teleport
        • Teleport now costs 25 Arcane Power
  • Bug Fixes
    • Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
      • Blackfeather - +%Physical Damage
      • Bul-Kathos's Oath (2) Set Bonus - +%Physical Damage
      • Cinder Switch - +%Fire Damage
      • Death's Bargain - +%Physical Damage
      • Death Watch Mantle - +%Physical Damage
      • Fulminator - +%Lightning Damage
      • Odyn Son - +%Lightning Damage
      • Maximus - +%Fire Damage
      • Moonlight Ward - +%Arcane Damage
      • Schaefer's Hammer - +%Lightning Damage
      • Scourge - +%Fire Damage
      • Shenlong's Spirit (2) Set Bonus - +%Fire Damage
      • Stalgard's Decimator - +%Physical Damage
      • Storm Crow - +%Fire Damage
      • Thunderfury - +%Lightning Damage
    • Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
    • Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala
Return to TopACHIEVEMENTS

  • Bad Time to Be a Beast
    • Number of kills required has been reduced from 500,000 to 250,000
  • Bouncing from Bounty to Bounty
    • Number of bounties required has been reduced from 50,000 to 5,000
  • Bounty Hunter Extraordinaire
    • Number of bounties required has been reduced from 100,000 to 7,500
  • Bounteous Maximus
    • Number of bounties required has been reduced from 150,000 to 10,000
  • Death Death and More Death
    • Number of kills has been reduced from 2,500,000 to 750,000
  • The Million Monster Mortality
    • Has been renamed to "Killin' It"
    • Number of kills required has been reduced from 1,000,000 to 500,000
  • Some Hordes
    • Number of kills required has been reduced from 5,000,000 to 1,000,000
  • Splinter is Coming
    • Number of kills required has been reduced from 25,000 to 1,000
  • Ten Grand and Counting
    • Has been renamed to "Bountiful Bounties"
    • Number of bounties required has been reduced from 10,000 to 2,500
Return to TopADVENTURE MODE

  • Bounties
    • The following Bounties have had their gold and XP reward values decreased:
      • Act I - Clear Khazra Den
      • Act II - Complete event: A Miner's Gold
      • Act III - Clear Cryder's Outpost
      • Act III - Clear Forward Barracks
      • Act IV - Clear Hell Rift level 2
      • Act V - Complete event: The Miser
  • Nephalem Rifts
    • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
      • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
    • You can no longer click the Rift Obelisk to open a new rift while one is already open
    • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
  • Bug Fixes
    • Fixed an issue that allowed the matchmaking system to place players in games with open Rifts where the Rift Guardian has already been killed
    • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory
Return to TopCRAFTING

  • Blacksmith
    • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
  • Mystic
    • When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
    • Torment-only Set items can now be restored to their original appearance after being transmogrified
Return to TopEVENTS

  • Infernal Machine
    • A new reward has been added: The Hellfire Amulet
      • New Legendary amulet
      • Will randomly roll a passive appropriate to your class
      • Recipe is available for purchase from Squirt in Act II for 5 million gold
      • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
Return to TopMONSTERS

  • The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65
  • Larvas will now also drop loot
  • Bug Fixes
    • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running
Return to TopUSER INTERFACE

  • Character "Minis" have been added to Profiles
  • Added a text box to the friends list that will filter the list as you type
  • Filter settings on the Clan News pane will now be saved even if you log out
  • The Achievements drop down filter will now save your selection as long as you remain logged in
  • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
  • A new option has been added to display an icon that indicates an item's rarity
  • A new minimap icon has been added for Set items
  • A new matchmaking tag has been added for Greater Rifts
  • Chat
    • Messages will now convert to a whisper after space is pressed when entering a player name
    • New messages will now prioritize your whisper targets if you are currently whispering someone
    • A new hotkey has been added to display the chat window
      • You can now force the chat window to be displayed by holding down the X key
  • Bug Fixes
    • Players will now properly be notified when the Party Leader changes the games difficulty setting
    • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
    • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
    • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
    • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
Return to TopBUG FIXES

  • Fixed an issue that was causing frame rate to cap at 60 FPS with Vertical Sync enabled
  • Fixed an issue that allowed other players to join your game when your status was set to busy
 
Uia, deu vontade de baixar o PTR agora... vou olhar com calma os notes pra ver se vale a pena :haha:

Notas:

1st.
  • Depth Diggers
    • The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells

:nooo:
 
Última edição:
Patch notes aqui

PTR PATCH 2.1.0 - v2.1.0.25014

To provide feedback on patch 2.1.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.
Table of Contents:


PATCH FEATURES

New Feature: Seasons
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.
Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system. To learn more about Seasons, click here. Please note that Seasons are not yet available for testing on the PTR. This feature will be enabled at a later date. New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.
Completing a Greater Rift within its alloted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system. To learn more about Greater Rifts, click here. New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.
Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.To learn more about Leaderboards, click here. New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environement while in a Nephalem Rift or Greater Rift: The Cesspools.
Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!To learn more about the Cesspools, click here. Return to TopPTR-ONLY CHANGES

  • Greater Rifts
    • The Greater Rift difficulty curve has been adjusted
  • Items
    • Depth Diggers
      • The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells
    • Madstone
      • The Exploding Palm applied by this item will now use the Skill Rune you're currently using
      • Fulminating Onslaught will now only apply Exploding Palm to the primary target of each strike
    • Ramaladni's Gift
      • Bug Fixes
        • Players will now properly be prompted with a confirmation dialog before using Ramalandi's Gift
  • User Interface
    • Greater Rifts now have a unique icon that displays when a Greater Rift is open or when a player is inside a Greater Rift
    • Greater Rift completion times should now always be broadcast to your chat window
    • Bug Fixes
      • Fixed an issue that caused the Greater Rift countdown timer to continue to display after the rift guardian was killed
  • Bug Fixes
    • Fixed an issue that prevented players from changing the difficulty of a game after a Greater Rift had been completed
    • Fixed an issue that was causing monsters in Greater Rifts to grant more Experience than intended
    • Player pets no longer improperly gain bonuses based on the difficulty of a Greater Rift
    • Fixed an issue preventing players from upgrading Legendary gems located in their Stash
Return to TopGENERAL

  • An additional Stash Tab is now available for all players with Reaper of Souls
  • Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
  • Healing Changes
    • The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
    • The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
    • The amount of Life Regeneration and Life On Hit granted by items has been increased
      • These changes apply to all items from level 1 to 70
      • These changes are retroactive and will apply to existing gear
    • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
      • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
Return to TopCLASSES

  • Made a number of improvements to the AI of several pets:
    • Pets that belong to other players will now be less visible
    • Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
      • Pets affected by these improvements include:
        • Call of the Ancients
        • Companion
        • Fetish Army
        • Gargantuan
        • Mystic Ally
        • Phalanx
        • Zombie Dogs

  • Barbarian
    • Active Skills
      • Bash
        • Skill Rune - Clobber
          • Has been removed
          • New skill rune added: Frostbite
            • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
            • Deals Cold damage
        • Skill Rune - Onslaught
          • Has been redesigned
            • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
            • Damage type changed from Physical to Lightning
      • Call of the Ancients
        • Ancients should now more reliably hit moving targets
        • Korlic's Furious Charge ability now deals damage to enemies he passes through
        • Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
        • Skill Rune - Duty to the Clan
          • Has been redesigned
            • Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
            • Chilled enemies have a 10% increased chance to be critically hit
          • Damage type changed from Physical to Cold
        • Bug Fixes
          • Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
          • Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
      • Cleave
        • Damage area has been increased from 120 to 180 degrees to more closely match the visual
        • Skill Rune - Broad Sweep
          • Now hits all enemies around you
        • Skill Rune - Gathering Storm
          • Has been redesigned
            • Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
          • Damage type changed from Physical to Cold
      • Earthquake
        • Weapon damage increased from 2600% to 4200%
        • Skill Rune - Giant's Stride
          • Secondary tremor weapon damage increased from 160% to 200%
        • Skill Rune - Molten Fury
          • Weapon damage increased from 4500% to 5100%
      • Furious Charge
        • Weapon damage increased from 360% to 540%
        • Furious Charge should now more reliably move around obstacles and corners
        • Maximum charge distance increased from 35 to 60 yards
        • Radius of final damage cone increased from 15 to 20 yards
        • The travel speed has been significantly increased
        • The ending animation time has been significantly reduced and will now scale down with your attack speed
        • No longer alternates between using main hand and off-hand weapons
        • Skill Rune - Battering Ram
          • Weapon damage increased from 760% to 900%
        • Skill Rune - Bull Rush
          • The stun has been replaced with a freeze
          • Damage type changed from Physical to Cold
          • Has been renamed "Cold Rush"
        • Skill Rune - Dreadnought
          • Damage type changed from Physical to Lightning
      • Ignore Pain
        • Now grants immunity to all crowd control effects while active
        • Skill Rune - Bravado
          • Has been redesigned
            • Now increases your run speed by 40% and knocks back enemies as you run
        • Skill Rune - Contempt for Weakness
          • Has been redesigned
            • Now instantly heals you for 35% of your maximum Life
      • Rend
        • Skill Rune - Mutilate
          • Has been redesigned
            • Now causes enemies Chilled by Rend to take 10% increased damage from all sources
      • Seismic Slam
        • Will now lock on to an enemy you targeted with your mouse if you hold down the button
      • Rend
        • Weapon damage increased from 1000% to 1100% over 5 seconds
        • Skill Rune - Lacerate
          • Damage type changed from Physical to Lightning
        • Skill Rune - Mutilate
          • Damage type changed from Physical to Cold
        • Skill Rune - Ravage
          • Damage type changed from Physical to Fire
      • Whirlwind
        • Weapon damage increased from 275% to 340%
        • Significantly increased proc coefficient
        • Skill Rune - Dust Devils
          • Tornado weapon damage increased from 80% to 120%
          • Tornadoes now travel approximately the same direction you are traveling
          • Increased duration and movement speed of the tornadoes
        • Skill Rune - Hurricane
          • Doubled the frequency at which enemies are pulled in
        • Skill Rune - Volcanic Eruption
          • Weapon damage increased from 325% to 400%
      • Wrath of the Berserker
        • Skill Rune - Slaughter
          • Damage caused by this rune can now trigger procs
Return to Top
  • Crusader
    • Active Skills
      • Phalanx
        • Avatar run speed increased from 100% to 200%
        • Skill Rune - Bowmen
          • Bug Fixes
            • Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
Return to Top
  • Demon Hunter
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Cluster Arrow
        • Skill Rune - Maelstrom
          • Tendrils have been replaced with Rockets
          • Tendril Rocket weapon damage increased from 220% to 450%
          • Damage type changed from Physical to Cold
        • Skill Rune - Shooting Stars
          • Rocket weapon damage increased from 400% to 600%
      • Companion
        • Skill Rune - Boar Companion
          • Now cleaves enemies in front of him
      • Entangling Shot
        • Skill Rune - Chain Gang
          • Damage type changed from Poison to Physical
      • Fan of Knives
        • Weapon damage increased from 450% to 620%
        • Skill Rune - Assassin's Knives
          • Weapon damage increased from 450% to 620%
          • Removed cast delay on the long-range knives
          • Long-range knives now seek out targets within a larger radius
        • Skill Rune - Bladed Armor
          • Damage type changed from Physical to Cold
        • Skill Rune - Fan of Daggers
          • Stun duration increased from 2.5 to 3 seconds
          • Damage type changed from Lightning to Fire
          • Removed Knockback
        • Skill Rune - Knives Expert
          • Damage type changed from Physical to Fire
        • Skill Rune - Pinpoint Accuracy
          • Weapon damage increased from 1200% to 1600%
          • Damage type changed from Physical to Lightning
      • Impale
        • Weapon damage increased from 620% to 750%
        • Skill Rune - Chemical Burn
          • Weapon damage increased from 220% to 500% over 2 seconds
        • Skill Rune - Grievous Wounds
          • Additional damage on Critical Hit increased from 130% to 330%
        • Skill Rune - Impact
          • Stun chance increased from 50% to 100%
        • Skill Rune - Overpenetration
          • Damage type changed from Poison to Cold
      • Multishot
        • Skill Rune - Arsenal
          • Rocket weapon damage increased from 160% to 300%
        • Skill Rune - Burst Fire
          • Initial explosion radius increased from 12 to 15 yards
          • Damage type changed from Poison to Cold
      • Preparation
        • Skill Rune - Punishment
          • The Discipline cost has been removed
          • Now has a 20 second cooldown
      • Rain of Vengeance
        • Weapon damage increased from 1250% to 1500% over 5 seconds
        • Skill Rune - Anathema
          • Weapon damage increased from 5400% to 5800% over 5 seconds
        • Skill Rune - Dark Cloud
          • Weapon damage increased from 2650% to 3500% over 8 seconds
        • Skill Rune - Flying Strike
          • Weapon damage increased from 3200% to 3800% over 5 seconds
          • Damage type changed from Physical to Cold
        • Skill Rune - Shade
          • Weapon damage increased from 2400% to 2800% over 5 seconds
        • Sill Rune - Stampede
          • Weapon damage increased from 4200% to 4600% over 6 seconds
      • Rapid Fire
        • Weapon damage increased from 525% to 685%
        • Skill Rune - Bombardment
          • Weapon damage increased from 465% to 545%
        • Skill Rune - High Velocity
          • Pierce chance increased from 40% to 50%
          • Damage type changed from Poison to Lightning
        • Skill Rune - Web Shot
          • Slow duration increased from 1 to 2 seconds
      • Sentry
        • Weapon damage increased from 200% to 280%
        • Skill Rune - Aid Station
          • Has been removed
          • New skill rune added: Polar Station
            • Chills all enemies within 16 yards, reducing their movement speed by 60%
            • Deals Cold damage
        • Skill Rune - Chain of Torment
          • Weapon damage increased from 240% to 300% per second
        • Skill Rune - Impaling Bolt
          • Damage type changed from Physical to Lightning
        • Skill Rune - Spitfire Turret
          • Weapon damage increased from 70% to 120%
      • Shadow Power
        • Skill Rune - Gloom
          • Damage reduction increased from 15% to 35%
        • Skill Rune - Well of Darkness
          • Cooldown reduced from 14 to 10 seconds
      • Smoke Screen
        • Skill Rune - Special Recipe
          • Cooldown has been removed
          • Now reduces the Discipline cost to 10
      • Spike Trap
        • Weapon damage increased from 250% to 340%
        • Skill Rune - Echoing Blast
          • Weapon damage increased from 250% to 420% per explosion
        • Skill Rune - Lightning Rod
          • Weapon damage increased from 280% to 500%
        • Skill Rune - Long Fuse
          • Weapon damage increased from 300% to 520% per explosion
        • Skill Rune - Sticky Trap
          • Weapon damage increased from 680% to 800%
      • Strafe
        • Weapon damage increased from 400% to 575% 675%
        • Skill Rune - Demolition
          • Weapon damage increased from 340% to 400% 460%
        • Skill Rune - Drifting Shadow
          • Damage type changed from Physical to Lightning
        • Skill Rune - Emberstrafe
          • Weapon damage increased from 80% to 185% 220% over 2 seconds
        • Skill Rune - Rocket Storm
          • Weapon damage increased from 90% to 110% 130%
          • Damage type changed from Fire to Cold
        • Skill Rune - Stinging Steel
          • Extra damage on Critical Hit increased from 130% to 140%
      • Vault
        • Skill Rune - Acrobatics
          • Cooldown reduced from 8 to 6 seconds
      • Vengeance
        • Skill Rune - From the Shadows
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Awareness
        • Has been redesigned
          • Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
            • This effect has a 60 second cooldown
      • Perfectionist
        • No longer increases your Life by 10%
Return to Top
  • Monk
    • Dexterity no longer grants Dodge chance
    • Dexterity now grants 1 Armor per point
    • Active Skills
      • Crippling Wave
        • Weapon damage increased from 143% to 175%
        • Skill Rune - Mangle
          • Weapon damage increased from 216% to 265%
        • Skill Rune - Rising Tide
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Tsunami
          • Every third hit now also Freezes enemies for 1.5 seconds
      • Cyclone Strike
        • Skill Rune - Wall of Wind
          • Has been redesigned
            • Now Freezes enemies for 1.5 seconds after pulling them in
      • Dashing Strike
        • Skill Rune - Barrage
          • Weapon damage increased from 489% to 750% over 2 seconds
        • Skill Rune - Flying Side Kick
          • Has been removed
          • New skill rune added: Radiance
            • Gain 15% increased Attack Speed for 3 seconds after using Dashing Strike
            • Deals Fire damage
        • Skill Rune - Quicksilver
          • Damage type changed from Physical to Lightning
        • Skill Rune - Way of the Falling Star
          • Damage type changed from Physical to Holy
      • Deadly Reach
        • Weapon damage increased from 109% to 120%
        • Skill Rune - Foresight
          • Buff duration increased from 3 to 5 seconds
        • Skill Rune - Keen Eye
          • Has been removed
          • New skill rune added: "Searing Grasp"
            • Increases weapon damage dealt to 200%
        • Skill Rune - Piercing Trident
          • Chance to knock enemies up on the third hit increased to 100%
        • Skill Rune - Scattered Blows
          • Third hit weapon damage increased from 156% to 185%
        • Skill Rune - Strike from Beyond
          • Has been redesigned
            • Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
      • Exploding Palm
        • Weapon damage increased from 1179% to 1685% 1200% over 9 seconds
        • Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
        • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
        • Skill Rune - Creeping Demise
          • Has been removed
          • New skill rune added: Shocking Grasp
            • Exploding Palm now arcs to another target up to 15 yards away
        • Skill Rune - Essence Burn
          • Weapon damage increased from 1623% to 2620% 1875% over 9 seconds
          • Weapon damage of the explosion DoT effect increased from 258% to 640% 3260%over 3 seconds
          • This effect can no longer happen multiple times
        • Skill Rune - Impending Doom
          • Weapon damage increased from 2149% to 3265% over 12 seconds
          • Has been redesigned
            • Explosion now deals 6305% weapon damage
            • Now only deals damage if the target is killed
        • Skill Rune - Strong Spirit
          • Damage type changed from Physical to Holy
      • Fists of Thunder
        • First and second hit weapon damage increased from 122% to 255%
        • Third hit weapon damage increased from 183% to 510%
        • Skill Rune - Bounding Light
          • Weapon damage increased from 195% to 240%
        • Skill Rune - Quickening
          • Spirit generated on Critical Hit increased from 4 to 6
        • Skill Rune - Static Charge
          • Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
        • Skill Rune - Thunderclap
          • Shockwave weapon damage increased from 95% to 105%
        • Skill Rune - Wind Blast
          • Freeze duration increased from 1 to 2 seconds
      • Mystic Ally
        • Skill Rune - Earth Ally
          • Boulder weapon damage increased from 333% to 380%
        • Skill Rune - Fire Ally
          • Explosion weapon damage increased from 149% to 290%
        • Skill Rune - Water Ally
          • Wave attack weapon damage increased from 190% to 625%
          • Wave attack now Freezes enemies hit for 3 seconds
      • Seven-Sided Strike
        • Significantly increased proc coefficient
        • Skill Rune - Fulminating Onslaught
          • Explosion weapon damage reduced from 977% to 877% per hit
          • Significantly increased proc coefficient
        • Skill Rune - Pandemonium
          • Has been redesigned
            • Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
          • Significantly increased proc coefficient
          • Damage type changed from Physical to Cold
        • Skill Rune - Several-Sided Strike
          • Has been removed
          • New skill rune added: Incinerate
            • Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
        • Skill Rune - Sudden Assault
          • Weapon damage increased from 6477% to 8285%
          • Damage type changed from Physical to Lightning
          • Significantly increased proc coefficient
        • Skill Rune - Sustained Attack
          • Cooldown reduced from 17 to 14 seconds
          • Significantly increased proc coefficient
      • Sweeping Wind
        • Weapon damage increased from 30% to 60% per stack
        • Skill Rune - Blade Storm
          • Weapon damage increased from 40% to 85% per stack
        • Skill Rune - Cyclone
          • Tornado weapon damage increased from 23% to 35%
        • Skill Rune - Master of Wind
          • Has been redesigned
            • Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
              • Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
      • Tempest Rush
        • Weapon damage increased from 240% to 260% 390%
        • Initial resource cost removed
        • Channeling resource cost increased to 30 Spirit (up from 10)
        • Skill Rune - Flurry
          • Has been redesigned
            • Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
            • While channeling you periodically build stacks that increase the damage of the blast
            • Each stack increases the weapon damage of the blast by 135% up to a maximum of 100 stacks
        • Skill Rune - Northern Breeze
          • Weapon damage increased from 285% to 310% 500%
          • Reduces the channeling cost to 25 Spirit
      • Wave of Light
        • Skill Rune - Numbing Light
          • Has been removed
          • New skill rune added: "Shattering Light"
            • Frozen targets have a 20% increased chance to be critically hit by Wave of Light
        • Skill Rune - Wall of Light
          • Now has a 40% chance to stun enemies
          • Removed knockback
      • Way of the Hundred Fists
        • Weapon damage increased from 192% to 220%
        • Removed the target cap on the third hit
        • Skill Rune - Hands of Lightning
          • Weapon damage increased from 429% to 490%
        • Skill Rune - Spirited Salvo
          • Has been removed
          • New skill rune added: "Assimilation"
            • Each enemy hit by the third hit increased your damage by 5%
        • Skill Rune - Windforce Flurry
          • Wave of wind weapon damage increased from 191% to 285%
    • Passive Skills
      • One With Everything
        • Has been removed
        • New passive added: "Harmony"
          • 30% of your single elemental resistances from items instead increases your resistance to all elements
      • Provocation
        • Has been removed
        • New passive added: "Determination"
          • Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
      • Relentless Assault
        • New passive skill
        • Available at Level 30
        • You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
      • Resolve
        • Duration increased to 4 seconds
        • Added a spell effect for enemies that are affected by the debuff
      • Seize the Initiative
        • Has been removed
        • Will be replaced by another passive skill in the future
        • Has been redesigned
          • Damage dealt to enemies above 80% Life will now increase your Attack Speed by 15% for 4 seconds
Return to Top
  • Witch Doctor
    • The collision boxes for the following pets have had their radii reduced
      • Zombie Dogs
      • Gargantuan
      • Fetishes
    • Active Skills
      • Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage type changed from Posion to Fire
        • Skill Rune - Slow Burn
          • Damage type changed from Poison to Cold
      • Corpse Spiders
        • Weapon damage increased from 324% to 576%
        • Skill Rune - Blazing Spiders
          • Weapon damage increased from 400% to 700%
        • Skill Rune - Leaping Spiders
          • Weapon damage increased from 383% to 646%
        • Skill Rune - Spider Queen
          • Weapon damage increased from 1575% to 2625%
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Damage type changed from Physical to Cold
      • Locust Swarm
        • You will now move into range before casting if you are targeting an enemy that is out of range
        • Skill Rune - Devouring Swarm
          • Has been redesigned
            • Now grants 25 mana per second as long as the first enemy hit is still alive
          • Damage type changed from Poison to Cold
        • Skill Rune - Cloud of Insects
          • Damage type changed from Poison to Physical
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog reduced from 50% to 30%
      • Poison Dart
        • Skill Rune - Flaming Dart
          • Weapon damage increased from 425% to 565% over 4 seconds
        • Skill Rune - Numbing Dart
          • Damage type changed from Poison to Cold
        • Skill Rune - Spined Dart
          • Damage type changed from Poison to Physical
      • Sacrifice
        • Has been redesigned
          • Now sacrifices a single dog at a time
          • The dog will now be thrown to you cursor location and detonates on impact
        • Weapon damage increased from 185% to 1090%
          • If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
            • You do not gain additional damage if your giant dog represents more than 3 normal dogs
        • Skill Rune - Black Blood
          • Has been redesigned
            • Now stuns enemies in the impact area for 3 seconds
        • Skill Rune - Pride
          • Mana gained increased from 60 to 280 per dog
        • Skill Rune - For the Master
          • Has been redesigned
            • All your dogs will now be sacrificed in a single cast for 1090% weapon damage each
        • Skill Rune - Provoke the Pack
          • Has been redesigned
            • Now gain 20% increased damage for 5 seconds when you sacrifice a dog
              • This buff gains a stack with each cast and has a maximum of 5 stacks
      • Spirit Barrage
        • Skill Rune - Well of Souls
          • Damage type changed from Cold to Fire
    • Passive Skills
      • Circle of Life
        • Chance to summon a Zombie Dog has been reduced from 30% to 15%
Return to Top
  • Wizard
    • Active Skills
      • Arcane Orb
        • Weapon damage increased from 381% to 435%
        • Skill Rune - Arcane Orbit
          • Explosion weapon damage increased from 236% to 265%
        • Skill Rune - Obliteration
          • Weapon damage increased from 509% to 700%
      • Arcane Torrent
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 573% to 670%
        • Now initially deals 370% weapon damage and increases by 105% weapon damage every second up to a maximum of 895%
        • Skill Rune - Arcane Mines
          • Weapon damage increased from 688% to 825%
        • Skill Rune - Death Blossom
          • Weapon damage increased from 1452% to 1725%
          • Now initially deals 1215% weapon damage and increases by 370% weapon damage every second up to a maximum of 3065%
      • Blizzard
        • Weapon damage increased from 807% to 910%
        • Skill Rune - Unrelenting Storm
          • Weapon damage increased from 1296% to 1360%
      • Disintegrate
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 511% to 580%
        • Now initially deals 360% weapon damage and increases by 100% weapon damage every second up to a maximum of 860%
        • Skill Rune - Entropy
          • Weapon damage increased from 649% to 745%
          • Now initially deals 465% weapon damage and increases by 145% weapon damage every second up to a maximum of 1190%
      • Energy Twister
        • Weapon damage increased from 1000% to 1525%
        • Skill Rune - Raging Storm
          • Weapon damage increased from 1935% to 3200%
      • Explosive Blast
        • Weapon damage increased from 616% to 945%
        • Skill Rune - Chain Reaction
          • Weapon damage increased from 320% to 520%
        • Skill Rune - Obliterate
          • Weapon damage increased from 760% to 990%
        • Skill Rune - Time Bomb
          • Weapon damage increased from 1039% to 1655%
        • Skill Rune - Unleashed
          • Weapon damage increased from 970% to 1485%
      • Familiar
        • Weapon damage increased from 179% to 240%
      • Hydra
        • Weapon damage increased from 66% to 195%
        • Skill Rune - Arcane Hydra
          • Weapon damage increased from 111% to 245%
        • Skill Rune - Blazing Hydra
          • Weapon damage increased from 108% to 185% over 3 seconds
        • Skill Rune - Frost Hydra
          • Weapon damage increased from 108% to 275%
        • Skill Rune - Lightning Hydra
          • Weapon damage increased from 138% to 305%
        • Skill Rune - Mammoth Hydra
          • Weapon damage increased from 178% to 400%
      • Ice Armor
        • Skill Rune - Frozen Storm
          • Weapon damage increased from 28% to 80%
      • Magic Missile
        • Weapon damage increased from 170% to 230%
        • Skill Rune - Charged Blast
          • Weapon damage increased from 240% to 325%
        • Skill Rune - Conflagrate
          • Has been redesigned
            • Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
            • Burn damage stacks up to 3 times and any Fire damage you deal to burning enemies refreshes all stacks to their maximum duration
        • Skill Rune - Seeker
          • Weapon damage increased from 211% to 285%
      • Meteor
        • Impact weapon damage increased from 501% to 610%
        • Molten fire weapon damage increased from 167% to 190% 195% over 3 seconds
        • Skill Rune - Comet
          • Freezing mist weapon damage increased from 197% to 224% over 3 seconds
        • Skill Rune - Molten Impact
          • Molten fire weapon damage increased from 549% to 625% over 3 seconds
      • Ray of Frost
        • Now has an initial cost of 30 Arcane Power
        • Weapon damage increased from 510% to 605%
        • Now initially deals 380% weapon damage and increases by 115% weapon damage every second up to a maximum of 955%
        • Skill Rune - Sleet Storm
          • Weapon damage increased from 375% to 455%
          • Now initially deals 285% weapon damage and increases by 90% weapon damage every second up to a maximum of 735%
      • Storm Armor
        • Weapon damage increased from 147% to 175%
        • Skill Rune - Shocking Aspect
          • Electrocute weapon damage increased from 51% to 425%
        • Skill Rune - Thunder Storm
          • Weapon damage increased from 194% to 315%
    • Passive Skills
      • Astral Presence
        • Arcane Power generation increased from 2 to 2.5 per second
      • Cold Blooded
        • Bug Fixes
          • Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
Return to TopITEMS

  • Legendary Gems have been added
    • Legendary gems can only be dropped by Greater Rift Guardians
    • Legendary Gems can also be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
      • Urshi will only appear after a player's Greater Rift journey has ended (i.e. after the Rift timer has expired) and the Rift Guardian in the current level has been defeated
      • Upgrading a Legendary Gem to the next rank has higher chance of success and a higher chance of granting multiple ranks based on the Greater Rift level you reach (the higher Greater Rift level, the higher chance of success/multiple ranks)
      • The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
      • Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases
      • Each Legendary Gem has a secondary power that will be unlocked when it reaches Rank 50
    • Legendary Gems are account-bound and can only be socketed into Rings and Amulets
      • Known Issue: Legendary Gems can currently be socketed into items they are not intended for
    • Players will not receive a duplicate of a Legendary Gem they already own
  • A new Legendary consumable has been added
    • Ramaladni's Gift
      • Use on an unsocketed weapon to add the maximum number of sockets that item type allows
      • Additional information can be found here
  • Mad Monarch's Scepter
    • Now counts assists in addition to kills
  • Several existing Legendary items have been updated to include a unique Legendary power
    • General
      • Depth Diggers
        • Legendary Power added
          • All resource generators deal 80-100% more damage
      • Kymbo's Gold
        • Legendary Power added
          • Picking up gold heals you for an amount equal to the gold that was picked up
            • Note: This power has not yet implemented
      • Sash of Knives
        • Legendary Power added
          • Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
    • Barbarian
      • Lamentation
        • Legendary Power added
          • Allows Rend to be applied twice
      • Bastion's Revered
        • Legendary Power added
          • Increases maximum number of Frenzy stacks to 10
    • Crusader
      • Angel Hair Braid
        • Legendary Power added
          • Allows Punish to gain the effect of all runes
      • Eternal Union
        • Legendary Power added
          • Increases the duration of all Phalanx Avatars by 200%
    • Demon Hunter
    • Note: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power.
  • Class-Specific Items
    • Barbarian
      • Added a +% Furious Charge item affix
        • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
      • Added a +% Call of the Ancients item affix
        • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
      • Might of the Earth
        • Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
      • The Legacy of Raekor
        • (5) Set Bonus
          • The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using
    • Crusader
      • Blade of Prophecy
        • The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
      • Fate of the Fell
        • Extra Fires of Heaven hits will now be able to generate procs
      • Jekangbord
        • Extra Blessed Shield hits will now be able to generate procs
  • Demon Hunter
    • Embodiment of the Marauder
      • (6) Set Bonus
        • Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
    • Natalya's Vengeance
      • (4) Set Bonus
        • Cooldown reduction increased from 1 to 2 seconds per kill
        • Now also triggers on assists
    • The Shadow's Mantle
      • (2) Set Bonus
        • Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
          • This effect may only occur once every 120 seconds
      • (4) Set Bonus
        • Has been redesigned
          • Now causes Shadow Power to last forever
    • Wojahnni Assaulter
      • New Crossbow
      • Rapid Fire deals 40-50% more damage per second, stacks up to 4 times
  • Monk
    • The Fist of Az'Turrasq
      • Has been redesigned
        • Now increases Exploding Palm's on-death explosion damage by 75-100%
  • Wizard
    • Firebird's Finery
      • (6) Set Bonus
        • Weapon damage increased from 300% to 2000% over 5 seconds
        • Has been redesigned
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
          • After reaching 3000% damage per second, the enemy will burn until they die
    • Mirrorball
      • Extra Magic Missile hits will now be able to generate procs
  • Several existing class-specific Legendary items have also been updated to include a unique Legendary power (please see above)

  • New Seasonal Legendaries
    • General
      • Bottomless Potion of Rejuvination
        • New Legendary Potion
        • Restores 15% of your primary resource when used below 25% Life
      • Krelm's Buff Belt
        • New Legendary Belt
        • Grants a 20% Movement Speed bonus
        • Taking damage causes you to lose this effect for 15 seconds
      • Krelm's Buff Bracers
        • New Legendary Bracers
        • Grant you immunity to Knockback and Stun effects
      • x1_FollowerItem_Legendary_03 (Name still TBD)
        • New Legendary Follower item
        • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
    • Barbarian
      • Remorseless
        • New Legendary one-handed Mighty Weapon
        • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
    • Crusader
      • Amazonian Parma
        • New Legendary Shield
        • Allows Phalanx to summon twice as many Avatars
        • Applies to all rune variants
      • P1_CruShield_norm_unique_01 (Name still TBD)
        • New Legendary Crusader Shield
        • Removes the cooldown of Condemn
        • Condemn now costs 40 Wrath
    • Demon Hunter
      • Leonine Bow of Hashir
        • New Legendary Bow
        • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
    • Monk
      • Alabaster Gloves
        • New Legendary Gloves
        • Increases the duration of Sweeping Wind to 1 minute
    • Witch Doctor
      • Seasonal Legendary not yet implemented
    • Wizard
      • p1_Wand_norm_unique_01 (Name still TBD)
        • New Wand
        • Removes the cooldown of Teleport
        • Teleport now costs 25 Arcane Power
  • Bug Fixes
    • Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
      • Blackfeather - +%Physical Damage
      • Bul-Kathos's Oath (2) Set Bonus - +%Physical Damage
      • Cinder Switch - +%Fire Damage
      • Death's Bargain - +%Physical Damage
      • Death Watch Mantle - +%Physical Damage
      • Fulminator - +%Lightning Damage
      • Odyn Son - +%Lightning Damage
      • Maximus - +%Fire Damage
      • Moonlight Ward - +%Arcane Damage
      • Schaefer's Hammer - +%Lightning Damage
      • Scourge - +%Fire Damage
      • Shenlong's Spirit (2) Set Bonus - +%Fire Damage
      • Stalgard's Decimator - +%Physical Damage
      • Storm Crow - +%Fire Damage
      • Thunderfury - +%Lightning Damage
    • Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
    • Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala
Return to TopACHIEVEMENTS

  • Bad Time to Be a Beast
    • Number of kills required has been reduced from 500,000 to 250,000
  • Bouncing from Bounty to Bounty
    • Number of bounties required has been reduced from 50,000 to 5,000
  • Bounty Hunter Extraordinaire
    • Number of bounties required has been reduced from 100,000 to 7,500
  • Bounteous Maximus
    • Number of bounties required has been reduced from 150,000 to 10,000
  • Death Death and More Death
    • Number of kills has been reduced from 2,500,000 to 750,000
  • The Million Monster Mortality
    • Has been renamed to "Killin' It"
    • Number of kills required has been reduced from 1,000,000 to 500,000
  • Some Hordes
    • Number of kills required has been reduced from 5,000,000 to 1,000,000
  • Splinter is Coming
    • Number of kills required has been reduced from 25,000 to 1,000
  • Ten Grand and Counting
    • Has been renamed to "Bountiful Bounties"
    • Number of bounties required has been reduced from 10,000 to 2,500
Return to TopADVENTURE MODE

  • Bounties
    • The following Bounties have had their gold and XP reward values decreased:
      • Act I - Clear Khazra Den
      • Act II - Complete event: A Miner's Gold
      • Act III - Clear Cryder's Outpost
      • Act III - Clear Forward Barracks
      • Act IV - Clear Hell Rift level 2
      • Act V - Complete event: The Miser
  • Nephalem Rifts
    • The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
      • Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
    • You can no longer click the Rift Obelisk to open a new rift while one is already open
    • Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
  • Bug Fixes
    • Fixed an issue that allowed the matchmaking system to place players in games with open Rifts where the Rift Guardian has already been killed
    • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory
Return to TopCRAFTING

  • Blacksmith
    • The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
  • Mystic
    • When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
    • Torment-only Set items can now be restored to their original appearance after being transmogrified
Return to TopEVENTS

  • Infernal Machine
    • A new reward has been added: The Hellfire Amulet
      • New Legendary amulet
      • Will randomly roll a passive appropriate to your class
      • Recipe is available for purchase from Squirt in Act II for 5 million gold
      • Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
Return to TopMONSTERS

  • The Skeleton King will now drop the Leoric's Crown the first time you kill him from level 11 to level 65
  • Larvas will now also drop loot
  • Bug Fixes
    • Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running
Return to TopUSER INTERFACE

  • Character "Minis" have been added to Profiles
  • Added a text box to the friends list that will filter the list as you type
  • Filter settings on the Clan News pane will now be saved even if you log out
  • The Achievements drop down filter will now save your selection as long as you remain logged in
  • Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
  • A new option has been added to display an icon that indicates an item's rarity
  • A new minimap icon has been added for Set items
  • A new matchmaking tag has been added for Greater Rifts
  • Chat
    • Messages will now convert to a whisper after space is pressed when entering a player name
    • New messages will now prioritize your whisper targets if you are currently whispering someone
    • A new hotkey has been added to display the chat window
      • You can now force the chat window to be displayed by holding down the X key
  • Bug Fixes
    • Players will now properly be notified when the Party Leader changes the games difficulty setting
    • Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
    • Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
    • Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
    • Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
Return to TopBUG FIXES

  • Fixed an issue that was causing frame rate to cap at 60 FPS with Vertical Sync enabled
  • Fixed an issue that allowed other players to join your game when your status was set to busy
Red a Az turrasq faz o que agora?
 
Resolveram buffar o peasant. :haha:

Firebird's Finery (6) Has been redesigned Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second After reaching 3000% damage per second, the enemy will burn until they die

Esse set só tem bônus de 2, 4 e 6 peças, devia ter mais um bônus pelo menos, já que não da pra combar com nenhum outro último bônus de set do wiz e o bônus de 4 peças é ruinzinho. :feelbad:

Energy Twister
Weapon damage increased from 1000% to 1525%
Skill Rune - Raging Storm
Weapon damage increased from 1935% to 3200% :megusta:

Storm Armor
Weapon damage increased from 147% to 175%
Skill Rune - Shocking Aspect
Electrocute weapon damage increased from 51% to 425% :megusta:

Explosive Blast
Weapon damage increased from 616% to 945%
Skill Rune - Chain Reaction
Weapon damage increased from 320% to 520%
Skill Rune - Obliterate
Weapon damage increased from 760% to 990%
Skill Rune - Time Bomb
Weapon damage increased from 1039% to 1655% :notbad:
Skill Rune - Unleashed
Weapon damage increased from 970% to 1485%

E minha woh que não cai. :feelbad:
 
Última edição:
Qto ao wiz... tão forçando a barra pra usar WoH ou usar canalização ( q por sinal pra mim sempre foi lixo pela dependencia de se juntar mobs com alguma skill ou no grupo ter um char pra fazer isso ). O buff da hydra fica longe do buff da explosao... tentando testar o set do Wiz mas a fila nao anda hahaha. Agora o mais importante --> Continua sem ter nenhum bonus para defesa... vai continuar um char q não pode tankar chains... eletrify... e ficar trocando de ammy pra mim eh a morte... só aceito nos boss da vida e OLHE lá! Agora me pergunto... como uma skill de canalização vai dar mais dano q a skill mais cara do wiz que eh o meteoro? Oh god q vontade de achar outro jgo decente pra jgar hahaha


Atualizando: Consegui testar o set de firebird... mesmo com uma luva sem os 50% de DC deu pra ver q em t5 uma explosao só da HK em mob branco o q ja eh um up decente... agora a descriçao do set ainda está errada... com os 2000% só qdo mata e pelo q vi ainda tá funcionando assim... foda q vou ter q tirar minha magefist perdendo 17% de fire elemental... esse set tem q ser MUITO bom mesmo pra fazer esse downgrade em meu dano hahaha
 
Última edição:
Sairam as notas de atualização do PRT. Ainda estão em inglês.

http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-7-9-2014

Resumindo.

DH - Tomou um buff ABSURDO na build das facas .. GG :bwahaha::bwahaha:
Barbaro - fui um pouquinho melhorado, aparentemente WW pode ser viável. Tem que testar
MONK - :bwahaha::bwahaha::bwahaha: Agora cho respirar. :bwahaha::bwahaha::bwahaha: Bufaram build do Dashing Strike, Invis agradece :fuckyeah: GG
Nerfaram a palma :damn::damn:
WD - continua o apelo que sempre foi :coolface:
Arcanista - Deram uma bufada absurda nas skills. Parece que a coisa ficou filé. E fizeram como no set do MONK e aumentaram o dano do set do pássaro de fogo para 3000% e após tomar esse dano o mob ainda continua queimando. Tem que testar as builds porque bufaram muitas skills

Corrigiram vários problemas de dano ELEMENTAL em várias armas como Odin, Tormentária etc que não estavam funcionando corretamente com dano elemental.

adeus palm :(

mas no caso das facas do DH se continuar o bug da velo de ataque ae a build vai ser insana
 
adeus palm :(

mas no caso das facas do DH se continuar o bug da velo de ataque ae a build vai ser insana

Testei bem por cima, com a runa impelling Doom

Skill Rune - Impending Doom
Weapon damage increased from 2149% to 3265% over 12 seconds
Explosion now deals 6305% weapon damage
Now only deals damage if the target is killed


Tipo, com a Madstone, poderemos aplicar muitas e muitas palmas de 1x, e a Rimeheart ainda funciona no jogo... :awesome:

Digamos que você aplica palma em 10 monstros e os mantém juntos até a hora da explosão (procada pela RimeHeart), quem estiver no meio da explosão irá levar 10 hits de 6305%, e se tiver com uma Azturrasq top, esse dano é duplicado :awesome:

-------------

joguei por uns 5min, ai fui trocar de char e não consegui entrar mais no jogo, fica bugado em 1min49seg na fila.... :mas:


Screenshot1728_zps3b40eef0.jpg~original
 
adeus palm :(

mas no caso das facas do DH se continuar o bug da velo de ataque ae a build vai ser insana
Q adeus palm? conversa com Red ae q tu vai ver a misera kkkkkk 6000% de dano de arma em area ta bom? Nem wd vai dar mais dano q o monge... fora os outros ups q achei MUITO bons só de ler hahaahahah E outra depois q redescubriram a palma está MUITO comum ter um monge no grupo agora tanto no clan como em publico... e com monge a coisa passa a ter eficiencia como era nas criptas antigamente... nem WD ajuda tanto como monk em grupo e isso ja testei e retestei... vira um t2 da vida se o grupo tem dano pra derrubar elite em 3 segundos em média!
 
Última edição:
Testei bem por cima, com a runa impelling Doom

Skill Rune - Impending Doom
Weapon damage increased from 2149% to 3265% over 12 seconds
Explosion now deals 6305% weapon damage
Now only deals damage if the target is killed


Tipo, com a Madstone, poderemos aplicar muitas e muitas palmas de 1x, e a Rimeheart ainda funciona no jogo... :awesome:

Digamos que você aplica palma em 10 monstros e os mantém juntos até a hora da explosão (procada pela RimeHeart), quem estiver no meio da explosão irá levar 10 hits de 6305%, e se tiver com uma Azturrasq top, esse dano é duplicado :awesome:

-------------

joguei por uns 5min, ai fui trocar de char e não consegui entrar mais no jogo, fica bugado em 1min49seg na fila.... :mas:


http://i1110.photobucket.com/albums/h445/PauloThiago/Screenshot1728_zps3b40eef0.jpg~original

Q adeus palm? conversa com Red ae q tu vai ver a misera kkkkkk 6000% de dano de arma em area ta bom? Nem wd vai dar mais dano q o monge... fora os outros ups q achei MUITO bons só de ler hahaahahah

hmmmm interessante nao tinha visto essa runa de 6k :bwahaha: nao entendo pra que isso, é igual a runa de barb de fogo no terremoto(no live ) com dano bem acima das outras

mas sem a rim ainda fica bom?
 
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