<Beshmundir Temple>
Beshmundir Temple is an underground cemetery constructed under the orders of the Dragon Lord Tiamat. The temple serves to respect the fallen Balaur warriors, and is filled with holy remains and the weapons and armor of their strongest dead. The location of their graves is dictated by the rank of the fallen Balaur hero, so players will have to traverse locales such as the Underground Charnel Grave, the Hero’s Vault (where the Warrior’s Stone Statue is located), Garden Grave, and many others. Balaur priests conduct regular ceremonies within the halls of the Temple of Eternity, and for the first time, Daevas can catch a glimpse at a different side to the otherwise war-like menace.
However, whispers suggest that something else might be hidden in the Beshmundir Temple. The Balaur have far stronger guards there for such a strategically unimportant location, and scout reports suggest that one of the most fearsome Balaur legions, the Laksyaka Legion, has been ordered to stand guard there.
Your mission there is clear: penetrate the defenses, evade the traps, and find out exactly what the Balaur are up to.
The Elyos entry quest can be obtained from Outremus of Inggison. The Asmodian entry quest can be obtained from Richelle of Gelkmaros.
Daevas who complete the entry quest, and acquire the subsequent quest, can then enter the Beshmundir Temple.
The entrance leading to the Beshmundir Temple is placed within the Silentera Canyon. Both Elyos and Asmodians must use the same entrance.
When entering the dungeon, the Group Leader can choose the desired level of difficulty.
The levels of difficulty are divided into ’Safe Path (general)’ and ’Perilous Path (difficult)’.
In addition to the standard entry quest Daevas must complete extra quests in order to explore other regions inside the dungeon.
Daevas have to use the Abyss Gate in the Prison of Ice in order to travel to the Stormwing, the location holding the final boss of Beshmundir Temple.
You can generate the Abyss Gate in the Prison of Ice using the Rift Orb in the Ritual Chamber inside the dungeon.
The Rift Orb becomes available only after Isbariya the Resolute has been defeated.
Daevas have to complete quests related to the Acquiring Entry Qualification Quest in order to use the Rift Orb.
The reentry waiting time for the ’Beshmundir Temple’ dungeon is 12 hours.
<Haramel>
Strange things have been happening in Verteron and Altgard. The Kobolds and Skurvs have disappeared, and massive quantities of Odium and Odella with no obvious source have been found. Eventually it was discovered that somebody in Haramel was behind both events, somebody looking to accrue enormous wealth for themselves… but what cost would the Elyos and Asmodians have to pay?
You must uncover the details of this plot by going to Haramel, and seeking out the greed that threatens Atreia’s stability.
Haramel is a solo instance. Daevas cannot enter if they are in a group.
There is no entry quest for this dungeon. All characters between level 18 and 22 may enter.
Haramel related quest on the Elyos side are obtained in the Verteron Citadel. The Asmodian quests are obtained in the Altgard Fortress.
The Elyos enter the instance through the Haramel Secret Entry located at the Cantas Coast in Verteron.
Asmodians enter the instance through the Haramel Secret Entry located near the Impetusium in Altgard.
The reentry waiting time for the ’Haramel’ dungeon is 3 hours.
<Debris of Abyss>
The Balaur who occupied the Divine Fortress, one of the fortresses of the Abyss, had installed a machine which distorted time and space. They planned to use this distortion to create rifts leading to Elysea and Asmodae, but the rifts instead led them to a small environment, similar to the Abyss between Atreia’s shattered lands.
This small outcrop features one of the largest Aether Crystals ever documented. There is also a new Artifact, the Artifact of Defense, within this floating debris field. Furthermore, the creatures alive here have mutated, and now slavishly obey the Artifact Protector.
Now our Daevas have managed to manipulate the rift, and can get to this outcrop themselves. What can we learn there? What is there that you can use for the great war effort?
There is no entry quest for the Abyss Debris. All characters level 50 or above can enter.
It is an area for up to 12 Daevas. Members of the same force can enter together.
The allied race must first occupy the Divine Fortress in order to enter the Debris of Abyss instance.
Once control over the Divine Fortress has been established, players can enter the dungeon via the Debris of Abyss Entrance inside the fortress.
Your actions within the instance dictate the strength of the final boss.
<Chantra Dredgion>
The Chantra Dredgion is a Balaur supply ship tasked with supplying the Balaur forces around Atreia with supplies and logistics. However, it has so far been kept secret from the Elyos and Asmodians, hidden behind Aetheric storms and jumping silently through portals when no eyes were watching.
Now it has been found mostly through sheer luck, and now the Elyos and Asmodians must fight desperately if they wish to gain access to the ship and plunder the astonishing technology and invaluable supplies aboard the great ship. Of course, it is not just the Balaur the Daevas have to worry about; two entrances mean both Elyos and Asmodians will be aboard the ship simultaneously.
There is no entry quest for this dungeon. All characters between levels 51 and 55 can enter.
Both Elyos and Asmodian Daevas can enter simultaneously and compete in this unique PvPvE instance.
Daevas can apply for entry to the ’Chantra Dredgion’ three times a day.
When it is time to apply for entry, a system message will appear alongside an [Entry Request] button on the bottom right of screen for all characters who are able to enter.
Daevas can apply for entry by clicking the [Entry Request] button or talking to NPCs placed in the Balaur region.
The reentry waiting time for the ’Chantra Dredgion’ dungeon is 2 hours.
All systems other than this are same as the ’Contested Lands - Dredgion’.
2. The score acquisition system of Contested Lands - Dredgion has been changed.
If the score difference between two teams becomes greater than a fixed figure, players who die on the winning team will lose more points than players on the losing team when they die.
A losing team gains now many more points when they kill a player on the winning team.
The winning team will gain no points when they kill a member of the losing team.
3. The amount of experience which can be acquired when a character of level 51 or greater enters Dark Poeta has been decreased.
There is a difference in the amount of experience which can be acquired according to the level of a character even when killing the same monster.
The character with a higher level will acquire less experience compared to a character with a lower level.
4. The Steel Rake’s difficulty has been decreased.
The number of monsters inside the Steel Rake has been decreased and the locations of some monsters have been changed.
Stats of some monsters have been lowered while their EXP earned from killing them has been raised.
The overall item drop rate of boss monsters has been increased.
Changes have been made so that the boss Brass-Eye Grogget drops one additional type of class weapon with another class weapon having different bonus Stats.