• Prezados usuários,

    Por questões de segurança, a partir de 22/04/2024 os usuários só conseguirão logar no fórum se estiverem com a "Verificação em duas etapas" habilitada em seu perfil.

    Para habilitar a "Verificação em duas etapas" entre em sua conta e "Click" em seu nick name na parte superior da página, aparecerá opções de gestão de sua conta, entre em "Senha e segurança", a primeira opção será para habilitar a "Verificação em duas etapas".

    Clicando alí vai pedir a sua senha de acesso ao fórum, e depois vai para as opções de verificação, que serão as seguintes:

    ***Código de verificação via aplicativo*** >>>Isso permite que você gere um código de verificação usando um aplicativo em seu telefone.

    ***Email de confirmação*** >>>Isso enviará um código por e-mail para verificar seu login.

    ***Códigos alternativos*** >>>Esses códigos podem ser usados para fazer login se você não tiver acesso a outros métodos de verificação.

    Existe as 3 opções acima, e para continuar acessando o fórum a partir de 22/04/2024 você deverá habilitar uma das 03 opções.

    Tópico para tirar dúvidas>>>>https://forum.adrenaline.com.br/threads/obrigatoriedade-da-verificacao-em-duas-etapas-a-partir-de-24-04-2024-duvidas.712290/

    Atencionamente,

    Administração do Fórum Adrenaline

[TÓPICO OFICIAL] Forza Motorsport

Eu desligo o Ray Tracing

O jogo já é incrivelmente bonito sem ele, e o deixa mais fluído e leve.
--- Post duplo é unido automaticamente: ---


Eu desligo o Ray Tracing.


Sinceramente, praticamente não noto diferenças gráficas e jogo fica mais leve e fluído.
--- Post duplo é unido automaticamente: ---


Sem querer ser rude, mas o importante num jogo de corrida é a física, o gameplay, e nisso FM8 está bem superior ao 7, principalmente para quem joga de volante.

Os carrinhos de GT7 são lindinhos, mas a física é mediana, a mesma de GT Sport. Evolução zero nesse quesito.

E sinceramente, não vejo nos carros essa textura cor de Paint


nrD2B7Gd_o.png
Ai que está a física realmente melhorou demais. Porém já o jogo já tinha um gráfico legal no motorsport 7, só tinha problema de iluminação, pq não pegar o que está bom e apenas melhorar? Não faz sentido essa textura dos carros, fora o peso do jogo que não condiz com a qualidade.
 
Forza support site logo.

Forza Motorsport Update 3.0 Release Notes – December 12, 2023​

Avatar


Forza Support Team
  • 2 hours ago
  • Updated
Follow

We're working to improve your Forza Motorsport experience. Below you will find a summary of new content and features, as well as items fixed or improved upon in Update 3.
Version Number:

  • Xbox Series: 1.522.1166.0
  • PC: 1.522.1166.0
  • Steam: 1.522.1166.0

New Content, Features and Events [All Platforms]

New Track
  • Hockenheim: Full Circuit, National Circuit, Short Circuit
New Features
  • 33 new suits have been added to the Driver Customization menu. Groups of suits will unlock at Driver Level milestones 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100. If you’ve already surpassed these Driver Levels, all the new suits will be retroactively unlocked for you. Please note, a game restart may be required for all suits to be downloaded and unlocked.
  • New options are available in the Screen Narrator section of the Accessibility settings menu to narrate your race position and driver names ahead and behind you. [1641275]
New Career Events
  • Contemporary Tour (Available from Dec.14, 2023 – Jan. 31, 2024)
    • Italian Ingenuity (Starts Dec. 14)
    • Hybrid Ferocity (Starts Dec. 21)
    • Tip of The Spear (Starts Dec. 28)
    • Valkyrie Challenge (Starts Jan. 4)
  • Open Class – British Marques (Available from Dec.14, 2023 – Jan.18, 2024)
    • C Class Series
    • B Class Series
    • A Class Series
    • S Class Series
Reward Cars
  • Prestige Tour: 2022 Pagani Huayra R
  • Open Class Series: 2015 Mclaren 650S
Spotlight Cars
  • 2020 Automobili Pininfarina Battista (Dec. 14 – Dec. 21)
  • 2022 Ferrari 296 GTB (Dec. 21 – Dec. 28)
  • 2021 McLaren Sabre (Dec. 28 – Jan. 4)
  • 2023 Aston Martin Valkyrie (Jan. 4 – Jan. 11)
  • 2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo (Jan. 11 – Jan 18)
Car Pass Cars
  • 2018 Chevrolet #23 Ruman Racing TA Corvette (Dec. 14)
  • 1985 Buick #6 Performance Motorsports Somerset Regal Trans-Am (Dec. 21)
  • 2021 Cadillac #31 Whelen Racing DPi-V.R (Dec. 28)
  • 2018 Lamborghini #63 Squadra Corse Huracán Super Trofeo Evo (Jan. 4)
  • 1983 Porsche #11 John Fitzpatrick Racing 956 (Jan. 11)

New Multiplayer Events

Spec Series
  • Lotus 3-Eleven Spec Series (Dec. 14 – Dec. 21)
  • Formula 70s Series (Dec. 21 – Dec. 28)
  • GTP/C Series (Dec. 28 – Jan. 4)
  • Mazda Miata Spec Series (Jan. 4 – Jan. 11)
  • Vintage Le Mans Prototype Series (Jan. 11 – Jan 18)
Open Series
  • P Class & A Class (Dec. 14 – Dec. 21)
  • S Class & C Class (Dec. 21 – Dec. 28)
  • X Class & E Class (Dec. 28 – Jan. 4)
  • R Class & B Class (Jan. 4 – Jan. 11)
  • P Class & D Class (Jan. 11 – Jan 18)
Spotlight Series
  • 2020 Automobili Pininfarina Battista (Dec. 14 – Dec. 21)
  • 2022 Ferrari 296 GTB (Dec. 21 – Dec. 28)
  • 2021 McLaren Sabre (Dec. 28 – Jan. 4)
  • 2023 Aston Martin Valkyrie (Jan. 4 – Jan. 11)
  • 2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo (Jan. 11 – Jan 18)
New Rivals Events
  • Featured Track: Hockenheim – 2021 Mercedes-AMG One – Hockenheim Full Circuit (Dec. 14 – Jan. 18)
  • VIP: Nocturnal Predator– 2016 Mercedes-AMG C 63 S Coupé Forza Edition – Kyalami GP Circuit (Dec. 14 – Jan. 18)
  • Spotlight – 2020 Automobili Pininfarina Battista – Mugello Full Circuit (Dec. 14 – Dec. 21)
  • Spotlight – 2022 Ferrari 296 GTB – Watkins Glen Short Circuit (Dec. 21 – Dec. 28)
  • Spotlight – 2021 McLaren Sabre – Nürburgring Sprint Circuit (Dec. 28 – Jan. 4)
  • Spotlight – 2023 Aston Martin Valkyrie – Silverstone Grand Prix Circuit (Jan. 4 – Jan. 11)

Bug Fixes and Improvements

The team is constantly hard at work on bugs, some of which are not immediately visible to players but are critical for game stability for all players.
General [All Platforms]
  • Fixes to improve overall game stability and performance across all platforms.
  • Saved Rivals Replays now includes weather information. [1634894]
  • Fixes to ray traced rendering features for ambient occlusion and mirror reflections that caused flickering and strobing effects on the car and road. [1589717]
  • Fixed issue of an infinite loading screen when swapping cars to the currently used car from the pre-race menu. [1640119]
  • Fixed issue that disables navigation using the Left Stick or d-pad when selecting the Team Credits option and immediately backing out. [1616007]
Gameplay [All Platforms]
  • Rebalanced the slipstream impact on front and rear downforce when being drafted by another car (aerowash fix). [1639513]
  • Fixed an issue causing Track Mastery corner segments to display a completion score of 0.0 if Track Mastery is disabled in the Gameplay & HUD settings. [1633670]
Free Play [All Platforms]
  • Fixed an issue in which the Driver Level visually appeared to reset to Level 1 after downloading Update 2 and entering Test Drive in Free Play. [1656239]
  • Fixed issue in Free Play where players would always begin in the middle of the pack (12th) despite setting Grid Ordering to Random. [1639010]
  • Fixed issue in Free Play where Drivatars would always choose the same car as the player. [1625606]
  • Fixed an issue with Driver Level progression not persisting after completing a Free Play event and returning to the Homespace. [1656518]
Multiplayer [All Platforms]
  • Updated Open Class Series schedule so that there are 2 Open Class Series active each week
  • Fixed issue where entering the pits after the last Qualifying lap causes the game camera to get stuck in the pit lane. [1633511]
  • Fixed an issue causing liveries to sometimes not be visible to players in multiplayer races. [1588857]
  • Fixed an issue with large parties in Featured Multiplayer causing players to get into an indefinite loading screen while matchmaking. [1607503]
  • Fixed an issue with tire wear not being correctly applied in Private Multiplayer races. [1638983]
  • Fixed an issue where the Racecraft achievement to overtake 12 other players in a multiplayer race would not be unlocked despite fulfilling its requirements. [1441871]
Tuning Setups [All Platforms]
  • Fixed long load times when player attempts to save a custom upgrade or tuning setup. [1576170]
  • Fixed an exploit that allowed tunable part values to be edited after removing a saved tune. [1630664]
  • Fixed an issue in the Shared Tune Setups: Required Car Level and Required Car CP (Car Points) are inaccurate values. [1629192]
Livery Editor [All Platforms]
  • Fixed issue in the Livery Editor where overwriting a locked Vinyl group gives the "Failed to Save..." message and then saves two copies of the newly created Vinyl. [1637534]
Wheels [All Platforms]
  • Fixed a force-feedback issue on the Logitech G920 causing the steering wheel to pull left with any amount of force. [1593361]
Cars [All Platforms]
  • Fixed issue which allowed players to sell their Builders Cup reward cars, preventing them from reobtaining the cars and completing their associated Reward Showcases. [1638752]
  • Fixed issue where the player car would have no engine audio after installing a 3.2-liter I6 engine swap. [1644223]
  • 2018 BMW M5: Fixed issue where interior and motor were missing when a body kit is installed. [1621138]
  • 2011 Bugatti Veyron Super Sport: Fixed issue where painting the car body changes the paint for carbon fiber elements. [1627307]
  • 2013 Dodge SRT Viper GTS: Fixed issue where car brake caliper is seen clipping into multiple wheel rims. [1634729]
  • 2018 Honda Civic Type R: Fixed issue that displayed unnatural white texture on the car’s taillights during cinematics. [1629606]
  • 2020 KTM X-Bow GT2: Fixed an issue in which the car is using 4-cylinder engine audio while having a 5-cylinder engine. [1639286]
  • 1991 Mazda 787B: Fixed issue that caused radiator texture to be stretched in multiple locations on the car and updated audio based on community feedback. [1642967]
  • 2004 Mercedes-Benz C 32 AMG: Fixed an issue where the exhaust backfire has no audio after engine and supercharger upgrades have been installed. [1640303]
  • 2020 MG #20 MG6 XPower: Fixed issue that caused the interior of the car to reflect the driving surface under the car. [1638948]
Note: Due to the resolution of an asset streaming issue, players might notice a slight deficit in car visual fidelity during the post-race podium sequence.

Accessibility [All Platforms]
  • Event Setup: "Event Rules Preset” would read as "Ghost Backmarkers" when player moves focus off and back on. [1592710]
  • Event Setup: "Game Type" would read as "Race Length" when player moves focus off and back on. [1592863]
  • Fixed game crash that occurred after player changes colorblind setting to Tritanopia filter and attempts to purchase a vehicle when starting Vintage Hatchback Series in Builders Cup. [1608078]
  • Corrected an issue where audio description fails in certain weather conditions. [1608874]
  • Added narration to the “Pit this Lap” HUD notification. [1612123]
  • Fixed issue where HUD element for Quick Chat when using mouse and keyboard as the primary input would not be present. [1613000]
  • Fixed issue where Career Mode races with a rolling start would not play Blind Driving Assists Turn Navigation VO. [1629255]
  • Added Audio Description for podium sequence on all tracks. [1638919]
  • Fixed an issue where the controller had to be connected to navigate via keyboard input on Xbox Series X|S consoles. [1642358]
PC [Microsoft Store and Steam]
  • Fixed various random crashes in multiplayer races specifically on PCs with AMD GPUs. [1629927]
  • DLSS will now properly turn on and off in video settings. [1603315]
  • Stability and performance are improved on lower spec PCs. [1634981]
  • Improved consistency of framerate while racing. [1637793]
  • Fixed the video quality presets always defaulting to native window resolution. [1616845]
  • Improved detection of CPUs on PC to set the default quality preset. [1612579]
  • Reduced the occurrence of a bug where the track or other objects becomes invisible while racing. [1615589]
  • Fixed issue where repeatedly changing the game’s render resolution with a controller removes the highlighted option. [1598328]
  • Fixed issue where mouse click allows both exiting and menu item selection simultaneously. [1631014]
  • Fixed issue where “Tab” buttons are not selectable when using a mouse in the Settings menu. [1409614]
  • Fixed issue in which the game fails to launch for players with a non-ascii username. [1636513]
  • Benchmark Mode: Fixed an issue where incorrect Benchmark Results showed inaccurate System Memory for a PC with 16GB RAM. [1625636]
  • Fixed issue where the Steam overlay does not pause the game while in a race. [1583340]
 
Forza support site logo.

Forza Motorsport Update 3.0 Release Notes – December 12, 2023​

Avatar


Forza Support Team
  • 2 hours ago
  • Updated
Follow

We're working to improve your Forza Motorsport experience. Below you will find a summary of new content and features, as well as items fixed or improved upon in Update 3.
Version Number:

  • Xbox Series: 1.522.1166.0
  • PC: 1.522.1166.0
  • Steam: 1.522.1166.0

New Content, Features and Events [All Platforms]

New Track
  • Hockenheim: Full Circuit, National Circuit, Short Circuit
New Features
  • 33 new suits have been added to the Driver Customization menu. Groups of suits will unlock at Driver Level milestones 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100. If you’ve already surpassed these Driver Levels, all the new suits will be retroactively unlocked for you. Please note, a game restart may be required for all suits to be downloaded and unlocked.
  • New options are available in the Screen Narrator section of the Accessibility settings menu to narrate your race position and driver names ahead and behind you. [1641275]
New Career Events
  • Contemporary Tour (Available from Dec.14, 2023 – Jan. 31, 2024)
    • Italian Ingenuity (Starts Dec. 14)
    • Hybrid Ferocity (Starts Dec. 21)
    • Tip of The Spear (Starts Dec. 28)
    • Valkyrie Challenge (Starts Jan. 4)
  • Open Class – British Marques (Available from Dec.14, 2023 – Jan.18, 2024)
    • C Class Series
    • B Class Series
    • A Class Series
    • S Class Series
Reward Cars
  • Prestige Tour: 2022 Pagani Huayra R
  • Open Class Series: 2015 Mclaren 650S
Spotlight Cars
  • 2020 Automobili Pininfarina Battista (Dec. 14 – Dec. 21)
  • 2022 Ferrari 296 GTB (Dec. 21 – Dec. 28)
  • 2021 McLaren Sabre (Dec. 28 – Jan. 4)
  • 2023 Aston Martin Valkyrie (Jan. 4 – Jan. 11)
  • 2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo (Jan. 11 – Jan 18)
Car Pass Cars
  • 2018 Chevrolet #23 Ruman Racing TA Corvette (Dec. 14)
  • 1985 Buick #6 Performance Motorsports Somerset Regal Trans-Am (Dec. 21)
  • 2021 Cadillac #31 Whelen Racing DPi-V.R (Dec. 28)
  • 2018 Lamborghini #63 Squadra Corse Huracán Super Trofeo Evo (Jan. 4)
  • 1983 Porsche #11 John Fitzpatrick Racing 956 (Jan. 11)

New Multiplayer Events

Spec Series
  • Lotus 3-Eleven Spec Series (Dec. 14 – Dec. 21)
  • Formula 70s Series (Dec. 21 – Dec. 28)
  • GTP/C Series (Dec. 28 – Jan. 4)
  • Mazda Miata Spec Series (Jan. 4 – Jan. 11)
  • Vintage Le Mans Prototype Series (Jan. 11 – Jan 18)
Open Series
  • P Class & A Class (Dec. 14 – Dec. 21)
  • S Class & C Class (Dec. 21 – Dec. 28)
  • X Class & E Class (Dec. 28 – Jan. 4)
  • R Class & B Class (Jan. 4 – Jan. 11)
  • P Class & D Class (Jan. 11 – Jan 18)
Spotlight Series
  • 2020 Automobili Pininfarina Battista (Dec. 14 – Dec. 21)
  • 2022 Ferrari 296 GTB (Dec. 21 – Dec. 28)
  • 2021 McLaren Sabre (Dec. 28 – Jan. 4)
  • 2023 Aston Martin Valkyrie (Jan. 4 – Jan. 11)
  • 2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo (Jan. 11 – Jan 18)
New Rivals Events
  • Featured Track: Hockenheim – 2021 Mercedes-AMG One – Hockenheim Full Circuit (Dec. 14 – Jan. 18)
  • VIP: Nocturnal Predator– 2016 Mercedes-AMG C 63 S Coupé Forza Edition – Kyalami GP Circuit (Dec. 14 – Jan. 18)
  • Spotlight – 2020 Automobili Pininfarina Battista – Mugello Full Circuit (Dec. 14 – Dec. 21)
  • Spotlight – 2022 Ferrari 296 GTB – Watkins Glen Short Circuit (Dec. 21 – Dec. 28)
  • Spotlight – 2021 McLaren Sabre – Nürburgring Sprint Circuit (Dec. 28 – Jan. 4)
  • Spotlight – 2023 Aston Martin Valkyrie – Silverstone Grand Prix Circuit (Jan. 4 – Jan. 11)

Bug Fixes and Improvements

The team is constantly hard at work on bugs, some of which are not immediately visible to players but are critical for game stability for all players.
General [All Platforms]
  • Fixes to improve overall game stability and performance across all platforms.
  • Saved Rivals Replays now includes weather information. [1634894]
  • Fixes to ray traced rendering features for ambient occlusion and mirror reflections that caused flickering and strobing effects on the car and road. [1589717]
  • Fixed issue of an infinite loading screen when swapping cars to the currently used car from the pre-race menu. [1640119]
  • Fixed issue that disables navigation using the Left Stick or d-pad when selecting the Team Credits option and immediately backing out. [1616007]
Gameplay [All Platforms]
  • Rebalanced the slipstream impact on front and rear downforce when being drafted by another car (aerowash fix). [1639513]
  • Fixed an issue causing Track Mastery corner segments to display a completion score of 0.0 if Track Mastery is disabled in the Gameplay & HUD settings. [1633670]
Free Play [All Platforms]
  • Fixed an issue in which the Driver Level visually appeared to reset to Level 1 after downloading Update 2 and entering Test Drive in Free Play. [1656239]
  • Fixed issue in Free Play where players would always begin in the middle of the pack (12th) despite setting Grid Ordering to Random. [1639010]
  • Fixed issue in Free Play where Drivatars would always choose the same car as the player. [1625606]
  • Fixed an issue with Driver Level progression not persisting after completing a Free Play event and returning to the Homespace. [1656518]
Multiplayer [All Platforms]
  • Updated Open Class Series schedule so that there are 2 Open Class Series active each week
  • Fixed issue where entering the pits after the last Qualifying lap causes the game camera to get stuck in the pit lane. [1633511]
  • Fixed an issue causing liveries to sometimes not be visible to players in multiplayer races. [1588857]
  • Fixed an issue with large parties in Featured Multiplayer causing players to get into an indefinite loading screen while matchmaking. [1607503]
  • Fixed an issue with tire wear not being correctly applied in Private Multiplayer races. [1638983]
  • Fixed an issue where the Racecraft achievement to overtake 12 other players in a multiplayer race would not be unlocked despite fulfilling its requirements. [1441871]
Tuning Setups [All Platforms]
  • Fixed long load times when player attempts to save a custom upgrade or tuning setup. [1576170]
  • Fixed an exploit that allowed tunable part values to be edited after removing a saved tune. [1630664]
  • Fixed an issue in the Shared Tune Setups: Required Car Level and Required Car CP (Car Points) are inaccurate values. [1629192]
Livery Editor [All Platforms]
  • Fixed issue in the Livery Editor where overwriting a locked Vinyl group gives the "Failed to Save..." message and then saves two copies of the newly created Vinyl. [1637534]
Wheels [All Platforms]
  • Fixed a force-feedback issue on the Logitech G920 causing the steering wheel to pull left with any amount of force. [1593361]
Cars [All Platforms]
  • Fixed issue which allowed players to sell their Builders Cup reward cars, preventing them from reobtaining the cars and completing their associated Reward Showcases. [1638752]
  • Fixed issue where the player car would have no engine audio after installing a 3.2-liter I6 engine swap. [1644223]
  • 2018 BMW M5: Fixed issue where interior and motor were missing when a body kit is installed. [1621138]
  • 2011 Bugatti Veyron Super Sport: Fixed issue where painting the car body changes the paint for carbon fiber elements. [1627307]
  • 2013 Dodge SRT Viper GTS: Fixed issue where car brake caliper is seen clipping into multiple wheel rims. [1634729]
  • 2018 Honda Civic Type R: Fixed issue that displayed unnatural white texture on the car’s taillights during cinematics. [1629606]
  • 2020 KTM X-Bow GT2: Fixed an issue in which the car is using 4-cylinder engine audio while having a 5-cylinder engine. [1639286]
  • 1991 Mazda 787B: Fixed issue that caused radiator texture to be stretched in multiple locations on the car and updated audio based on community feedback. [1642967]
  • 2004 Mercedes-Benz C 32 AMG: Fixed an issue where the exhaust backfire has no audio after engine and supercharger upgrades have been installed. [1640303]
  • 2020 MG #20 MG6 XPower: Fixed issue that caused the interior of the car to reflect the driving surface under the car. [1638948]
Note: Due to the resolution of an asset streaming issue, players might notice a slight deficit in car visual fidelity during the post-race podium sequence.

Accessibility [All Platforms]
  • Event Setup: "Event Rules Preset” would read as "Ghost Backmarkers" when player moves focus off and back on. [1592710]
  • Event Setup: "Game Type" would read as "Race Length" when player moves focus off and back on. [1592863]
  • Fixed game crash that occurred after player changes colorblind setting to Tritanopia filter and attempts to purchase a vehicle when starting Vintage Hatchback Series in Builders Cup. [1608078]
  • Corrected an issue where audio description fails in certain weather conditions. [1608874]
  • Added narration to the “Pit this Lap” HUD notification. [1612123]
  • Fixed issue where HUD element for Quick Chat when using mouse and keyboard as the primary input would not be present. [1613000]
  • Fixed issue where Career Mode races with a rolling start would not play Blind Driving Assists Turn Navigation VO. [1629255]
  • Added Audio Description for podium sequence on all tracks. [1638919]
  • Fixed an issue where the controller had to be connected to navigate via keyboard input on Xbox Series X|S consoles. [1642358]
PC [Microsoft Store and Steam]
  • Fixed various random crashes in multiplayer races specifically on PCs with AMD GPUs. [1629927]
  • DLSS will now properly turn on and off in video settings. [1603315]
  • Stability and performance are improved on lower spec PCs. [1634981]
  • Improved consistency of framerate while racing. [1637793]
  • Fixed the video quality presets always defaulting to native window resolution. [1616845]
  • Improved detection of CPUs on PC to set the default quality preset. [1612579]
  • Reduced the occurrence of a bug where the track or other objects becomes invisible while racing. [1615589]
  • Fixed issue where repeatedly changing the game’s render resolution with a controller removes the highlighted option. [1598328]
  • Fixed issue where mouse click allows both exiting and menu item selection simultaneously. [1631014]
  • Fixed issue where “Tab” buttons are not selectable when using a mouse in the Settings menu. [1409614]
  • Fixed issue in which the game fails to launch for players with a non-ascii username. [1636513]
  • Benchmark Mode: Fixed an issue where incorrect Benchmark Results showed inaccurate System Memory for a PC with 16GB RAM. [1625636]
  • Fixed issue where the Steam overlay does not pause the game while in a race. [1583340]
Bastante coisa sendo mexida.

Esse jogo foi lançado antes da hora pra cumprir cronograma.

Ficou muito bom e bonito, mas poderia ser melhor se não tivesse sido rushado.
 
Amigos esse update deu um boost na performance gigante aqui! Jogo esta liso demais !
 
Não sei se o benchmark é o cenário mais pesado, mas com a config abaixo as corridas que joguei peguei sempre 70+ de boa com essa atualização de hoje. Coloquei até um Maple Valley com uns 20 carros e tempestade e ficou beirando os 80 fps.


mEAPobS.png


Obs. Driver 546.33
 
 
Jogo tá lindo com esse update novo, desempenho top, podia ter sido lançado assim? podia, mas a turn 10 tem crédito, mais um masterpiece pra conta.
 
Jogo tá lindo com esse update novo, desempenho top, podia ter sido lançado assim? podia, mas a turn 10 tem crédito, mais um masterpiece pra conta.
Melhorou muito realmente.
 
Amigos esse update deu um boost na performance gigante aqui! Jogo esta liso demais !
E questão da qualidade visual, notou diferença?
já estou pensando na compra
 
Vou baixar novamente depois desse update que saiu. Vcs acham que o desempenho mudou mto, galera?
 
Jogo tá lindo com esse update novo, desempenho top, podia ter sido lançado assim? podia, mas a turn 10 tem crédito, mais um masterpiece pra conta.
Vou baixar novamente depois desse update que saiu. Vcs acham que o desempenho mudou mto, galera?

A performance já estava boa desde o último update... De qualquer forma faz tempo que arrumaram o limitador de FPS, o multiplayer é 60fps para todo mundo por causa dos Xbostas...

O que precisa melhorar é o sistema de punição que continua invertendo...


E questão da qualidade visual, notou diferença?
já estou pensando na compra

Continua a mesma coisa, os adesivos/vinis em baixa resolução, o céu zuado...

Edit: Melhoraram a tradução o pneu difícil virou duro agora.
 
ja pode comprar entao? :julio:
assine o Game Pass

300 reais por ano e vc tem uma cacetada de jogos grátis na biblioteca e vários outros pro próximo ano, todos day one.

Esse ano eu joguei no minimo uns 2.500 reais de jogos day one nele, sem contar Remnant 2 que saiu agora.
--- Post duplo é unido automaticamente: ---

Tenho visto o pessoal comentando que o jogo continua "feio", só não sei seé verdade
Isso é feio pra vc ?

3SQlNlk6_o.png
 
Última edição:
Vou baixar novamente depois desse update que saiu. Vcs acham que o desempenho mudou mto, galera?
sim, tá bem mais estável e fluido.
--- Post duplo é unido automaticamente: ---

Tenho visto o pessoal comentando que o jogo continua "feio", só não sei seé verdade
Eu tava achando ele "feio" até colocar o dlss no modo "DLAA (Ultra)", depois disso a sensação de serrilhado que me incomodava sumiu, mas isso já foi antes desse update, a sensação que tive é que melhorou ainda mais.
 
Tava vendo uns mods da hr no Nexus. Sabem se funciona com a versão do GP? Tipo este:

 
ue qual o tamanho desse update ????
aqui esta baixando o jogo inteiro
 
testei o jogo no PC da assinatura apos o patch, e ele continua uma bomba; Deppis de uns 15/20 min, não fica estavel de jeito algum; Mesmo quando esta com os 60 estavel, não parece liso, continuerai correndo no Series X e o no PC so será aerto para fazer designs ate vir a versão 4.0


Fui correri com esse Batista Patifaria, o que ele tem de canhão de aceleração, tem de ruim para frear o carro PQP
 
O jogo melhorou em beleza e desempenho. Tudo no máximo com 4k, dlss em qualidade, RT etc etc nas corridas fica a 120FPS, sem DLSS usando o DLAA fica em 83fps nas corridas. Depois posto algumas fotos, o hdr dele é bem bacana tbm. Não consigo achar esse jogo feio, fora que gosto demais do som dos carros quando está próximo. Sempre uso as skins da comunidade em todos os meus carros.
 
testei o jogo no PC da assinatura apos o patch, e ele continua uma bomba; Deppis de uns 15/20 min, não fica estavel de jeito algum; Mesmo quando esta com os 60 estavel, não parece liso, continuerai correndo no Series X e o no PC so será aerto para fazer designs ate vir a versão 4.0


Fui correri com esse Batista Patifaria, o que ele tem de canhão de aceleração, tem de ruim para frear o carro PQP
Tem algum gargalo no seu sistema. Seu setup é forte pra estar ocorrendo isso.
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O jogo melhorou em beleza e desempenho. Tudo no máximo com 4k, dlss em qualidade, RT etc etc nas corridas fica a 120FPS, sem DLSS usando o DLAA fica em 83fps nas corridas. Depois posto algumas fotos, o hdr dele é bem bacana tbm. Não consigo achar esse jogo feio, fora que gosto demais do som dos carros quando está próximo. Sempre uso as skins da comunidade em todos os meus carros.
Sim, tb acho esse jogo lindo. Não sei oq pessoal está vendo pra criticar os gráficos.
 

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