Galera, bora armar uma jogatina ai nesse fds?
Nada de expansão ou DLCs para o Osfront ("naquela época" essas besateiras não existiam). Apenas mods.
E acho que não tem como obter os brasões agora.
Acontece de vez em quando aqui também, mas ultimamente (apesar de eu estar tendo problemas com a Oi+Gamespy ; ARMA2 não acha server por exemplo e o RO2 acha), ta normal.Não estou conseguindo achar servidor para o RO2, entrei ontem e não tinha nenhum servidor. Só pode ser algum bug porque na aba dos servidores recentemente jogado encontrei alguns.
Alguem sabe resolver o problema?
Full post: What we are up to - Jan 25th Edition - Tripwire Interactive Forums(..)Combine that with what we always do...... Contests! While we don't have any dates ready yet, one can assume that content creation contests for the RO 2 SDK are in the works and creators might want to get an early start!
(...) What you can expect with this one is the first of several maps we are working on as well as the Multiplayer Campaign feature, allowing users to fight across the entire battle of Stalingrad! This mode allows the teams to choose what territories to attack or to decide to defend while they hold an advantage and let their enemies grind themselves to death in the cold hard winter.
While we continue to work on bugs and improve features already existing we have been looking at the wants and needs of the various groups in the community. Now before you start gathering the pitchforks and lighting the torches, on to the subject that many of you want to know more about. The so called "RO Classic (Community named it, we didn't! And no, that is only the working title)
(...)
The current plan involves keeping most of the new features of RO 2, however one of the main and most requested items is the removal of the weapon upgrade system and replacing it with a standardized loadout. I can confirm that we will be implementing a system like this for the new mode. And no, we have not yet finalized specific loadouts and weapon availability.
(....)
Along those lines, while nothing is final yet we are looking into stances, the stamina system, and their relationship with each other for this mode as well. So stay tuned to these weekly announcements as things firm of for more detail and information.
Full post: February 7th Update Notes - Tripwire Interactive ForumsGeneral
Made a number of improvements to ammo resupply points
Bots now have more variation in the spawn points they select
Achievements for single player campaign progress should unlock properly now
Reduced range of the rifle bash attack. Bayonets are unaffected.
Fixed occasionally invisible binoculars when using them as a melee weapon
Fixed some situations where teammates could not resupply machine gunners. (e.g. if the MG was not the currently equipped weapon)
Fixed max audio channels setting not always working correctly in the settings menu
Fixed a bug where some voice chatter would play from somewhere other than the location of the person speaking
Stability
Players still encountering stability problems can now use our new automatic crash reporting system! (read more at: http://forums.tripwireinteractive.co...ad.php?t=75253)
Added additional debug information for crashing during startup
Modders can once again unsuppress logging without causing the game to crash
Various crash fixes based on player reports
Full post: "What we are up to" - Feb 3rd edition - Tripwire Interactive ForumsOur goal is to provide a experience more similar to that of RO 1 while retaining the improvements to RO 2. We are not trying to create an exact RO 1 copy.
(...)
This mode will be an additional mode complimenting Normal and Realism.
The mode, while featuring no weapon or player upgrades or perks, will be ranked.
(....)the Squad Leader will be loosing his access to sub-machine guns and semi-automatic rifles to bring the ratio in line. The weapons selectable by each class will also more closely reflect that of RO 1 with PPSH w/ drum mag being the standard loadout and many of the other weapons not having access to their upgrades or limited to a specific upgrade (such as weapons with bayonets for that functionality)
We are also looking at the inclusion of the Elite Assault role back into the game in case the creator of a map wants the MKB/AVT to be available.
This is the list we are currently looking at:
PPSH w/drum mag and select fire (Level 3)
Kar98 w/bayonet (Level 2)
Kar98 Sniper w/4X scope (Level 1)
Mosin Nagant Sniper w/3.5X scope (Level 1)
G41 Sniper w/4X Scope (Level 2)
SVT40 Sniper w/3.5X scope (Level 1)
MP40 with single 32 round mag (Level 1)
MKB42 with bayonet (no scope) (Level 1)
P38 Pistol (Level 1)
C96 w/10 round mag (Level 1)
MG34 w/50 round drum (Level 1)
MG34 Tripod (no ranking anyway)
PTRS (Level 1, no ranking on this anyway)
Pzb 784 (r) (Level 1, no ranking on this anyway)
MN 9130 w/bayonet (Level 2)
G41 (W) w/bayonet (Level 2)
SVT40 w/bayo (Level 3)
AVT40 w/bayo (Level 2)
TT33 (Level 1)
M1895 (Level 1)
DP28 (Level 1)
Maxim 1910 (no ranking anyway)
All other weapons and equipment as normally given (binocs, satchels, smoke nades, etc)
This is once again a look at the initial changes we are going to make for the mode and take feedback on in beta:
Removal of peripheral action indicators
Removal of spawn on Squad Leader
Removal of the bleeding system (Player will always take 100% of the damage to an area on the shot and not half then bleed the rest out like in the current system)
Players will have a movement speed penalty after being shot in the feet
Stamina will have a much greater effect on weapon sway and recoil
Stance will have an increased effect on weapon sway/recoil (with the default standing state having more sway then the current game modes)
Removal of "controlled breathing" zoom, but retaining the functionality to help steady the weapon as well as the slight iron sight zoom
Stamina will recharge at a slower rate
No AI Tank Gunnery
No Lockdown
Ainda tem servidores jogáveis no RO2?
Achei o RO1 e o RO2 bem baratos, to pensando seriamente em comprar um deles.. mas qual é mais interessante de jogar?
tava vendo uns videos do RO2, e parece aquela mesma correria de todos fps.... estranhei um pouco isso.
Saudade de jogar aquelas partidas tensas, avançando de cover em cover e morrendo de medo de tomar um tiro kkkkkkkkk