• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

[TÓPICO OFICIAL] Elite Dangerous: Horizons

Meu sonho é pilotar uma Capital Ship como as que dá pra pilotar nos jogos da série X...

No meu save do X3 Albion Prelude eu ainda tenho uma dessa, a Megalodon

SG_Megalodon.jpg


NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!

BELEZUUUUUUUUUURAAAAAAAAAAA


HEHEEHEHEEHEHEH



 
Dev update de hoje...

As missões não irão mais apenas pagar créditos mas tambem sera dado "locais com tesouros" aonde indo nestes voce recebera valiosos vouchers ou itens que podem ser coletados. Materiais para construir coisas tambem serão dados como recompensa.

Dev Update (03/03/16)
Hi everyone,

In this latest dev update I’ll cover the remaining two high level goals for the changes to the mission system coming in the 2.1 The Engineers update.

I’ve decided to tackle consequences and rewards in the same update as they are often different sides of the same coin. Missions already have a range of impacts on the galactic simulation, but this isn’t communicated as clearly as it could be. This is relatively easy to address for things like state and reputation as they are based on absolute values and with buckets that need to be filled or emptied. For aspects like influence this is much more complicated as the changes occur after the mission is completed and also relative to every other action during that period. So influence isn’t part of the mission changes (except to indicate that you’ve made a positive, or negative impact), but is planned for the future.

As mentioned in previous updates your success and failure in missions affects your relationship with the minor faction and these changes are clearly identified and communicated. With minor faction states we’re intending making their effects more noticeable on available missions, ship traffic and composition, and markets. At the moment these can be quite subtle, so beefing them up with add more drama to a star system.

Consequences also have a more immediate response, so authority response if they are attacked will be sharper.

For rewards our first goal is to provide a range that is wider than simply credits. Credits will still be a common reward for missions, but we’re adding greater variety. One such addition is that of ‘treasure’ locations – this is a bonus for certain missions that can lead you to a cache or other location with valuable vouchers or items that can be collected.

Materials for crafting can also be awarded for completing missions, along with certain hard to find commodities, or even salvage only items. More commodities and materials are being added to the game, I’ll go into more detail on this in a future dev update. Some of these commodities may only be available through missions and can be used for story events as well as rewards. Missions have varying rewards for effects on minor factions which are getting a balance pass to make changes in state more likely as well as more noticeable.

Credits will still feature as rewards and rewards will be balanced to scale better with difficulty and also be more lucrative if you’re well regarded by the minor faction.

Along with the changes mentioned we’re conducting a pass through the mission templates to make them more reliable and address issues seen in the current build. This is accompanied by adding more scenarios for the various mission types and also to better reflect the active states in the system.

One other small tweak is that the cockpit now has a clock to help keep an eye on the time!

As you’ll no doubt know by now we announced that we’ve delayed the 2.1 Engineers release - there is a lot in it, and we decided it was better to take some extra time to ensure that we get it to a quality we are fully happy with before releasing it. While we aren’t talking a specific release date at the moment we are aiming for a beta release in May. I’d also like to reiterate David’s post from earlier today that The Engineers isn’t the next build release, we have a few more 2.0x releases planned before then.

As usual when we are preparing for upcoming releases my dev updates will now be paused for a while – but I will return!

Michael
 
Ufa, cheguei nos 15%. Essa tá pesada. E a recompensa ainda não vale o esforço, mas acho que até 5ª que vem chega no Tier máximo, ai é outra história. :D
E até lá, eu vou tentado melhorar meu grid! :D
@Alix Sukhoi , olha ali na tela, mostra o bonus Global Rewards, no caso agora nesse Tier, liberou o Black Market.

Com isso, a exploração foi adiada...

Screenshot_0156 by Rafael Valle, on Flickr
 
Ontem finalmente voltei pra civilização, duas horas de viagem, cargo cheio de escravos para tráfico, levando 68.000.000 cr.
Polícia na cola, começa a scannear, Bean laser na cara, para com a graça na hora...
Vem pirata, volta no caixão, resultado, 60.000.000 na conta, (deixei de fazer duas entregas porque tava dormindo sentado). Hoje volto para as tretas.
 
qq é esse update engineers que o dev update enviou por email?
 
qq é esse update engineers que o dev update enviou por email?

Welcome to the Elite Dangerous Newsletter #114.

This week we have news about the beta release date of The Engineers, the next expansion in the Horizons season! We'll also be taking a peek at some of the incredibly useful new features coming to the galaxy map with The Engineers, and of course we're catching up with some of the amazing community content from Horizons, and much more.

As always, you can hear the latest news and updates directly from the development team on ourForums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.

Pick up theElite Dangerous: Horizons Season Passtodayfor £24.99, €33.99 or $37.99.
 
Welcome to the Elite Dangerous Newsletter #114.

This week we have news about the beta release date of The Engineers, the next expansion in the Horizons season! We'll also be taking a peek at some of the incredibly useful new features coming to the galaxy map with The Engineers, and of course we're catching up with some of the amazing community content from Horizons, and much more.

As always, you can hear the latest news and updates directly from the development team on ourForums, Twitter, Facebook, Community Homepage, and right here in the newsletter every week, and we're always eager to hear your feedback.

Pick up theElite Dangerous: Horizons Season Passtodayfor £24.99, €33.99 or $37.99.

Acho que serão NPC's que terão modelos in game, onde poderemos fazer tweaks mais avançado na nave com eles.
 
E provavelmente eles vão ficar nessas bases terrestres que hj não tem nada. Com uns alçapões e tal...

Segundo as infos sobre eles algumas das sua bases firam em asteroids... será que rolaria um novo tipo de base? Eu ficaria muito feliz já que estações em asteroides estão no concept art do jogo
 
Os materiais que mineramos com o jipinho podem ser vendidos na estacao? estou com o cargo cheio deles .
Como consigo passe para entrar no sistema solar?
 
We’ve already mention that mission givers will be getting faces for 2.1 The Engineers update and this forms a part of the core of this personalisation. The mission contacts will become the faces of the minor factions you deal with for mission and this will be accompanied by a new layout for the mission board to group things more effectively for dealing with the minor faction.

The new mission presentation puts these NPC characters to the forefront of missions. They are unique and have their own faces, names and status within their organisations. The type of organisation will be reflected in the tone of their communications. Their dealings with you are also influenced by your reputation with the minor faction, but also the relative differences in status between you and the character. So if you’re Elite ranked and they’re a minor flunky then they will show you the proper deference – assuming their governing organisation allows it!

Repeated dealings with a minor faction will see your own status within the minor faction improve or fall – depending on your activities. At certain points you will deal with more important members of the organisation or even sterner types if your reputation is lacking. This will also be reinforced by a new greetings message when docking to reflect your status with the station.

The mission contacts will also remember if they’ve dealt with you before. As well as providing consistency the contacts are the conduit for gaining missions and seeing the effects they have. So they will inform you if the minor faction has entered a particular state, or a state is incoming. There will also be much smarter selection of missions that tie in with the current state of affairs, there will be more details on this as part of the progression and variety goals.

As well as what is happening in local space the contacts will let you know what impact your efforts are having and so helping to communicate the galactic simulation states and trends more effectively.

The mission givers will provide a sense of progression so that as you improve (or damage) your relationship with the faction your worth to the organisation is reflected in who you deal with


Pergunta..

quote_icon.png
Originally Posted by Arubeto
Michael, one question about the minor faction representatives.

There are currently 3209 minor factions in the game, according to GalNet. You said that for each reputation rank we will encounter a different persistent NPC. Does that mean we will have at least 3*3209 + 30 (Engineers) visually unique persistent NPCs coming in 2.1?


Resposta....

That's the plan.

Michael

 
Os materiais que mineramos com o jipinho podem ser vendidos na estacao? estou com o cargo cheio deles .
Como consigo passe para entrar no sistema solar?


Os materiais do jeep vc consegue "craftar" coisas, como combustivel, melhor distancia de jump, reparar danos, através do painel a direita de seu cockpit(uma das abas).

Para entrar no sistema solar depende de vc subir de rank com a federação, de Petty Officer.
 
Última edição:
We’ve already mention that mission givers will be getting faces for 2.1 The Engineers update and this forms a part of the core of this personalisation. The mission contacts will become the faces of the minor factions you deal with for mission and this will be accompanied by a new layout for the mission board to group things more effectively for dealing with the minor faction.

The new mission presentation puts these NPC characters to the forefront of missions. They are unique and have their own faces, names and status within their organisations. The type of organisation will be reflected in the tone of their communications. Their dealings with you are also influenced by your reputation with the minor faction, but also the relative differences in status between you and the character. So if you’re Elite ranked and they’re a minor flunky then they will show you the proper deference – assuming their governing organisation allows it!

Repeated dealings with a minor faction will see your own status within the minor faction improve or fall – depending on your activities. At certain points you will deal with more important members of the organisation or even sterner types if your reputation is lacking. This will also be reinforced by a new greetings message when docking to reflect your status with the station.

The mission contacts will also remember if they’ve dealt with you before. As well as providing consistency the contacts are the conduit for gaining missions and seeing the effects they have. So they will inform you if the minor faction has entered a particular state, or a state is incoming. There will also be much smarter selection of missions that tie in with the current state of affairs, there will be more details on this as part of the progression and variety goals.

As well as what is happening in local space the contacts will let you know what impact your efforts are having and so helping to communicate the galactic simulation states and trends more effectively.

The mission givers will provide a sense of progression so that as you improve (or damage) your relationship with the faction your worth to the organisation is reflected in who you deal with


Pergunta..

quote_icon.png
Originally Posted by Arubeto
Michael, one question about the minor faction representatives.

There are currently 3209 minor factions in the game, according to GalNet. You said that for each reputation rank we will encounter a different persistent NPC. Does that mean we will have at least 3*3209 + 30 (Engineers) visually unique persistent NPCs coming in 2.1?


Resposta....

That's the plan.

Michael

 



Os materiais do jeep vc consegue "craftar" coisas, como combustivel, melhor distancia de jump, reparar danos, através do painel a direita de seu cockpit(uma das abas).

Para entrar no sistema solar depende de vc subir de rank com a federação, de Petty Officer.
Já me tornei petty officer , mas continua barrado minha entrada .
 
Já me tornei petty officer , mas continua barrado minha entrada .
Eu ganhei o permit. Já passei um rank do Petty Officer, mas como não olhei nesse painel quando ainda era Petty Officer, não sei dizer. Em qualquer lugar que se procura, o rank exigido para SOL permit, é o que tu tá, Petty Officer.

Permits by Rafael Valle, on Flickr

Permits by Rafael Valle, on Flickr
 
Eu ganhei o permit. Já passei um rank do Petty Officer, mas como não olhei nesse painel quando ainda era Petty Officer, não sei dizer. Em qualquer lugar que se procura, o rank exigido para SOL permit, é o que tu tá, Petty Officer.

Permits by Rafael Valle, on Flickr

Permits by Rafael Valle, on Flickr


Que situações vc está fazendo para ter essa permissão para ir ao nosso sistema.



 
A permissão vem com o rank de Petty Officer. Fiz nada mais nada menos que as de doação de comida e dinheiro, mais as de entrega de informações normais, que são high em rank.
Só como e nem chequei a página permit no dia qe virei, talvez tenha um delay ai...
Agora só estou na community goal...
 
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Mais um bloco de lindas imagens de todo nós...

Galera do INARA:


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olha a treta no evento
 

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