A culpa sempre é do DX 12, dios mio.![]()
Elden Ring performance: what to expect on PS5, Series X/S and PC
Elden Ring's launch has been marked by strong reviews praising its gameplay and art direction, but also questions over …www.eurogamer.net
The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.
First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.
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DX11 forever !!
Aparentemente as invocações são algo à parte, você vai upar as invocações, é outro elemento do jogo (foi o que entendi).Ta difícil eu escolher qual classe jogar viu.
No DS3 eu curtia jogar com aquela Dual Sword roubada, com build de DEX.
Aqui no Elden Ring, o que será que se compara a isso?
Ah, outra dúvida: Os summons tem vantagem de classe?
Mas logicamente, precisará de mana (Mind) para usar, pois eu vi que gasta bastante.