E o galactic Hub sera reconstruido novamente em um novo lugar agora com o NEXT:
Como chegar la...
The NEXT Generation Galactic Hub
Introduction
We’ve come along way, we Interlopers, Travelers, glitches in the simulation. When the Galactic Hub was founded, on October 30th, 2016, the only form of player content which was visible was uploaded names. Most of you know where it went from there - Comm Stations, base building then sharing, floating orbs. Now, the NEXT Generation offers civilizations potential at least as significant as the addition of base sharing, as well as significantly expanding on the nature of that old feature.
As we approach our 2nd year of interloping, we have plenty of history to look back on. We have much to be proud of, even if necessary digital cataclysms brought by updates have left us with little to remember of those times but pictures and whatever we can carry in our freighter. There’s an extensive history of cooperation and innovation in the Galactic Hub which could, and should, be celebrated - but today is not for the past. Our civilization’s focus and energy must be directed into building the future.
Today we relocate to the
Arm of Vezitinen region, a mushroom-cloud / tree-shaped region which also features an impressive linear constellation down the center, the
Spine of Olympus. Shungka never quite felt like home to me, and as much as I loved the Rentocniijik Expanse, I’m already more comfortable in the new Hub region. This excellent region of space was located by GHDF Officer & Ark Program participant
u/Mark4945.
Where is the NEXT Generation Galactic Hub?
- Coordinates: 042F:0078:0D55:0021
- Portal Address: Click
- NOTE: TopOfTheTree3 was uploaded with the default name on PS4 by mistake. If you enter the system and it shows as un-uploaded, please try uploading it with the name [HUB1-21] TopOfTheTree3.
Note that Black Holes are not behaving as expected and Portal Glyphs are currently glitched on new saves; this means your only options are
old-fashioned, coordinate-based navigation, or…
- Join on a friend in the Hub (or use a Portal if you already have all glyphs)
- Go to the Space Station and use the teleporter terminus.
- If using a Portal, return through the teleporter, then back through the Portal (back to where you started this process). If joining on a friend, quit to single player / hosting your own session.
- Access any teleporter (space station or at a base) and teleport to the destination in the Hub.
- You are now in the Hub without any restriction (ie “Portal interference” or returning back to origin when your friend leaves).
Remember to sign the NEXT Generation Galactic Hub Census when you get here!
Ark Program
Thanks to the dedicated Interlopers of the Ark Program, the entire
Arm of Vezitinen (new HUB1) has not only been renamed, but
documented on a spreadsheet. Naturally, as this was done in under 2 weeks with over 500 systems, this is not wiki-level documentation. However, it’s an invaluable tool for navigation.
If you warp into a system in HUB1 and it is not showing the proper name, or if you’re on XBox and the system hasn’t been renamed at all, please upload the system with the same name as it has on the spreadsheet. This is only a requirement for HUB1, but will make navigation much easier between the 3 platforms (PC/PS4/XBox).
Just hit "CTRL + F", or click "Edit > Find", and type the system's default name or coordinates to locate it on the spreadsheet.
Special thanks to seamonkey420 for creating the spreadsheet, and
u/rwhitby & Vexare for managing it (Hub Discord usernames).
Naming Guidelines
The
Galactic Hub’s Naming Guidelines have been significantly simplified.
We have dropped secondary tags entirely (the tags that said things like Vortex Cubes, Crashed Ship Here, 6m Diplos, etc). While these tags were incredibly useful in the short-term, they were also, unfortunately, the only reason we had to relocate our civilization with each major update. In an effort to avoid future relocation, we are asking all players to avoid explicitly referencing any in-game content in the uploaded names of planets and systems.
This leaves the primary tag (now the only tag), [HUBn-###]. This now serves purely as an abbreviated coordinate set and Hub space marker: Each different “n” value in “HUBn” represents the first 3 parts of a coordinate set which are the same for every system in a given region; and the “###” portion represents the Solar Index Value, the 4th part of a coordinate set, which is unique to each solar system.
This means that just by knowing the Hub tag, you can navigate to the associated system. For this reason, the Hub tag is considered mandatory / required for all 11 regions of the Galactic Hub. If you don’t want to use the tag, please only upload systems in the Huburbs / Hubble Zone, outside of the Galactic Hub’s official regions.
Wiki Documentation
In the following week, new Galactic Hub Wiki Templates will be a priority for the Galactic Hub Council. For now, just use the wiki’s default templates, and put
{{GHub}} at the top of any pages relating to the Galactic Hub.
Increasing wiki documentation is one of my biggest goals for the NEXT Generation. I will likely be paying (in-game) interlopers for, or otherwise incentivizing, the creation of wiki pages. Without secondary tags, wiki pages will be the only way for us to document in-game content for our fellow interlopers (except social media ie Reddit & Discord, but such posts always get buried eventually).
Creating a new main wiki page for the Galactic Hub will also be a priority in the near future, likely following the templates.
Explore, Fight, Trade, & Survive
These are the pillars of No Man’s Sky, as stated since early trailers. The Galactic Hub has focused, and will continue to focus, on “Explore” since its earliest days. To a lesser extent, or perhaps just more indirectly, we’ve also focused on “Survive,” helping each other locate the best equipment. While we will be expanding on both the “Exploration” and “Survival” pillars, it’s mostly the other two I want to focus on:
Trade and
Fight.
Player Trading: The Potential of an Economy
The simple feature of player-to-player (party-based) trading unlocks a whole new side to civilized space. For the first time, you can pay other players, as well as helping them in other ways.
Payment is simple enough, although not quite so simple as paying for real-life goods. Perhaps the person you’re contracting with will accept Units (which can be given in the form of Stasis Devices or Fusion Ignitors, or less-valuable goods as appropriate), Nanites (transferrable via Modules), or a range of more barter-oriented forms of payment (“Need 10 Gravitino Balls for some tech,” “Need a Walker Brain,” etc). Of course, as this is the Hub, many people will always help you for free - but an economy offers a fun semi-roleplay element, as well as an actual way to thank whoever helped you.
So you know how to pay them - but what will you pay them for? This falls under the category of “emergent gameplay.” I can’t imagine everything people will come up with, but here are some ideas I’ve heard or come up with:
- HUber - Players with freighters can give warp-rides to players who don’t have the required warp drives (due to star color or distance), aren’t comfortable with navigation / are having a hard time finding a spot, or are just feeling lazy and like paying for a ride. (Name coined by u/Independableps4)
- Construction Material Supply - Near-unlimited bases means near-unlimited resource consumption. The architect will be able to hire Construction Material Suppliers to gather the supplies needed for construction, significantly speeding up the process.
- Real Estate Agents - Latitude/longitude on the Analysis Visor and “build anywhere” bases means you can now sell information that you obtain from your exploration. One particularly valuable career may be locating ideal sites for base construction, and selling the information to architects.
- Fuel Delivery - Plainly stolen from E’s Fuel Rats, players (especially in Survival & Permadeath) can bring Starship Launch Fuel to players who, due to circumstance and/or recklessness, find themselves without it and stuck in deadly storms.
- Exploration Services - Place “bounties” on certain ships, multitools, or fauna species, hire exozoologists to scan all planets in your system, or reverse the real-estate role and send someone searching for a specific base site to your specifications. Many exploration-oriented services will be available.
All of these careers / jobs will, as you may have guessed, be referred to as
Services.
Services
Services will work essentially like the GHDF’s “#distress-signals” Discord Channel. Although the exact details are still being worked out, the plan is that players will ping (tag) everyone with the role of the service they need help from - for example, tagging all HUber Captains, or all Construction Material Suppliers - to get assistance as quickly as possible and encourage a competitive & active market.
The somewhat-underutilized Mission Board will likely be expanded in the near future to accommodate requests which don’t quite fit in the parameters of any Services.
I aim to have the “Services” channel on Discord, which will be merged with “Distress-Signals,” running by the end of the weekend or early next week.
Player-versus-Player: Competitive Sport, Machinima & More
Also a note on the future of the
GHDF
Although the community initially had much concern over the exact nature of PVP armies - the Hub raised a military/police-force of over 75 individuals in response to such concerns - all PVP features in the NEXT Update are mostly benign. If someone kills you, they can’t do anything to your grave, and you can just kick them from your game or (if you’re not host) turn off Network Connection, retrieve your grave, then join a new session.
With the fear of PVP hopefully alleviated and the taboo over the subject lifted, it’s time to look towards how we can use PVP for the enjoyment of everyone involved. Although this isn’t a topic which has been discussed extensively in the Council, some possibilities include:
- Competitive dogfighting (space-battle) tournaments
- Competitive ground-based combat tournaments
- PVP & PVE combo tournaments: fight your opponent and a Sentinel mothership or walker at the same time, using the NPC enemies to your advantage
- Machinima, essentially, video game movies - more details on that later in the post.
As malicious PVP is essentially a non-issue, the future of the
Galactic Hub Defense Force must also be discussed. It won’t be disbanded, as malicious PVP could still be a concern with future updates, but at
least for the foreseeable future, it’s time for a repurposing - feel free to give your thoughts on the topic, especially if you’re GHDF yourself.
Build: The Fifth Pillar
Also a note on
Project Coruscant
No Man’s Sky’s unofficial-yet-never-ignored pillar, “Build,” has been expanded to near-unlimited bounds. With the Hubble Zone being the greatest density of players anywhere in the universe, there will be no better spot to accidentally (or intentionally) stumble upon bases created by other players.
The exact nature of base sharing outside of the party system still requires extensive testing (which is the main reason we aren’t beginning
Project Coruscant quite yet).
It is, in my opinion, fair to assume that
at least one base per system will show without use of the party system. That means we will be able to build farms and gas refineries just like before, but on a much, much larger scale (although gas refineries may not be necessary - gas products are sold in most space stations). We will also be able to, for the first time, create Mining Outposts where (as long as other players can access your AMU’s, which has not been tested) you could gather large quanities of metal without spending any money, or much time.
More importantly than the potential for earning Units is the incredible bases players will create in this civilization. I’m excited to visit all the PS4 bases you guys can come up with, and see screenshots from the other platforms.
Holiday Base Decoration
With the holiday season approaching, we will be hosting contests for holiday-decorated bases (two categories: bases built for the holiday(s) & bases redecorated for holiday(s)).
This will mostly be focused on Halloween and Winter Holidays/Christmas/Equinox/etc, and will likely include the opportunity to win prizes.
YouTube Channel
Although the
Galactic Hub YouTube Channel has been quiet since the release of NEXT, expect that to change very soon. A variety of talented NMS content creators have videos ready for the Hub, and NEXT offers new avenues of creativity as well. “Video mode” in photo mode (world doesn’t pause while in multiplayer) opens the possibility of new recording styles. A universe more beautiful than ever provides more opportunities for exploration. Player models, gestures, and PVP also open the opportunity for machinima videos.
Subscribe to the channel and keep a close eye for new videos - personally, I’m pushing hard for a Hub-based Star Trek knockoff machinima series.
Post-Euclid Galactic Hubs
Post-Euclid Galactic Hubs, such as Galactic Hub Hilbert, Calypso, Budullangr, and Eissentam, will be relocating to the same coordinates as Euclid. This will, hopefully, be the final relocation. Eissentam already has significant progress on both PS4 and PC, and I believe Budullangr has made quite a bit of headway on PS4.
Hubble-based Civilizations
Another one of my goals for the NEXT Generation is increasing traffic to and from, and interaction with, Hubble-based civilizations. Although most civilizations aren’t yet ready to go public and start accepting visitors, here are some civilizations to keep in mind: