Originally posted by
Daikatan:
So you punish actual people from those countries (who really needed their prices), while iis guilt of "foreigners from richer countries" instead and not natives.
That's all and if our game is very popular in those 4 countries our judgment is wrong.
Well, by raising prices in those regions it surely will be even less popular. You prefer to sell less for higher prices rather than sell more for lower, I see.
We fully understand what you want to say.
Nevertheless, the reality we face is as follows.
More sales in those four countries mean fewer sales in countries that were originally sold at a certain level.
Our sales volume is almost constant on all countries, and this figure has continued since its officail release.
We already experienced three years ago the same issue. Reducing the return on bypass purchases automatically reduces the profitability of professional bypass vendors, reducing the sales of our games on that countries.
Players are more likely to be tempted by the former option if they are given two options, one-tenth of the price and one at a fixed price. However, if you don't have an option in the first place, you will think about it and buy it at a fixed price.
As a result, if even 1 in 10 people who buy at a low price buy at a fixed price, it is a better option to prevent bypass purchases, which is a common sense with Steam.
And we want to speak up to users who ultimately have to buy our games for less than a dollar. If it's not worth a dollar, you just don't have to buy it. It's an our honest mind. We'll continue to make this game worthwhile and if future players buy it when they feel it needs to pay a certain price, that's all we'll appreciate.
We're sorry to make this decision in many ways. However, when the price goes up, it is the game developer that makes it more valuable. We'll do our best to make a better game.