Following the AMA at the beginning of the month, we’re going to start posting a text transcription of the event leading up to another AMA for the Supporters.
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Q. Will there be pre-mission briefings?
Deadpixel: Actually Yes, it’s already being worked on as it’s been planned for a while now. We’ve just been trying to find the right way to do it but it is going to be quite involved. We’re even looking at being able to select level entry points among several different things, maybe even the ability to interact with certain doors on the map.
Depending on the level, the map may not be entirely accurate due to the nature of the location.
MR3D: We feel that it’s sort of one of the things that’s very much lacking at the moment, the system we have for level selection is very lacking. The city itself is one of the most fleshed out characters in the game, we want to inject as much life as possible, make the city feel lived in despite it being fictional.
[with the briefings] We’re going to take this opportunity to allow the players to get a really in-depth look at these individual places to get a sense of where everything is, to zoom in a little bit on the [level selection] map to get an idea of where [the level] is in relation to everything else as you’re selecting your missions, as you’re looking at the pre-planning map, as you’re making these pre-game tactics, and as you’re going into the levels.
We feel like that’s an excellent opportunity to bring more of that city personality to the player and I feel that’s really important for our storyline as well.
Ropolio: I think it’ll be interesting because Swat 4s maps were pretty interesting, like they’d be on a whiteboard or a napkin or there would be a full on blueprint so I want to have that variety as well. I think it would add some character to the planning and the map itself and it sort of prepares you for what you’re getting into.
Deadpixel: I know early on there were some ideas about the blueprints for Hotel, because it was an old building that’s been renovated a lot that the blueprints wouldn’t necessarily be up to date. So you might have rooms that aren’t on the blueprints or routes that are on the blueprints but don’t exist anymore.
Ropolio: Yeah, the current Hotel is under construction so a lot of the rooms that were there from the 80s aren’t there anymore or are being renovated completely, so that inconsistency you need to watch out for. More on Hotel later because it may change in the future.
Deadpixel: Yeah, that one's always getting overhauls. It’s always beautiful, but it’s all about how it’s running and how it’s playing in terms of layout [and performance].
MR3D: I think it’s a testament to us and what we’re doing where some of the earlier maps that we were still trying to figure stuff in the early stages of our development where we’ve implemented all of this new stuff, we’ve grown as artists and developers, we’ve found what works and what doesn’t. It’s one of those things where I’ve worked on tons and tons of games at this point, there’s usually a point where as you go through the development cycle of a game where the earlier stuff doesn’t hold up in terms of quality or mechanics have changed.
MR3D: There’s definitely parts of the hotel map that I sorta built 95% of, and it just kept getting bigger, and bigger, and bigger, and one of the things I like about Hotel is that due to its size we can cordon off certain sections of the map so that you still have a large play area, but you don’t get to see the entire map in one playthrough. Trying to achieve all of that in one playthrough is kinda crazy, like it’s so big and there’s just so much going on, but it does allow us to have so much room for exploring different routes and gamemodes and playing with the AI in that space. There’s a lot to be done with this but yeah, Hotel was a great map to work on as well, it’s got such character.
Deadpixel: Going back to the original actual question, we really went on a tangent but that’s fine, yes there will be planning, it is planned and actively being worked on right now. Hopefully soon, as in the next big update, as long as everything goes well.
It would be ideal for us to have it there cause the loadouts are kinda the first big UI thing, planning and briefing is the next big item we have in the hopper.
MR3D: Collectively, as a team mentality, we care about the quality of this game so we’re not going to push it out unless we’re happy with it. It’s something that we’re actively working on but we’re not going to just throw it out and hope it works. We’re also trying different ways of communicating, like we were talking about having drawings on napkins, blueprints, stuff like that. We’ve also even talked about having a fully realized 3D city where you’d be accessing it as if you were flying around in a helicopter, looking down on the city.
We’re not convinced that works but still, we’ve got it, we’re experimenting with it, we’ll pick which one works for us and in the context of the game and it’s themes. We’re definitely not just picking the first thing that comes to mind and going with it, we are experimenting with a few different ways of achieving the end-goal and really just trying to go with what works for everyone in every scenario sort of thing.
Deadpixel: On the same end of that, we don’t want to push things off for too long, we want things in there that we want to play too. So the planning thing, even with the loadout, things will keep changing until it gets to a place [that we’re comfortable with]. I view everything as the first pass, because there’s a point where it’s like ‘Alright, it works, it’s functional, it’s got the things we want, let’s get it in because we want to play with it.’.
Keep your feet on the ground.
VOID Interactive
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Alguns MODs
Recreation of one of the best custom maps from SWAT 4, Sky Tower by induktio. Full AI Pathing Support, multiple entryways.
www.nexusmods.com
A small convenient store that's not so convenient.
www.nexusmods.com
Worn house set in a spruce forest environment.
www.nexusmods.com
A custom map mod for Ready or Not. This map is built from independent assets allowing for a unique RoN experience set in a small modern office housing a small independent media company.1.7GB in
www.nexusmods.com
Created by the Foodwall project Devs. A bustling nightclub, attacked by a group of terrorists. Save the civilians, take care of the suspects, and most importantly, bring order to chaos.
www.nexusmods.com
This mod is not currently available
www.nexusmods.com
Para quem não sabe a Operação Neptune Spear é a operação da captura/morte do Bin Laden
Esse mesmo mapa é reconstruido no Ground branch 9de forma oficial), até postei uma screenshot comparativa em Spoiler no tópico do Ground:
aqui